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Can BioWare please bring back...the Mako!!!


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#76
ReiSilver

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Terror_K wrote...

Delerius_Jedi wrote...

  That's the thing, though. Many people complained about the *time* the elevator rides took. They were too long. So for ME2 we get static loading screens that take just as long when you're playing on 360. Ideally, shorter elevator rides would've worked wonders here. Likewise with the Mako - people were complaining that they land and almost immediately bounce around the second they try to go find anything, which is a problem with the terrain. BioWare's solution was to scrap it all and introduce a mini arcade game that blows up in 4 seconds.

   The problem with both of these issues is that they decrease the world integrity of the Mass Effect setting. Mass Effect - for all its flaws managed to maintain immersion, because it didn't throw loading screens and videogame tropes at you unless you actively sought it out - like by using Rapid Transit on the Citadel. In the same way, the Hammerhead as it exists in ME2 is completely designed as a videogame gimmick. I mean really - who builds a base where you have to bounce off industrial cooling fans just to get where you're going?

  I personally hope  that BioWare go back to putting immersion and world integrity first. I would gladly give up the Hammerhead and half-naked squaddies if it meant the franchise could be taken somewhat seriously as a piece of fiction.


^ This times a million billion trillion fillion!


+1

#77
Remus Artega

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Terror_K wrote...

Delerius_Jedi wrote...

  That's the thing, though. Many people complained about the *time* the elevator rides took. They were too long. So for ME2 we get static loading screens that take just as long when you're playing on 360. Ideally, shorter elevator rides would've worked wonders here. Likewise with the Mako - people were complaining that they land and almost immediately bounce around the second they try to go find anything, which is a problem with the terrain. BioWare's solution was to scrap it all and introduce a mini arcade game that blows up in 4 seconds.

   The problem with both of these issues is that they decrease the world integrity of the Mass Effect setting. Mass Effect - for all its flaws managed to maintain immersion, because it didn't throw loading screens and videogame tropes at you unless you actively sought it out - like by using Rapid Transit on the Citadel. In the same way, the Hammerhead as it exists in ME2 is completely designed as a videogame gimmick. I mean really - who builds a base where you have to bounce off industrial cooling fans just to get where you're going?

  I personally hope  that BioWare go back to putting immersion and world integrity first. I would gladly give up the Hammerhead and half-naked squaddies if it meant the franchise could be taken somewhat seriously as a piece of fiction.


^ This times a million billion trillion fillion!

No matter how much times this has been written it always make me both nod and sob ...

#78
Vyse_Fina

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Delerius_Jedi wrote...

Vyse_Fina wrote...

ME1 feedback: Omg elevators and the Mako are so annoying, remove them!!11oneone
ME2 feedback: Omg bring back the Mako and the elevators!!11oneeleven

Bioware: *sigh*


  That's the thing, though. Many people complained about the *time* the elevator rides took. They were too long. So for ME2 we get static loading screens that take just as long when you're playing on 360. Ideally, shorter elevator rides would've worked wonders here. Likewise with the Mako - people were complaining that they land and almost immediately bounce around the second they try to go find anything, which is a problem with the terrain. BioWare's solution was to scrap it all and introduce a mini arcade game that blows up in 4 seconds.

   The problem with both of these issues is that they decrease the world integrity of the Mass Effect setting. Mass Effect - for all its flaws managed to maintain immersion, because it didn't throw loading screens and videogame tropes at you unless you actively sought it out - like by using Rapid Transit on the Citadel. In the same way, the Hammerhead as it exists in ME2 is completely designed as a videogame gimmick. I mean really - who builds a base where you have to bounce off industrial cooling fans just to get where you're going?

  I personally hope  that BioWare go back to putting immersion and world integrity first. I would gladly give up the Hammerhead and half-naked squaddies if it meant the franchise could be taken somewhat seriously as a piece of fiction.

I never claimed it'd be a bad idea to bring them back, but that people wanted it that way when they gave their feedback to ME1. I remember a lot of posts in the old forum where people made suggestions for ME2 saying "Throw the Mako into an exploding sun" and similar stuff about the elevator rides.
(Nearly) Nobody wanted them to be improved, they wanted them gone, so that's what they got. Now they want improved versions back. I'm curious what'll be said about planet scanning after ME3

#79
Fraevar

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Or was that a case of BioWare being blinded by a few people shouting very loudly or potentially just overreacting to what was being said?

