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Can BioWare please bring back...the Mako!!!


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#201
Terror_K

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Nathan Redgrave wrote...

evmiller wrote...

Actually it's your logic that is faulty. You assume because the ME universe has the the tech for flying vehicles it should always be used no matter what. The Mako is what it is becasue the vehicle can be made cheaper, quieter, and more durable for what it does than a hovertank could. Think of the thinks we have the tech to do today, but don't see widley available becasue of cost and practicality.


My point was never that the Mako shouldn't exist, but that there's no reason to say that the Hammerhead should not exist. In the context of the universe, the Hammerhead makes more sense than the Mako because the concept for one is obviously more on-par with current technology than the other.


Except for engines that freeze up at low temperatures that aren't even that low in the grand scheme of things and missiles that aren't much different from our missiles today replacing mass effect-based ones. Hovering isn't a step-up overall if it puts the vehicle as such a disadvantage that it can't even do what its designed for well.

If this missed the point of that "rule of cool" argument, then the "rule of cool" argument is more about gameplay design than the actual vehicle, and thus should not be mixed with "what fits in with the universe" logic--kind of confuses the point. Gameplay and level design are a matter of how well-implemented an idea is, not how well the idea fits into the universe.


The design of the levels had to be shifted to suit the gameplay though. We don't have realistic locations for The Hammerhead, we have little Hammerhead playgrounds. I'll admit that The Mako could be a bit slow and frustrating sometimes, but at least I could look at it and say, "that's a believable vehicle for the setting and task it's been designed for in-universe" without issues. I look at The Hammerhead and it just screams to me that it's an arcadey and gamey vehicle designed for naff little platformy, arcadey gamey sections in a video game. That's it. Ooooh, it flies and hovers... big deal! I could strap two hover-engines to a cow and dump it into the Mass Effect universe, but that doesn't mean it suits the universe better and is well suited to the task it's been assigned.

The only way I can accept The Hammerhead as not being a farcical joke of a vehicle is to treat it as a prototype that was largely meant for a different purpose and wasn't never quite finished, much like the only way I can look past the squaddies wearing unprotective gear on dangerous worlds is the consolation that there's only a few places in ME2 we go where it would be a really serious issue, and in those cases I make sure it's Tali and Garrus on the team.

I still think the best option is to either just give us both and let us choose which we'd prefer, or bring back a tweaked Mako. If The Hammerhead returns solo I'd at least expect a shield, armour and weapons upgrade, and maybe some improved engines.

#202
Bluko

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Okay before I give my 2 cents...

Delerius_Jedi wrote...

  That's the thing, though. Many people complained about the *time* the elevator rides took. They were too long. So for ME2 we get static loading screens that take just as long when you're playing on 360. Ideally, shorter elevator rides would've worked wonders here. Likewise with the Mako - people were complaining that they land and almost immediately bounce around the second they try to go find anything, which is a problem with the terrain. BioWare's solution was to scrap it all and introduce a mini arcade game that blows up in 4 seconds.

   The problem with both of these issues is that they decrease the world integrity of the Mass Effect setting. Mass Effect - for all its flaws managed to maintain immersion, because it didn't throw loading screens and videogame tropes at you unless you actively sought it out - like by using Rapid Transit on the Citadel. In the same way, the Hammerhead as it exists in ME2 is completely designed as a videogame gimmick. I mean really - who builds a base where you have to bounce off industrial cooling fans just to get where you're going?

  I personally hope  that BioWare go back to putting immersion and world integrity first. I would gladly give up the Hammerhead and half-naked squaddies if it meant the franchise could be taken somewhat seriously as a piece of fiction.


Heed this man's words Bioware for he speaks the truth!


Anyways I liked the Mako better in comparison to the Hammerhead, and I really do miss the exploration element of ME1. If there's anything that hampers ME2 it's that you're always fighting "Mercs" in small bases.I hope that Overlord was a realization on your part that most folks do indeed like vehicle exploration, and as far I can tell most people liked Overlord.

That said the Hammerhead is not so great. Frankly I'd have less of a problem with were it not so incredibly frail. Seriously playing on Insanity with the Hammerhead is just "bleh" cause it is so easy to get killed. You literally have to constantly hit an run. Isn't this a tank? What good is it if it can't stand up in an open battlefield? If anything the Hammerhead is a patrol vehicle at best, since honestly it's just not suited for battle or hazardous environments. It makes a lot more sense that Shepard would opt for something a little more powerful.

