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Can BioWare please bring back...the Mako!!!


301 réponses à ce sujet

#101
Rurik_Niall

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If you can't avoid enemy fire you're thinking too much like a soldier and not enough like an infiltrator. The Hammerhead is perfectly capable of both exploration and combat, the Scrappy on the other hand is only capable of combat, and even then only against enemies smaller than a thresher.

#102
cactusberry

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I hated both the Mako and Hammerhead missions.

#103
Dave666

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Rurik_Niall wrote...

If you can't avoid enemy fire you're thinking too much like a soldier and not enough like an infiltrator. The Hammerhead is perfectly capable of both exploration and combat, the Scrappy on the other hand is only capable of combat, and even then only against enemies smaller than a thresher.


The fixing of your post was honestly meant as a joke, but I do dissagree with you.  Honestly as much as people complain about mountain scaling, it could be done if you were patient, but you were meant to drive around them.  The Hammerhead however if placed on any of the worlds in ME:1 would be completely screwed.  I do agree that the world maps in ME:1 could have been better designed, but the Mako could still get pretty much anywhere on them.  As for the whole don't know how to use the Hammerhead argument...I know exactly how to use it and I still dissagree with you.  The Mako could stand off at a distance and hit targets or it could get in their faces, the Hammerhead however can only stand off, if you try to get in close when there was more than one enemy (even if those enemies only had Assault Rifles) then the Hammerhead gets shreaded because you can't dodge all of the shots.

Modifié par Dave666, 05 avril 2011 - 02:50 .


#104
Rurik_Niall

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Half an hour scaling a mountain, or half an hour driving around, both options suck hard, and the reward once you get past it is never worth the time it took, with the "reward" half the time being a thresher. Oh yes, "fun."

#105
lazuli

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Terror_K wrote...

The Hammerhead is made of so much fail it isn't funny. It either needs a serious upgrade or simply needs to go. It really is that bad, IMO. As much as I want vehicle sections and exploration back, I'd rather have none at all that have to put up with that POS again.


My thoughts exactly... on the MAKO.  Truth be told, the Hammerhead had a ton of problems in the combat area, but I didn't mind flying around with it.  It got to the point where I would just turn the game difficulty down to casual if I ever needed to do combat with the Hammerhead.  Thankfully, Hammerhead combat is largely optional.  You can skip the Firewalker mission that has the most of it and still get the Biotic Damage upgrade at the end.  And you can fly right by the turrets in Overlord.

#106
Dave666

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Rurik_Niall wrote...

Half an hour scaling a mountain, or half an hour driving around, both options suck hard, and the reward once you get past it is never worth the time it took, with the "reward" half the time being a thresher. Oh yes, "fun."


And if the maps on ME:1 were smoothed so that there were less rocks to bump into and the Mako's speed was increased would you still have those complaints?

#107
Franzius

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BiowEA bring back planetary exploration & "on-foot" exploration !!!

Enough of the super short and super linear levels of ME2!!!

#108
Rurik_Niall

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Yes because the controls still suck. I'd still rather pilot the Hammerhead, maneuverability and smooth controls are infinitely preferable to clunky controls and lack of maneuverability. And no way can you make me believe that brick on wheels could ever come close to even matching the Hammerhead's maneuverability, let alone surpassing it.

#109
Epic777

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Dave666 wrote...

Rurik_Niall wrote...

Half an hour scaling a mountain, or half an hour driving around, both options suck hard, and the reward once you get past it is never worth the time it took, with the "reward" half the time being a thresher. Oh yes, "fun."


And if the maps on ME:1 were smoothed so that there were less rocks to bump into and the Mako's speed was increased would you still have those complaints?


That would leave the funky physics (mako is too light, hit a rock and your flying),  and bad controls. If the mako fixed all these issues I am sold

#110
Dave666

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Rurik_Niall wrote...

Yes because the controls still suck. I'd still rather pilot the Hammerhead, maneuverability and smooth controls are infinitely preferable to clunky controls and lack of maneuverability. And no way can you make me believe that brick on wheels could ever come close to even matching the Hammerhead's maneuverability, let alone surpassing it.


Agreed, the Hammerhead will always be more maneuverable, but for me that doesn't make up for the tin foil armour or the crappy weapon, missiles?  Really?

#111
Terror_K

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Yeah, you're deluded if you seriously think The Hammerhead is a decent, proper or even remotely logical exploration vehicle whatsoever. That's it's biggest fault of all: that it makes next to no sense as a realistic vehicle for exploring the dangers of space. It's only good for exploring overly gamey levels in a game that were designed specifically for it. It would simply not be capable of exploring the depths of space at all. Heck, it wouldn't even be able to handle going to the south pole here on Earth without its engines freezing up, let alone visiting planets that are far further from the sun, and it's engines would overheat going anywhere too hot too. The Mako went to colder planets without problems than the one where The Hammerhead freezes up if it hangs around more than a couple of minutes. It's too fast to the point of being dangerous, it can't handle terrain that isn't smooth and flat beneath it, while The Mako is a more sensible speed and can climb a roughly 80 degree incline over rough terrain without problems (The Hammerhead needs little steppy stones and smooth, gradual inclines, neither of which exist that much on mostly uncharted, dead planets except in Hammerhead Theme Park World). It can't take any more than a few hits, and its weapons are far slower, more limited and less effective. It can't even turn its turret, and thows a complete fit at the simple process of scanning something.

