Are Bioware "slaves" to the Hardcore market?
#76
Posté 04 avril 2011 - 04:02
#77
Posté 04 avril 2011 - 04:08
Jelefant wrote...
Sadly, the casual gamers will keep supporting games like DA2, cod and halo. At this point, there will hardly be any changes for the better in the gaming market, because everyone seems to have found the gold vein that is the casuals
Yes, well, game development is costing more and more because we, as gamers, expect more so gaming companies get a bit more risk averse as the costs rise. Look around and see how many companies have gone or downsized the last 2 years and yes, the economy plays a part there as well.
There's still plenty of talent and orginial material out there though, just dont expect them to take too much risk all at once.
#78
Posté 04 avril 2011 - 04:09
Jelefant wrote...
Sadly, the casual gamers will keep supporting games like DA2, cod and halo. At this point, there will hardly be any changes for the better in the gaming market, because everyone seems to have found the gold vein that is the casuals
In what fantasy world are COD and Halo considered "casual" games. You people... Just stop...
#79
Posté 04 avril 2011 - 04:10
Statulos wrote...
What kind of comic do you read? If you mean Marvel and stuff like that, you're missing a gazillon things.Rockpopple wrote...
The "hardcore market" is failing, hard. They're ruining everything. The reason why we don't get good comic book these days? The "hardcore market", afraid of change. Just one example. I could go on..
Everything? Dude, I cannot stand dumbed down click **** RTS like Starcraft. That's why I play stuff such as Europa Universalis or Hearts of Iron. Same goes for music: the more record labels support crap recorded in the mall such as In Flames, the more I like bands that play in the lines of Incantation.
At any rate, the problem with Bioware now is that they are turning to this "one size fits all" and it simply does not work:
ME is ME and DA is DA; or at least both should be separate entities.
I should revise my post to saying they've ruined mainstream comics. Yeah, I read other comics and they're good, but mainstream comics like Marvel and DC suck nowadays, and they didn't used to, but they do now because of the hardcore market and the fact that the creators at these mainstream comics don't wanna risk pissing them off.
Okay, the hardcore market isn't ruining everything. The casual market is doing its fair share of damage. What I meant to say is that there's blame to go around. I honestly don't see BioWare and DA II as being symptomatic of the problem. I think there are much more grievous examples.
#80
Posté 04 avril 2011 - 04:14
MrTijger wrote...
Dr.Goodspeed wrote...
We get zero information, no ETA and no table of contents for the upcoming patch. Someone described it very well in another thread.
Actually, information was given and also it was explained why they couldnt give a timetable. The information was that a patch is ready for quite a few issues, over a 100 I believe, and that the patch is currently undergoing certification by Sony and Microsoft and that they will release the patch as soon as that process is done but that they have not been given a timetable for it by the above parties.
They could provide a more complete list of what they are trying to fix though.
I think people really want to know about the Friendship Bugs, Merrill's questline ...
#81
Posté 04 avril 2011 - 04:16
#82
Posté 04 avril 2011 - 04:17
Rockpopple wrote...
Statulos wrote...
What kind of comic do you read? If you mean Marvel and stuff like that, you're missing a gazillon things.Rockpopple wrote...
The "hardcore market" is failing, hard. They're ruining everything. The reason why we don't get good comic book these days? The "hardcore market", afraid of change. Just one example. I could go on..
Everything? Dude, I cannot stand dumbed down click **** RTS like Starcraft. That's why I play stuff such as Europa Universalis or Hearts of Iron. Same goes for music: the more record labels support crap recorded in the mall such as In Flames, the more I like bands that play in the lines of Incantation.
At any rate, the problem with Bioware now is that they are turning to this "one size fits all" and it simply does not work:
ME is ME and DA is DA; or at least both should be separate entities.
I should revise my post to saying they've ruined mainstream comics. Yeah, I read other comics and they're good, but mainstream comics like Marvel and DC suck nowadays, and they didn't used to, but they do now because of the hardcore market and the fact that the creators at these mainstream comics don't wanna risk pissing them off.
Okay, the hardcore market isn't ruining everything. The casual market is doing its fair share of damage. What I meant to say is that there's blame to go around. I honestly don't see BioWare and DA II as being symptomatic of the problem. I think there are much more grievous examples.
Give the MAX series a try. In fact, I think MAX is a good example of how games should evolve: the adult market is growing by the day and in the case of RPG's, I want adult narrative.
#83
Posté 04 avril 2011 - 04:17
MonkeyLungs wrote...
They could provide a more complete list of what they are trying to fix though.
I think people really want to know about the Friendship Bugs, Merrill's questline ...