That's just my thoughts. However I'm going to attempt to give as much of non-bias review of both vehicles.

Mako
Pros
-Great protection; let's you take on lots of enemies
-Excellent firepower; main canon takes down most things and coaxial MG takes care of smaller targets
-Jump jets allow player to dodge enemy fire as well as correct postion
-Mako cannot stay flipped over
-You can get out of the Mako almost anywhere
-Ability to aim/zoom

Cons
-Controls for vehicle are never properly explained
-Tends to be overly "bouncy"
-Turret cannot aim downwards
-UNC World Terrain were painstakely bad to traverse (paths not clearly shown on map/ingame)


Hammerhead
Pros
-Extremely fast, boost function is nice
-Can jump very high and far more useful then the Mako's "jump"
-Unlimited ammunition/no overheating to worry about

Cons
-Lacks any kind of secondary fire
-Missile lock is very finicky/sporadic
-Shields can't withstand much, if any, damage
-No actual vehicle condition display
-You cannot freely exit the Hammerhead


My suggestion is that if you don't intend to bring the Mako back, then you need to make some drastic changes to the Hammerhead. The Hammerhead needs to be better shielded, I don't even think that's something that needs to be argued. It is far too weak, and as a result less fun. Vehicles should be empowering, it feels like I'm driving a flying Toyota. Also improve or add a missile lock feature and add some kind of secondary fire, so we can do more then just spam missiles.

The Mako for the most part functions fine, but as said earlier is a bit too "bouncy". Also the canon and steering controls could be bettered to make it easier to use. Most of the Mako's problems are more in part due poor environment design.

Perhaps to appease both crowds you could try to make the Gunship a pilotable vehicle. Not sure if that's feasible though.

#203
KotOREffecT

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Another annoying thing about the mako, is having to take 10 seconds to omnigel the bastard in the middle of a huge fight...

Can't tell you how many time I got nailed the final time because I couldn't get away in my out of breath mako to find a hiding spot that is a mile away from the enemies to take 12 seconds to fix only a small part of the fully damaged mako. Then have to wait for the omnigel to replenish which takes another 12 seconds, and do it all over again like 3 or 4 times to get the mako back in full shape.... Just wasted time..

That is super annoying, atleast the Hammerhead is fast enough to zip around a corner or spot and cool down for a few seconds then zip right back around in full speed. Yea the mako can take a bit more damage but not as much as you may think. It has way more complications, esp in a big heated battle. It's just way to slow, esp when trying to back up and turn.

Modifié par KotOREffecT, 06 avril 2011 - 11:00 .


#204
KotOREffecT

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^ I'd like to see a mako fanboy explain that one..

#205
Terror_K

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If The Hammerhead was involved in any battles that gave The Mako trouble though, it would explode in about two seconds. Sure, it's faster, but it's not THAT fast that in a situation like that it wouldn't have exploded before getting to safety. Especially when the missiles would take so long to get to their targets. I can't imagine The Hammerhead seriously surviving taking on three to four Geth Armatures all pelting it with cannon shots and throwing glowing blue orbs at it from all sides on mostly flat, open terrain.

#206
Rurik_Niall

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That's because the two vehicles were designed with completely different jobs in mind though, one for exploration, the other for combat, it's only natural that the one built for combat is going to be more capable in a combat situation, just like the classes. Soldiers are designed to take a metric crap ton of damage and pay it back, it's perfectly natural that said soldiers can easily take more of a beating than other classes such as adepts or infiltrators.

#207
KotOREffecT

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In a battle by the time the mako got its turret situated and tryed to turn it while moving the hammerhead would of already ran 3 or 4 circles around it even if it got caught with a hit by the mako, it would just fly around you and cool off, while you try to move and adjust the turret, I would just missle spam you tank boy..

#208
KotOREffecT

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Did I also forget to mention that it takes the mako 5 to 10 seconds for the canon to reload?.....

Yep you'd be done in a battle with the Hammerhead...

Missle Spam + Speed > Slowness and well slowness..

#209
Terror_K

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Rurik_Niall wrote...

That's because the two vehicles were designed with completely different jobs in mind though, one for exploration, the other for combat, it's only natural that the one built for combat is going to be more capable in a combat situation, just like the classes. Soldiers are designed to take a metric crap ton of damage and pay it back, it's perfectly natural that said soldiers can easily take more of a beating than other classes such as adepts or infiltrators.