#80
Xewaka

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Vyse_Fina wrote...
I never claimed it'd be a bad idea to bring them back, but that people wanted it that way when they gave their feedback to ME1. I remember a lot of posts in the old forum where people made suggestions for ME2 saying "Throw the Mako into an exploding sun" and similar stuff about the elevator rides.
(Nearly) Nobody wanted them to be improved, they wanted them gone, so that's what they got. Now they want improved versions back. I'm curious what'll be said about planet scanning after ME3

The MAKO was a fun vehicle to ride around, gave an alternative to cover-based shooter mechanincs, and helped fill the sense of bigness in the galaxy. I liked elevators, they triggered party banter or random news bit, hinting world reactivity towards the game actions. They took both things away, damaging the setting deepness.
The Planet scanning added nothing to the game, other than breaks from the corridor fight-talk-corridor fight-talk dynamic; and it wasn't the kind of break a player enjoys. The only reason to scan is to locate anomalies, and those don't need the scanner.

Modifié par Xewaka, 05 avril 2011 - 10:52 .


#81
Murmillos

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Delerius_Jedi wrote...

Or was that a case of BioWare being blinded by a few people shouting very loudly or potentially just overreacting to what was being said?


I think it was case of hugely overreacting to some faults of the game.

I mean, take a look at everything that was cut out:
Problem 1) Too much ****ing inventory / loot.
Request) Can we please tone it down, more manageable.
Result) 99% of loot cut out. All other loot is story placed / specifically timed store based bought.

Problem 2) Elevator rides on PC's are too long - it should be instant loading.
Request) Elevator rides that cut short when loading is done, speaking has ended.
Result) Generic boring loading screens. Which still take as long, if not longer on the 360.

Problem 3) Mako handling, too many overly mountainous worlds.
Request) Improve handling, make worlds better designed.
Result) Mako cut out, crap-tastic Hammerhead.

Problem 4) Very generic worlds and bases
Request) Can you provide some more randomness / uniqueness to bases
Result) Exploring cut down to 10%. Now finding of "minerals" for "money" is now limited to "probe away.. probe launched.. probe away.. probe away.. probe launched.

#82
Terror_K

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Vyse_Fina wrote...

I never claimed it'd be a bad idea to bring them back, but that people wanted it that way when they gave their feedback to ME1. I remember a lot of posts in the old forum where people made suggestions for ME2 saying "Throw the Mako into an exploding sun" and similar stuff about the elevator rides.
(Nearly) Nobody wanted them to be improved, they wanted them gone, so that's what they got. Now they want improved versions back. I'm curious what'll be said about planet scanning after ME3


I personally remember a mix of both. Yes, some people did say they just wanted these things gone, but I also remember a lot of people saying that they simply wanted elevators to be faster and that the issues related to The Mako were more about the samey planets and terrain than the vehicle itself. There were a lot of complaints about control, but when the PC version came out almost everybody agreed that it had vastly superior controls and that it was no longer much of an issue in that regard. About the only common actual complaint about The Mako itself I've seen that was pretty much universally agreed on was it being a tad bouncy. Fine... then tighten the suspension a tad. Problem fixed.

There was even a poll and discussion topic mid last year or so where it was thoroughly discussed and most people came to the same conclusion: that there was far more fault with what The Mako had to drive on than the vehicle itself. As for elevators being replaced by loading screens, when BioWare first announced they were ditching them and putting in loading screens instead  for ME2 I recall a lot of fans kind of going "Uh... no thanks. Elevators were slow, but we'd rather have them faster than a silly loading screen" and then BioWare trying to reassure us that the loading screens would have interesting info and retain immersion, etc. (which I have to say, they really didn't in the end).

In either case, I think a lot of people wanted them fixed so they worked better rather than completely removed. Which was a common issue with ME2 overall actually.

I also want to point to this particular sentence.

