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Wait a minute? Arrival isn't supposed to be good?


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#76
mopotter

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I'm just glad it was a dlc. It gave people like the op more of a shooter experience and I could ignore it since I don't buy BW games for the action. I buy them for the story, the conversations between NPC's and the main character.

Would I have rather had something more, sure I would have bought it then but I can always go back to playing one of my FallOut games when I'm tired of DA2 and keep my fingers crossed that ME3 will finish the series and a grand way.

#77
SalsaDMA

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I had expected the plot in the DLC to make sense.

Instead it was so full of wholes and contradictions that I could run a buss through it without a hitch.

It severely marred my perspective of the ME experience by being so jarringly misconstructed.

#78
RVonE

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The lack of enemy variety I can live with. Plot holes? Par for the course. Unpolished combat sequences? Sure, I'll overlook it. But the lack of choice/ability to make an impact on the story is what breaks it for me. Also, Paragon Shepard shouldn't just shrug of what happens at the end.

#79
Phaedon

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Plot holes?

?

#80
Leonia

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These aren't the plotholes you are looking for.

#81
Phaedon

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 ^ Nice signature.  :P

In any case,a  supernova is a stellar explosion.

A shockwave is not an explosion.

It's caused by an explosion.

Just saying. For the 'Benezia said that the shockwave of a supernova didn't destroy the Mu Relay, so it must be a plothole' types.

Modifié par Phaedon, 03 avril 2011 - 12:09 .


#82
Silmane

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Phaedon wrote...

 ^ Nice signature.  :P

In any case,a  supernova is a stellar explosion.

A shockwave is not an explosion.

It's caused by an explosion.

Just saying. For the 'Benezia said that the shockwave of a supernova didn't destroy the Mu Relay, so it must be a plothole' types.


Gotta say, the whole Mu Relay argument is getting old. 

Does Arrival even have any plotholes? Some silly writing at times, but plotholes? 

#83
Phaedon

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Silmane wrote...
Gotta say, the whole Mu Relay argument is getting old. 

Does Arrival even have any plotholes? Some silly writing at times, but plotholes? 

I dislike the writing of something.

SO IT MUST BE FULL OF PLOTHOLES

#84
Leonia

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I didn't like how my character was handled.. plothole!

But seriously, Arrival's writing was fairly good for what it was. Could have been better, could have been worse.. but it did what it was supposed to do. It set things up for ME3 and gave us a lose-lose situation for Shepard to deal with regardless of moral-alignment.

Also getting tired of the Mu relay argument, that is one heck of a dead horse at this point.

#85
Silmane

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Phaedon wrote...

Silmane wrote...
Gotta say, the whole Mu Relay argument is getting old. 

Does Arrival even have any plotholes? Some silly writing at times, but plotholes? 

I dislike the writing of something.

SO IT MUST BE FULL OF PLOTHOLES


I think the one I hate the most is saying ME1's plot is now irrelevant because they 'could've just used Alpha Relay.'

#86
SalsaDMA

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Phaedon wrote...

 ^ Nice signature.  :P

In any case,a  supernova is a stellar explosion.

A shockwave is not an explosion.

It's caused by an explosion.

Just saying. For the 'Benezia said that the shockwave of a supernova didn't destroy the Mu Relay, so it must be a plothole' types.


I wasn't referring to that one as I never have.

However, take your pick at these from the top of my head:

"Shepard, you must go in alone!"
-While you have the best thief and best assassin in the galaxy sitting in your messhall just waiting for an assignment from you. Add that none of the actions/encounters Shepard did/had  before meeting Kenson built on this 'infilatration thingie' and the excuse gets even more thin. Especially since Shepard is just strolling like he usually does, or even goes in guns blasting with no effect on the 'stealth' at all. Heck, he even lands in a kodiak shuttle that can hold his entire roster of members in front of the prison...

"Shepard, you must go to trial on earth!"
-Ignoring that first they need to faciliate that evidence actually exists of Shepard being there in the first place, and then ignore the repecursions the Balak incidient had in comparison while also ignoring that the Batarians knew an entire human cell had been working on a 'destroy the bahak relay" for quite some time, they just couldn't find the base of operations.

"Shepard, I sent you in to free my friend and a system gets blown up, wtf?"
-So Hackett knew his friend was caught, knew about the reaper artifact from reports, but didn't knew what his friend was working on when building that big base with thrusters for? I find this hard to believe.

