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So what happend to the Arcane Warrior?


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#26
1000questions

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Warheadz wrote...

Eterna5 wrote...

 You assume the Dalish know how to teach somone to be an Arcane Warrior. 


Who needs teaching? If you want to be a blood mage, you can mystically turn into one. What's a Force Mage? I got no idea, but I get to be one! And in Origins you had to earn Reaver by defiling ashes, but now you can figure it out yourself! Yay! It's so much better!

:pinched::pinched::pinched:


It is called "STREAMLINING" but some DA:Origins fans dont get it. Maker will not bless you:P

On a serious note, well, skill system has taken a huge pounding and vanishing act of Arcane Warrior is just one of them.

#27
Eterna

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Khayness wrote...

Eterna5 wrote...

But you don;t need to bargain with a demon to become a blood Mage, you simply have to able to summon negative spirits from the fade.


Anders-Fenris banter and the acquisition of the specialization in DA:O says otherwise.


 Not really.

#28
Eterna

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skan5 wrote...

Eterna5 wrote...

Warheadz wrote...

You don't even have to make a deal with the demon anymore to learn blood magic.


 Where does it say that mages can't teleport?
 And yes, mages must still consort with Demons to become Blood Mages.


This... then this...

Eterna5 wrote...
 But you don;t need to bargain with a demon to become a blood Mage, you simply have to able to summon negative spirits from the fade.


I'm sorry, but wha?

And truely, I'd buy the "lore wise they don't make sense" arguement if Hawke couldn't just decide to become a Reaver (how'd he manage to prepare what's needed for this again?), or a Templar (how'd he learn how to become one, again?), a Blood Mage, or any of the other trees out of the blue.

You can't use "lore wise it doesn't make sense" considering what specialties are still in and freely available.


 Bargaining and consorting are two different things.

#29
Galad22

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Eterna5 wrote...

 Not really.


Please explain. Preferably with few more words.

#30
orbit991

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I think lore went out the window as soon as my Mage and another bloodmage and an abomination started throwing down spells in front of the Templars who didn't seem to mind. Oh yea but they took the sister, go figure.

#31
Warheadz

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Eterna5 wrote...

 I'll give you the teleporting thing.
 But you don;t need to bargain with a demon to become a blood Mage, you simply have to able to summon negative spirits from the fade.


That...Makes...no...sense.
In Origins every single mage had to bargain with demons. They did not summon negative spirits. To learn blood magic, you have to learn it from a demon, and you can only learn it if you make a deal with the demon.

"In the contemporary world, blood magic is described as being one of the
more "sinister" types of magic. Blood magic is the magical practice of
using blood, life itself, as a potent fuel for magical spells. This life
may be supplied by the mage, or by willing or unwilling sacrifices. It
lets the mage control the minds of others as well as use their very own
life force to fuel their power. This practice is so rare in Thedas now
that it can now only be learned from contacting a
demon, with the risk of becoming an abomination."

#32
Eterna

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Galad22 wrote...

Eterna5 wrote...

 Not really.


Please explain. Preferably with few more words.




 How the Warden aquires his/her use is from a Bargain with a Demon. This doesn't mean that bargaining is the only way to become a blood Mage, the Mages aof Kirkwall are proof of this.

#33
Galad22

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Warheadz wrote...

That...Makes...no...sense.
In Origins every single mage had to bargain with demons. They did not summon negative spirits. To learn blood magic, you have to learn it from a demon, and you can only learn it if you make a deal with the demon.

"In the contemporary world, blood magic is described as being one of the
more "sinister" types of magic. Blood magic is the magical practice of
using blood, life itself, as a potent fuel for magical spells. This life
may be supplied by the mage, or by willing or unwilling sacrifices. It
lets the mage control the minds of others as well as use their very own
life force to fuel their power. This practice is so rare in Thedas now
that it can now only be learned from contacting a
demon, with the risk of becoming an abomination."


It truly is rare though, every single mage in Kirkwall seems to be damn blood mage.

It is so shame Bioware don't seem to care much about their own lore.

#34
Eterna

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Warheadz wrote...

Eterna5 wrote...

 I'll give you the teleporting thing.
 But you don;t need to bargain with a demon to become a blood Mage, you simply have to able to summon negative spirits from the fade.


 
That...Makes...no...sense.
In Origins every single mage had to bargain with demons. They did not summon negative spirits. To learn blood magic, you have to learn it from a demon, and you can only learn it if you make a deal with the demon.

"In the contemporary world, blood magic is described as being one of the
more "sinister" types of magic. Blood magic is the magical practice of
using blood, life itself, as a potent fuel for magical spells. This life
may be supplied by the mage, or by willing or unwilling sacrifices. It
lets the mage control the minds of others as well as use their very own
life force to fuel their power. This practice is so rare in Thedas now
that it can now only be learned from contacting a
demon, with the risk of becoming an abomination."


 As I've said before, contacting and bargaining with a demon are two different things.

#35
Khayness

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Galad22 wrote...

Eterna5 wrote...

 Not really.


Please explain. Preferably with few more words.


Varric has a lousy knowledge on magic, teleporting and blood magic, that's why folks.