Delerius_Jedi wrote...

The problem with both of these issues is that they decrease the world integrity of the Mass Effect setting.


I personally think this is a brilliant way of putting this type of thing across: that it "decreases the world integrity of the Mass Effect setting."

I and many others have repeatedly brought up things being immersion-breaking, reminding you that this is a game and the fact that ME2 seems to be more of a game and less an experience, while also adhering to the "rule of cool" a little too much and being less of a great 1980's sci-fi throwback homage and more of a modern Hollywood blockbuster, etc. but I think this phrase sums up all this particularly well. Things like squaddies running around in PJ's, the loading screens and pop-ups, the plot holes, the design choices like thermal clips that suit gameplay but not lore, the slightly more over-the-top style, the slightly less mature approach to it all, things like the Renegade scars, over-hologramification, etc. are all linked to this.

Now that's not to say ME1 was absolutely perfect, but in some ways it's in its imperfection that it does a better job. ME1 seemed to be far more about the universe and the setting and almost considered gameplay an afterthought, while ME2 almost seems to be the opposite: putting gameplay first, but at the expense of "the world integrity of the Mass Effect setting" to use Delerius' brilliant phrase yet again. It's like the Mass Effect universe in the original said, "we've got a round hole in our universe, but that's a square peg, so we need to make the peg rounder" while ME2 kept saying, "we've got a round hole in our universe, but that's a square peg, so we'll just keep smashing it through until it goes through, damage be damned!"

To me after the original game the Mass Effect universe was something wondrous that transcended the game itself and thus rose above its weaknesses. The univere is still great in ME2, but it seems often that the people behind it were far too willing to let it take one for the team in order for it to be more popular and reach the common man. It's a bit like a beautiful lakeside view in the middle of nowhere that's absolutely fantastic, and then somebody comes along and dumps a hotel casino on the edge of it, and it just kind of ruins the whole thing. Again, ME1 wasn't absolutely perfect in this regard, but you had to look carefully and kind of know where they were to see the cracks that showed. ME2 was more like the same thing for the most part, but there's two burly guys with "BioWare" jackets on whacking the thing with sledgehammers.

And that's exactly what The Hammerhead is like as a vehicle compared to The Mako. The Mako seems like a bunch of people got together and looked at the Mass Effect universe and said, "let's come up with a logical machine that would realistically suit this universe as an exploration vehicle for strange, unknown worlds across the far reaches of space" and then The Mako was born. The Hammerhead feels more like a bunch of people got together and looked at Mass Effect 2 the game itself and said, "let's come up with a fun, gamey vehicle for players to speed around in in our gamey game environments that are designed specifically for it."

Even the levels have suffered for it, because as repetitive and sometimes frustrating as the original UNC worlds could be, they at least resembled actual planets out there in space. The Hammerhead's locales really just seemed like levels designed for it specifically, as if the designers came up with a place with platforms, flat rocky outcrops, perfectly leveled rock planes and unnaturally smooth, gradual, sometimes curving slopes and then said, "let's make a vehicle to go on this." The UNC planets in ME1 felt natural, if a bit sparse... the Hammerhead levels felt about as natural as a carnival or a racetrack. In some ways they felt a little like both of those things directly in fact.

And that's why The Hammerhead so miserably fails as a vehicle, IMO: because as Delirious put it, it "decreases the world integrity of the Mass Effect setting."

Modifié par Terror_K, 05 avril 2011 - 11:39 .


#83
Rurik_Niall

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Xewaka wrote...

The MAKO was a fun vehicle to ride around...


If by fun you mean comparable to a root canal with no anaesthetic, nails being driven into your palms, and Lady Gaga being piped into your head at deafening volumes through headphones then I concur.

#84
Akizora

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Rurik_Niall wrote...

Xewaka wrote...

The MAKO was a fun vehicle to ride around...


If by fun you mean comparable to a root canal with no anaesthetic, nails being driven into your palms, and Lady Gaga being piped into your head at deafening volumes through headphones then I concur.


Hey I like Lady GaGa, and my rootcanal was more boring than it was painful :< I did have anaesthetics though! I could do without nails however.