"Shepard, you must do this and that to prevent the reaper invasion from happening now. I want to stop you from suceeding, but not only am I going to tell you exactly what you need to do, but I am also going to build the machinery and leave it intact for a pro-longed period of time, just in case you should get the offchance to work with it. Dismantling the machinery that is the only point of failure for our current invasion plans would be too smart..."
- Not much needs to be said about this one, really.

Kenson in prison: "The reapers are comming! We must stop them!"
Kenson out of prison: "The reapers are comming! I revere them as the second comming of a certain deity"
-cardboard characterization and no real investment from the writer in the character to flesh it out.

"Shepard, good to see you!"
-Hackett on your ship, right after the mission is over, without your knowledge. Not only is this a breach of chain of command, but this means that Hackett was picked up while Shepard was MIA in 2 days without the crew on the normandy doing anything else but thinking: "Hey, let's pick up Hackett so he can debrief Shepard in person after the mission"

And possibly more, I just can't be arsed spending more of my time on that piece of junkplot they festered us with.

#87
Leonia

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"Shepard, you must go in alone!"


Thane and Kasumi are optional companions, not everybody has them. Not every Shepard is an Infiltrator either. I think the devs chose to do this instead of having silent squad-mates following Shepard around (as is usual in DLCs) because it allowed Shepard to have a bit of character development and could cut down on the "gosh why do my companions never say anything in the DLC!" complaints.

"Shepard, you must go to trial on earth!"

If the trial is symbolic (and given the nature of the situation, it probably is) then it makes sense. Sort of. But there's a whole thread dedicated to debating this one.

"Shepard, I sent you in to free my friend and a system gets blown up, wtf?"

His "friend" was indoctrinated, I'm sure Kenson didn't give Hackett all the information he would have needed to warn Shepard. Anyway, he didn't know the artefact was being stored on-location nor does he probably understand it was an indoctrination device (nobody else probably realised it either until it was too late). He had no idea what the Project was doing once Kenson decided to change the direction of the operation (you know, when she becomes indoctrinated).

"Shepard, you must do this and that to prevent the reaper invasion from happening now. I want to stop you from suceeding, but not only am I going to tell you exactly what you need to do, but I am also going to build the machinery and leave it intact for a pro-longed period of time, just in case you should get the offchance to work with it. Dismantling the machinery that is the only point of failure for our current invasion plans would be too smart..."


Another example of the indoctrination effects. Sometimes Kenson was able to break out of it, other times she wasn't. We've seen this sort of thing before in ME1.

Kenson in prison: "The reapers are comming! We must stop them!"
Kenson out of prison: "The reapers are comming! I revere them as the second comming of a certain deity"


It was a DLC labelled as an "assignment", a short side-mission. How much character development were you expecting for a temporary, DLC character? Especially when this character wasn't going to last very long.. what's the point in investing heavily in a throw away character? She serves her purpose, she brings Shepard to Harbinger and leads Shepard to making a tough choice. Yes, she fluctuates in and out of indoctrination mode depending on how close she is to Object Rho but that makes sense.


"Shepard, good to see you!"

You are in the Sol system, maybe you dropped by Arcturus station at some point along the way or the Fifth Fleet was just hanging out in Sol system when the Normandy came through and off-camera the Admiral comes aboard. Just because you didn't see it happen step-by-step doesn't mean it couldn't happen.

Modifié par leonia42, 03 avril 2011 - 12:41 .


#88
oldag07

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Mavkiel wrote...

I thought this was going to be a chance to show off how cool mass effect 3 is going to be. Instead it was just so-so.


Fans clearly didn't over hype this DLC.  (Sarcassm)

#89
jojon2se

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What is a bit... "disorienting", is that the scope of this DLC kind of overshadows the main ME2 plot, in the form of a short side mission, like any other and is in the end dismissed as such.
(/me had also expected a long string of DLC, each adding interesting data to the shadow broker's terminals. :P)

Someone mentioned liking the cinematic of the collision: I'm compelled to confess I'm petty enough to having had my enjoyment spoiled by being hung up on the physics of that scene, because of the way the relay broke apart in large chunks, which were insta-acceleratered by the shockwave, without any further damage, as opposed to the structure crumpling on impact - - made it look like a little toy relay. :P (not too unlike the tiny Normandy used wherever we see its exterior. ;)

As for the helmets used by the Batarians in Arrival: I'm pretty sure these helmets have no eye-holes for /any/ species that use them. The two glowy discs are cameras of some description and inside there are screens or projectors feeding your eyes augmented images.
Maybe the Batarian edition should still be taller, though...

