jamesp81 wrote...
Macgarnickle wrote...
Whatever666343431431654324 wrote...
Macgarnickle wrote...
I think my big problem is the time frame. It's seems like we've spread out everywhere with relatively large colonies in a very short period of time. I thought it would have been more realistic if ME had been set at least a century or so after the 1st Contact War.
Our colonies are pretty tiny. Compare something like Eden Prime to Illium.
I understand that but I still think they're bigger than they should be given the time that has past, not only the size but number of them and how established some them seem. Like Bekenstein it was colonized in 2158 ME2 takes place in 2183 this is 25 years and Bekenstein is considered a first wave planet according to it's entry. It has about 5 million people not just that but it's apparently a well established human trade and manufacturing world.
It's not just the colonies it's all sorts of little things that to me made it seem like too much had happened in too short a period of time. Other people may have different opinions that's fine I simply feel the game would have been more realistic set further after first contact it's not game breaking or anything just a little thing that always kind of bugged me.
One generation is plenty of time to build a large manufacturing base. The population is in line for a 25 to 30 year old colony, IMO. Most of the residents probably immigrated from Earth anyway.
I guess we'll just have to agree to disagree then. In my opinion 25 years is enough to start founding some cities, take advantage of natural resources, take care of necessities like power plants and infrastructure and maybe get some industry going. It isn't enough time to become an industrial powerhouse that makes high end goods better than places that have been doing it for centuries.
Like I said earlier this isn't a game breaking flaw to me I'm not compaining that Bioware is the worst company ever it's just a minor annoyance that I felt would have been better with some time added to the timeline of events.




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