Aller au contenu

Photo

Some more pictures made in the toolset....


  • Veuillez vous connecter pour répondre
7 réponses à ce sujet

#1
errant_knight

errant_knight
  • Members
  • 8 256 messages
These have been posted elsewhere , but not in places most of you guys frequent, so I thought I'd post them again here.

Fighting bandits and in the Silverite Mine:

Posted Image

Posted Image

Posted Image

A couple of Alistair as king, one in a tower in Fort Drakon, the other hearing nobles air their issues:

Posted Image

Posted Image

A couple of tavern pics:

Posted Image

Posted Image

#2
Ottemis

Ottemis
  • Members
  • 3 600 messages
lol the one with Oghren's head on the tavern table <3 Awesome =)

#3
sea-

sea-
  • Members
  • 264 messages
Nice posing and framing on them... are these just still pictures or actual cutscenes? :P

#4
errant_knight

errant_knight
  • Members
  • 8 256 messages
Still pictures made by setting up an animation. Some could go into the game, but others have so many layers of animation to get movements that don't otherwise exist that they only work for the few frames necessary for the image, then go wonky. None of these are ones that required that, although some of the illustrations for the story in my signature did.

Made a couple more tonight to test a level I'm working on. These are in Lothering three or four years after the blight.

Posted Image

Posted Image

Modifié par errant_knight, 05 avril 2011 - 07:28 .


#5
BloodsongVengeance

BloodsongVengeance
  • Members
  • 590 messages
heyas errant;

only recently got to read your story; great stuff :)

i was wondering... i hope i didnt ask this already (it's tough getting old)... but how long does it take you to to create an illustration? i was thinking of trying it for my stories (not as many as you do!) and wondering if it was a lot faster than making machinima.

also, how do you capture it? do you use the in game thing or fraps or do you shoot a bit of the cutscene and then clip out the right frame in another application?

#6
errant_knight

errant_knight
  • Members
  • 8 256 messages

BloodsongVengeance wrote...

heyas errant;

only recently got to read your story; great stuff :)

i was wondering... i hope i didnt ask this already (it's tough getting old)... but how long does it take you to to create an illustration? i was thinking of trying it for my stories (not as many as you do!) and wondering if it was a lot faster than making machinima.

also, how do you capture it? do you use the in game thing or fraps or do you shoot a bit of the cutscene and then clip out the right frame in another application?

Glad you liked it! Thanks!

The illustrations are fairly time consuming, as you have to do all the things that you's have to for a cutscene. Most oftlen, I re-render a level to change the lighting, or create one, if it doesn't exist. That takes a lot of time, because the lighting you want for a dramatic still is quite different from what you'd want in-game.

Then I make an animation. That's different from making a game animation, too, because you only need to get a few frames that have what you want, but since there might not be animations for that, you have to layer animations of different weights to get the positions you want for the shot. I like to get at least ten frames in the right vein, so I have some choices.

More lights usually need to be added in the cutscene, at least one per character, as well as any special effects.

Then you need to find speech lines that create the character expressions that are right for the shot. I take a screenshot  in the toolset with the toolset window at full size and take it into photoshop for cropping and resizing. There's another way to do it to get higher resolution shots, but I haven't investigated that since it's not necessary for my purposes.

So...A simple shot with a couple of characters in a scene where no re-rendering was necessary and the only special effect is a fire or something takes about 3 hours. A battle or something with a lot of effects can take 8 to 10 or so, maybe more. If a level needs to be edited, that's added to that time.

It's fun, though, and I think the results are worth it. Lighting is probably the most time consuming part, although slightly less so now that I've figured out some methodology. The biggest issue is guessing how other people are seeing them given that monitor set ups vary.

Modifié par errant_knight, 22 avril 2011 - 07:23 .


#7
BloodsongVengeance

BloodsongVengeance
  • Members
  • 590 messages
heyas;

cool. have you tried using the facial animation files instead of speech lines to create the facial expressions? i have had some good results with those, and have been able to use them instead of, say, the faceFX stuff to get expressions i want in a cutscene. it might be faster for you.

you really shoot it right from the toolset? my toolset preview doesn't look as good as the in-game cutscenes. mine especially doesnt do the sky very well -- and never shows the sun/moon. i will have to try that, though, because running the game to run the cutscene takes a bit of time to do.

anyway, i will have to try it out! i have an image in mind... if only i knew a proper scene from the game to set it up in. ;D might just have to build one.

#8
errant_knight

errant_knight
  • Members
  • 8 256 messages
No, you don't get fancy sky in the toolset, and light can be an issue with that, depending on your sun color. It's a lot easier than putting things into the game just to get a still, though, and I have a lot more ability to switch cameras on the fly. Image quality is better than in the game, though, but I set my graphics card to override game settings and really up the antialiasing, etc. I don't find that the facial animations have enough variety or as mych subtlety, although it demends on what I'm doing. If everyone just looks sad, that's definately the way to go.

Modifié par errant_knight, 26 avril 2011 - 04:08 .