The Hammerhead clearly wasn't designed for exploration at all, or if it was it failed at it and/or wasn't completed to the point where it was. An exploration vehicle needs to be hardy and tough and capable of functioning in extreme environments, and The Hammerhead couldn't even visit the south pole here on Earth without freezing up let alone much colder planets billions upon billions of kilometres further from their suns. When exploring one also needs to be prepared to face what's out there, be it Thresher Maws, raiders, groups of Geth or whatever, but The Hammerhead folds like wet tissue paper when it comes to that too. And again, it wouldn't be able to traverse realistic terrain very well either, which is why the Hammerhead mission worlds in ME2 were all fake, super-smooth locations with gradual inclines never more than about 40 degrees with little flat platforms and convenient rocky tors and outcrops. If the Hammerhead can function on a realistic planetary landscape, then put it there and lets see how it handles. I'll bet it can't, otherwise we would have probably seen some in ME2, but we didn't.

It's the same principle as with Star Trek with the Galaxy class starships like the Enterprise-D from TNG. It wasn't a combat ship like a frigate or destroyer, yet it was still very powerful and also capable of dealing with the vast unknowns of space. It was this way because it was designed for exploration, and The Mako is the same. The Hammerhead is like a small, zippier fighter or light frigate, closer to an Akira class or Defiant: it's quick and packs a fairly decent punch, but doesn't have the raw power of the Enterprise and wasn't sent out for deep space exploration because it wasn't equipped for it. The problem here is that The Hammerhead is being treated as if it's a Galaxy class ship when it's just not.

KotOREffecT wrote...



In a battle by the time the mako got its turret situated and tryed to turn it while moving the hammerhead would of already ran 3 or 4 circles around it even if it got caught with a hit by the mako, it would just fly around you and cool off, while you try to move and adjust the turret, I would just missle spam you tank boy.

Did I also forget to mention that it takes the mako 5 to 10 seconds for the canon to reload?.....

Yep you'd be done in a battle with the Hammerhead...

Missle Spam + Speed > Slowness and well slowness..


You're deluded. The Mako could just keep its machine guns peppering away at The Hammerhead and take it down without even needing the main cannon. The Mako wouldn't even need to move and could just swivel its turret straight into The Hammerhead and fire continuously in short, controlled bursts. The Hammerhead would be a ball of flaming slag before the missiles had even dropped the first blue bar of shields. And that's not even factoring in how pathetically slow and inaccurate those missiles are. Heck... The Hammerhead would probably be already down before even the first missile made it to The Mako.

Modifié par Terror_K, 06 avril 2011 - 11:24 .


#210
Rurik_Niall

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Well it was a prototype, it says as much in the mission e-mail, so it's fairly safe to say it wasn't completed yet. As for the environments not being realistic, frankly realistic is boring. Whatever awe I had when I explored my first planet in the Scrappy quickly vanished, only to be replaced by immense boredom when I realised every single planet was just a texture swapped version of every other planet with a few decorations occasionally thrown in like Prothean pyramids, prefab structures, caves, and crashed probes and such. With the buildings and caves also being copy/paste environments.

#211
Ray Joel Oh

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Rurik_Niall wrote...

Well it was a prototype, it says as much in the mission e-mail, so it's fairly safe to say it wasn't completed yet. As for the environments not being realistic, frankly realistic is boring. Whatever awe I had when I explored my first planet in the Scrappy quickly vanished, only to be replaced by immense boredom when I realised every single planet was just a texture swapped version of every other planet with a few decorations occasionally thrown in like Prothean pyramids, prefab structures, caves, and crashed probes and such. With the buildings and caves also being copy/paste environments.


I won't say anything as far-reaching as "realistic is boring," but yeah.  I prefer thoughtfully designed areas to spending ten minutes just trying to make it over foothills so I can pick up some scrap or shoot up the same bunker once again.  Hammerhead needs to be made a lot sturdier with better weaponry, and I want to be able to step outside of the ship sometimes and save my game en route, but it's a step closer to vehicles done right.  Beyond Good and Evil is a good example of thoughtfully designed vehicle exploration.

#212
Ray Joel Oh

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Well, maybe not a significant step closer to vehicles done right, but a diagonal step in a direction I appreciate. Combine the best of the Hammerhead and the best of the Mako and that would be a step forward.

Modifié par Ray Joel Oh, 06 avril 2011 - 11:39 .


