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Elemental damage > Physical damage weapons?


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#1
Gage123

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 I'm assuming this will always be the case. Between Jackal and Absolute, Jackal pretty much does 2x the damage of Absolution on non-fire immune mobs. 

Is this the case for everyone? Seems kind of one-sided and makes all physical damage weapons cry. Such a huge difference.

#2
IN1

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Gage123 wrote...

 I'm assuming this will always be the case. Between Jackal and Absolute, Jackal pretty much does 2x the damage of Absolution on non-fire immune mobs. 

Is this the case for everyone? Seems kind of one-sided and makes all physical damage weapons cry. Such a huge difference.


Check out this thread. And the signature posts.

In a nutshell, elemental weapons: (a) outperform physical ones by the virtue of bypassing creature's armor (and, in spirit weapons case, by halving its damage resistance); (B) have considerably better synergies/itemization: the maximum +fire damage bonus you can stack with S&S warrior, for example, is +93%.

However, you shoult take into account that: (a) on NM, elemental weapons require an alt weapon setup (running into Rage/Pride [Fire] Demons with Jackal's or Sataareth is no fun); (B) the difference between damage dealt to the squishies (low armor/dmg resist targets like mages and archers) will be practically non-existent with physical vs elemental setup (elemental wins big time in +X% damage part of the damage calculation equation, but loses, hands down, in a +X% critical damage department, for example).

Modifié par IN1, 03 avril 2011 - 04:57 .


#3
Gage123

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Oh, so against archers/mages there's no difference? What about other mobs like darkspawn, ogres, dragons, demons? Will there be a huge difference that is if the mobs are not resistant or immune to fire.

Modifié par Gage123, 03 avril 2011 - 05:05 .


#4
IN1

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Gage123 wrote...

Oh, so against archers/mages there's no difference? What about other mobs like darkspawn, ogres, dragons, demons? Will there be a huge difference that is if the mobs are not resistant or immune to fire.


In short, yes. The damage output will be significantly higher if you build your character correctly and have no problem with the silly looks your Hawke will have in those mage robes :) Be aware, though, that elemental builds are only possible for rogues in Act III. Warriors, on the other hand, have access to elemental weapons from the very start.

#5
Gage123

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The champion armor is weaker than the robes even though it does have 16% crit damage which is pretty much 16% total damage and you wouldn't need to put points into magic or will so more points into cunning.

#6
IN1

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Gage123 wrote...

The champion armor is weaker than the robes even though it does have 16% crit damage which is pretty much 16% total damage and you wouldn't need to put points into magic or will so more points into cunning.


Well, that's an over-simplification: it's not +16% total damage. Besides, your crit dmg coefficient as a rogue should be obnoxiously high by Act III, anyway, so yes, it is only logical to sacrifice crit dmg gear for +X% elemental dmg gear.

#7
Gage123

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Darn it, all the elemental weapons for daggers and bows are in act 3 haha.

So there's really NO reason to actually use physical damage weapons once you get elemental damage weapons...interesting

Modifié par Gage123, 03 avril 2011 - 05:20 .


#8
Liliandra Nadiar

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Everything can take damage from Physical. Several things are out right immune to some types of damage. If you have a weapon that deals a resisted or immune type, you just shot your participation in the fight.

#9
Gage123

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You can always carry the other physical weapon with you for that.

#10
IN1

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Liliandra Nadiar wrote...

Everything can take damage from Physical. Several things are out right immune to some types of damage. If you have a weapon that deals a resisted or immune type, you just shot your participation in the fight.


That's why I emphasize a need for alt setups. No one prohibits changing a weapon set mid-fight. Ideally, an elemental rogue in Act III should use Jackal's with Maker's Kiss+Shadow's Claw as alt; elemental warrior in Acts I-II: Desdemona/Anderfel Cleaver; elemental warrior in Act III: Sataareth/Bloom.

#11
Gage123

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Oh nice, there's a spirit damage dagger for DW rogues...that's going to hurt. And there's a nature one too.

To archer or DW, now that is the question...

#12
swk3000

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Liliandra Nadiar wrote...

Everything can take damage from Physical. Several things are out right immune to some types of damage. If you have a weapon that deals a resisted or immune type, you just shot your participation in the fight.


This is actually the reason I prefer physical damage. Sure, I could do more damage with an elemental weapon, but I'm too lazy to switch weapons during a fight. With Physical weapons, I don't have to bother with immunities; instead, I can just make things explode as quickly as possible.

#13
ClassyUnicorn

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Sorry to bump but I've seen this and your elemental archer and I'm wondering what method your using to prevent having to invest too many points into will/mag so you can equip the robes

#14
IN1

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classyUnicorn wrote...

Sorry to bump but I've seen this and your elemental archer and I'm wondering what method your using to prevent having to invest too many points into will/mag so you can equip the robes


Are you asking me or the OP? :)

#15
ClassyUnicorn

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IN1 wrote...

classyUnicorn wrote...

