dracoj wrote...
I'm sure the fan boys will clobber this post, but there is no need. This is directed at Bioware employees. So many programming errors and poor choices.
I'm very disappointed at the lack of balance and overall fun in this game. The combat on Normal is beyond brutal in the last fights of the game. Unreal priority given to Stun and Knockdown effects. Very poor AI all round plus sluggish controls and an overly complicated combat menu that fails to activate time and again.
I will give props to the dialogue, depth of choices in chat trees, and the attempt at bringing the player into the emotion of the game's storyline. Outside of that, DA:O falls short on every front for a "Next Gen" game. Poor graphics, a bad choice to use NWN style level creation leading to blocky level design. A lack of music. Awful combat system. Not once in my playthrough on Normal did I ever feel like the Hero of the story. DA:O's combat isn't difficult. Demon Souls is difficult. DA:O's combat system was just poorly designed and implemented. And never has my playthrough of an RPG had me scrapping for gold like a pauper more than this game. A tip to the braintrust programmers in charge of memory allocation: If a player reloads a game that is in the same area you just left, you don't have to reload every texture. Loading times in this game were inexcusable.
I leave the fanboys with this to argue over since I shant return to this thread: If DA:O is so great, why is it that one week after release, it took a $10 price drop and the number of returns is high?
I pray that the folks working on Mass Effect 2 had nothing to do with this travesty of a game.
You must be one of those FPS guys...





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