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Glows/Sparkles overflow with buff effects - immersion breaking


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#51
muniekk85

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i have holded my adventure waiting for something to fix this. Game cant absorb me when those glows and sparkles distract me all the time.

#52
Bullets McDeath

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I'm honestly shocked there is no mod for this yet. I started a thread about this same problem a while back and have seen several others. Interesting to see that some don't mind it at all or even enjoy it, but it makes me constantly roll my eyes. When I start mussing with the toolset, this will be one of my first priorities if someone else hasn't created it already. A simple toggle switch for the cutscenes is all.



Well, that and to make magic weapon effects more subtle when weapons are sheathed. It's not so bad with Frost, but Lightning and Fire weapons look retarded.

#53
Bibdy

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Not having a visual indicator for certain things is pretty irritating. I suppose you could always point the person to the list of buffs or the action bar for the highlighted Sustained effects, but they're pretty small. I think they're all pretty cool, to be honest.

#54
Kimberly Shaw

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Haha I noticed this for the first time last ngiht, as on my 2nd play through I am a warrior (first time was a mage, never really had many buffs going on myself). This time I have like 3 or 4 effects sustained on me and I look like an effing Christmas Tree seen by someone on acid and mushrooms.


#55
ebonmark

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I'm glad so many people feel the same way - It's like Bioware took a step backwards after Mass Effect. That game was complete science fiction but the way it was developed holding true to as much realism as possible was what made it so immersing and made your avatar feel true to yourself. The way they have implemented the auras in DA is dissapointing to say the least.

#56
ValnKmere

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jynthor wrote...

Secretly you and all party members are vampires, who sparkle...


"It's Edward Cousland!"

Shoot me in the face.

#57
ebonmark

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Seraphael wrote...

I'd prefer a middle ground rather than either/or to be honest. Flaming weapons are cool, but not when they are burning strapped on your back. A mod which could make the weapons flame (slightly) when drawn and flare when hitting someone is too much to ask for, but Bioware should certainly take notes.


Bioware should already have notes! The likes of Jade Empire, KotOR, Mass Effect looked great, whoever had the great idea of putting these glowy effects and insane blood splatter in DA should get a good telling off and sent to join the Diablo III team. lol

#58
Cotilla

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With my arcane warrior I have no problem with all the fairy-like sparkling (arcane shield, rock armor, flaming weapons, combat magic, glowing shield) (I don't know if these are the true names in english, as long as I play in spanish).



But when I started with my noble human rogue... all the lights of momentum and the first duelist hability made me feel like I was playing with my mage again, and that's not what I wanted for a 2nd playthrough.


#59
ebonmark

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Cotilla wrote...

With my arcane warrior I have no problem with all the fairy-like sparkling (arcane shield, rock armor, flaming weapons, combat magic, glowing shield) (I don't know if these are the true names in english, as long as I play in spanish).

But when I started with my noble human rogue... all the lights of momentum and the first duelist hability made me feel like I was playing with my mage again, and that's not what I wanted for a 2nd playthrough.


The irony of it is that if you play as a mage you don't really need sustained buffs, you're already quite formidable with your vast array of spells and direct damage. Anyway - I totally agree with you, I'm also playing as a rogue right now and I don't appreciate being lit up like a beacon when I'm supposed to be a stealthy ninja!

#60
daem3an

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I think part of the reason the effects are so 'in your face' is so they can be recognized when the camera is zoomed all the way out. I get why it's in the game, but personally, the lightning and flaming weapons on characters' backs just looks painful to me, and I find a lot of the other effects visually jarring as well. I'd prefer something that was more subtle, I'd definitely use a mod that would give the option to turn the effects down, or off.

#61
frags81

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I'm sure someone will make a mod that removes them for the purists.

#62
Emryc

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I only mind them during the cutscenes and dialogues.



I'm a Grey Warden, I'm supposed to be bad ass and my companions are, although unable to stand in my shadow, also bad ass. We can show it off by glowing and sparkles.



But during the cutscenes it just looks silly.

#63
Warga

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Try this:

http://www.dragonage.../file.php?id=98



Removes all the buff glows. Unfortunatelly not the weapon enchants.




#64
Suron

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muniekk85 wrote...

Suron wrote...

I can tend to agree with warrior/rogue skills/abilities..they're not magic users of ANY sort (well minus templars/reavers maybe in a sense) but buffs from spells should stay..immersion breaking spells? that's like saying a fireball is immersion breaking...spells should show..abilities/skills should not


yes of course i agree that spells should be spells :) i thought its obvious. I just hate this magic effects on normall warriors-a-like abilities.


oh and btw...get Annoyance Remover on Nexus site...or perhaps here too...it does get rid of some spells stuff..which sucks..cause as I said spells SHOULD show...but it does get rid of warrior/rogue buff glowies....and Rally's annoying sound evertime a companion runs back into it.

#65
ebonmark

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Warga wrote...

Try this:
http://www.dragonage.../file.php?id=98

Removes all the buff glows. Unfortunatelly not the weapon enchants.


Thank you so much! This really is perfect!

#66
Pimpskinny

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Bumping this thread for the link to the mod that removes buff glows. Some like it, I don't. Walking around with purple whispys isn't for me. And I swear the rally visual effect hurts my eyes.