Glows/Sparkles overflow with buff effects - immersion breaking
#26
Posté 18 novembre 2009 - 02:32
#27
Posté 18 novembre 2009 - 02:34
#28
Posté 18 novembre 2009 - 02:41
#29
Posté 18 novembre 2009 - 02:42
#30
Posté 18 novembre 2009 - 02:54
T0rin3 wrote...
I don't get it... "my magic looks like magic".. uh, yeah, it does. It is a world with magic, why do you expect your warriors to look like medieval knights when they exist in a world of magic? Do you expect dragons to look like lions and darkspawn to look like vikings? What exactly are you complaining about, that the world you claim to be immersed in is something that you don't like? Sorry, play a different game?
no, i expect darkspawns to look like darkspawns and warriors to look like warriors.
#31
Posté 18 novembre 2009 - 03:11
#32
Posté 18 novembre 2009 - 03:35
In my opinion.
#33
Posté 18 novembre 2009 - 03:45
#34
Posté 18 novembre 2009 - 03:47
I'm pretty sure they wanted to do a low magic setting, but magic ended up having more of a foothold than they expected so they went "oh, screw it, high magic!"T0rin3 wrote...
And the only thing that is low magic about this game is the Mage's Circle / Templar interaction. Everything else about the game is notably high magic. Whoever thought they heard the devs say that was mistaken, or the devs don't understand what a low magic world is.
Anyway, on the topic, I don't mind it when I'm just running around because when I don't see that giant blue cloud around my mage it lets me know I need to turn on Spell Might.
In cutscenes and conversations, though, it's really distracting. If I can take off my helment when I start a conversation, why can't I drop my sustains, too?
#35
Posté 18 novembre 2009 - 04:07
Seriously though, I wouldn't mind as much if the effects at least got suppressed during cutscenes. It's disturbing to basically see giant blobs of (highly buffed) light talking to each other.
#36
Posté 18 novembre 2009 - 04:12
#37
Posté 18 novembre 2009 - 04:15
#38
Posté 18 novembre 2009 - 04:22
Someone mentioned a low magic game? Excuse me but when a game as Dragon in its name and means dragons will be in the setting we'll be playing... well I fully expect full magic.
#39
Posté 18 novembre 2009 - 04:22
I would totaly take a purple glow around my party then some stupid floating musical notes though.
#40
Posté 18 novembre 2009 - 04:29
#41
Posté 18 novembre 2009 - 04:30
#42
Posté 18 novembre 2009 - 04:40
#43
Posté 18 novembre 2009 - 04:42
lawsie100 wrote...
you should see the arcane warrior / half in and out of fade glow, makes you look like a ghost. Great for the romance scences as well.
Hopeless implementation. Wish Bioware would change it only to become apparent when in combat.
#44
Posté 18 novembre 2009 - 05:12
Seraphael wrote...
4 Wish Bioware would change it only to become apparent when in combat.
...or that. It would be good thing aswell.
#45
Posté 18 novembre 2009 - 05:31
Incidentally, there's a reason why no RPG has ever accurately portrayed a Bard's song: Because Bards are stupid, have been ever since they were first conceived of by some theatre-going LARP'er, and any accurate portrayal of someone singing an inspirational melody in the heat of combat would come off as far more idiotic than a haze of purple glitter.
If I could ask one question of BioWare, it would be this: wtf were you smoking when you thought Bards were a good idea? Even WoW knew better than to take Bards seriously.
#46
Posté 18 novembre 2009 - 05:35
Eunomiac wrote...
Incidentally, there's a reason why no RPG has ever accurately portrayed a Bard's song: Because Bards are stupid, have been ever since they were first conceived of by some theatre-going LARP'er, and any accurate portrayal of someone singing an inspirational melody in the heat of combat would come off as far more idiotic than a haze of purple glitter.
If I could ask one question of BioWare, it would be this: wtf were you smoking when you thought Bards were a good idea? Even WoW knew better than to take Bards seriously.
How about the "song" not singed but recitated like the one Liliana recite in the trailer movie "...make the maker guide their hands..." or osmething like that. Why not creating dozens of such recitations and plays them when the "song" buff is active while battle starts? A little creativity can go long way in video games... The question is: "does developer cares?" Novadays the quality of the video games are being putted under a test of customers' patience tbh...
So insetad of glows we would have warhammer: dawn of war's kind of battles with great shouts and taunts with similiar awesomemness as "Come, show me what passes for fury among your missbegotten kind!", "The enemy wishes to fight brothers, LET US INDULGE THEM!" or simple "Space Marines, ATTACK!" or "All guns, open fire!". So those bard's "songs" would become more of a battlecries. I think its much better than purple clouds around characters....
Modifié par muniekk85, 18 novembre 2009 - 05:39 .
#47
Posté 18 novembre 2009 - 09:08
#48
Posté 25 novembre 2009 - 02:49
#49
Posté 25 novembre 2009 - 12:35
#50
Posté 25 novembre 2009 - 12:59
ebonmark wrote...
By the way, are there any mods out there that remove these pyrotechnic auras?
I'd prefer a middle ground rather than either/or to be honest. Flaming weapons are cool, but not when they are burning strapped on your back. A mod which could make the weapons flame (slightly) when drawn and flare when hitting someone is too much to ask for, but Bioware should certainly take notes.
Modifié par Seraphael, 25 novembre 2009 - 01:03 .





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