#213
Tasker

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I've said all along, in my opinion the only things the Mako needed to make it better were a forward boost ( oo guess what they put on the Hammerhead ) and less bouncy suspension.

Other than those there was nothing wrong with it and for me was infinitely preferable to the Hammerhead.

#214
Nathan Redgrave

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Terror_K wrote...

Except for engines that freeze up at low temperatures that aren't even that low in the grand scheme of things


And if the vehicle wasn't designed for low temperatures at all, then why would this be an issue? If they want to explore planets with low tempertures, they use the appropriate vehicles. If they want to explore planets without low temperatures, huzzah, the Hammerhead. You don't need to have One Vehicle To Rule Them All, do you? This isn't exactly complex science we're talking, here. If Shepard had an option other than the Hammerhead for that particular mission, I'm sure he'd have gone with it. 


and missiles that aren't much different from our missiles today replacing mass effect-based ones.

 
Mass-accelerator weapons of the kind you're referring to would fire too quickly to utilize homing technology, and thus are impractical for the purposes of the Hammerhead. Homing missiles work better with the higher-speed design of this particular vehicle. There's no problem with this, either.


Hovering isn't a step-up overall if it puts the vehicle as such a disadvantage that it can't even do what its designed for well.


And what is it "designed for?" Seems great at exploration, and if the game designers hadn't screwed up how the armor works (HEY IMMA BLOW UP NOW BECAUSE THAT TURRET SHOT BULLETS THIRTY FEET TO MY LEFT BYEBYE), it'd be fairly combat-worthy as well. In terms of maneuverability, it has some disadvantages over the Mako, but makes up for it in other areas.

The design of the levels had to be shifted to suit the gameplay though. We don't have realistic locations for The Hammerhead, we have little Hammerhead playgrounds.

 
We didn't  exactly have realistic locations for the Mako, either, we had barren wastelands with one or two three-room prefab buildings masquarading as "colonies" or super-secret Cerberus facilities.

Sometimes, admittedly, he areas in Firewalker were a bit overly gamey. I thought most of the vehicle stuff in Overlord did the job well enough, though.


I'll admit that The Mako could be a bit slow and frustrating sometimes,


Understatement of the century.


but at least I could look at it and say, "that's a believable vehicle for the setting and task it's been designed for in-universe" without issues.

 
Pity everything you did in it outside of Feros, Noveria, Virmire, etc. wasn't half as believable. Or even a tenth as entertaining.


I look at The Hammerhead and it just screams to me that it's an arcadey and gamey vehicle designed for naff little platformy, arcadey gamey sections in a video game.

 
Perish the thought.


That's it. Ooooh, it flies and hovers... big deal! I could strap two hover-engines to a cow and dump it into the Mass Effect universe, but that doesn't mean it suits the universe better and is well suited to the task it's been assigned.


Hawke: "Wow, an Internet nerd with a smart mouth. You hardly see any of those..."

Modifié par Nathan Redgrave, 06 avril 2011 - 12:39 .


#215
Terror_K

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Uh... the UNC worlds ARE realistic. Have you seen actual photos of the surface of Mars, Venus, Mercury, Pluto and a whole bunch of moons around Jupiter and Saturn, etc. that have been taken by probes? Surprise, surprise... they all pretty much look exactly like those barren planets we visit in ME1. That's what dead, barren worlds look like in space for the most part. And that's the type of terrain an exploration vehicle should be designed with in mind. The whole point of an exploration vehicle is to explore... to go out into places that are unknown and not fully explored. There's no point designing it around places that are already inhabited and tamed and smoothed out, because we've already been there before.

#216
Nathan Redgrave

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Terror_K wrote...

Uh... the UNC worlds ARE realistic.

 
Until you realize that they're all the same, even the supposedly "hospitable" ones, and that there's never a mountain higher than "absolutely freaking microscopic by mountain standards." Then the immersion factor kinda dies out a bit.

Oh, and the prefaaaaaabulous "colonies" and "laboratories" and whatever else those three buildings were trying to be. (God, but at least DA2 gave its copy/pasted areas a passing attempt at character...)


And that's the type of terrain an exploration vehicle should be designed with in mind.

 
Which is, of course, perfectly within the Hammerhead's capabilities, barring the temperature thing. The Hammerhead can, in fact, deal with some terrain the Mako would find impassible, although the Mako might have an easier time on other terrain, depending on the gravity (which, by the by, was always the same in ME1, further denting the "realism").

