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Dual Wield Skill Question: [Dual Striking]


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#1
Slanderbot

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So my newest character is a DW Warrior, and I plan on using a combination of Dual Striking, Momentum, Berserk, and the DCL skill for a serious meat grinding machine, but I quickly realized something was up with the Dual Striking skill.

Every few swings the attacks don't register and nothing happens when my character does a swing animation, it doesn't say I missed or anything, it's just a pure wasted swing. Is this working as intended? Is it a bug? but most importantly, is it fixable?

As it states for the skill-
Dual Striking-
When in this mode, the character strikes with both weapons simultaneously.
Attacks cause more damage, but the character cannot inflict regular critical hits or backstabs.

Has anyone else experienced this? If so have you found a way to fix it? Any comments or advice are greatly appreciated.

Modifié par Slanderbot, 18 novembre 2009 - 09:25 .


#2
RedShft

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Yes, I have experience the same thing. I have played a dw rogue and warrior, and I noticed my misses significantly increased. I just stopped using it, I can't give any information regarding if it is bugged however, sorry.

#3
Inarai

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Dual Striking is a monitor skill - that is, you need to watch the circumstances. It seems not only should it not be used by rogues with backstab oppurtunity, but also, against harder to hit foes. So, you turn it off if the time is wrong.

#4
Slanderbot

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Inarai - This isn't a matter of whether or not my character is able to hit the target, it is a matter of the swing doing nothing, as in not hitting, OR missing, simply doing nothing at all, but still doing a swing animation where there should be hits or misses.

#5
RedShft

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That's not the point, of course no one would use it on a rogue trying to backstab. The point is it seems to increase misses, not on a particular mob type, but just in general. These misses are very apparent when you first activate the ability.




#6
Inarai

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Hm... I haven't been seeing it so much, though... I'll venture a guess it reduces your DEX bonus to attack, so it comes down the the dual wielder's need for superior dexterity.



Perhaps.

#7
RedShft

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I would disagree, dexterity has nothing to do with hit chance, that is strength.

#8
Inarai

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RedShft wrote...

I would disagree, dexterity has nothing to do with hit chance, that is strength.


You might want to double check on that one.

Would you be surprised to find out, for example, that the Warden's Training tips(Bioware's own, comes on the CE second disc) advocates DEX to increase hit chance?  As well, I am near-certain that the in-game text mentions hit-chance as a DEX bonus, and I am equally certain that it's connected to the dagger that's inevitably in your off-hand for a very, very long time, in play-through terms.

#9
GhoXen

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Inarai wrote...

You might want to double check on that one.

Would you be surprised to find out, for example, that the Warden's Training tips(Bioware's own, comes on the CE second disc) advocates DEX to increase hit chance?  As well, I am near-certain that the in-game text mentions hit-chance as a DEX bonus, and I am equally certain that it's connected to the dagger that's inevitably in your off-hand for a very, very long time, in play-through terms.


You are not fully correct. DEX does increase hit chance, but so does STR. STR offers non-dagger melee weapons damage bonus, DEX does not. It's a waste to spend any point past the dual-wield talent requirement on DEX when you can put points into STR on a DW warrior.

#10
Inarai

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GhoXen wrote...

Inarai wrote...

You might want to double check on that one.

Would you be surprised to find out, for example, that the Warden's Training tips(Bioware's own, comes on the CE second disc) advocates DEX to increase hit chance?  As well, I am near-certain that the in-game text mentions hit-chance as a DEX bonus, and I am equally certain that it's connected to the dagger that's inevitably in your off-hand for a very, very long time, in play-through terms.


You are not fully correct. DEX does increase hit chance, but so does STR. STR offers non-dagger melee weapons damage bonus, DEX does not. It's a waste to spend any point past the dual-wield talent requirement on DEX when you can put points into STR on a DW warrior.


Yes, well, two things:

1: I didn't exclude anything, myself.
2: Dual-wielding, in most contexts, has a habit of taking away part of a strength bonus on principle, at least to the second weapon.  If Dual Striking further takes away a DEX bonus, that would explain this.
3: 36 is pretty good DEX as far as warriors go, let's face it.

#11
GhoXen

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Inarai wrote...

Yes, well, two things:

1: I didn't exclude anything, myself.
2: Dual-wielding, in most contexts, has a habit of taking away part of a strength bonus on principle, at least to the second weapon.  If Dual Striking further takes away a DEX bonus, that would explain this.
3: 36 is pretty good DEX as far as warriors go, let's face it.


1. Dual-wielding does not take away any Strength bonus in this game, please do not use assumption for facts.
2. 36 DEX is a requirement, not a good one either. All it does is limiting a DW warrior's freedom in distributing optimal stats.
3. You counted 3 things for "two things".

