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Reave - I don't get it.


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18 réponses à ce sujet

#1
Labrev

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I've read it many times but still don't understand how it works.

From what I gather, it does damage to health/stops regen while restoring some of yours, and can soften up defenses too.

Is it worth replacing AP ammo for Sentinel?

#2
Leeroi

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What is your build like? If it's a caster sentinel it might work well, if it's an assault sentinel, stick with ammo power.

Reave is a great power - it can strip barriers, it can fill your health up by leeching an organics' HP, it can lock a target(s) without defences while you're busy killing other enemies. It has many applications and is really OP in the hands of a skilled user. However, if you don't base your build around Reave you're not going to get the maximum out of it. That's why it's useful to know what build you're going for. You're aware that Assault sentinel's survivability is already phenomenal, so a power that can increase survivability is superfluous. Even if you use it for damage dealing, an ammo power will out-perform Reave because it won't be wasting a cooldown.

Hope that helps.

Modifié par Leeroi, 02 avril 2011 - 04:47 .


#3
Kronner

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What do you mean? You launch Reave (instacast = no travel time) and that's it. It does great damage against Armor and Barrier protections, and restores your health when used against health of an organic enemy. Many people like Reave, it definitely is powerful. I don't like it though. For Sentinel, I'd take Stasis as a bonus power.

Modifié par Kronner, 02 avril 2011 - 04:49 .


#4
Sparrow44

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On protected enemies Reave will damage/strip armor and barriers, and on unprotected organics it will crowd control and DoT against them draining their health and restoring your own if you're low on health.

As for replacing AP ammo, depends on your overall playstyle if you like aggressive gameplay with shotguns and reliance on Assault Armor then AP is good as it won't interfere with other casting of powers.

Reave on a Sentinel has a bit of overlap with Warp and Tech Armor but can't say from experience as I've never taken it with Sentinel, other good choices for bonuses I'd say are Energy Drain, Stasis (1 point) or Flashbang and are pretty good for more 'caster' orientated gameplay thanks to Sentinel's best cooldown in the game (with Guardian).

Modifié par Sparroww, 02 avril 2011 - 04:50 .


#5
RGFrog

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Reave is great. Bennefits from biotic boosts, etc.

However, my philosophy on Sentinel is keeping tech armor up and buffed as much as possible. For this reason I use Energy Drain. Especially if i'm playing an agressive Sentinel. With tech armor buffed by ED shep is fairly unstoppable.

#6
MarchWaltz

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RGFrog wrote...

Reave is great. Bennefits from biotic boosts, etc.

However, my philosophy on Sentinel is keeping tech armor up and buffed as much as possible. For this reason I use Energy Drain. Especially if i'm playing an agressive Sentinel. With tech armor buffed by ED shep is fairly unstoppable.




The power of energy drain!

Modifié par MarchWaltz, 02 avril 2011 - 09:42 .


#7
RVNX

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I'm interested in the Reave power, too.

I just started the game and am planning on building an offensive-oriented Adept. How should I build my Adept for Reave?

#8
wizardryforever

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Well, like Dr. House above said, Reave overlaps too much with Warp and Tech Armor on a Sentinel. It's a good power, just kinda redundant for Sentinels. I'd advise something like Warp Ammo (IMO better than Armor-piercing) or Stasis, depending on your playstyle.

#9
RVNX

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wizardryforever wrote...

Well, like Dr. House above said, Reave overlaps too much with Warp and Tech Armor on a Sentinel. It's a good power, just kinda redundant for Sentinels. I'd advise something like Warp Ammo (IMO better than Armor-piercing) or Stasis, depending on your playstyle.


ok, that's for Sentinels............but how about for a pure Adept class?

#10
Sparrow44

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Reaving Adept.

Reave does have overlap with Adept and Warp, however it is insta-cast and can be upgraded to Area Reave to handle multiple foes, it's alright with Adept but you can do the same with stuff like Singularity and Pull.

In a nutshell Reave is an all-in one power, some people really like it's effectiveness and some don't.

#11
jasonsantanna

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Reave is great power if you want to up lift a Soldier or Vanguard its a superb bonus power but for a Sentinel I would stick with AP ammo that's what I did for my Sentinel run it gives you that small extra power for your weapons , you have Tech Armor and warp already its kind of redundant to take Reave , but don't get me wrong its a great power , I love it.

#12
RGFrog

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Don't forget what level you're playing at also. Reave is excellent, especially on an adept with all the biotics and cooldowns, for stripping biotic barriers. This is highly useful on both collector missions where practically everything has a biotic barrier.

It's also pretty keen at dealing with large number of husks on levels higher than veteran where they all have armor. A one, two reave punch from Shep and Samara followed by a shockwave or throw from a 3rd squad can really take the pressure off at times.

When I'm playing my adept build (my fav.) and am going all biotic, reave is always my bonus power. Stasis was fun a couple of times making scions fall off platforms, but for cast'n -n- kill'n, reave is a better option.

Here's the big but in the room, though. Get more eezo on your ship and retrain often. There are bonus powers that are the best choice for each and every mission. Look at what you're about to do and pick the best power for the situation. Don't take reave to deal with 100% mechs. Don't take ED to the collector base. Don't choose shredder ammo for any mission unless you're playing on veteran or below and even then don't bother.

#13
mcsupersport

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For my play, Reave overlaps too much with Warp on adepts and doesn't explode so for me it is wasted points. Maybe on Vet and below it would work better, but FOR ME, I never use it past one exploratory use for about 3 missions. I then either went shield power, Energy drain, or Stasis, with Stasis being my number one bonus since it came out since it works on just about everything and allows me to control powerful enemies who try to get close.

I consistently see threads where people love the power of Reave, and I will even recommend it to new players because I know the number of people who do love it. I personally would rather use warp and warp explosions than to lay a Reave on enemies.

#14
Alamar2078

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Honestly I don't Reave much on an Adept. It seems like I'm always better off doing a pull, throw, singularity, warp [bomb], etc. After all that I don't have much time for bonus powers.

Stasis [can be a little buggy :)] is a nice power for an Adept as an "oh crap I gotta stop that guy whose defenses are still up" skill.

Note: I also like Energy Drain or maybe Warp Ammo. Then again I'm not an elite player :)

#15
Lord Elfiian

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For an adept I personally like Energy Drain, played on insanity. You can always switch according to the mission since it would not be useful on collector missions and others with little shields. Reave was much too redundant, I like my Warp Explosion. It was useful on Vanguard!

#16
termokanden

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I would prefer something else on a Sentinel. As suggested, something like Energy Drain or Stasis is great.

Not that Reave isn't good. But Sentinels have Warp already. There is one good reason for taking Reave on a Sentinel though: it doesn't require 2 ranks in Throw.

#17
Alamar2078

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As for a Sentinel I sometimes take ED but honestly I don't really need more shields and you can have Overload to wipe shields anyway. One good thing about the Sentinel is that you can take a lot of different powers because their base powers [Assault Armor, Warp, Overload, Throw/Pull .. i forget which] work really well vs. a good number of enemies.  The bonus powers are just icing on the cake as the class [IMHO] really only has weapon choice weaknesses which can be helped later on the Collector Ship :)

EDIT:  This flexibility is a welcome change.

Modifié par Alamar2078, 04 avril 2011 - 05:56 .


#18
PnXMarcin1PL

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Reave is powerful against all Collectors, armor&barriers and all sort of unrpotected organic targets.
If you want, take it. Power is great and you'll see how easy everything becomes.

#19
Lord_Faust

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Reave is great for classes that don't have Warp.