Sorry to bump but I've seen this and your elemental archer and I'm wondering what method your using to prevent having to invest too many points into will/mag so you can equip the robes


Are you asking me or the OP? :)


Sorry got a bit confused jumping between topics, meant to ask the question in this thread
http://social.biowar.../index/6872374. So I'm asking you

Modifié par ClassyUnicorn, 13 avril 2011 - 07:58 .


#16
IN1

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classyUnicorn wrote...

IN1 wrote...

classyUnicorn wrote...

Sorry to bump but I've seen this and your elemental archer and I'm wondering what method your using to prevent having to invest too many points into will/mag so you can equip the robes


Are you asking me or the OP? :)


Sorry got a bit confused jumping between topics, I thought you was the OP. So I'm asking you


+Attribute pre-buff gear. Rune of Valiance +7; Boots of Stealth +2; 2 rings (Fallen Star/No Wishes/Resilience), amulet (Tooth/Dull Brass), belt (Enchanted Silverite), helm (Antivan King) for a total of +5. That's already +14 all attributes. In Act III, you won't need to invest a whole lot into Mag/Wil, trust me. And, anyway, the investment is well worth it.

Modifié par IN1, 14 avril 2011 - 12:47 .


#17
Apathy1989

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hm I prefer having physical usually since I hate running into a mob and doing no damage. I wish they would add fast swap for weapon sets like DAO.

#18
swk3000

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I'm surprised this thread hasn't received a lot more hate. After all, the big thing on these forums is 'No-Pause Gameplay', and having different weapon sets forces you to pause, which goes against the whole idea of 'No-Pause Gameplay'.

As I said before, I don't touch weapons that do elemental damage, as I don't like having to pause the game to swap weapons. Even in Origins, I never used the second weapon set; each character had one weapon set they used, and that was it. With a half-decent party, you never needed the second set.

#19
mjharper

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swk3000 wrote...

I'm surprised this thread hasn't received a lot more hate. After all, the big thing on these forums is 'No-Pause Gameplay', and having different weapon sets forces you to pause, which goes against the whole idea of 'No-Pause Gameplay'.

As I said before, I don't touch weapons that do elemental damage, as I don't like having to pause the game to swap weapons. Even in Origins, I never used the second weapon set; each character had one weapon set they used, and that was it. With a half-decent party, you never needed the second set.


All your mages use physical-only staffs? :blink:

Regardless, the OP was asking about whether elemental damage is better than physical damage. As far as I can see, your comment is about whether no-pause gameplay is better than pause gameplay. These are not at all the same issues, and the fact that most people are able to distinguish between them is probably why this thread hasn't 'received a lot more hate'.

#20
IN1

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After all, the big thing on these forums is 'No-Pause Gameplay',

Huh? "The Big Thing"? We probably are on different forums, in that case :)

As I said before, I don't touch weapons that do elemental damage, as I don't like having to pause the game to swap weapons.

Well, then you are sacrificing efficiency for the sake of... I don't know what exactly. Elemental warrior/rogue builds >>> physical ones.

#21
ussnorway

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The act 1; Magister's Scythe (ignores armour) deserves special mention.

#22
IN1

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ussnorway wrote...

The act 1; Magister's Scythe (ignores armour) deserves special mention.


Well, it costs a fortune, and has crappy 24 physical dmg base. Any elemental staff ignores armor by definition, while spirit also halves damage resistance.

#23
swk3000

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mjharper wrote...

swk3000 wrote...

I'm surprised this thread hasn't received a lot more hate. After all, the big thing on these forums is 'No-Pause Gameplay', and having different weapon sets forces you to pause, which goes against the whole idea of 'No-Pause Gameplay'.

As I said before, I don't touch weapons that do elemental damage, as I don't like having to pause the game to swap weapons. Even in Origins, I never used the second weapon set; each character had one weapon set they used, and that was it. With a half-decent party, you never needed the second set.


All your mages use physical-only staffs? :blink:


So far, I've only played a Warrior.

Regardless, the OP was asking about whether elemental damage is better than physical damage. As far as I can see, your comment is about whether no-pause gameplay is better than pause gameplay. These are not at all the same issues, and the fact that most people are able to distinguish between them is probably why this thread hasn't 'received a lot more hate'.


Sorry. Wasn't meaning anything by it; it was more a random musing than  it was commentary on the thread.

#24
swk3000

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IN1 wrote...

After all, the big thing on these forums is 'No-Pause Gameplay',

Huh? "The Big Thing"? We probably are on different forums, in that case :)


Every time I see some sort of guide thread, one of the things I see mentioned somewhere is that it's intended for a No-Pause playthrough. I've seen this both here in this forum, and in the Mass Effect 2 forum. Hence my comment.