Reave - I don't get it.
#1
Posté 02 avril 2011 - 04:36
From what I gather, it does damage to health/stops regen while restoring some of yours, and can soften up defenses too.
Is it worth replacing AP ammo for Sentinel?
#2
Posté 02 avril 2011 - 04:46
Reave is a great power - it can strip barriers, it can fill your health up by leeching an organics' HP, it can lock a target(s) without defences while you're busy killing other enemies. It has many applications and is really OP in the hands of a skilled user. However, if you don't base your build around Reave you're not going to get the maximum out of it. That's why it's useful to know what build you're going for. You're aware that Assault sentinel's survivability is already phenomenal, so a power that can increase survivability is superfluous. Even if you use it for damage dealing, an ammo power will out-perform Reave because it won't be wasting a cooldown.
Hope that helps.
Modifié par Leeroi, 02 avril 2011 - 04:47 .
#3
Posté 02 avril 2011 - 04:48
Modifié par Kronner, 02 avril 2011 - 04:49 .
#4
Posté 02 avril 2011 - 04:48
As for replacing AP ammo, depends on your overall playstyle if you like aggressive gameplay with shotguns and reliance on Assault Armor then AP is good as it won't interfere with other casting of powers.
Reave on a Sentinel has a bit of overlap with Warp and Tech Armor but can't say from experience as I've never taken it with Sentinel, other good choices for bonuses I'd say are Energy Drain, Stasis (1 point) or Flashbang and are pretty good for more 'caster' orientated gameplay thanks to Sentinel's best cooldown in the game (with Guardian).
Modifié par Sparroww, 02 avril 2011 - 04:50 .
#5
Posté 02 avril 2011 - 09:21
However, my philosophy on Sentinel is keeping tech armor up and buffed as much as possible. For this reason I use Energy Drain. Especially if i'm playing an agressive Sentinel. With tech armor buffed by ED shep is fairly unstoppable.
#6
Posté 02 avril 2011 - 09:42
RGFrog wrote...
Reave is great. Bennefits from biotic boosts, etc.
However, my philosophy on Sentinel is keeping tech armor up and buffed as much as possible. For this reason I use Energy Drain. Especially if i'm playing an agressive Sentinel. With tech armor buffed by ED shep is fairly unstoppable.
The power of energy drain!
Modifié par MarchWaltz, 02 avril 2011 - 09:42 .
#7
Posté 03 avril 2011 - 12:43
I just started the game and am planning on building an offensive-oriented Adept. How should I build my Adept for Reave?
#8
Posté 03 avril 2011 - 12:55
#9
Posté 03 avril 2011 - 01:20
wizardryforever wrote...
Well, like Dr. House above said, Reave overlaps too much with Warp and Tech Armor on a Sentinel. It's a good power, just kinda redundant for Sentinels. I'd advise something like Warp Ammo (IMO better than Armor-piercing) or Stasis, depending on your playstyle.
ok, that's for Sentinels............but how about for a pure Adept class?
#10
Posté 03 avril 2011 - 01:36
Reave does have overlap with Adept and Warp, however it is insta-cast and can be upgraded to Area Reave to handle multiple foes, it's alright with Adept but you can do the same with stuff like Singularity and Pull.
In a nutshell Reave is an all-in one power, some people really like it's effectiveness and some don't.
#11
Posté 03 avril 2011 - 02:31
#12
Posté 03 avril 2011 - 03:34
It's also pretty keen at dealing with large number of husks on levels higher than veteran where they all have armor. A one, two reave punch from Shep and Samara followed by a shockwave or throw from a 3rd squad can really take the pressure off at times.
When I'm playing my adept build (my fav.) and am going all biotic, reave is always my bonus power. Stasis was fun a couple of times making scions fall off platforms, but for cast'n -n- kill'n, reave is a better option.
Here's the big but in the room, though. Get more eezo on your ship and retrain often. There are bonus powers that are the best choice for each and every mission. Look at what you're about to do and pick the best power for the situation. Don't take reave to deal with 100% mechs. Don't take ED to the collector base. Don't choose shredder ammo for any mission unless you're playing on veteran or below and even then don't bother.
#13
Posté 03 avril 2011 - 04:58
I consistently see threads where people love the power of Reave, and I will even recommend it to new players because I know the number of people who do love it. I personally would rather use warp and warp explosions than to lay a Reave on enemies.
#14
Posté 04 avril 2011 - 12:21
Stasis [can be a little buggy :)] is a nice power for an Adept as an "oh crap I gotta stop that guy whose defenses are still up" skill.
Note: I also like Energy Drain or maybe Warp Ammo. Then again I'm not an elite player
#15
Posté 04 avril 2011 - 01:02
#16
Posté 04 avril 2011 - 05:19
Not that Reave isn't good. But Sentinels have Warp already. There is one good reason for taking Reave on a Sentinel though: it doesn't require 2 ranks in Throw.
#17
Posté 04 avril 2011 - 05:54
EDIT: This flexibility is a welcome change.
Modifié par Alamar2078, 04 avril 2011 - 05:56 .
#18
Posté 04 avril 2011 - 09:16
If you want, take it. Power is great and you'll see how easy everything becomes.
#19
Posté 04 avril 2011 - 09:49





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