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Why did BioWare feel the need to move Dragon Age forward?


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#26
Onemorewave

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Because the CoD market needs RPGs too!

That and an awesome button.

Modifié par Onemorewave, 03 avril 2011 - 07:17 .


#27
orbit991

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kcman5 wrote...

orbit991 wrote...

kcman5 wrote...

I'll just reply instead of quote Orbit991.. The biggest ingame technical gripes that are even worth mentioning on a game level is the reused mapping and lack of Weapon swapping.. The rest are just tidbits from people, which no matter how they did it , people are gonna gripe. Personally I don't think a True RPG legend as once was Bioware and EA( a Sporting Game Empire), is a match made in Heaven.
Yes, I'm sure they had a plotted out path for the future, but short of the Afore mentioned gripes, There would of been less complaining and more applauding. :)


Yea , but I liked playing a dual weilding warrior for instance. I liked hooking up my crew with gear before a battle, hell I would have been happy if they at least changed their clothes a bit in ten years, for that matter the whole city in 10 years time. Also didnt care for the waves of the first airborne divisions dropping from nowhere. And there were many details they didnt have time to implement due to that rush job. I liked some things dont get me wrong, but oh well, we will have different oppinions as we look for differet things in games, so cheers, maybe they will make 3 something tighter.

 Don't get me wrong, for I'm a big sticular when it comes to technical applications in game play. Yes the game should of been held back longer. Somehow, I really don't think Bioware is completely the blame. In regards to  the so called Match made in Heaven.


I totally agree there, would have loved to be a fly on the wall during their first meetings on what Biowares role and direction in EA would be.

#28
kcman5

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orbit991 wrote...

kcman5 wrote...

Bioware has always been known to take its time on releasing quality RPG's. Is it just coincidence, when EA stepped into the picture that it had changed?


Yes theres lots of talk about that and its likely true, EA's record with messing with the studios they buy is horrible.

 Lol, I wonder how Sports Games fans would feel about a plague ridden, green dwarf; toting an axe and ale, came rushing out onto the soccer field and flattend the ball?

#29
orbit991

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kcman5 wrote...

orbit991 wrote...

kcman5 wrote...

Bioware has always been known to take its time on releasing quality RPG's. Is it just coincidence, when EA stepped into the picture that it had changed?


Yes theres lots of talk about that and its likely true, EA's record with messing with the studios they buy is horrible.

 Lol, I wonder how Sports Games fans would feel about a plague ridden, green dwarf; toting an axe and ale, came rushing out onto the soccer field and flattend the ball?


Madden 2012 return to Lothering :D Or imagine if you needed extra dexterity for a longer pass.

Modifié par orbit991, 03 avril 2011 - 07:22 .


#30
kcman5

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Or the refs pick up the ball, get infected with the blight and rage out on the cheerleaders. Several beers later, offspring is implimented and we have the basis for alien race soccer leagues.

#31
orbit991

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kcman5 wrote...

Or the refs pick up the ball, get infected with the blight and rage out on the cheerleaders. Several beers later, offspring is implimented and we have the basis for alien race soccer leagues.


That might upset a few fans of a Madden game. But maybe just maybe some rpg peeps would get into football. Hehe no way in hell.

#32
A Crusty Knight Of Colour

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orbit991 wrote...

kcman5 wrote...

Or the refs pick up the ball, get infected with the blight and rage out on the cheerleaders. Several beers later, offspring is implimented and we have the basis for alien race soccer leagues.


That might upset a few fans of a Madden game. But maybe just maybe some rpg peeps would get into football. Hehe no way in hell.

The Madden fans who would be upset are just trolls and haters. They should be happy that their genre is evolving in new and exciting ways, amirite?

:whistle:

Romance-able team mates would be a good draw too. :lol:

Modifié par mrcrusty, 03 avril 2011 - 07:36 .


#33
erynnar

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mrcrusty wrote...

orbit991 wrote...

kcman5 wrote...

Or the refs pick up the ball, get infected with the blight and rage out on the cheerleaders. Several beers later, offspring is implimented and we have the basis for alien race soccer leagues.


That might upset a few fans of a Madden game. But maybe just maybe some rpg peeps would get into football. Hehe no way in hell.

The Madden fans who would be upset are just trolls and haters. They should be happy that their genre is evolving in new and exciting ways, amirite?

:whistle:

Romance-able team mates would be a good draw too. :lol:


*spits wine all over keyboard* HAHAHAHAHAHAHA!!!! OMFG, laughing too hard to breathe!:lol:

#34
Akka le Vil

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neubourn wrote...

I applaud them for taking a chance and trying to make something different.

I laugh (cynically) when I see such argument.
Different ? It was different from DA:O. It was the same than about half of the rest of the market.

So changing your roots to morph into the typical mass-market clone is bold now ?
:?

#35
TJSolo

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kcman5 wrote...

