Either A) Ball up and hammer away at it for days (like it's 1990 and you're playing an old console game), or
Ancient Rock Wraith. Really? Are you alsdjfakl;sdfjs serious?
#51
Posté 03 avril 2011 - 04:03
Either A) Ball up and hammer away at it for days (like it's 1990 and you're playing an old console game), or
#52
Posté 03 avril 2011 - 04:45
sth128 wrote...
If you're frustrated with any particular fights in this game, it's because you're doing it wrong.
Well, maybe except the high dragon fight, that's kind of unfair, especially the heat-seeking fireballs, which should be impossible due to itself being a heat source and would no doubt overwhelm its internal infrared guidance system.
But I just assume that dragon knows magic.
Don't tell Meredith, or Anders for that matter.
#53
Posté 03 avril 2011 - 04:46
I have Hawke as a rogue, and had Anders and Merrill along with Varric.
Hid the three of them behind a pillar and ordered to hold and they kept hitting the rock wraith at range while I ran around and took care of the profanes, and ducked away when the big wave of energy hit. Also, I kept an eye on everyone's health, whenever it dropped below 30-40 I used potions.
Good hard fight, and the reward was worth it.
#54
Posté 03 avril 2011 - 05:01
#55
Posté 03 avril 2011 - 08:52
AutumnGhost wrote...
The Rock Wraith is by the the most absurd fight I've evern encountered. Adding to the difficulty, I have Isabela, who is utterly completely f***ing useless in this fight; she gets wtfpwnd if she attempts to do anything other than stand as far away as possible from the boss. Wonderful mechanic by the way, making a melee dps utterly useless. I'd love to switch her out, but I can't because Bioware in their infinite wisdom decided to lock my character selection for a game that was easy mode and suddenly was knocked up to impossible because of the frustratingly bad AI and lack of a TACTICAL view.
Yes mage Hawke, I want you to run away from the boss when I tell you, oh what's that? You're taking a roundabout path toward the boss as he does a goddamn cleave attack before you decide to run away? Too late now, you're dead.
In my last attempt, Aveline stopped responding in any manner while the wraith was transforming into that energy ball firing the aoe shard everywhere.
Oh, sure, I could tank kite, but running the boss around like a complete moron just exemplifies how broken the combat is.
I am really not interested in loading an earlier save in order to optimize for this bull**** fight.
my hwake was a mage and i soloed the guy on nightmare
Modifié par fallen_valkyrie, 03 avril 2011 - 09:01 .
#56
Posté 03 avril 2011 - 09:03
So supportive, I can feel the love all the way over here.fallen_valkyrie wrote...
my hwake was a mage and i soloed the guy on nightmare
(varrick must have been on toilet break)
Modifié par lobi, 03 avril 2011 - 09:05 .
#57
Posté 03 avril 2011 - 09:17
lobi wrote...
So supportive, I can feel the love all the way over here.fallen_valkyrie wrote...
my hwake was a mage and i soloed the guy on nightmare
first time i killed him on nightmare was with ave (she had did no damage for the most part), varric, anders (anders did 1-2 damage each time because i put nothing into his magic, only had will power) my hwake was a rogue duel wield, but i had a bow so i equipped it on her and ignored the daggers), so technically i only had 2 characters dpsing
ave was there just to get hit when he came out of his ball because you can't really dodge that swing he does even if your out of range....and anders was there to do nothing but heal....
when that bug happens, I think you can gix it by reequiping something or just control ave and then right click on the rock wraith or spam a skill (use a hot key) and she should be ok....
and if you got all range units just kite the guy and move your party into all four corners of the area and when he balls up move all your units in whatever direction to dodge the ball
make sure they have a direct LOS of the wraith when you correct the position of your units during the ball phase (it stops range from running up to the boss and getting hit)
mostly control any melee and have melee never really engage the rock wraith (unless melee is a tank) the range should do enough auto attacking dps to bring it down
#58
Posté 03 avril 2011 - 09:19
Modifié par lobi, 03 avril 2011 - 09:21 .
#59
Posté 03 avril 2011 - 11:18
Koyasha wrote...
The difference between Hard and Nightmare seems to be multiplying the HP bar by 3 or so, from my experience. Hence my complaints about the ridiculous HP (I should note that I was playing on Nightmare, of course).Redneck1st wrote...
caradoc2000 wrote...
ARW was fun.
I couldn't agree with you more I went through with Hawke<warrior> Isabella, Anders and varric and had no problems at all and I was playing through on hard. Don't think I would try it on nightmare though since playing through on hard was bad enough.
Well now you must have a serious death wish .
#60
Posté 03 avril 2011 - 11:30
What do you mean?ColdEnd wrote...
C) party member character story arc quests that conflict with one another, in the same story-line.
