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Ancient Rock Wraith. Really? Are you alsdjfakl;sdfjs serious?


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#1
AutumnGhost

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 The Rock Wraith is by the the most absurd fight I've evern encountered.  Adding to the difficulty, I have Isabela, who is utterly completely f***ing useless in this fight; she gets wtfpwnd if she attempts to do anything other than stand as far away as possible from the boss. Wonderful mechanic by the way, making a melee dps utterly useless. I'd love to switch her out, but I can't because Bioware in their infinite wisdom decided to lock my character selection for a game that was easy mode and suddenly was knocked up to impossible because of the frustratingly bad AI and lack of a TACTICAL view.  

Yes mage Hawke, I want you to run away from the  boss when I tell you, oh what's that? You're taking a roundabout path toward the boss as he does a goddamn cleave attack before you decide to run away? Too late now, you're dead.
In my last attempt, Aveline stopped responding in any manner while the wraith was transforming into that energy ball firing the aoe shard everywhere.  
Oh, sure, I could tank kite, but running the boss around like a complete moron  just exemplifies how broken the combat is.

I am really not interested in loading an earlier save in order to optimize for this bull**** fight.

Modifié par AutumnGhost, 02 avril 2011 - 11:59 .


#2
caradoc2000

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ARW was fun.

#3
PantheraOnca

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Not to be an ass, but it sounds like you're doing it wrong.

#4
MrJangles

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Can't say I had any trouble with the rock wraith tbh. I was warrior Hawke though and I had Anders for healing...

I find the camera views ok really, sure I miss the more tactical views of past rpgs but it's easy enough to pause, scan each char and move on.

The pause is the most overlooked function in my opinion, can't count the times I've seen my housemate getting he behind handed to him when a few pauses would give him the time to reorganise and take control of the fight! I am a veteran of the real rpgs though (Baldur's gate etc).

If you're playing on easy mode and having trouble at this point, rethink your strategy seriously...it shouldn't be that hard...!

#5
AutumnGhost

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No, I'm doing it right. Any of the 'proper' ways you find being discussed in the forums are exactly what I've been doing since the second attempt. Like I said, in my recent attempt, Aveline became completely unresponsive and eventually died (She wasn't under the influence of any skills that make her immovable.)

I meant the game was easymode.  I'm playing on hard mode at the moment.

Modifié par AutumnGhost, 03 avril 2011 - 12:06 .


#6
Vormaerin

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So the ancient rock wraith design is bad because your character bugged? That makes sense...

#7
MrJangles

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Who is your 4th char btw?

#8
Dasha Dreyson

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It plays just like a WoW boss. Look for the cues and hide behind the pillars during the light. After the first time, the companions get the hint.

#9
sth128

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If you're frustrated with any particular fights in this game, it's because you're doing it wrong.

Well, maybe except the high dragon fight, that's kind of unfair, especially the heat-seeking fireballs, which should be impossible due to itself being a heat source and would no doubt overwhelm its internal infrared guidance system.

But I just assume that dragon knows magic.

#10
AutumnGhost

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No, the design is bad because I'm being suddenly punished for not having an optimised build for this one particular fight. The rest of the game has been easy thus far with my party. If I had maker's sighs or could switch for other party members, I wouldn't have a problem. But the glitching is just icing on the cake.

Modifié par AutumnGhost, 03 avril 2011 - 12:12 .


#11
Lithuasil

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sth128 wrote...

If you're frustrated with any particular fights in this game, it's because you're doing it wrong.


This.

#12
Icy Magebane

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This fight only gets easier with practice... I just beat it with 2H Warrior Hawke, Fenris, Varric, and Bethany (always on Hard). You just need to be careful with healing and positioning. If you have Isabela, that could be a problem, since she doesn't have much health. But remember, you can always tell the group to "Hold" if somebody is in trouble and you're waiting for healing/potion cooldown. There is also the matter of moving characters... if you don't move them far enough away and tell them to "Hold," they're just going to go back to whatever they were doing... just keep at it and you'll see. This fight isn't that bad. Nobody even died the last time I did it... Even if Isabela dies early, you can still win. I did this originally with a mage and Varric... Carver and Anderis died in seconds...

Last bit of advice... if Aveline isn't moving at all, is it because of Stonewall? That ability locks a character in place... that might be the issue. Also, if a character is stunned or staggered (from repeated attacks), they won't respond to tactics.

Hope some of that helps...

Edit:  Oh, and when you notice the ARW is about to use it's rolling attack, switch to every member until you figure out who it's about to target, then move them out of the way or take control and move them.  You may also want to use "Hold" so that nobody attacks it while it's curled up in a ball... and don't ever back yourself into a corner.  That's sometimes instant death.

Modifié par Icy Magebane, 03 avril 2011 - 12:13 .


#13
MrJangles

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It's an rpg, you are allowed to pick any chars or builds you like but you are expected to take a rounded group on any quest. Taking 4 mages, while it might sound great at first, is not a great idea when facing a horde of melee enemies... Choose your chars with a bit of sense and no fight should be unwinnable.

