So what happend to the Arcane Warrior?
#1
Posté 02 avril 2011 - 08:43
I would like to see it put back into the series either through DLC or in Dragon Age 3. It would be something that would be well worth a DLC instead of some random encounter that people play through once or twice and thats it.
#2
Posté 02 avril 2011 - 08:44
Cutting corners is the logical solution Captain.
#3
Posté 02 avril 2011 - 08:46
It makes sense that Hawke can't be an Arcane Warrior, it's a long forgotten art.
#4
Posté 02 avril 2011 - 08:51
Eterna5 wrote...
In Lore, an Arcane Warrior is a long Dead specilization commonly used by the Dalish. The Warden and his/her companions could be an Arcane Warrior Due to the Warden finding a very Old phylactery.
It makes sense that Hawke can't be an Arcane Warrior, it's a long forgotten art.
From wikia:
The Arcane Warriors once widely existed amongst the ancient Elves. However, after their fall, the art of the Arcane Warriors is seemingly all but lost.
All but lost would mean that somewhere out there it still exists. Now yes, I'd agree on the point that if its so very rare, why should Hawke be able to be one? But realistically thats a very weak arguement. Hawke sees the entire world given to him/her and has dealings with Dalish. It certainly wouldnt be out of the question for him to come across the same type of thing the Warden did.
There cant be any other explanation other than Bioware didnt feel like doing it and cut corners. It so sad to see this series ripped apart and gutted just to make a quick buck
#5
Posté 02 avril 2011 - 08:57
Iwasdrunkbro wrote...
There cant be any other explanation other than Bioware didnt feel like doing it and cut corners. It so sad to see this series ripped apart and gutted just to make a quick buck
Or maybe it's because Bioware wanted their mages to be mages instead of plate wearing juggernaughts?
#6
Posté 02 avril 2011 - 08:57
Eterna5 wrote...
It makes sense that Hawke can't be an Arcane Warrior, it's a long forgotten art.
Hawke has more dealings with the Dalish (and a Dalish who is obsessed with lost lore in particular) over 10 years than the Dalish Warden.
It could have been implemented lore wise easily.
#7
Posté 02 avril 2011 - 08:59
Khayness wrote...
Eterna5 wrote...
It makes sense that Hawke can't be an Arcane Warrior, it's a long forgotten art.
Hawke has more dealings with the Dalish (and a Dalish who is obsessed with lost lore in particular) over 10 years than the Dalish Warden.
It could have been implemented lore wise easily.
You assume the Dalish know how to teach somone to be an Arcane Warrior.
#8
Posté 02 avril 2011 - 09:01
#9
Posté 02 avril 2011 - 09:01
Eterna5 wrote...
You assume the Dalish know how to teach somone to be an Arcane Warrior.
Who needs teaching? If you want to be a blood mage, you can mystically turn into one. What's a Force Mage? I got no idea, but I get to be one! And in Origins you had to earn Reaver by defiling ashes, but now you can figure it out yourself! Yay! It's so much better!
#10
Posté 02 avril 2011 - 09:02
Iwasdrunkbro wrote...
Eterna5 wrote...
In Lore, an Arcane Warrior is a long Dead specilization commonly used by the Dalish. The Warden and his/her companions could be an Arcane Warrior Due to the Warden finding a very Old phylactery.
It makes sense that Hawke can't be an Arcane Warrior, it's a long forgotten art.
From wikia:The Arcane Warriors once widely existed amongst the ancient Elves. However, after their fall, the art of the Arcane Warriors is seemingly all but lost.
All but lost would mean that somewhere out there it still exists. Now yes, I'd agree on the point that if its so very rare, why should Hawke be able to be one? But realistically thats a very weak arguement. Hawke sees the entire world given to him/her and has dealings with Dalish. It certainly wouldnt be out of the question for him to come across the same type of thing the Warden did.
There cant be any other explanation other than Bioware didnt feel like doing it and cut corners. It so sad to see this series ripped apart and gutted just to make a quick buck
I don't recall any evidence that the modern Dalish tribes retained this piece of lore. We know that the Dalish have lost much of their lore.
#11
Posté 02 avril 2011 - 09:02
Eterna5 wrote...
You assume the Dalish know how to teach somone to be an Arcane Warrior.
You assume they couldn't have stumbled upon a phylactery during, let's say, a quest with Merril into an ancient elven burial ground which Sundermount is riddled with.
#12
Posté 02 avril 2011 - 09:03
"how can we make arcane warrior awesome if mages can't wield weapons?"
"well, we could just remove the stupid weapon restrictions you put in."
"NOOO, warrior=sword, rogue=dagger, button=awesome! let's just scrap it"
#13
Posté 02 avril 2011 - 09:03
Warheadz wrote...
Eterna5 wrote...
You assume the Dalish know how to teach somone to be an Arcane Warrior.
Who needs teaching? If you want to be a blood mage, you can mystically turn into one. What's a Force Mage? I got no idea, but I get to be one! And in Origins you had to earn Reaver by defiling ashes, but now you can figure it out yourself! Yay! It's so much better!:pinched:
Agreed. Just another example of where Bioware cut corners. Its sad.
