BloodsongVengeance wrote...
heyas errant;
only recently got to read your story; great stuff 
i was wondering... i hope i didnt ask this already (it's tough getting old)... but how long does it take you to to create an illustration? i was thinking of trying it for my stories (not as many as you do!) and wondering if it was a lot faster than making machinima.
also, how do you capture it? do you use the in game thing or fraps or do you shoot a bit of the cutscene and then clip out the right frame in another application?
Glad you liked it! Thanks!
The illustrations are fairly time consuming, as you have to do all the things that you's have to for a cutscene. Most oftlen, I re-render a level to change the lighting, or create one, if it doesn't exist. That takes a lot of time, because the lighting you want for a dramatic still is quite different from what you'd want in-game.
Then I make an animation. That's different from making a game animation, too, because you only need to get a few frames that have what you want, but since there might not be animations for that, you have to layer animations of different weights to get the positions you want for the shot. I like to get at least ten frames in the right vein, so I have some choices.
More lights usually need to be added in the cutscene, at least one per character, as well as any special effects.
Then you need to find speech lines that create the character expressions that are right for the shot. I take a screenshot in the toolset with the toolset window at full size and take it into photoshop for cropping and resizing. There's another way to do it to get higher resolution shots, but I haven't investigated that since it's not necessary for my purposes.
So...A simple shot with a couple of characters in a scene where no re-rendering was necessary and the only special effect is a fire or something takes about 3 hours. A battle or something with a lot of effects can take 8 to 10 or so, maybe more. If a level needs to be edited, that's added to that time.
It's fun, though, and I think the results are worth it. Lighting is probably the most time consuming part, although slightly less so now that I've figured out some methodology. The biggest issue is guessing how other people are seeing them given that monitor set ups vary.
Modifié par errant_knight, 22 avril 2011 - 07:23 .