Framed Narrative.

Stop hatin'! :wub:

#36
orbit991

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Eterna5 wrote...

Galad22 wrote...

Eterna5 wrote...

 Not really.


Please explain. Preferably with few more words.




 How the Warden aquires his/her use is from a Bargain with a Demon. This doesn't mean that bargaining is the only way to become a blood Mage, the Mages aof Kirkwall are proof of this.


Proof of incosistent lore maybe.

#37
Galad22

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Eterna5 wrote...

 How the Warden aquires his/her use is from a Bargain with a Demon. This doesn't mean that bargaining is the only way to become a blood Mage, the Mages aof Kirkwall are proof of this.


Well lore seems to imply othervise.

#38
Warheadz

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Eterna5 wrote...

 As I've said before, contacting and bargaining with a demon are two different things.


Sorry but now you are just living in denial.

Lore was f*cked in the *ss and thrown out of the window in DA2.

And this is the first time I say this, but it's not my opinion. It's a fact. :mellow:

Modifié par Warheadz, 02 avril 2011 - 09:34 .


#39
skan5

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Eterna5 wrote...

 Bargaining and consorting are two different things.


Consorting means you're keeping company with them. That would mean you'd have to become an abomination. What demon does Hawke consort with?

I also love how you ignored the rest.

#40
Sabriana

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Where does the "Reaver" spec come from in DA 2 then? Did Hawke stumble over some more ashes while she was is one of the 3 year time machines?

Lore indeed.

#41
Eterna

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Warheadz wrote...

Eterna5 wrote...

 As I've said before, contacting and bargaining with a demon are two different things.


Sorry but now you are just living in denial.

Lore was f*cked in the *ss and thrown out of the window in DA2.

And this is the first time I say this, but it's not my opinion. It's a fact. :mellow:


 But it is your opinion, I thought Dragon Age 2 Expanded on the Lore nicely.

#42
Galad22

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Eterna5 wrote...

 As I've said before, contacting and bargaining with a demon are two different things.


You suggest demons give up blood magick to everyone for no price then?

Why would they do that?

To be nice perhaps?

#43
Warheadz

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Eterna5 wrote...

 But it is your opinion, I thought Dragon Age 2 Expanded on the Lore nicely.


If expanding means sacrificing it for gameplay which was poor anyways, then I agree.

#44
Galad22

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Eterna5 wrote...

 But it is your opinion, I thought Dragon Age 2 Expanded on the Lore nicely.


But it didn't expand it. It mostly just ignored it.

#45
orbit991

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Either way the Arcane warrior was streamlined along with a dual wielding warrior and some other limitations. It's just less work that's all, it had nothing to do with lore or them being unique, its just a PR spin. Same spin they justified the lack of armor customization on your companions with.

#46
Eterna

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Galad22 wrote...

Eterna5 wrote...

 But it is your opinion, I thought Dragon Age 2 Expanded on the Lore nicely.


But it didn't expand it. It mostly just ignored it.


 No It didn't. You're all complaining about really small story hiccups. With DA2 we learned much more about Tevinter culture, the Chantry, the Qun and a multitude of other organizations and beliefs in Thedas.

Modifié par Eterna5, 02 avril 2011 - 09:43 .


#47
Nightwriter

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Lore is a moot point. It is simply a bonus when developers try to make their gameplay consistent with their lore, a surprising and much appreciated treat. By no means do I expect it. Traditionally gameplay and lore are separate.

Nixing Arcane Warriors was a gameplay decision. They wanted to make the classes more unique.

Why? I am honestly not sure. I see nothing wrong with crossover classes. I enjoy them.

#48
skan5

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orbit991 wrote...

Either way the Arcane warrior was streamlined along with a dual wielding warrior and some other limitations. It's just less work that's all, it had nothing to do with lore or them being unique, its just a PR spin. Same spin they justified the lack of armor customization on your companions with.


^I'm betting it was pretty much this, OP. 

#49
Warheadz

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Nightwriter wrote...

Lore is a moot point. It is simply a bonus when developers try to make their gameplay consistent with their lore, a surprising and much appreciated treat. By no means do I expect it. Traditionally gameplay and lore are separate.

Nixing Arcane Warriors was a gameplay decision. They wanted to make the classes more unique.

Why? I am honestly not sure. I see nothing wrong with crossover classes. I enjoy them.


If you want to create RPG's, you have to create worlds. If you want to create a world, you need to create lore. Otherwise there is no world where the player can roleplay and immerse him/herself into. It's an extremely idiotic choice for a RPG to create lore and the n throw it away whenever it's an inconvenience.

#50
Galad22

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Nightwriter wrote...

Lore is a moot point. It is simply a bonus when developers try to make their gameplay consistent with their lore, a surprising and much appreciated treat. By no means do I expect it. Traditionally gameplay and lore are separate.

Nixing Arcane Warriors was a gameplay decision. They wanted to make the classes more unique.

Why? I am honestly not sure. I see nothing wrong with crossover classes. I enjoy them.


Bioware made gameplay consistent with their lore in Origins. I see no reason why they shouldn't have made similar decision with DA2. Yet they didn't.