#85
Xewaka

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Rurik_Niall wrote...

Xewaka wrote...
The MAKO was a fun vehicle to ride around...

If by fun you mean comparable to a root canal with no anaesthetic, nails being driven into your palms, and Lady Gaga being piped into your head at deafening volumes through headphones then I concur.

No, that's how the replacement planet scanner and Hammerhead feel like.
The MAKO *is* fun. On PC, at least. The planets you landed on could stand to be made more interesting, though.

#86
Rurik_Niall

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I play on PC, it's still torture. I shudder to imagine how much more painful it is on the Boxorz of Roxorz version, the fact that any mortal could endure something more excruciating than the Scrappy tank on the PC with their sanity intact astounds me.

#87
Silmane

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Rurik_Niall wrote...

I play on PC, it's still torture. I shudder to imagine how much more painful it is on the Boxorz of Roxorz version, the fact that any mortal could endure something more excruciating than the Scrappy tank on the PC with their sanity intact astounds me.


The exaggerations on how bad the Mako is blows me away. I loved it. Sad day when I learned it wasn't in ME2. It was a very important part of the ME1 experience for me. Will be missed forever.

#88
Rurik_Niall

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If anything I'm understating how bad the Scrappy tank was, but that's largely the fact that the English language lacks words to accurately describe it, at least without swearing.

#89
Xewaka

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Rurik_Niall wrote...
If anything I'm understating how bad the Scrappy tank was, but that's largely the fact that the English language lacks words to accurately describe it, at least without swearing.

Whereas I'll never understand how people can consider the Mako handles bad. I pretty much nailed its handling the first time I went planetside on it, and I'm not exactly a pro gamer.

#90
JG The Gamer

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The problem some have with the Mako, is trying to scale a mountain. It can be a bit tedious in some places. If the Hammerhead was on some ME1 worlds, scaling would never be a problem. Instead, Hammerhead users would be more worried about defenses. Whereas in ME2, the Mako would struggle in getting around easily.

In a nutshell, the Mako can fight anyone. The Hammerhead can go anywhere.

#91
Rurik_Niall

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Except for threshers, then the Scrappy gets killed in one bloody shot, while the Hammerhead could simply run away.

#92
Dave666

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Rurik_Niall wrote...

Except for threshers, then the Scrappy gets killed in one bloody shot, while the Hammerhead could simply run away.


Or get destroyed by a bit of dirt flying out of the hole that the Thresher Maw comes out of...

#93
Rurik_Niall

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You know, I don't get why everyone has such issues with the Hammerhead's defences, just stay behind cover and jump up and down until the enemy is dead. The only time I ever died in it was at Prometheus Station, and I doubt the Scrappy would have fared any better against that Geth cannon. Granted I wouldn't object to improving the shielding on it a bit, but it's not like it was really that hard to avoid taking damage.

#94
Terror_K

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JG The Gamer wrote...

The problem some have with the Mako, is trying to scale a mountain. It can be a bit tedious in some places. If the Hammerhead was on some ME1 worlds, scaling would never be a problem. Instead, Hammerhead users would be more worried about defenses. Whereas in ME2, the Mako would struggle in getting around easily.

In a nutshell, the Mako can fight anyone. The Hammerhead can go anywhere.


Actually the way the Hammerhead is designed it would fail miserably on most of the ME1 worlds, and that's one of its main issues, especially considering how much like real dead planets the ME1 ones resembled. The Hammerhead's engines require a fairly consistent and smooth surface beneath them to fuction, and with the rocky, bumpy and overall rough landscapes the Mako had to traverse it would fail, and a gradient much more than 40 degrees would see it slipping down backwards. Yes, The Hammerhead can leap, but it still needs to leap to a fairly flat and consistent surface or it'll either yet wedged on the landscape and stuck or end up just sliding back until things started to flatten out again. Perhaps with a sufficient boost it could make it up a slope, but even then said slope would have to be smooth and consistent. It could possibly leap its way up, but it would likely impale itself on a spiky rock coming back down.

Rurik_Niall wrote...

