Can BioWare please bring back...the Mako!!!
#51
Posté 04 avril 2011 - 01:07
#52
Posté 04 avril 2011 - 02:10
#53
Posté 04 avril 2011 - 02:15
#54
Posté 04 avril 2011 - 02:18
Modifié par charmingcharlie, 04 avril 2011 - 02:19 .
#55
Posté 04 avril 2011 - 02:25
charmingcharlie wrote...
As much as I love Mass Effect 2, those screenshots by Zulu_DFA and Silmane just make me go misty eyed. I really missed that kind of stuff in ME 2. The vistas and sights you could see from the Mako were awe inspiring and really gave weight to the game.
I don't miss infinte flying loop glitches that cause me to do flips for 2 minutes until blowing up rofl
#56
Posté 04 avril 2011 - 05:05
Terror_K wrote...
AlanC9 wrote...
I'm not sure why a health bar would help the Hammerhead. If you take any hits at all you're doing something wrong and should stop doing it.
Are you honestly saying that in every single combat situation you could come across that you should realistically be taking zero hits?
Hell, no. I don't play a perfect game, so I get hit sometimes.
The thing is, The Hammerhead crumbles against what are essentially pathetic combat encounters compared to what The Mako faced in ME1. If The Hammerhead had been taking on multiple Destroyers, Primes and Armatures like The Mako commonly did on Therum, Feros, Virmire and during the Geth Incursion missions then it would be torn apart, no matter how zippy it is. The Hammerhead never had to face more than a small handful of enemies at once and they were always in the same clumped location/direction. The Mako could sometimes have a dozen or so enemies to face, sometimes from different angles.
I think this is mostly false. No matter how many geth there are they can't hit moving targets at range. Sure, there are sometimes close-up encounters, but the Hammerhead disengages better than the Mako does. The only thing the Hammerhead would fail at is the final stage of the Ilos trench run, where you can't control the terms of engagement.
#57
Posté 04 avril 2011 - 05:20
#58
Posté 04 avril 2011 - 05:26
#59
Posté 04 avril 2011 - 06:55
#60
Posté 04 avril 2011 - 07:16
Modifié par PnXMarcin1PL, 04 avril 2011 - 07:17 .
#61
Posté 04 avril 2011 - 07:22
If not, I dunno, I'll just get through it I guess.
#62
Posté 04 avril 2011 - 07:56
#63
Posté 04 avril 2011 - 08:02
I absolutely despise those kinds of control schemes, they quite literally will stop me from entering a vehicle because of how frustrating they are. Battlefield had it right in regards to vehicle control schemes when driving something with a turret that rotates independent from the chassis. Luckily ME1 on the pc fixed that so it was never really a problem for me.Lunatic LK47 wrote...
Hated the controls for the Mako in the sense that "Any direction is moving forward." A simple system would have been "Up on Analog stick= Move forward regardless of camera angle" and "Back= Reverse regardless of camera angle." The shooting mechanics were fine as along I used a scope.
Modifié par Admoniter, 04 avril 2011 - 08:02 .
#64
Posté 04 avril 2011 - 08:17
.
The exploration in ME was boring. You landed in a planet, saw a good view and the rest of the time you just walked in a line trying not to be screwed by the terrain.
.
If a vehicle is to return in ME3 (and I hope it does) it has to be very different from the mako and the exploration need to be refined.
#65
Posté 04 avril 2011 - 08:19
#66
Posté 04 avril 2011 - 08:21
The Mako's aiming mechanics were clumsy, driving into a rock or some sort of object would instantly get you stuck, and not to mention it was slooooooooowwwww. I mean am I driving near a retirement home or what?
I have no problem if the team were to bring back the Mako just so they could make improvements, but if I were to make a choice between the Hammerhead and the Mako, it would be the Hammerhead.
#67
Posté 04 avril 2011 - 08:28
Agreed. I just wish they improve planets a little bit.sympathy4saren wrote...
I loved exploring with it. Honestly, and this isn't a jab at anybody, but I never understood why some people had trouble using it. It was versatile and fun. Please bring it back, BioWare.
#68
Posté 04 avril 2011 - 08:50
Rolven wrote...
Does anyone remember why the Mako was taken out in the first place? It's because the damn thing was a pain in the ass to drive! I mean, why have something with wheels when you can just float over to a platform with ease? Granted, I do think the Hammerhead has its problems but it was no way worse than the Mako.
The Mako's aiming mechanics were clumsy, driving into a rock or some sort of object would instantly get you stuck, and not to mention it was slooooooooowwwww. I mean am I driving near a retirement home or what?
I have no problem if the team were to bring back the Mako just so they could make improvements, but if I were to make a choice between the Hammerhead and the Mako, it would be the Hammerhead.
This. The driving mechanics was just cumbersome, making tactical retreats nothing more than a deathtrap, and Halo's Warthog had a better system (i.e. Up= Drive forward, Down= Revrese.)
#69
Posté 04 avril 2011 - 11:48
Zulu_DFA wrote...
Yes, BioWare, bring back the Mako. You know you want to.
I finally figured out where TIM is hding. That SOB, im gonna go find now and slap him around a little ... or a lot.
