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Simply disappointed


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#26
Cayne8

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Pulse.01 wrote...

Speaking of the graphics, I swear by all that is holy this game is making me seriously consider buying the 3D Stereoscopic Nvidia jividy jive goodness.


Same here, but I'm afraid that if I do the game will open it's jaws and swallow me whole instead of just having me hooked like whale to a japanese fishing ship.

#27
Meleth75

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My first thought after reading this is that this game isnt meant for ppl like the OP at all, and he should just go back to wow.

We, on the other hand, that likes challenge, amasing story, amasing characters and tactical combat loves this game. This is one of the best game I have ever played (and I play alot). If you find the difficulty on the last fights to hard on normal after playing the whole game, you must really be a slow learner or a really, really bad tactician. This isn't just a point and click a attack button game you know.

@NeoSigma, thats the stupidiest thing I have ever heard. Everyone else is constantly whining about the mages in this game being overpowered (which they are). I don't know what game you have been playing, but my guess is that you have only used Morrigans default spells which isn't dps spells at all and the compared to your main char. Way to utterly fail, dude...

I remember saying to myself while playing that this game that bioware must have some really bad sales employees. They could have just ended the game 1/3 of the way and it would STILL BE THE BEST GAME. So much content... I can't believe it. I'm not complaining though :)

Modifié par Meleth75, 18 novembre 2009 - 10:02 .


#28
aberdash

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Meleth75 wrote...

My first thought after reading this is that this game isnt meant for ppl like the OP at all, and he should just go back to wow.

We, on the other hand, that likes challenge, amasing story, amasing characters and tactical combat loves this game. This is one of the best game I have ever played (and I play alot). If you find the difficulty on the last fights to hard on normal after playing the whole game, you must really be a slow learner or a really, really bad tactician. This isn't just a point and click a attack button game you know.

I suppose for people like you that started playing bioware games after kotor this would be challenging and have an amazing story. But for people like me and I assume the OP who grew up playing the classics like Planescape, Fallout, and Baldurs Gate its just an ok game.

#29
Meleth75

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aberdash wrote...
I suppose for people like you that started playing bioware games after kotor this would be challenging and have an amazing story. But for people like me and I assume the OP who grew up playing the classics like Planescape, Fallout, and Baldurs Gate its just an ok game.


That may very well be. And you are right, I started with kotor and the NWN games. But I don't see the relevanse? Why do you find this game not as good just because you have played the earlier games? Are your feeling of enjoyment and fun in one game decided by what you have played before? Unless the game is just the same all over again I can't see why it should. 

Ofc if you had some big expectations that they would make it just like they made a game 5 years ago I kinda get what you are saying. But that doesnt say anything about this game, just that you are dissapointed that its not fallout all over again. Don't you think it's kinda time to move on?

Modifié par Meleth75, 18 novembre 2009 - 10:22 .


#30
Guest_Inarborat_*

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aberdash wrote...
But for people like me and I assume the OP who grew up playing the classics like Planescape, Fallout, and Baldurs Gate its just an ok game.


Not true.  For you maybe but I grew up playing those and put DA up there with the best of them.

#31
Pulse.01

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Planescape: Torment had the best story of that era RPG's. Baldur's Gate's had the best overall appeal for that era. Icewind Dale's had the best action-fix for that era. All of those BioWare RPG's are such classice in their own right, and the whole RPG's of that time really revolved around those games. And I liked WoW as well;)

Modifié par Pulse.01, 18 novembre 2009 - 10:24 .


#32
aberdash

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I'm probably not enjoying it as much as you because I'm comparing it to the legends of rpgs. Had I not played them first I may have found this to be a great game. IMO the quality of bioware games took a sharp dive after bg2 and DAO is only a slight upturn.

Modifié par aberdash, 18 novembre 2009 - 10:28 .


#33
Guest_Inarborat_*

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Fair enough. I could be blinded by the fact that I haven't played a quality RPG like this in a loooong time. I'll add that Bioware hasn't created a villain on par with Irenicus and may never top him. That character right there was good writing.

#34
Meleth75

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Do you guys think that I will find those classic rpg fun if I play them now? Or have the time passed?