So; has there been any post-arrival speculation on just what Object Rho was? A stationary indoctrination device, perhaps? It does appear to have been sentient, unless that was just Harbinger talking trash through his headset. :P

#90
88mphSlayer

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because people have to complain about something - even if what they're complaining about existed in LOTSB as well

#91
Sergiyftw

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I thought it was great, on the level of overlord no less!
It was fun, and the plot got pretty damn complex.

#92
naddaya

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Honestly, I liked Arrival more than Lotsb.

#93
SalsaDMA

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jojon2se wrote...


So; has there been any post-arrival speculation on just what Object Rho was? A stationary indoctrination device, perhaps? It does appear to have been sentient, unless that was just Harbinger talking trash through his headset. :P


A homing beacon for the reapers so they know where to direct their thrusters while moving.

Evidence is the pulse that varies in length depending on distance the reapers are away. By reading this pulse the reapers can orientate themselves and get a heading to where they actually need to go from their dark space point.

The indoctrination effect just seems a common theme in most of their stuff, for some reason. I think only the relays themselves and the citadel are free of that kind of thing, as far as I am aware.

#94
yummysoap

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People just have high expectations because Overlord and LotSB were so good. As far as DLC in general goes Arrival was pretty excellent. As far as ME2 DLC goes it wasn't as good as some of the others.

#95
AquamanOS

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It was interesting that both LOTSB and Arrival were straight forward events with no choices that could change anything but one went entirely fine while the other didn't at all.

In Shadow Broker you can't possibly mess anything up, Vasir always dies, the Broker is always taken down, and Liara always takes over intent on helping Shepard out. She remains extremely friendly, even if you were a complete nasty racist to her in ME1 and or broke her heart in ME2.
Even that one hostage and Feron can't die, no matter what you do.

In Arrival, you can't do anything right without at least some horrible complication. Save Kenson, she betrays you, blow the relay, now you're guilty of war crimes. You can't keep yourself from getting captured no matter what, and you can't stop Kenson from knocking you out. You don't even get to kill her yourself, she always willingly blows herself up, getting the last laugh so to speak. You can't warn the batarian's even if you want to, you still fail to impress Harbinger, and you can't even steal the shuttle sucessfully, requiring a last minute rescue from Joker.

Perhaps Shadow Broker was to lull us into a false sense of "I can't fail no matter what."

#96
MikkroBitti

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I liked it but...toooo short and how about adding more dialogue?

#97
ErebUs890

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mrsph wrote...

People had absurdly high expectation for it.


Well, yeah. It's the last DLC mission. I think people were expecting BioWare to at least try and top Overlord or LotSB.

#98
Raizo

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There are a few very minor things that I have issue with in Arrival but overall it is a very decent mission and well worth the asking price. The mian points of contention with most of the ME community seems to come from the lack of RPG elements ( no real choices are offered to the player ), the pacing of the story and the fact that Shepard has no interaction with any of his Squadmates ( which was already an area where ME2 was lacking in general ). Die hard ME fans also seem to be complaining about certain plot holes that Arrival seems to have introduced ( apparently Mass Relays are supposed to be indestructable ).

#99
Raizo

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ErebUs890 wrote...

mrsph wrote...

People had absurdly high expectation for it.


Well, yeah. It's the last DLC mission. I think people were expecting BioWare to at least try and top Overlord or LotSB.


This as well.

#100
008Zulu

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sponge56 wrote...

I think the fans hyped Arrival up far to much, they made it out to be this amazing, ridiculous experience which would go way beyond what is expected of a DLC. If I remember correctly when Bioware actually released the details of the DLC they explicitly said it was both a side mission and setting up the beginning of ME3, which is exactly what it did. I for one loved every second of it. The fans who didn't like it seem to have only themselves to blame for expecting to much


Maybe the hypees were expecting something like Mass Effect 2.5. A 20 plus hour long DLC with the Virmire Survivor playing a central role.

For the last of the bridging DLC or DLC in general, it did a good job of setting the scene for ME3.