You know, I don't get why everyone has such issues with the Hammerhead's defences, just stay behind cover and jump up and down until the enemy is dead. The only time I ever died in it was at Prometheus Station, and I doubt the Scrappy would have fared any better against that Geth cannon. Granted I wouldn't object to improving the shielding on it a bit, but it's not like it was really that hard to avoid taking damage.


What... and keep playing a stupid little pathetic gamey form of "peek-a-boo" each time. That's pathetic. A decent exploration and combat vehicle shouldn't have to worry about that. Also, what about when there isn't any real cover at all, like on a big open plain that just stretches on and on with only maybe a few dips here and there that aren't enough to hide you. It's all well and good to say, "The Hammerhead functions fine in the gamey game worlds designed specifically for it!" but when real-world applications kick in the vehicle is beyond a joke. Especially for what it's supposed to be.

Modifié par Terror_K, 05 avril 2011 - 02:17 .


#95
KenKenpachi

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PnXMarcin1PL wrote...

I liked MAKO. By using it's thrusters you could had driven it like gangsta in a lowrider with hydraulical suspension. You know trippin', shottin' and ownin' (for example, dr.dre feat snoop dogg - still dre)



...Expanding hundreds of rounds, shooting innocents while missing your main target....theres a reason hood rats don't have the power or reach of groups like the Russian Mob, other Mafia's, Cartels, and the Triads.

Anyways on the topic, a tracked AFV would be better. Tracks as a FACT handle steep inclines and rough terrian better than wheels, there is a reasson most military AFV's and heavy cross country equipment has tracks. And it supports more weight, though they are slower than wheeled units. On the other hand being able to take more weight means more armor and more Firepower. Plus why ram a large Geth Walker, when you can crush it under your treads?

#96
robcallis

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@Charmingcharlie

Your vids in your sig are awesome.  Keep up the good work. Image IPBImage IPB

#97
Quaay

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I think they should have both the Mako and the Hammerhead in the cargo bay for ME3. You choose whichever you prefer but EDI can give a recommendation based on the planet terrain.

#98
CannotCompute

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The Hammerhead just needs proper armor & shields + indicators. Also, attacking with it is quite boring - slap on the Mako's mass accelerator cannon and coaxial-mounted machine gun and I'm sure it'll all be a lot more fun.

#99
Rurik_Niall

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Terror_K wrote...

What... and keep playing a stupid little pathetic gamey form of "peek-a-boo" each time. That's pathetic. A decent exploration and combat vehicle shouldn't have to worry about that. Also, what about when there isn't any real cover at all, like on a big open plain that just stretches on and on with only maybe a few dips here and there that aren't enough to hide you. It's all well and good to say, "The Hammerhead functions fine in the gamey game worlds designed specifically for it!" but when real-world applications kick in the vehicle is beyond a joke. Especially for what it's supposed to be.


Because the Mako performed so much better as an exploration vehicle. "Look out! A pebble! And we're flat on our backs. Wrex, get out and give it a shove back onto its wheels would you?" The Mako may be suitable for combat, but it sucks for exploration. I'll take the vehicle that's decent in combat as long as you avoid taking fire and excellent at exploration than the piece of crap that a slight breeze will send flipping through the air.

#100
Dave666

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Rurik_Niall wrote...

Terror_K wrote...

What... and keep playing a stupid little pathetic gamey form of "peek-a-boo" each time. That's pathetic. A decent exploration and combat vehicle shouldn't have to worry about that. Also, what about when there isn't any real cover at all, like on a big open plain that just stretches on and on with only maybe a few dips here and there that aren't enough to hide you. It's all well and good to say, "The Hammerhead functions fine in the gamey game worlds designed specifically for it!" but when real-world applications kick in the vehicle is beyond a joke. Especially for what it's supposed to be.


Because the Mako performed so much better as an exploration vehicle. "Look out! A pebble! And we're flat on our backs. Wrex, get out and give it a shove back onto its wheels would you?" The Mako may be suitable for combat, but it sucks for exploration. I'll take the vehicle that's decent in combat as long as noones firing at it and excellent at exploration on maps that are specifically designed for it than the tank that could go pretty much anywhere on realistic maps and could take several shots from Geth Colossus.


Fixed that for you. :P