#61
Posté 03 avril 2011 - 11:50
I was disappointed to find talking rocks instead.
Modifié par Naughty Bear, 03 avril 2011 - 11:51 .
#62
Posté 03 avril 2011 - 12:21
On the RP comments, the area this games falls down a bit is that you are being put into a fairly tight role with mostly scripted outcomes. You ARE Hawke and you WILL become the champion. Admittedly your methods are (to an extent) your own to choose but the main story is not changed to a huge degree. (Yes I know there are alt endings and events but those core facts remain).
A real rpg, the like of which hasn't been seen in a while, involves you putting most of the effort into the story. You create a character, you generate a history, you pick a class/stats, you decide how your character will behave and what he/she will/won't do. You are also allowed to pick your own party/companions, rather than being saddled with a bunch of halfwits who don't like you and constantly remind you of that fact...
I agree with the anti-superhero sentiment to a large extent, godmode is for when you have no skill or want some casual mass slaughter. It is much more interesting to play a weaker character who develops strengths beyond themself and is capable of eventually taking on the biggest baddest monsters by virtue of hard won experience, skill and equipment.
That said, I did enjoy the story of DA2 for its choice to have you develop over years rather than becoming a dragon slayer within one year...it doesn't make much sense for a fresh off the boat adventure to spend a month dungeon delving and then be able to take down a dragon...in my opinion!
#63
Posté 03 avril 2011 - 01:40
And the Arishok who had 9001 health + health pots. My brain wanted shut down for the fights, there really wasn't too much to think about beyond avoiding their hits and hitting them back.
#64
Posté 03 avril 2011 - 02:14
#65
Posté 03 avril 2011 - 02:15
Kilshrek wrote...
I think DA 2 boss fights in general were just dragged out unnecessarily. I don't want to spend 30 mins(possible exaggeration but it took forever) fighting a high dragon because it can fly away, to a hill right in front of my player but can't be hit... and then summon 30 dragonlings to waste my time and hopefully kill my party.
And the Arishok who had 9001 health + health pots. My brain wanted shut down for the fights, there really wasn't too much to think about beyond avoiding their hits and hitting them back.
you know that high dragon fight was exactly the same as the final boss fight for DAO? i didn't like that boss fight anyways which is why i didn't like it in DA2 either, but at least it was optional this time
#66
Posté 03 avril 2011 - 02:22
Modifié par Tainan7509, 03 avril 2011 - 02:22 .
#67
Posté 03 avril 2011 - 02:25
When i saw mereidth doing her super leap.. I just LOL so hard and i can't take it seriously in the game anymore. ARW was pain in the as s during my first play through, but it came down to be very easy fight after my second play through.[smilie]http://social.bioware.com/images/forum/emoticons/wink.png[/smilie]88mphSlayer wrote...
Kilshrek wrote...
I think DA 2 boss fights in general were just dragged out unnecessarily. I don't want to spend 30 mins(possible exaggeration but it took forever) fighting a high dragon because it can fly away, to a hill right in front of my player but can't be hit... and then summon 30 dragonlings to waste my time and hopefully kill my party.
And the Arishok who had 9001 health + health pots. My brain wanted shut down for the fights, there really wasn't too much to think about beyond avoiding their hits and hitting them back.
you know that high dragon fight was exactly the same as the final boss fight for DAO? i didn't like that boss fight anyways which is why i didn't like it in DA2 either, but at least it was optional this time
Modifié par Tainan7509, 03 avril 2011 - 02:26 .
#68
Posté 03 avril 2011 - 02:48
Tainan7509 wrote...
When i saw mereidth doing her super leap.. I just LOL so hard and i can't take it seriously in the game anymore. ARW was pain in the as s during my first play through, but it came down to be very easy fight after my second play through.[smilie]http://social.bioware.com/images/forum/emoticons/wink.png[/smilie]88mphSlayer wrote...
Kilshrek wrote...
I think DA 2 boss fights in general were just dragged out unnecessarily. I don't want to spend 30 mins(possible exaggeration but it took forever) fighting a high dragon because it can fly away, to a hill right in front of my player but can't be hit... and then summon 30 dragonlings to waste my time and hopefully kill my party.
And the Arishok who had 9001 health + health pots. My brain wanted shut down for the fights, there really wasn't too much to think about beyond avoiding their hits and hitting them back.
you know that high dragon fight was exactly the same as the final boss fight for DAO? i didn't like that boss fight anyways which is why i didn't like it in DA2 either, but at least it was optional this time
i had flashbacks to raiden from MGS4 when she did that back flip, total insanity lol
really the last final boss fight in a Bioware game that doesn't feel totally insane is fighting Malak in KOTOR... ME1 had that ridiculous glowing wall-humping zombie Saren fight, ME2 had the T-1000 firin its lazor, DAO had a dragon that could call for infinite reinforcements and DA2 has walking statues and a back flipping insane librarian with glowing eyes and sword...
in a way i'd be disappointed if ME3's final boss fight isn't like... riding a space pony with gandalf shooting mario ghosts at reapers who transform into decepticons and explode into rainbows or something
Modifié par 88mphSlayer, 03 avril 2011 - 02:52 .