I cant recall any game offhand which issued release notes before the patch was ready, can you? The bugs annoy me as well not to mention the DX 11 crashes although that might be more of an Nvidia issue.
#84
Posté 04 avril 2011 - 04:19
Baldur's Gate II it's not a game that just got forgotten over the years. It still gets talked about and played seriously by some poeple.
But the writer barely gets any acknowledgement in the new Bioware games and the composer only worked on baldur's gate.
Why?
#85
Posté 04 avril 2011 - 04:24
#86
Posté 04 avril 2011 - 04:27
Catt128 wrote...
But the writer barely gets any acknowledgement in the new Bioware games and the composer only worked on baldur's gate.
Why?
I think David Gaider, who co-wrote BG as well as DA and DAO, gets plenty of acknowledgement, he's regularly interviewed and he also comes on here sometimes to comment so, no, dont see that one.
The composer in question never made another music score for any game which would be why you havent heard of him since, I guess, he did TV series and movies after BG I think.
Modifié par MrTijger, 04 avril 2011 - 04:29 .
#87
Posté 04 avril 2011 - 04:31
aftohsix wrote...
Jelefant wrote...
Sadly, the casual gamers will keep supporting games like DA2, cod and halo. At this point, there will hardly be any changes for the better in the gaming market, because everyone seems to have found the gold vein that is the casuals
In what fantasy world are COD and Halo considered "casual" games. You people... Just stop...
You are kidding, right? Just because they have their self-proclaimed "pro leagues" doesn't mean they aren't casuals. Being a hardcore gamer isn't about spending 16 hours a day on it and earning money. Ask any oblivion/morrowind modder why do they spend their time working for the community and improving the game instead of being useless ****s at MLG
#88
Posté 04 avril 2011 - 04:33
MrTijger wrote...
Catt128 wrote...
But the writer barely gets any acknowledgement in the new Bioware games and the composer only worked on baldur's gate.
Why?
I think David Gaider gets plenty of acknowledgement, he's regularly interviewed and he also comes on here sometimes to comment so, no, dont see that one.
The composer in question never made another music score for any game which would be why you havent heard of him since, I guess, he did TV series and movies after BG I think.
The lead writter, Luke Kristjanson, he writes for Dragon Age aswell but he is a stranger. It looks odd to me since BG was one of the best games ever made :-m
#89
Posté 04 avril 2011 - 04:36
Catt128 wrote...
The lead writter, Luke Kristjanson, he writes for Dragon Age aswell but he is a stranger. It looks odd to me since BG was one of the best games ever made :-m
Well, some people prefer to stay out of the limelight and work on their stuff more privately, bad things can happen if you dont nowadays. Notice the hate threads towards Gaider and Laidlaw as an example of said bad things.
Modifié par MrTijger, 04 avril 2011 - 04:38 .
#90
Posté 04 avril 2011 - 04:41
This is your opinion, others may diagree. Some "Hardcore" fans may agree, but you'll find the average Joe playing the game more than likely will not even be participating in these forum discussions.BobSmith101 wrote...
Last time Bioware tried something like this was Jade Empire. Now they have tried it again and almost to the same result.
This time has been an even bigger fail
At the end of the day what BioWare/EA are looking for are sales, they are a business after all.
Time will tell if they write it off as a success or not - either way, they've got plenty of feedback to take note of on the fourms if they want it.
Modifié par BTCentral, 04 avril 2011 - 04:49 .
#91
Posté 04 avril 2011 - 04:44
BobSmith101 wrote...
This time has been an even bigger fail, it's created a core of people who feel betrayed and have made things personal.
Loud minorty != important, just loud.
Will they become another Westwood ? What led to Westwoods decline was trying to mix genres at EA's behest, it was a failed experiment. Westwood was closed after a couple of mediocre buggy releases.
Westwood's game stopped selliing because they were endless rehashes and that **** got dulllllllllll, like Baldur's Gate games.
#92
Posté 04 avril 2011 - 04:48
RinpocheSchnozberry wrote...
BobSmith101 wrote...
This time has been an even bigger fail, it's created a core of people who feel betrayed and have made things personal.
Loud minorty != important, just loud.Will they become another Westwood ? What led to Westwoods decline was trying to mix genres at EA's behest, it was a failed experiment. Westwood was closed after a couple of mediocre buggy releases.
Westwood's game stopped selliing because they were endless rehashes and that **** got dulllllllllll, like Baldur's Gate games.
Lol I hope you are talking about Baldur's Gate Dark Alliance 1&2. :/
#93
Posté 04 avril 2011 - 04:51
Catt128 wrote...