Virmire, Noveria, and whatever-planet-Liara-was-on are the only planets that had sufficiently varried terrain to not appear copy/pasted, and there's no way you're convincing me that the only form of life I'm encountering on a colony world is a whole lot of grass texture and possibly a nest or two of pyjaks.


The whole point of an exploration vehicle is to explore... to go out into places that are unknown and not fully explored. There's no point designing it around places that are already inhabited and tamed and smoothed out, because we've already been there before.


"Tamed" and "smoothed out?" Pardon? The whole "lack of wheels" thing would make it more drivable on rough terrain, not to mention the higher jump-thrust. In fact, the only time the Hammerhead had trouble on any of the terrain the game threw at it was when the terrain wasn't programmed to be driven on, which you could tell without thinking was an issue with stage design. (There's even a completely flat, man-made landing pad at one point that acts like it's a mass of jagged rocks if you try to manually land on it, it's really quite sad.)

Gamey or not, the landscapes the Hammerhead traverses are a lot less welcoming to vehicles than anything the Mako had to put up with.

Modifié par Nathan Redgrave, 06 avril 2011 - 01:38 .


#217
Almostfaceman

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Look if I'm a special ops unit 175 years into the future, I have an armored/shielded vehicle that can do/features:


-fly/hover/submarine

-that I can repair

-upgrade armor

-jump out of/repel out of/dive out of.

-scanning capabilities

-can be remote piloted by myself/squadmate/EDI/Joker

-can be a cyberwarfare node for EDI

-can offer different wavelength bands of vision including nightvision capabilities

-can fire customizable/upgradeable light/heavy weapons

-temperature guage for external temp readings when exploring exotic new worlds

-Khalisah Bint Sinan al-Jilani stress-relief punching bag with the latest sound effects package

-Conrad Verner dart board

-30 speaker sound system

-Built-in porta-potty

-Fuzzy dice with completely useless rearview mirror (gotta check for green stuff in my teeth before I tell that Turian Councilor bastard off)

#218
RideUrLightning

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It's probably too late, but I don't see why Bioware couldn't simply make a cross between the two in ME3. It wouldn't even really cause any plot holes and would require a simple explanation: after realizing the faults of both the Mako and the Hammerhead, the Alliance decided to simply employ features from both tanks into the third version of the hover tank. The Mako was slow and clunky, yet versatile and strong. The Hammerhead was fast and agile, yet at the same time lacked versatility and armor.

The newest standard issue tank could simply employ medium armor, so as not to slow it down too much, better armament for different scenarios, and better handling and propulsion than the Mako had. Armies and businesses do things like this all the time when they realize that both extremes prove to be ineffective in a number of situations.

#219
Destroy Raiden_

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Yes I vote bring back the mako! Now I loved mako from one I liked the challenge the vehicle gave and everything everyone complains about on it was manageable if you go up a 90degree cliff face straight up of course you're not going to make it anyone who has knowledge of heavy machinery will tell you you need to approach hills at a gradual angle and doing so gets you up those steep hills and don't gun it going down those straight up and down mountain faces and you won't plummet like a stone!

But anyway ways to make the mako 2 even better

Keep: all wheels on the ground no hover mako, dual guns, thick skin, large shields, ability to fix, passengers, quick reverse and forward, ability to run over colossi and men w/o effecting shields or armor, abilit to get in and out where ever player wants to, ability to up the tallest mountains or down in the deepest trenches.

Things to update and tweak:
Ability to fix don't make it omni gel dependant allow us to fix it if an engineer is in your party you get unlimited mako fixes if not you get a specified amount also you can still shoot and 360 cover yourself so if enemies sneak up on you can defend yourself.

thrusters I like them but when used they make the mako unstable in the air so it wobbles have those thrusters be able to sense the ground under them and increase or decreases the thruster strength as needed so the mako jumps, soars, and hops straight.

Main cannon make it load faster or give it 2 -3 shells before reload is necessary.

Things to add on:

When squad mates are present give more banter we had some for obstacles in ME but if shep guns it off a cliff have them scream at him or if he jumps the mako like a rabbit across the plain have them complain. Also 3rd party member gives heads up when enemies are nearby.

ability to paint by stopping by the used ship dealer on the citadel also unique add ons like rockets and laser guided missiles things like that.

antiroll over chaise make it harder to roll it over I found going uberfast leaping over a gap and applying the thrusters causes the mako to become vastly unstable and when it hits the ground or bump it will want to roll over so make it harder to do I've only ever got stuck once the whole game but when I see the wheels all on one side I turn the wheel so all 8 of them are on the ground once more.