#14
Posté 02 avril 2011 - 09:05
Vollkeule wrote...
lore is not an excuse, i miss the specialization. if it comes with a dlc i would feel pranked
This is a RPG, Lore matters A lot.
#15
Posté 02 avril 2011 - 09:06
Khayness wrote...
Eterna5 wrote...
You assume the Dalish know how to teach somone to be an Arcane Warrior.
You assume they couldn't have stumbled upon a phylactery during, let's say, a quest with Merril into an ancient elven burial ground which Sundermount is riddled with.
Because the Dalish Elves just have hundreads of cursed phylactery's laying around.
#16
Posté 02 avril 2011 - 09:07
Eterna5 wrote...
This is a RPG, Lore matters A lot.
Sorry to interrupt, but HA! Lore is worth sh*t in DA2. Even the most basic combat breaks the most basic lore, the rules of magic, which clearly states there is no goddamn teleporting, not even minor.
You don't even have to make a deal with the demon anymore to learn blood magic.
Modifié par Warheadz, 02 avril 2011 - 09:07 .
#17
Posté 02 avril 2011 - 09:07
Eterna5 wrote...
Because the Dalish Elves just have hundreads of cursed phylactery's laying around.
After the glorious return of the Revenant ones, I wouldn't be surprised.
Modifié par Khayness, 02 avril 2011 - 09:08 .
#18
Posté 02 avril 2011 - 09:08
#19
Posté 02 avril 2011 - 09:08
#20
Posté 02 avril 2011 - 09:09
Warheadz wrote...
Eterna5 wrote...
This is a RPG, Lore matters A lot.
Sorry to interrupt, but HA! Lore is worth sh*t in DA2. Even the most basic combat breaks the most basic lore, the rules of magic, which clearly states there is no goddamn teleporting, not even minor.
You don't even have to make a deal with the demon anymore to learn blood magic.
Where does it say that mages can't teleport?
And yes, mages must still consort with Demons to become Blood Mages.
#21
Posté 02 avril 2011 - 09:09
#22
Posté 02 avril 2011 - 09:10
Eterna5 wrote...
Where does it say that mages can't teleport?
And yes, mages must still consort with Demons to become Blood Mages.
"You must not be under the misimpression that magic is all-powerful.
There are limits, and not even the greatest mages may overcome them.
No one, for instance, has found any means of traveling-either
over great distances or small ones-beyond putting one foot in front of
the other. The immutable nature of the physical world prevents this. So
no, you may not simply pop over to Minrathous
to borrow a cup of sugar, nor may you magic the essay you "forgot" in
the apprentice dormitory to your desk. You will simply have to be
prepared"
-Cardinal rules of Magic
Hawke doesn't do a deal with the demon. That already breaks the lore. Don't have the patience to remember all other instances where people just break blood magic out of their sleeve.
#23
Posté 02 avril 2011 - 09:16
Warheadz wrote...
Eterna5 wrote...
Where does it say that mages can't teleport?
And yes, mages must still consort with Demons to become Blood Mages.
"You must not be under the misimpression that magic is all-powerful.
There are limits, and not even the greatest mages may overcome them.
No one, for instance, has found any means of traveling-either
over great distances or small ones-beyond putting one foot in front of
the other. The immutable nature of the physical world prevents this. So
no, you may not simply pop over to Minrathous
to borrow a cup of sugar, nor may you magic the essay you "forgot" in
the apprentice dormitory to your desk. You will simply have to be
prepared"
-Cardinal rules of Magic
Hawke doesn't do a deal with the demon. That already breaks the lore. Don't have the patience to remember all other instances where people just break blood magic out of their sleeve.
I'll give you the teleporting thing.
But you don;t need to bargain with a demon to become a blood Mage, you simply have to able to summon negative spirits from the fade.
#24
Posté 02 avril 2011 - 09:19
Eterna5 wrote...
But you don;t need to bargain with a demon to become a blood Mage, you simply have to able to summon negative spirits from the fade.
Anders-Fenris banter and the acquisition of the specialization in DA:O says otherwise.
#25
Posté 02 avril 2011 - 09:23
Eterna5 wrote...
Warheadz wrote...
You don't even have to make a deal with the demon anymore to learn blood magic.
Where does it say that mages can't teleport?
And yes, mages must still consort with Demons to become Blood Mages.
This... then this...
Eterna5 wrote...
But you don;t need to bargain with a demon to become a blood Mage, you simply have to able to summon negative spirits from the fade.
I'm sorry, but wha?
And truely, I'd buy the "lore wise they don't make sense" arguement if Hawke couldn't just decide to become a Reaver (how'd he manage to prepare what's needed for this again?), or a Templar (how'd he learn how to become one, again?), a Blood Mage, or any of the other trees out of the blue.
You can't use "lore wise it doesn't make sense" considering what specialties are still in and freely available.





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