Seriously... The Hammerhead is about as sensible exploration vehicle as a bumper car with a nerf gun stuck to the top of it. It has no real-world practical applications and only works in the game because the places it goes are specifically designed for it to and are basically fantasy playgrounds for the thing.

#112
Durgon Ironfist

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Terror_K wrote...

Yeah, you're deluded if you seriously think The Hammerhead is a decent, proper or even remotely logical exploration vehicle whatsoever. That's it's biggest fault of all: that it makes next to no sense as a realistic vehicle for exploring the dangers of space. It's only good for exploring overly gamey levels in a game that were designed specifically for it. It would simply not be capable of exploring the depths of space at all. Heck, it wouldn't even be able to handle going to the south pole here on Earth without its engines freezing up, let alone visiting planets that are far further from the sun, and it's engines would overheat going anywhere too hot too. The Mako went to colder planets without problems than the one where The Hammerhead freezes up if it hangs around more than a couple of minutes. It's too fast to the point of being dangerous, it can't handle terrain that isn't smooth and flat beneath it, while The Mako is a more sensible speed and can climb a roughly 80 degree incline over rough terrain without problems (The Hammerhead needs little steppy stones and smooth, gradual inclines, neither of which exist that much on mostly uncharted, dead planets except in Hammerhead Theme Park World). It can't take any more than a few hits, and its weapons are far slower, more limited and less effective. It can't even turn its turret, and thows a complete fit at the simple process of scanning something.

Seriously... The Hammerhead is about as sensible exploration vehicle as a bumper car with a nerf gun stuck to the top of it. It has no real-world practical applications and only works in the game because the places it goes are specifically designed for it to and are basically fantasy playgrounds for the thing.


Your logic would only make sense to Slab Bulkhead.

#113
Rurik_Niall

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Dave666 wrote...

Agreed, the Hammerhead will always be more maneuverable, but for me that doesn't make up for the tin foil armour or the crappy weapon, missiles?  Really?


The only problem with the missiles is their guidance systems suck, if they actually acted as seeker missiles they'd be great, wouldn't have to jump up and down like a Whack-a-Mole dodging fire, could just hide behind cover and keep firing in the general direction of the enemies.

#114
Terror_K

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Rurik_Niall wrote...

The only problem with the missiles is their guidance systems suck, if they actually acted as seeker missiles they'd be great, wouldn't have to jump up and down like a Whack-a-Mole dodging fire, could just hide behind cover and keep firing in the general direction of the enemies.


That wasn't the only problem. They were also slow as hell, and a massive technological step backwards. The Mako's mass cannon could hit an enemy about a kilometre away within a split second, while the Hammerhead's missiles would take about half a minute to get there and probably miss. We're talking about tech that's pretty much modern-day vs. future tech here too. Then practicality of storing a whole bunch of physical missiles on a vehicle that small as opposed to having a block of metal that would barely take up anywhere near as much room and shaves a projectyle that's not even 1% the size of a missile to a target almost instantly while also doing about three times as much damage, if not more. And that's not even mentioning the Mako's secondary assault cannon firing dozens of small projectyles the size of a grain of sand at the enemy even quicker. And then there's the fact The Mako can strafe, while The Hammerhead can only shoot where it's looking.

#115
Rurik_Niall

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As if there was any point to strafing in the Scrappy. The only time that was useful was against threshers, anything smaller than that just park it and blow them away.

#116
AlanC9

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Terror_K wrote...
 And then there's the fact The Mako can strafe, while The Hammerhead can only shoot where it's looking.


Huh? The Hammerhead is optimized for circle-strafing. WASD movement and seeking weapons make it easy.

I'm starting to see what your problem is.

Edit: am I the only guy with missiles that actually work? I hardly have to expose the Hammerhead to fire at all.

Modifié par AlanC9, 05 avril 2011 - 05:52 .


#117
MTN Dew Fanatic

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When ME3 comes out are we going to wanting the Hammerhead back?

#118
Massively Accelerated

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I thought Mako was better overall than ME2's Hammerhead. The Mako was a little difficult at times (especially when trying to get over mountain ranges) but I did not personally find it overly frustrating as to ruin the experience. I much preferred the openness of the associated Mako side missions and the ability to get out of the thing and explore on foot to the linear Hammerhead missions where you were essentially stuck in it. Mako was tough and I loved the ability to use the scope for the mass accelerator to be able to snipe enemies from a distance. Shooting the main gun and having the round impact miles away almost instantaneously impressed tremendous believability to me on the extreme velocity of a mass accelerator weapon. I also liked the option of the coaxial machine gun to use on enemy infantry at close range.

