Anyone know where in the BioWare code the message Experience Points Gained is coming from?
I am trying to make that message go away and become hidden so if a PC kills a rhino or a dragon he has no idea what xp he was given. Just want it complelty hidden but cannot find it to stop the feedback message.
Where is Waldo?
Débuté par
TSMDude
, avril 02 2011 12:37
#1
Posté 02 avril 2011 - 12:37
#2
Posté 02 avril 2011 - 02:37
I would guess that it is HardCoded to an entry in the TalkTable.
Table entry: 8263 & 8264
Second guess is that it is Hard coded into the client and not the server.
Sorry, If my guess are correct.
Table entry: 8263 & 8264
Second guess is that it is Hard coded into the client and not the server.
Sorry, If my guess are correct.
#3
Posté 02 avril 2011 - 06:28
I think is only able to be done with a hak...damn....
#4
Posté 02 avril 2011 - 06:48
NWNX allows this, also you can workaround it via storing the XP into local variable instead and give them to PC only if the hidden xp count reached new level.TSMDude wrote...
Anyone know where in the BioWare code the message Experience Points Gained is coming from?
I am trying to make that message go away and become hidden so if a PC kills a rhino or a dragon he has no idea what xp he was given. Just want it complelty hidden but cannot find it to stop the feedback message.





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