Modifié par Destroy Raiden , 06 avril 2011 - 03:42 .


#220
appleyum

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leonia42 wrote...

Mako > Hammerhead

Though I doubt we'll have time to explore the galaxy when we are war with the Reapers.

Mako at least was a lot sturdier during battle.  Only take a couple shots from Geth and the hammerhead beeps like crazy

What I don't get is if Hammerhead can fly up to Normandy why can't we fly it higher?  

Modifié par appleyum, 06 avril 2011 - 05:22 .


#221
Rekkampum

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RideUrLightning wrote...

It's probably too late, but I don't see why Bioware couldn't simply make a cross between the two in ME3. It wouldn't even really cause any plot holes and would require a simple explanation: after realizing the faults of both the Mako and the Hammerhead, the Alliance decided to simply employ features from both tanks into the third version of the hover tank. The Mako was slow and clunky, yet versatile and strong. The Hammerhead was fast and agile, yet at the same time lacked versatility and armor.

The newest standard issue tank could simply employ medium armor, so as not to slow it down too much, better armament for different scenarios, and better handling and propulsion than the Mako had. Armies and businesses do things like this all the time when they realize that both extremes prove to be ineffective in a number of situations.


Yeah it is. Hudson himself said they'd deleted all the data regarding the Mako in a ME2 preview for Xbox magazine, so unlikely, although there could be other iterations they developed.

#222
appleyum

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Delerius_Jedi wrote...


  That's the thing, though. Many people complained about the *time* the elevator rides took. They were too long. So for ME2 we get static loading screens that take just as long when you're playing on 360. Ideally, shorter elevator rides would've worked wonders here. Likewise with the Mako - people were complaining that they land and almost immediately bounce around the second they try to go find anything, which is a problem with the terrain. BioWare's solution was to scrap it all and introduce a mini arcade game that blows up in 4 seconds.

   The problem with both of these issues is that they decrease the world integrity of the Mass Effect setting. Mass Effect - for all its flaws managed to maintain immersion, because it didn't throw loading screens and videogame tropes at you unless you actively sought it out - like by using Rapid Transit on the Citadel. In the same way, the Hammerhead as it exists in ME2 is completely designed as a videogame gimmick. I mean really - who builds a base where you have to bounce off industrial cooling fans just to get where you're going?

  I personally hope  that BioWare go back to putting immersion and world integrity first. I would gladly give up the Hammerhead and half-naked squaddies if it meant the franchise could be taken somewhat seriously as a piece of fiction.

Agree...I miss elevator banter and running around the presidium.  It would have been nice to see how Citadel fair from the rebuild.


Well it's the same arguement for Mako... who would build a base that's so hard to reach with all the hills?  Why can't Normandy drop Mako closer to the base? 

Modifié par appleyum, 06 avril 2011 - 05:21 .


#223
NirvanaRain

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I liked the mako WAY more then the Hammerhead, I hope they bring the Mako back

#224
Therefore_I_Am

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The scaling of cliffs and mountains was completely avoidable, for me at least; there were ways and paths where you didn't have to go up a steep cliff. The one thing I didn't like about the mako, were those little rocket propulsions... what was their purpose exactly? Defnitley not for gaining levitation, that's for sure.

I'd have to say the hammerhead was a little better, but the armor of course was a problem, and lack of weapon choice. Only one measley rocket launcher, and even that had a few kinks in it. Someone needs to send Garrus to do his calibrations...

Modifié par Therefore_I_Am, 06 avril 2011 - 05:18 .


#225
Lunatic LK47

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Therefore_I_Am wrote...

The scaling of cliffs and mountains was completely avoidable, for me at least; there were ways and paths where you didn't have to go up a steep cliff. The one thing I didn't like about the mako, were those little rocket propulsions... what was their purpose exactly? Defnitley not for gaining levitation, that's for sure.

I'd have to say the hammerhead was a little better, but the armor of course was a problem, and lack of weapon choice. Only one measley rocket launcher, and even that had a few kinks in it. Someone needs to send Garrus to do his calibrations...


Uh, Nodacrux was bad for that mineral #1 (masseffect.wikia.com/wiki/Nodacrux), and getting to that destination the "other way" would have taken twenty minutes tops. As a result, I had to scale that tall wall just to shave fifteen minutes off.