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Glows/Sparkles overflow with buff effects - immersion breaking


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#26
Greye

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I agree with the OP wholeheartedly. The glows are too much, especially weapon flame/lightning effects. I thought this was supposed to be a realistic low magic game, in the devs' own words? Sometimes I look at my warrior with Momentum, bard song, and flaming swords on her back and sigh. She has so much glow I can't see her. I've wondered if elf is worse, somehow the effects are compressed onto a smaller figure. It's not that different from DA's ancestors, but it doesn't fit in DA. My two cents.

#27
T0rin3

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I don't get it... "my magic looks like magic".. uh, yeah, it does. It is a world with magic, why do you expect your warriors to look like medieval knights when they exist in a world of magic? Do you expect dragons to look like lions and darkspawn to look like vikings? What exactly are you complaining about, that the world you claim to be immersed in is something that you don't like? Sorry, play a different game?

#28
T0rin3

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And the only thing that is low magic about this game is the Mage's Circle / Templar interaction. Everything else about the game is notably high magic. Whoever thought they heard the devs say that was mistaken, or the devs don't understand what a low magic world is.

#29
Tekbear

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i also have to say i am not too fond of the auras. i would love the switch button - for helmets too!

#30
muniekk85

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T0rin3 wrote...

I don't get it... "my magic looks like magic".. uh, yeah, it does. It is a world with magic, why do you expect your warriors to look like medieval knights when they exist in a world of magic? Do you expect dragons to look like lions and darkspawn to look like vikings? What exactly are you complaining about, that the world you claim to be immersed in is something that you don't like? Sorry, play a different game?


no, i expect darkspawns to look like darkspawns and warriors to look like warriors.

#31
T0rin3

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Warriors do look like warriors, and when you apply a magical effect to them, it looks like magic! If you don't want that, turn off the bard song?

#32
SheffSteel

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If it's a magical effect, fairy lights are fine. If it's a non-magical talent, it should be represented in the character's stance, facial expression, or whatever... or not at all.

In my opinion.

#33
Rolenka

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Ideally I'd like to see a slider so you can reduce the strength of the graphical effect. But an option to remove them would be welcome as well.

#34
scootermcgaffin

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T0rin3 wrote...

And the only thing that is low magic about this game is the Mage's Circle / Templar interaction. Everything else about the game is notably high magic. Whoever thought they heard the devs say that was mistaken, or the devs don't understand what a low magic world is.

I'm pretty sure they wanted to do a low magic setting, but magic ended up having more of a foothold than they expected so they went "oh, screw it, high magic!"

Anyway, on the topic, I don't mind it when I'm just running around because when I don't see that giant blue cloud around my mage it lets me know I need to turn on Spell Might.

In cutscenes and conversations, though, it's really distracting. If I can take off my helment when I start a conversation, why can't I drop my sustains, too? :P

#35
Dark83

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"He's glowing red! We should attack him!"



Seriously though, I wouldn't mind as much if the effects at least got suppressed during cutscenes. It's disturbing to basically see giant blobs of (highly buffed) light talking to each other.

#36
T0rin3

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The taunt graphical representation is the most subdued of all I think, but a good "fix" to this would be a way to turn it off during cutscenes. I don't personally mind all the craziness, but my arcane warrior looks kind of silly with all the crazy buffs he has going on all the time. He's got a big blue bubble around him, he's ethereal, the ground at his feet is both covered in a huge swirling circle of light and a huge pulsing circle of light, he glows purple, he has trails, his weapons are flaming and sparkling and whatever all at the same time. But, that's magic!

#37
lawsie100

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you should see the arcane warrior / half in and out of fade glow, makes you look like a ghost. Great for the romance scences as well.

#38
HemisH

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I have nothing to say to all the glowing effects. I'm like most people in this thread. I don't mind them at all BESIDE in dialogues/non fighting cutscenes. It should be like the helmet, when you speak to someone it just goes away for the dicsussion.



Someone mentioned a low magic game? Excuse me but when a game as Dragon in its name and means dragons will be in the setting we'll be playing... well I fully expect full magic.

#39
Asparagon

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I personally don't mind the particle effects or the auras, mainly because in the middle of the battle its a lot easier for me to see what I am affected by with out having to mouse over every last little ability. How ever I will admit it does look a little ridiculous out side of battle and in the cut scenes.



