What a great post. Alas, it and all related discussions shall be lost in this thread's rendition of The Real World.Mr0TYuH wrote...
It was a storytelling device. BioWare completely reworked the classes and levelling system. They needed a way to reset your character, so they killed you. They wanted you to work for Cerberus, so they rebuilt you. They wanted to divorce you from the Council, the Alliance and your squad; they wanted the galactic community to stick their heads in the sand and the Reapers to be at the gates, so they had to years pass. Personnally, I hate resurrection in any genre other than fantasy. I feel it is a cop out and poor writing. BioWare didn't just have you suffocate, which would be fairly easy to fix. They had you enter a planets atmosphere and impact the ground, reducing you to a charred piece of meat. They forced you to work for Cerberus even though some characters would have probably openned fire the second they heard the name. It's one of the story choices the writers made to get you where they wanted you. I personally hated it, but there's nothing we can do to change it. Ultimately, it doesn't matter how it happened. It happened so BioWare could tell the story they wanted to tell with the mechanics they wanted to use. I think they could have found a more satisfying way to do it, but what's done is done.
For whatever it's worth, I agree. In many ways, ME2 felt rushed and clumsy. Perhaps due to insufficient dev time? I know not.




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