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Ancient Rock Wraith. Really? Are you alsdjfakl;sdfjs serious?


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#51
DeffFace

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Just lower the damn difficulty. No one will question your epeen, trust me. Meanwhile you'll get to actually go play the rest of the game without whining.

Either A) Ball up and hammer away at it for days (like it's 1990 and you're playing an old console game), or B) drop the difficulty and move on with the game.

#52
Chuvvy

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sth128 wrote...

If you're frustrated with any particular fights in this game, it's because you're doing it wrong.

Well, maybe except the high dragon fight, that's kind of unfair, especially the heat-seeking fireballs, which should be impossible due to itself being a heat source and would no doubt overwhelm its internal infrared guidance system.

But I just assume that dragon knows magic.


Don't tell Meredith, or Anders for that matter.

#53
russ99a

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That was a fun fight. Took me 3 times to figure it out.

I have Hawke as a rogue, and had Anders and Merrill along with Varric.

Hid the three of them behind a pillar and ordered to hold and they kept hitting the rock wraith at range while I ran around and took care of the profanes, and ducked away when the big wave of energy hit. Also, I kept an eye on everyone's health, whenever it dropped below 30-40 I used potions.

Good hard fight, and the reward was worth it.

#54
Loc'n'lol

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It's true that Isabella is kind of bad on this fight, you really have to make her hit and run and especially stay out of range whenever there's chance that the Rock Wraith will just go explodey for no apparent reason... She comes in handy when the rock wraith remains grounded and to quickly kill off the profanes. She's worth it because at that point in the game, the stagger -> explosive strike combo is probably the best single target combos you can pull off.

#55
fallen_valkyrie

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AutumnGhost wrote...

 The Rock Wraith is by the the most absurd fight I've evern encountered.  Adding to the difficulty, I have Isabela, who is utterly completely f***ing useless in this fight; she gets wtfpwnd if she attempts to do anything other than stand as far away as possible from the boss. Wonderful mechanic by the way, making a melee dps utterly useless. I'd love to switch her out, but I can't because Bioware in their infinite wisdom decided to lock my character selection for a game that was easy mode and suddenly was knocked up to impossible because of the frustratingly bad AI and lack of a TACTICAL view.  

Yes mage Hawke, I want you to run away from the  boss when I tell you, oh what's that? You're taking a roundabout path toward the boss as he does a goddamn cleave attack before you decide to run away? Too late now, you're dead.
In my last attempt, Aveline stopped responding in any manner while the wraith was transforming into that energy ball firing the aoe shard everywhere.  
Oh, sure, I could tank kite, but running the boss around like a complete moron  just exemplifies how broken the combat is.

I am really not interested in loading an earlier save in order to optimize for this bull**** fight.



my hwake was a mage and i soloed the guy on nightmare

Modifié par fallen_valkyrie, 03 avril 2011 - 09:01 .


#56
lobi

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fallen_valkyrie wrote...
my hwake was a mage and i soloed the guy on nightmare

So supportive, I can feel the love all the way over here.Image IPB
(varrick must have been on toilet break)

Modifié par lobi, 03 avril 2011 - 09:05 .


#57
fallen_valkyrie

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lobi wrote...

fallen_valkyrie wrote...
my hwake was a mage and i soloed the guy on nightmare

So supportive, I can feel the love all the way over here.Image IPB


first time i killed him on nightmare was with ave (she had did no damage for the most part), varric, anders (anders did 1-2 damage each time because i put nothing into his magic, only had will power) my hwake was a rogue duel wield, but i had a bow so i equipped it on her and ignored the daggers), so technically i only had 2 characters dpsing

ave was there just to get hit when he came out of his ball because you can't really dodge that swing he does even if your out of range....and anders was there to do nothing but heal....

when that bug happens, I think you can gix it by reequiping something or just control ave and then right click on the rock wraith or spam a skill (use a hot key) and she should be ok....


and if you got all range units just kite the guy and move your party into all four corners of the area and when he balls up move all your units in whatever direction to dodge the ball

make sure they have a direct LOS of the wraith when you correct the position of your units during the ball phase (it stops range from running up to the boss and getting hit)

mostly control any melee and have melee never really engage the rock wraith (unless melee is a tank) the range should do enough auto attacking dps to bring it down

#58
lobi

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Stash companions next to crates to avoid aoe. Hold them there. When mobs appear around resting wraith use companions to tear them down fast, with main damager wailing on exposed wraith heart until it starts to reforms, then two back to cover. Hit rock wraith with damage hits and use Varrick from distance, if it goes for held companions, move them to different pillar, but remember to put them back next to crates when it disenges them to do its aoe thing (it usually does this in centre of area). rinse and repeat. Easier if you use hold and only move two chars around at a time.