#69
Posté 04 avril 2011 - 03:28
88mphSlayer wrote...
you know that high dragon fight was exactly the same as the final boss fight for DAO? i didn't like that boss fight anyways which is why i didn't like it in DA2 either, but at least it was optional this time
Yeah, but every single boss fight in DA 2? Anyway the Archdemon is meant to be super badass, the High Dragon in DAO was beaten very soundly, but with a fair degree of challenge. 4 humanoids vs 1 super large lizard that breathes fire. DA 2's formula was 4 humanoids vs waves of itty-bitty super large lizards + 1 super large lizard.
And the Arishok fight was probably the most surprising and frustrating I ever encountered. I smack him down to 1/2 his health and then he pops a health pot.
#70
Posté 04 avril 2011 - 03:41
The hardest fight, I thought, was Mr. Biggest Qunari. That was made extra hard by the Friendship Glitch. (I blame Sebastian, though Isabella was probably at fault...)
#71
Posté 04 avril 2011 - 04:38
#72
Posté 04 avril 2011 - 04:53
stobie wrote...
I had one problem with that fight - during the 'rolls into a lightning ball & makes loud noise part,' I dutifully parked my characters behind pillars. (in hold mode) But if you do opposite corners, they're too far apart, & they peek out & start shooting or whatever. I learned, of course, to park them in close corners.
The hardest fight, I thought, was Mr. Biggest Qunari. That was made extra hard by the Friendship Glitch. (I blame Sebastian, though Isabella was probably at fault...)
That is the easiest boss fight in the game really. Just use grenades on him hold in place and use Fell poison, fight is over very quickly. First time however, I used my support based Hawke mage (not good)... and my god, boring as watching grass grow kite/yawn kite.yawn
#73
Posté 04 avril 2011 - 08:30
One word, MerrilMaria Caliban wrote...
What do you mean?ColdEnd wrote...
C) party member character story arc quests that conflict with one another, in the same story-line.
Don't give her the Areole N'Hole or whatever that elven crap thing is after killing the varterral... she will break the mirror, and by all appearances give up on the thing... BUT, next thing you know, she's pretending like none of that happened so she can commune with demons again at the top of Sundermount.
Her entire story arc appears bugged.
Modifié par ColdEnd, 04 avril 2011 - 08:34 .
#74
Posté 04 avril 2011 - 08:41
AutumnGhost wrote...
The Rock Wraith is by the the most absurd fight I've evern encountered. Adding to the difficulty, I have Isabela, who is utterly completely f***ing useless in this fight; she gets wtfpwnd if she attempts to do anything other than stand as far away as possible from the boss. Wonderful mechanic by the way, making a melee dps utterly useless. I'd love to switch her out, but I can't because Bioware in their infinite wisdom decided to lock my character selection for a game that was easy mode and suddenly was knocked up to impossible because of the frustratingly bad AI and lack of a TACTICAL view.
Yes mage Hawke, I want you to run away from the boss when I tell you, oh what's that? You're taking a roundabout path toward the boss as he does a goddamn cleave attack before you decide to run away? Too late now, you're dead.
In my last attempt, Aveline stopped responding in any manner while the wraith was transforming into that energy ball firing the aoe shard everywhere.
Oh, sure, I could tank kite, but running the boss around like a complete moron just exemplifies how broken the combat is.
I am really not interested in loading an earlier save in order to optimize for this bull**** fight.
Try this:
<The Demo>
I'm at the final ogre boss. I only have 1 potion (missed the chest in that ditch). I set Aveline and Bethany up to have attack certain targets. While i'm busy attack the ogre and other targets Bethany and Aveline JUST SIT THERE AND DO NOTHING AT ALL AND DIE!
The best trick to dealing with that boss is when it shoots the super beam thingy hide behind a large pillar and stay there until the blast is done. believe it or not your allies would follow suit. not effectively (they will be stupid and get hurt then run to you) but they will follow. Then you can hit the boss again. yes the game has lame fights. Biggest kicker is the one fade fight when Merril gets bewitched. She owned me in seconds and I got game over. Biggest kicker was all of the Arishocks attacks (in single combat) are BS. He still hits me from a good distance away. Worst is when he does this spinning attack thingy. I don't see how he hits me when I use backstab even from behind him when hes faceing away from me.
All of this was with a rouge.
#75
Posté 04 avril 2011 - 08:44





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