#14
Dasha Dreyson

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sth128 wrote...

If you're frustrated with any particular fights in this game, it's because you're doing it wrong.

Well, maybe except the high dragon fight, that's kind of unfair, especially the heat-seeking fireballs, which should be impossible due to itself being a heat source and would no doubt overwhelm its internal infrared guidance system.

But I just assume that dragon knows magic.

After killing dragonlings, just run in a big giant circle.  :P

#15
AutumnGhost

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Look, I could return to a save an hour or two earlier and bring a party that is more optimised making the fight very doable, but my issue is the random jump in difficulty punishing me for not making a better build, as well as bringing along a melee dps.

#16
Vormaerin

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While its mildly more difficult to get full value out of two melee DPS machines in this fight, its not impossible. You just have to do more micromanaging. I suppose if you just want your three NPCs to run on AI autopilot and two of the them are melee, its going to be pretty hard.

I took the rock wraith down the Aveline, DW rogue Hawke, Fenris, and Varric on hard. It was much easier on the play through where I had a SnS Hawke, Bethany, Anders, and Varric, but it was still doable.

#17
Lithuasil

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MrJangles wrote...

It's an rpg, you are allowed to pick any chars or builds you like but you are expected to take a rounded group on any quest. Taking 4 mages, while it might sound great at first, is not a great idea when facing a horde of melee enemies... Choose your chars with a bit of sense and no fight should be unwinnable.


I'd like to point out that on casual/normal difficulty, the game is soloable :|

#18
MrJangles

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AutumnGhost wrote...

random jump in difficulty


Go out and buy Baldur's Gate, play through that and then talk to me about random jumps in difficulty... It's a boss battle, you are meant to find it difficult, otherwise it wouldn't be the boss.

It's not a punishment, it's a challenge.

Modifié par MrJangles, 03 avril 2011 - 12:16 .


#19
AutumnGhost

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lol, I've played Baldur's gate, and many RPGs. I know difficulty. The fights in Baldur's Gate, Planescape, Icewind Dale, and all those lovely old school RPGs were great.

Stop making assumptions about my gaming history and then come back and talk to me.

Modifié par AutumnGhost, 03 avril 2011 - 12:18 .


#20
MrJangles

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Lithuasil wrote...

MrJangles wrote...

It's an rpg, you are allowed to pick any chars or builds you like but you are expected to take a rounded group on any quest. Taking 4 mages, while it might sound great at first, is not a great idea when facing a horde of melee enemies... Choose your chars with a bit of sense and no fight should be unwinnable.


I'd like to point out that on casual/normal difficulty, the game is soloable :|


Oh I agree, I'm talking about hard modes, where having the extra characters means you don't have to resort to kiting around the whole time...

Bring back the multiclassing that made soloing baldur's gate 2 a real possiblilty! Real Rpgs ftw!

#21
borelocin

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Tank and 3 ranged setup, hide your squishies behind a pillar before the AOE nuke, move them when he teleports, use all your AOE nukes and gravity well (if you have a Force hawkemage) centered on the ARW just after he goes boom to quickly kill the adds. It's a long fight but not a hard fight.

This is the first battle where you really need good tanking, crowd control and DPS or you will get caned.

Incidentally, except for the length it's my favourite fight in this game ! It feels more logical and structured than a lot of the "OMGZ TELEPORTING NINJORZ" encounters.

Modifié par borelocin, 03 avril 2011 - 12:22 .


#22
MrJangles

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AutumnGhost wrote...

lol, I've played Baldur's gate, and many RPGs. I know difficulty. The fights in Baldur's Gate, Planescape, Icewind Dale, and all those lovely old school RPGs were great.

Stop making assumptions about my gaming history and then come back and talk to me.


Glad to hear it! I can't see why you might find ths fight any different, it isn't even a very clever boss...the fact it rolls around aimlessy if you just walk away...but then it is made of rock...not brains...

#23
Lithuasil

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MrJangles wrote...
Bring back the multiclassing that made soloing baldur's gate 2 a real possiblilty! Real Rpgs ftw!


I'd wager bringing in a proper combat system is going to solve more problems :P

#24
AutumnGhost

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You know what guys, maybe I should be thankful for this battle. The rest of this game has had its moments, but the majority of it is pretty easy on hard and nightmare difficulty. Maybe this fight (on the harder difficulties) proves that Bioware still actually desires to make challenging fights. I should just reload an earlier save and make a more balanced group, rather than seeing how far I can stretch a sub-par setup.

#25
AutumnGhost

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I think what really got under my skin was the pathfinding, no tactical view, and Aveline glitching out that really took the cake for me. I was sort of at a crossroads, either reload an earlier save, or god forbid, lower the difficulty.

*edit

 But what is most refreshing about this fight is that adds aren't randomly spawning on top of you, which gives fights an arcade-y feel...

Modifié par AutumnGhost, 03 avril 2011 - 12:32 .