Modifié par lobi, 03 avril 2011 - 09:21 .


#59
Redneck1st

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Koyasha wrote...

Redneck1st wrote...

caradoc2000 wrote...

ARW was fun.


I couldn't agree with you more I went through with Hawke<warrior> Isabella, Anders and varric and had no problems at all and I was playing through on hard. Don't think I would try it on nightmare though since playing through on hard was bad enough.

The difference between Hard and Nightmare seems to be multiplying the HP bar by 3 or so, from my experience.  Hence my complaints about the ridiculous HP (I should note that I was playing on Nightmare, of course).



Well now you must have a serious death wish .Image IPB Like I said hard was bad enough and it took me 2 reloads when after I figured out what he had going on with that death thing of his. Make sure your carring a whole lot of potions and hammer away at him. And Like someone else mentioned you find it to hard you can always turn down the difficulty of the battle raise it back up after the fight.

#60
Maria Caliban

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ColdEnd wrote...
C) party member character story arc quests that conflict with one another, in the same story-line.

What do you mean?

#61
Naughty Bear

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The way Varric said to Cassandra saying how they found something much worser, i expected some ****ed up demon zombie.

I was disappointed to find talking rocks instead.

Modifié par Naughty Bear, 03 avril 2011 - 11:51 .


#62
MrJangles

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Congrats to the OP for the win, it does just take some perseverance and logic to win, whatever party you have.

On the RP comments, the area this games falls down a bit is that you are being put into a fairly tight role with mostly scripted outcomes. You ARE Hawke and you WILL become the champion. Admittedly your methods are (to an extent) your own to choose but the main story is not changed to a huge degree. (Yes I know there are alt endings and events but those core facts remain).

A real rpg, the like of which hasn't been seen in a while, involves you putting most of the effort into the story. You create a character, you generate a history, you pick a class/stats, you decide how your character will behave and what he/she will/won't do. You are also allowed to pick your own party/companions, rather than being saddled with a bunch of halfwits who don't like you and constantly remind you of that fact...

I agree with the anti-superhero sentiment to a large extent, godmode is for when you have no skill or want some casual mass slaughter. It is much more interesting to play a weaker character who develops strengths beyond themself and is capable of eventually taking on the biggest baddest monsters by virtue of hard won experience, skill and equipment.

That said, I did enjoy the story of DA2 for its choice to have you develop over years rather than becoming a dragon slayer within one year...it doesn't make much sense for a fresh off the boat adventure to spend a month dungeon delving and then be able to take down a dragon...in my opinion!

#63
Kilshrek

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I think DA 2 boss fights in general were just dragged out unnecessarily. I don't want to spend 30 mins(possible exaggeration but it took forever) fighting a high dragon because it can fly away, to a hill right in front of my player but can't be hit... and then summon 30 dragonlings to waste my time and hopefully kill my party.

And the Arishok who had 9001 health + health pots. My brain wanted shut down for the fights, there really wasn't too much to think about beyond avoiding their hits and hitting them back.

#64
88mphSlayer

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i found this boss fight probably the most fun out of the whole franchise so far...

#65
88mphSlayer

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Kilshrek wrote...

I think DA 2 boss fights in general were just dragged out unnecessarily. I don't want to spend 30 mins(possible exaggeration but it took forever) fighting a high dragon because it can fly away, to a hill right in front of my player but can't be hit... and then summon 30 dragonlings to waste my time and hopefully kill my party.