#12
Inarai

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GhoXen wrote...

Inarai wrote...

Yes, well, two things:

1: I didn't exclude anything, myself.
2: Dual-wielding, in most contexts, has a habit of taking away part of a strength bonus on principle, at least to the second weapon.  If Dual Striking further takes away a DEX bonus, that would explain this.
3: 36 is pretty good DEX as far as warriors go, let's face it.


1. Dual-wielding does not take away any Strength bonus in this game, please do not use assumption for facts.
2. 36 DEX is a requirement, not a good one either. All it does is limiting a DW warrior's freedom in distributing optimal stats.
3. You counted 3 things for "two things".


1:  Okay, that's where I need to recheck some descriptions.  I do recall rather specifically something on the subject.
2: Now, that's a subject for some debate, and one which we simply aren't equipped to hold - we don't know the needed formulas.

#13
GhoXen

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1. The only melee weapon that has reduced strength modifier is dagger. Dagger is supposed to take 50% Str and 50% Dex, and only 84% of those stats are taken into its damage calculation. Due to a still officially unfixed bug, dagger instead takes on 100% Str damage like every other melee weapon.

2. You do not have the formulas does not mean I do not either. It's as simple as this: for a DW warrior with two main-hand weapons, 1 STR gives 0.5 attack and 1 damage, 1 DEX gives 0.5 attack. STR beats DEX around every corner for a DW warrior, and the only reason a warrior would get 36 DEX is to reach the DW Mastery talent and not "improving their dagger damage".

#14
Inarai

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1: Actually, the dagger issue is a little stranger than that, but still. It's simply failing to factor DEX in, but STR is weighted the way it's supposed to be. Or so I read.

2: I'd be fascinated by how you claim to have those formulas. Straight derivation, I doubt. Prima guides or similar? Inherently unreliable. Player-assembled guides? More so.

#15
GhoXen

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You really should do some research before you start trying to convince people without facts.



http://dragonage.gul...p/items/weapons

http://dragonage.gul...ibutes/strength

http://dragonage.gul...butes/dexterity



If you wish to measure reliability, a wiki that has yet to be proven wrong is more reliable than words and assumptions.

#16
Inarai

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GhoXen wrote...



You really should do some research before you start trying to convince people without facts.



http://dragonage.gul...p/items/weapons

http://dragonage.gul...ibutes/strength

http://dragonage.gul...butes/dexterity



If you wish to measure reliability, a wiki that has yet to be proven wrong is more reliable than words and assumptions.




"Yet to be proven wrong" is not a standard of reliability. Those numbers come from somewhere, and we have no standard until we know how they are found (In fact, without that derivation, this is a mere appeal to authority on your part.). But for the sake of argument, I'll consider it a given. You should however, consider this: I made no statement of fact which is untrue(debatable statement of opinion, perhaps, but that's a different matter entire;y). What we have here are possible formulas, the accuracy of which remains to be proven(Again, "yet to be proven wrong" really doesn't qualify).



I don't know why you feel the need to approach the aggressively, but in the interest of polite discourse I would ask that you stop.



Also, don't think I miss the fact that you conveniently omit the defense bonus, which is really where the debate would begin.

#17
vhatever

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I've got a feeling dual strike checks if both weapons hit, and if they do, then they both do damage, but if one or both misses, then you miss with your attack.

#18
Slanderbot

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vhatever - I have been thinking that might be a reason for the system not registering the attacks, the code might treat each dual swing as a single attack, as apposed to two separate simultaneous attacks that can either each miss or each hit.

#19
Inarai

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Slanderbot wrote...

vhatever - I have been thinking that might be a reason for the system not registering the attacks, the code might treat each dual swing as a single attack, as apposed to two separate simultaneous attacks that can either each miss or each hit.


Seems possible - I haven't seen it miss on one and not the other.

#20
rainmaker4

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yea, i mostly don't use dual wielding bc it eliminates your chance to backstab.

Only when i am cornered and/or just one on one vs an enemy do i turn on dual wield



i rely heavily on riposte--> flurry...by the time the enemy is out of the stun, their hp is pretty low and i just finish them off with a regular attack or stun again with dirty fighting

#21
Inarai

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rainmaker4 wrote...

yea, i mostly don't use dual wielding bc it eliminates your chance to backstab.
Only when i am cornered and/or just one on one vs an enemy do i turn on dual wield

i rely heavily on riposte--> flurry...by the time the enemy is out of the stun, their hp is pretty low and i just finish them off with a regular attack or stun again with dirty fighting


Yes, well, this thread is more about warriors than rogues.