yep,
I have a town. The town guards have a complicated Onperceve I created to handle a few different things that can happen. That works great.However, yea the issue revolves around the pickpocketing.. I have a jail system set up. The guards know to watch for somethings that will land a PC in the jail this is all handled on perceive -the guards are not getting hostile.. But once PC fails a pickpocket guards attack...when I just want them to put the pc in jail for the night..
Becuase the towns folks faction will go negative when the pick fails...I cant even set a veriable to handle it antoher way. I guess I need to figure out a way to switch to another faction for the convo to start... maybe if I rase the base faction from the start... and from perceve call the conversation once the right faction level has been reached ..but how do you call an If statment like that?. Right now I have 16 set for the faction and gives some room for picking the PC can fail 2 or 3 times before they go red
Another idea i have to to use On inventory Disturbed some how call the change of faction from the fail in essance changeing the guards faction to a dummy one and forceing the convo witht he pc..
Modifié par Monkworks, 02 avril 2011 - 03:07 .