#35
aberdash

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Planescape: Torment has the best and most unique story I have seen to date. Fallout 2 was also unique in the fact you could beat it without killing a single thing. Baldurs Gate is just a very well rounded game. So yes, play them.

#36
Spaceweed10

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dracoj wrote...

I'm sure the fan boys will clobber this post, but there is no need.  This is directed at Bioware employees.  So many programming errors and poor choices. 

I'm very disappointed at the lack of balance and overall fun in this game.  The combat on Normal is beyond brutal in the last fights of the game.  Unreal priority given to Stun and Knockdown effects.  Very poor AI all round plus sluggish controls and an overly complicated combat menu that fails to activate time and again.

I will give props to the dialogue, depth of choices in chat trees, and the attempt at bringing the player into the emotion of the game's storyline.  Outside of that, DA:O falls short on every front for a "Next Gen" game.  Poor graphics, a bad choice to use NWN style level creation leading to blocky level design.  A lack of music.  Awful combat system.  Not once in my playthrough on Normal did I ever feel like the Hero of the story.  DA:O's combat isn't difficult.  Demon Souls is difficult.  DA:O's combat system was just poorly designed and implemented.  And never has my playthrough of an RPG had me scrapping for gold like a pauper more than this game.  A tip to the braintrust programmers in charge of memory allocation:  If a player reloads a game that is in the same area you just left, you don't have to reload every texture.  Loading times in this game were inexcusable.


I leave the fanboys with this to argue over since I shant return to this thread:  If DA:O is so great, why is it that one week after release, it took a $10 price drop and the number of returns is high? 

I pray that the folks working on Mass Effect 2 had nothing to do with this travesty of a game.


Utter garbage.

#37
Pulse.01

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Yeah Irenicus was boss. Who was he voiced by again, they guy who was the villian in Tron? classIC!!!! Name was David Warner or something, haha it was funny too because at first I thought it was vox by Jeremy Irons=O



Yeah he was a nasty power hungry elven holmes slice of evil.



Planescape: Torment was just a unique experience for me. Up until then, I had never really,truly been captivated by the story in a video game. I mean, sure there was some decent storylines in various RPG's, starting with Ultima on up, but from the very start of Planescape: Torment.



I remember how I got it too, I had been talking about it to a friend of mine, but I hadn't yet been able to spare the cash to make the purchase. Then one day, he comes over and hands me the 4 original CD's. Apparently a friend of his said he was through playing it for good, and wanted me to have the discs. From the first moment of that game, the story was gripping, intense, immersive, incredible. I played from beginning to end non-stop, riveted by the increasingly excellent story, knowing for the first time the NEED to go just that much further, to KNOW what happened next to the main character, to EXPERIENCE the TORMENT which the main character was going through. It was an unreal tale of woe, which for some reason, at that time, fit into my expectation of a game perfectly.



I will never for get that game, a true gem of a story and exhilarating RPG to boot.

#38
aberdash

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And don't forget Annah. How could anyone forget Annah?

#39
GuntiNDDS2

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I have played the baldues gate and icewind dale series and imho DA is superior to them in most aspects. some people wear tinted glasses when they look back a the "good old times". Don't get me wrong, nostalgia is cool and all, but if you look back in a realistic fashion to theese games (maybe replay them again), you'll notice just how much of an improvement DA truely is.

#40
GuntiNDDS2

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I have played the baldues gate and icewind dale series and imho DA is superior to them in most aspects. some people wear tinted glasses when they look back a the "good old times". Don't get me wrong, nostalgia is cool and all, but if you look back in a realistic fashion to theese games (maybe replay them again), you'll notice just how much of an improvement DA truely is.

Modifié par GuntiNDDS2, 18 novembre 2009 - 10:55 .


#41
GuntiNDDS2

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I have played the baldues gate and icewind dale series and imho DA is superior to them in most aspects. some people wear tinted glasses when they look back a the "good old times". Don't get me wrong, nostalgia is cool and all, but if you look back in a realistic fashion to theese games (maybe replay them again), you'll notice just how much of an improvement DA truely is.