I would totaly take a purple glow around my party then some stupid floating musical notes though.

#40
T0rin3

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Songs/music as magic have always been kind of fruity. A big purple glow is par for the course.

#41
vorianxavier

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You must have missed the memo from the devs that they hate it when we talk about breaking immersion. It would be better to just say "the bard buff effects can be annoying."

#42
Seraphael

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I agree the effects are much too intrusive. I'd like there to be effects even for non-magical talents, but less sparkle and shine pretty please!

#43
Seraphael

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lawsie100 wrote...

you should see the arcane warrior / half in and out of fade glow, makes you look like a ghost. Great for the romance scences as well.


Hopeless implementation. Wish Bioware would change it only to become apparent when in combat.

#44
muniekk85

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Seraphael wrote...
4 Wish Bioware would change it only to become apparent when in combat.


...or that. It would be good thing aswell.

#45
Eunomiac

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I completely agree -- it's especially stupid when the buff particle effects extend into those cutscene animations where you're being bullied by random bandits. When its a random dude in cheap leather facing down four sparkling beacons of magical might, I'd like to see just a little recognition of the fact that our swords are on frickin' fire!

Incidentally, there's a reason why no RPG has ever accurately portrayed a Bard's song: Because Bards are stupid, have been ever since they were first conceived of by some theatre-going LARP'er, and any accurate portrayal of someone singing an inspirational melody in the heat of combat would come off as far more idiotic than a haze of purple glitter.

If I could ask one question of BioWare, it would be this: wtf were you smoking when you thought Bards were a good idea? Even WoW knew better than to take Bards seriously.

#46
muniekk85

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Eunomiac wrote...
Incidentally, there's a reason why no RPG has ever accurately portrayed a Bard's song: Because Bards are stupid, have been ever since they were first conceived of by some theatre-going LARP'er, and any accurate portrayal of someone singing an inspirational melody in the heat of combat would come off as far more idiotic than a haze of purple glitter.

If I could ask one question of BioWare, it would be this: wtf were you smoking when you thought Bards were a good idea? Even WoW knew better than to take Bards seriously.



How about the "song" not singed but recitated like the one Liliana recite in the trailer movie "...make the maker guide their hands..." or osmething like that. Why not creating dozens of such recitations and plays them when the "song" buff is active while battle starts? A little creativity can go long way in video games... The question is: "does developer cares?" Novadays the quality of the video games are being putted under a test of customers' patience tbh...

So insetad of glows we would have warhammer: dawn of war's kind of battles with great shouts and taunts with similiar awesomemness as "Come, show me what passes for fury among your missbegotten kind!", "The enemy wishes to fight brothers, LET US INDULGE THEM!" or simple "Space Marines, ATTACK!" or "All guns, open fire!". So those bard's "songs" would become more of a battlecries. I think its much better than purple clouds around characters....

Modifié par muniekk85, 18 novembre 2009 - 05:39 .


#47
Inhuman one

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sure would be fun if you arrive at some village with your warrior in his threaten stance which gives off some sparkles and getting tied to a pole and burned to death by the villagers because they think your character is bewitched.

#48
ebonmark

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There are games that are developed to look realistic like DA where they have made a visible effort to size the weapons proportionally, the armor looks protective, everyone has normal colour hair, skin is textured with blemishes.. etc. Then there are games which are developed to be fantastical like the final fantasy franchise where any hair colour goes and your weapons are kick ass massive. In my opinion the aura graphics in DA are out of place, it doesnt work well with the rest of the graphics. Walking around like a travelling fireworks display looks odd especially in the dramatic cut scenes - if I was playing final fantasy I probably wouldn't mind.

#49
ebonmark

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By the way, are there any mods out there that remove these pyrotechnic auras?

#50
Seraphael

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I always found the overabundance of sparkle effects a distraction. The excessive and totally unrealistic blood splatter is just more of the same really. Though some effects certainly have their appeal, I find less is more. Especially when it comes to sustained effects.


ebonmark wrote...

By the way, are there any mods out there that remove these pyrotechnic auras?


I'd prefer a middle ground rather than either/or to be honest. Flaming weapons are cool, but not when they are burning strapped on your back. A mod which could make the weapons flame (slightly) when drawn and flare when hitting someone is too much to ask for, but Bioware should certainly take notes.

Modifié par Seraphael, 25 novembre 2009 - 01:03 .