Lol I hope you are talking about Baldur's Gate Dark Alliance 1&2. :/
No, I mean BG. The game series got dull. That's why the stopped making them and started making RPGs with new an interesting changes to the mechanics. If BioWare keeps making BG/NWN/DAO they'll go out of business too cause that crap would be dull.
#94
Posté 04 avril 2011 - 05:06
Jelefant wrote...
You are kidding, right? Just because they have their self-proclaimed "pro leagues" doesn't mean they aren't casuals. Being a hardcore gamer isn't about spending 16 hours a day on it and earning money. Ask any oblivion/morrowind modder why do they spend their time working for the community and improving the game instead of being useless ****s at MLG
So a game isn't hardcore unless it has a modding community? And just for the record. Spending 16 hours a day playing a videogame isn't hardcore?
Okaaayyy....
Modifié par aftohsix, 04 avril 2011 - 05:13 .
#95
Posté 04 avril 2011 - 05:09
aftohsix wrote...
Jelefant wrote...
You are kidding, right? Just because they have their self-proclaimed "pro leagues" doesn't mean they aren't casuals. Being a hardcore gamer isn't about spending 16 hours a day on it and earning money. Ask any oblivion/morrowind modder why do they spend their time working for the community and improving the game instead of being useless ****s at MLG
So a game isn't hardcore unless it has a modding community? And just for the record. Spending 16 hours a day playing a videogame isn't hardcore.
Okaaayyy....
Either I'm getting trolled or you are truly clueless.
#96
Posté 04 avril 2011 - 05:12
Jelefant wrote...
Either I'm getting trolled or you are truly clueless.
No. Seriously. Read your posts. How can you honestly hold that belief.
M&M GoKart Racers is a casual game. Call of Duty is not.
Modifié par aftohsix, 04 avril 2011 - 05:15 .
#97
Posté 04 avril 2011 - 05:16
Bioware has clearly been moving towards this type of game for a while. Fewer people have the time or desire to spend the first two hours trying to understand how to play the game and what all the skills and stats mean. Neverwinter Nights, for example, was designed to be easier to get to grips with than Balders Gate - and the system was further refined for DAO - which is in many respects a faster playing and streamlined version of NWN.
I suspect that this is what the 'streamlining' and 'future direction' that BW was talking about in regards DA2, and it is nothing new.
#98
Posté 04 avril 2011 - 05:16
aftohsix wrote...
Jelefant wrote...
aftohsix wrote...
Jelefant wrote...
You are kidding, right? Just because they have their self-proclaimed "pro leagues" doesn't mean they aren't casuals. Being a hardcore gamer isn't about spending 16 hours a day on it and earning money. Ask any oblivion/morrowind modder why do they spend their time working for the community and improving the game instead of being useless ****s at MLG
So a game isn't hardcore unless it has a modding community? And just for the record. Spending 16 hours a day playing a videogame isn't hardcore.
Okaaayyy....
Either I'm getting trolled or you are truly clueless.
No. Seriously. Read your posts. How can you honestly hold that belief.
M&M GoKart Racers is a casual game. Call of Duty is not.
No. That's a children's game. Call of duty is a point and click adventure for teenagers and frat boys. Dwarf fortress is a hardcore game
#99
Posté 04 avril 2011 - 05:17
"Hardcore" = Baldurs Gate and Baldur's Gate 2
"Casual" = Everything else...
#100
Posté 04 avril 2011 - 05:23
aftohsix wrote...
Jelefant wrote...
You are kidding, right? Just because they have their self-proclaimed "pro leagues" doesn't mean they aren't casuals. Being a hardcore gamer isn't about spending 16 hours a day on it and earning money. Ask any oblivion/morrowind modder why do they spend their time working for the community and improving the game instead of being useless ****s at MLG
So a game isn't hardcore unless it has a modding community? And just for the record. Spending 16 hours a day playing a videogame isn't hardcore?
Okaaayyy....
I spent several hundred hours modding DA:O. IOW, I volunteered my own time to actually do some tedious work, QA, fixing, etc. because I felt it needed doing and that DA:O was worth it. Had I worked for the minimum wage, it would have come to several thousands of dollars donated. Had I worked for my usual billing rate, I would have had the braces paid for for three or even all four of my kids.
Point being, there is a difference between someone playing a video game for a long period of time and someone being willing to put in their own time and effort to make the game better, which in turn makes it more appealing to more people which in turn makes even more people buy it.
I don't know really what "hard core" means but the modding community certainly does more for video games than many people realize.
Modifié par ejoslin, 04 avril 2011 - 05:25 .





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