And the Arishok who had 9001 health + health pots. My brain wanted shut down for the fights, there really wasn't too much to think about beyond avoiding their hits and hitting them back.


you know that high dragon fight was exactly the same as the final boss fight for DAO? i didn't like that boss fight anyways which is why i didn't like it in DA2 either, but at least it was optional this time

#66
Tainan7509

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I suggest you to go out and get some air or maybe talk to your girlfriend (well if you have one) and then calm down and think about your strategy again. Or lower your game difficulty.

Modifié par Tainan7509, 03 avril 2011 - 02:22 .


#67
Tainan7509

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88mphSlayer wrote...

Kilshrek wrote...

I think DA 2 boss fights in general were just dragged out unnecessarily. I don't want to spend 30 mins(possible exaggeration but it took forever) fighting a high dragon because it can fly away, to a hill right in front of my player but can't be hit... and then summon 30 dragonlings to waste my time and hopefully kill my party.

And the Arishok who had 9001 health + health pots. My brain wanted shut down for the fights, there really wasn't too much to think about beyond avoiding their hits and hitting them back.



you know that high dragon fight was exactly the same as the final boss fight for DAO? i didn't like that boss fight anyways which is why i didn't like it in DA2 either, but at least it was optional this time

When i saw mereidth doing her super leap.. I just LOL so hard and i can't take it seriously in the game anymore. ARW was pain in the as s during my first play through, but it came down to be very easy fight after my second play through.[smilie]http://social.bioware.com/images/forum/emoticons/wink.png[/smilie]

Modifié par Tainan7509, 03 avril 2011 - 02:26 .


#68
88mphSlayer

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Tainan7509 wrote...

88mphSlayer wrote...

Kilshrek wrote...

I think DA 2 boss fights in general were just dragged out unnecessarily. I don't want to spend 30 mins(possible exaggeration but it took forever) fighting a high dragon because it can fly away, to a hill right in front of my player but can't be hit... and then summon 30 dragonlings to waste my time and hopefully kill my party.

And the Arishok who had 9001 health + health pots. My brain wanted shut down for the fights, there really wasn't too much to think about beyond avoiding their hits and hitting them back.



you know that high dragon fight was exactly the same as the final boss fight for DAO? i didn't like that boss fight anyways which is why i didn't like it in DA2 either, but at least it was optional this time

When i saw mereidth doing her super leap.. I just LOL so hard and i can't take it seriously in the game anymore. ARW was pain in the as s during my first play through, but it came down to be very easy fight after my second play through.[smilie]http://social.bioware.com/images/forum/emoticons/wink.png[/smilie]


i had flashbacks to raiden from MGS4 when she did that back flip, total insanity lol

really the last final boss fight in a Bioware game that doesn't feel totally insane is fighting Malak in KOTOR... ME1 had that ridiculous glowing wall-humping zombie Saren fight, ME2 had the T-1000 firin its lazor, DAO had a dragon that could call for infinite reinforcements and DA2 has walking statues and a back flipping insane librarian with glowing eyes and sword...

in a way i'd be disappointed if ME3's final boss fight isn't like... riding a space pony with gandalf shooting mario ghosts at reapers who transform into decepticons and explode into rainbows or something

Modifié par 88mphSlayer, 03 avril 2011 - 02:52 .


#69
Kilshrek

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88mphSlayer wrote...


you know that high dragon fight was exactly the same as the final boss fight for DAO? i didn't like that boss fight anyways which is why i didn't like it in DA2 either, but at least it was optional this time


Yeah, but every single boss fight in DA 2? Anyway the Archdemon is meant to be super badass, the High Dragon in DAO was beaten very soundly, but with a fair degree of challenge. 4 humanoids vs 1 super large lizard that breathes fire. DA 2's formula was 4 humanoids vs waves of itty-bitty super large lizards + 1 super large lizard.

And the Arishok fight was probably the most surprising and frustrating I ever encountered. I smack him down to 1/2 his health and then he pops a health pot. :bandit:  The dude already has 100x my health, damages my health bar in quarters and thirds, and he gets health potions. The alternative to fighting him does not bear consideration, Hawke wouldn't sell Isabela down the river for a million sovereigns, either because Hawke wants the chance to personally smack her around the ear or for some other sort of punishment.