A cross between the Mako health and weapons and the Hammerhead maneuverability would be perfect. Oh, and a bit of planetary exploraton would be nice, as long as it fits into the story, like finding a hidden artifact or base.
#70
Posté 05 avril 2011 - 08:57
Back on-topic, only the 360 version's controls sucked. If they brought back The Mako in ME3 and gave it the same control system as the PC version where controls aren't camera-dependent (i.e. forward is always forward, back is always back, turning left and right is always turning left and right, etc.) it wouldn't be much of a problem. I think because the game was on 360 first and likely more people have played it on there they have a bad memory of The Mako that isn't strictly the case and can easily be fixed, since it has been. Besides that, the main issue was with the terrain more than the vehicle itself, and even then only about three or four planets were ever really an issue in that regard.
I'd personally like to see The Mako back along with the customisation that was originally envisioned for it but never came to be. I always got the feeling that perhaps aside from the cannon the rest of The Mako was at base level vanilla standards and that had the upgrade system been put into place we would have maybe had a weaker cannon and gun for a start, but as time went on and we upgraded it we would have been able to shoot it for longer, and beyond that be able to make The Mako faster, upgrade its shield recharge time, upgrade its armour, locate resources on the map with its sensors and even firm up its suspension and maybe boost its jump jets as well. Much like the SR2 could be upgraded to take on The Collectors more successfully, I think The Mako should come back starting off in its default ME1 form but that you could use resources to do all these things with it and make it better.
#71
Posté 05 avril 2011 - 09:00
I play on 360 and I don't think the controls suck. At least not as much as the controls for the Warthog in the Halo games. Sure it takes a bit of time to get used to it, but I don't think it's bad.Terror_K wrote...
Back on-topic, only the 360 version's controls sucked. If they brought back The Mako in ME3 and gave it the same control system as the PC version where controls aren't camera-dependent (i.e. forward is always forward, back is always back, turning left and right is always turning left and right, etc.) it wouldn't be much of a problem. I think because the game was on 360 first and likely more people have played it on there they have a bad memory of The Mako that isn't strictly the case and can easily be fixed, since it has been. Besides that, the main issue was with the terrain more than the vehicle itself, and even then only about three or four planets were ever really an issue in that regard.
Modifié par Mister Mida, 05 avril 2011 - 09:01 .
#72
Posté 05 avril 2011 - 09:09
ME2 feedback: Omg bring back the Mako and the elevators!!11oneeleven
Bioware: *sigh*
#73
Posté 05 avril 2011 - 09:22
Vyse_Fina wrote...
ME1 feedback: Omg elevators and the Mako are so annoying, fix them!!
ME2 feedback: Omg we said fix them not remove them!
fixed that for you~
#74
Posté 05 avril 2011 - 09:26
Vyse_Fina wrote...
ME1 feedback: Omg elevators and the Mako are so annoying, remove them!!11oneone
ME2 feedback: Omg bring back the Mako and the elevators!!11oneeleven
Bioware: *sigh*
That's the thing, though. Many people complained about the *time* the elevator rides took. They were too long. So for ME2 we get static loading screens that take just as long when you're playing on 360. Ideally, shorter elevator rides would've worked wonders here. Likewise with the Mako - people were complaining that they land and almost immediately bounce around the second they try to go find anything, which is a problem with the terrain. BioWare's solution was to scrap it all and introduce a mini arcade game that blows up in 4 seconds.
The problem with both of these issues is that they decrease the world integrity of the Mass Effect setting. Mass Effect - for all its flaws managed to maintain immersion, because it didn't throw loading screens and videogame tropes at you unless you actively sought it out - like by using Rapid Transit on the Citadel. In the same way, the Hammerhead as it exists in ME2 is completely designed as a videogame gimmick. I mean really - who builds a base where you have to bounce off industrial cooling fans just to get where you're going?
I personally hope that BioWare go back to putting immersion and world integrity first. I would gladly give up the Hammerhead and half-naked squaddies if it meant the franchise could be taken somewhat seriously as a piece of fiction.
#75
Posté 05 avril 2011 - 09:34
Delerius_Jedi wrote...
That's the thing, though. Many people complained about the *time* the elevator rides took. They were too long. So for ME2 we get static loading screens that take just as long when you're playing on 360. Ideally, shorter elevator rides would've worked wonders here. Likewise with the Mako - people were complaining that they land and almost immediately bounce around the second they try to go find anything, which is a problem with the terrain. BioWare's solution was to scrap it all and introduce a mini arcade game that blows up in 4 seconds.
The problem with both of these issues is that they decrease the world integrity of the Mass Effect setting. Mass Effect - for all its flaws managed to maintain immersion, because it didn't throw loading screens and videogame tropes at you unless you actively sought it out - like by using Rapid Transit on the Citadel. In the same way, the Hammerhead as it exists in ME2 is completely designed as a videogame gimmick. I mean really - who builds a base where you have to bounce off industrial cooling fans just to get where you're going?
I personally hope that BioWare go back to putting immersion and world integrity first. I would gladly give up the Hammerhead and half-naked squaddies if it meant the franchise could be taken somewhat seriously as a piece of fiction.
^ This times a million billion trillion fillion!
Modifié par Terror_K, 05 avril 2011 - 09:35 .





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