#42
GuntiNDDS2

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now this forum however is messed up ^^

#43
Pulse.01

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Hey, question @ GuntiNDDS2...have you, by any random chance, played the baldur's gate and icewind dale series? I know this question comes out of nowhere, I just thought I would ask, strange though it is.

#44
aberdash

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I still occasionally play BG2 and I still say its much better than DA.

#45
Pulse.01

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aberdash wrote...

And don't forget Annah. How could anyone forget Annah?


The Tiefling rogue, is this whom you speak of? I vaguely remember such a character;)

#46
GuntiNDDS2

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aberdash wrote...

I still occasionally play BG2 and I still say its much better than DA.


- it looks worse
- it has horrible controls (by todays standards)
- it has less unique and less detailed environments
- it's based on a ruleset that requires extensive studying if you want to understand it propper.
- it has an unconvinient interface
- it requires extensive reading of dialog and stuff
- the combat is less diverse and you have less tactical options.
- it doesnt have any of the DA "back-of-the-box" features like dialog/consequences stuff and cinematic moments.
the only points that speak for it is its extensive length, a somewhat better story and its nostalgia glorification of remembering how it tottally sucked you in when u played it for the first time.

#47
PhantoMSouljaX

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GuntiNDDS2 wrote...

i dont get what people mean by "dated graphics". i think the look awesome. at least when playing the game zoomed out, like it should be done. never saw a birds-eye rpg with better graphics.


I play on the 360 with HDTV 1080i and the graphics are dated,even fallout 3 looked abit better,BUT i dont mind because everything else about the game is beyond epic IMO.

#48
PhantoMSouljaX

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Was it just me or did anyone else get a Darth Sidious vibe from the "old warden mage" in Warden's Keep.

#49
GuntiNDDS2

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PhantoMSouljaX wrote...


I play on the 360



see, that is your problem :)

play it on a pc with the "classic" zoomed out view, it looks amazing.


edit: have a look at my gallery to get an idea:
http://s835.photobuc...mview=slideshow

Modifié par GuntiNDDS2, 18 novembre 2009 - 11:17 .


#50
Pulse.01

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Yeah, the graphics for the BG's are all hand drawn art if I am not mistaken, rather killer stylistic approach that ages quite a bit better than the subsequent Neverwinter Nights style of game. However, the latter made it easier for tool box work and player made campaigns as it was more generalized and "jigsaw" like, albeit at the loss of some individuality of GFX feel.



I like the graphics so far in DA:O. They took the classic approach of "if you don't have the best GFX, meticulous attention to detail goes a long way." I personally love it when there is a lot of detail added into a game using the graphics engine. Little things like the blanket with food in the party camp, the cattails in the swamp and marsh sections, the jutting rocks in Lothering. This makes up some of the points lost by not having the "ultimate cutting edge" in stellar graphics eye candy, and this is actually something that BioWare has done with some regularity throughout many of their titles.



Also someone mentioned the complexity of the rule set in games such as Baldur's Gate. I must admit, this was something of a Love/Hate issue for me. I would greatly enjoy character creation in games such as these, sometimes spending 2-3 hours on just researching and creating a single character!.This was an issue for me when I recently picked back up Neverwinter Nights 2 after a long term of non-ply in order that I may experience some of the expansion campaigns. However, upon seeing the plethora of different character choices, prestige characters, and then on top of that, the eventual multi-classing which I decided I would do, I eventually had to put my character creation on pause while I researched all of the aforementioned options in order to create my party. This process took a good few days of many hours of reading up on the intricacies of such character and party combination's. While it was, in the end, quite rewarding, it was also somewhat tedious at times and could also feel somewhat overwhelming. So while I loved doing all of this, at the same time I could just as easily begin to hate it too:) I can completely understand the reason why BioWare tried to make the character progression more intuitive as it is learned more as-you-go as opposed to necessarily having to map out an entire party campaign from day 0. They effectively made the character set much more accessable to a wider range of players, and while this can be limiting in certain aspects of play, it is also something that bridges the gap between the "hardcore" and "casual" player resulting in a larger fan base in the end.