#70
stobie

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I had one problem with that fight - during the 'rolls into a lightning ball & makes loud noise part,' I dutifully parked my characters behind pillars. (in hold mode) But if you do opposite corners, they're too far apart, & they peek out & start shooting or whatever. I learned, of course, to park them in close corners.

The hardest fight, I thought, was Mr. Biggest Qunari. That was made extra hard by the Friendship Glitch. (I blame Sebastian, though Isabella was probably at fault...)

#71
Wompoo

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He is like an MMO boss fight, something I hope I never to see in a single player game ever again. On normal he is fairly straight forward. Hard he is a pain in the butt. There is a lack of mage bulds in this game... very lacking and I find myself having to do an otimised mini/max build of a rinse repeat nature, no diversity at all, for me. At least he doesn't have that rediculous impale throw you on the ground and make a face, that almost makes me cry/laugh, depending if I had enough to drink..

#72
Wompoo

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stobie wrote...

I had one problem with that fight - during the 'rolls into a lightning ball & makes loud noise part,' I dutifully parked my characters behind pillars. (in hold mode) But if you do opposite corners, they're too far apart, & they peek out & start shooting or whatever. I learned, of course, to park them in close corners.

The hardest fight, I thought, was Mr. Biggest Qunari. That was made extra hard by the Friendship Glitch. (I blame Sebastian, though Isabella was probably at fault...)


That is the easiest boss fight in the game really. Just use grenades on him hold in place and use Fell poison, fight is over very quickly. First time however, I used my support based Hawke mage (not good)... and my god, boring as watching grass grow kite/yawn kite.yawn :P

#73
ColdEnd

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Maria Caliban wrote...

ColdEnd wrote...
C) party member character story arc quests that conflict with one another, in the same story-line.

What do you mean?

One word, Merril

Don't give her the Areole N'Hole or whatever that elven crap thing is after killing the varterral... she will break the mirror, and by all appearances give up on the thing... BUT, next thing you know, she's pretending like none of that happened so she can commune with demons again at the top of Sundermount.

Her entire story arc appears bugged.

Modifié par ColdEnd, 04 avril 2011 - 08:34 .


#74
NaclynE

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AutumnGhost wrote...

 The Rock Wraith is by the the most absurd fight I've evern encountered.  Adding to the difficulty, I have Isabela, who is utterly completely f***ing useless in this fight; she gets wtfpwnd if she attempts to do anything other than stand as far away as possible from the boss. Wonderful mechanic by the way, making a melee dps utterly useless. I'd love to switch her out, but I can't because Bioware in their infinite wisdom decided to lock my character selection for a game that was easy mode and suddenly was knocked up to impossible because of the frustratingly bad AI and lack of a TACTICAL view.  

Yes mage Hawke, I want you to run away from the  boss when I tell you, oh what's that? You're taking a roundabout path toward the boss as he does a goddamn cleave attack before you decide to run away? Too late now, you're dead.
In my last attempt, Aveline stopped responding in any manner while the wraith was transforming into that energy ball firing the aoe shard everywhere.  
Oh, sure, I could tank kite, but running the boss around like a complete moron  just exemplifies how broken the combat is.

I am really not interested in loading an earlier save in order to optimize for this bull**** fight.



Try this:

<The Demo>

I'm at the final ogre boss. I only have 1 potion (missed the chest in that ditch). I set Aveline and Bethany up to have attack certain targets. While i'm busy attack the ogre and other targets Bethany and Aveline JUST SIT THERE AND DO NOTHING AT ALL AND DIE!

The best trick to dealing with that boss is when it shoots the super beam thingy hide behind a large pillar and stay there until the blast is done. believe it or not your allies would follow suit. not effectively (they will be stupid and get hurt then run to you) but they will follow. Then you can hit the boss again. yes the game has lame fights. Biggest kicker is the one fade fight when Merril gets bewitched. She owned me in seconds and I got game over.  Biggest kicker was all of the Arishocks attacks (in single combat) are BS. He still hits me from a good distance away. Worst is when he does this spinning attack thingy. I don't see how he hits me when I use backstab even from behind him when hes faceing away from me.

All of this was with a rouge.

#75
graavigala85

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 I take dozen RockWraiths anytime rather than the games end fights stupid boss fights