My plea to Bioware for ME3 is that they give us some open non-linear side missions with either an improved Mako or a MUCH improved Hammerhead with a zoom-able mass accelerator gun rather than the guided missiles. The Hammerhead would be a dream if it was up-armored and we could manually snipe enemies through a scoped view of the weapon. I would also LOVE to see the colored meter on the back removed as it totally kills the believability for me. Give me a HUD with applicable shield, damage, and weapon or engine heat info instead. Bottom line: Improved Hammerhead with open level design is a better option than bringing back the Mako.

#119
RyuGuitarFreak

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No. Just improve the Hammerhead, at least some shields.

The Mako was just bad. First were the controls, it took me a lot of time to get used to it. There were little problems everywhere, camera, weapons (took me a while to see that I couldn't fire the machine gun and the cannon at the same time...yeah, I know), handling, etc. Then, the repair system, that damn omni-gel it just took gameplay time, slowwwww; although the damage system was good. The physics were bad too, full of bugs. The combat was resumed to shoot the cannon, shoot with machinegun while waiting for the cannon to reload, jump enemy fire. Rinse and repeat. Not the best stuff out there.

Then the major problem at driving on some uncharted planets, where everything got together to bring a terrible experience. JESUS. Take everything writen before, put it on a bag and then throw in some TERRIBLE terrain with huge cliffs to navigate. It was HELL sometimes to the point I would just got angry and shut down the game. It was the biggest challenge in ME1, overcome those damn cliffs.

The Hammerhead otherwise comes with its problems but man, is it easier to control. To the point it is ENJOYABLE. It's fast and easy. The platforming in Overlord was fun. Too bad it was made of paper. Give it some damn shields to stand some enemy fire. Other weapons would be fine too. Homing missiles were kinda...lame.

Maybe a hybrid of both? Put some work on those physics anyway.

#120
MoonChildTheUnholy

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MTN Dew Fanatic wrote...

When ME3 comes out are we going to wanting the Hammerhead back?


Hell no the Hammerhead is just a POS!!!

#121
Xewaka

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Rurik_Niall wrote...
If you can't avoid enemy fire you're thinking too much like a soldier and not enough like an infiltrator. The Hammerhead is perfectly capable of both exploration and combat, the Scrappy on the other hand is only capable of combat, and even then only against enemies smaller than a thresher.

I downed every damn threser I found with the MAKO and jumped rockets with it, ignoring/driving over small weapons fire. Every time you speak I'm more convinced you don't know how to properly handle the MAKO.

#122
Lunatic LK47

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Xewaka wrote...

Rurik_Niall wrote...
If you can't avoid enemy fire you're thinking too much like a soldier and not enough like an infiltrator. The Hammerhead is perfectly capable of both exploration and combat, the Scrappy on the other hand is only capable of combat, and even then only against enemies smaller than a thresher.

I downed every damn threser I found with the MAKO and jumped rockets with it, ignoring/driving over small weapons fire. Every time you speak I'm more convinced you don't know how to properly handle the MAKO.


Pardon ****ing me for not having Ninja Gaiden-caliber reflexes where I can dodge bullets just by leaning my head to the side. Found thrusters to be completely useless both inside and outside of combat. Elitist much?

#123
st6212

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Anything is better than planet scanning. Whomever came up with that and thought it was a good replacement for the the mako......should be shot!

It's one of the main reasons why I haven't replayed ME2 yet, cause I keep dreading the planet scanning.

Modifié par st6212, 06 avril 2011 - 01:05 .


#124
InfiniteCuts

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I think Mako should make a comeback... at least an upgraded version with better controls and design. There's a ton of gameplay possibilites with having a terrain-based vehicle, but Hammerhead didn't really bring anything new (platform jumping doesn't cut it). Less arcade, more practicality. As far as innovation, I personally would like it if vehicle control actually switched to first-person perspective and we were able to see Mako controls and HUD from the cockpit. I think that might solve a lot of the more unrealistic controls experienced with Hammerhead and bring some tension to vehicle combat (cracked windows after getting hit, alarms, smoke, targeting systems, unique squad reactions, etc)... just a bunch of cool things that could be done there. We'll probably just get Hammerhead again, though. :/

#125
Notanything

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I loved controlling the Mako, I don't understand how anybody can consider it so hard to control at all. Perhaps the handling was superior on a keyboard? I never had any trouble controlling it whatsoever, the only worlds where driving was difficult were mountainous worlds like Eletania, and that type of terrain only existed in a few planets. But you know what? I still managed to find a way to drive the Mako up to the top, able to observe most of the planet from an elevated position.

And while scanning the planet for mineral deposits in the Mako could get tiring, it wasn't mandatory. Personally, I don't mind planet scanning with probes in ME2 to be too bad, just a little boring since you're not out actually searching on the surface of the planet. I, for one would love to see an option in ME3 that allows you to still probe planets, or choose to go out onto the planet's surface and search up close more accurately for mineral deposits.

So you know what? Sure, bring it back. I think we deserve to have the choice to raise the faithful Mako from the icy grave on Alchera, for perhaps one more mission.

Modifié par Notanything, 06 avril 2011 - 01:28 .