Dunno how you can even say that with the many unresolved issues mapped out ingame. I 'll Just name a few. 1) Flemeth on Sundermount 2) Merryl remaking the mirror 3) The Templar/Mage War
4) Asherok saying "We shall return." 5) Hawke disappearing at the end. As for the exception of Morrigan in DAO, really what is there?


Those examples are not about being non-linear, those are open-ended situations. Since everyone who plays DA2 will get the same results from 1-5, that is a high amount of linearity.

#36
kcman5

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TJSolo wrote...

kcman5 wrote...

Dunno how you can even say that with the many unresolved issues mapped out ingame. I 'll Just name a few. 1) Flemeth on Sundermount 2) Merryl remaking the mirror 3) The Templar/Mage War
4) Asherok saying "We shall return." 5) Hawke disappearing at the end. As for the exception of Morrigan in DAO, really what is there?


Those examples are not about being non-linear, those are open-ended situations. Since everyone who plays DA2 will get the same results from 1-5, that is a high amount of linearity.

 Linear in the game play yes, but not on the avenues of potential develpment of game play. In the End, all of it is linear, but this is just diversity, so to speak to break it up. As with all games, regardless does it not come to one outcome in one way, form or fashion?  :)

Modifié par kcman5, 03 avril 2011 - 08:05 .


#37
Katya Nadanova

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Baelyn wrote...

neubourn wrote...

I applaud them for taking a chance and trying to make something different. I loved DA:O, but it was always kinda boring to me...it was all typical "traditional" stuff, and i didnt really feel excited because none of it was "new." It was simply the same rehashed stuff from other, older RPGs and fantasy stories. And yes, this may be comforting to some, "if it aint broke dont fix it" crowd, but not everyone feels that way.


Very much agree with this post.

Thirded!  :wizard:

#38
A Crusty Knight Of Colour

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kcman5 wrote...

TJSolo wrote...

kcman5 wrote...

Dunno how you can even say that with the many unresolved issues mapped out ingame. I 'll Just name a few. 1) Flemeth on Sundermount 2) Merryl remaking the mirror 3) The Templar/Mage War
4) Asherok saying "We shall return." 5) Hawke disappearing at the end. As for the exception of Morrigan in DAO, really what is there?


Those examples are not about being non-linear, those are open-ended situations. Since everyone who plays DA2 will get the same results from 1-5, that is a high amount of linearity.

 Linear in the game play yes, but not on the avenues of potential develpment of game play. In the End it all is linear, but this is just diversity, so to speak to break it up. As with all games, regardless, it comes to one outcome, does it not, in one way, form or fashion?  :)


Just have to nitpick. Because I do agree DA:O's main plot pretty much had one main path and outcome, but there are games that do offer branching and exclusive paths. As in, non linear games with multiple outcomes and endings.

erynnar wrote...

mrcrusty wrote...

orbit991 wrote...

kcman5 wrote...


Or the refs pick up the ball, get infected with the blight and rage out
on the cheerleaders. Several beers later, offspring is implimented and
we have the basis for alien race soccer leagues.


That might upset a few fans of a Madden game. But maybe just maybe some rpg peeps would get into football. Hehe no way in hell.

The
Madden fans who would be upset are just trolls and haters. They should
be happy that their genre is evolving in new and exciting ways, amirite?

[smilie]../../../images/forum/emoticons/whistling.png[/smilie]

Romance-able team mates would be a good draw too. [smilie]../../../images/forum/emoticons/lol.png[/smilie]


*spits wine all over keyboard* HAHAHAHAHAHAHA!!!! OMFG, laughing too hard to breathe![smilie]../../../images/forum/emoticons/lol.png[/smilie]


I aim to please. ^_^

Modifié par mrcrusty, 03 avril 2011 - 08:04 .


#39
TJSolo

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kcman5 wrote...

TJSolo wrote...

kcman5 wrote...

Dunno how you can even say that with the many unresolved issues mapped out ingame. I 'll Just name a few. 1) Flemeth on Sundermount 2) Merryl remaking the mirror 3) The Templar/Mage War
4) Asherok saying "We shall return." 5) Hawke disappearing at the end. As for the exception of Morrigan in DAO, really what is there?


Those examples are not about being non-linear, those are open-ended situations. Since everyone who plays DA2 will get the same results from 1-5, that is a high amount of linearity.

 Linear in the game play yes, but not on the avenues of potential develpment of game play. In the End it all is linear, but this is just diversity, so to speak to break it up. As with all games, regardless, it comes to one outcome, does it not, in one way, form or fashion?  :)


The is NO varying from 1-5 for anyone. That is linear in gameplay and whatever develops from those examples will be the same for everyone still. That is linear.

#40
kcman5

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TJSolo wrote...

kcman5 wrote...

TJSolo wrote...

kcman5 wrote...

Dunno how you can even say that with the many unresolved issues mapped out ingame. I 'll Just name a few. 1) Flemeth on Sundermount 2) Merryl remaking the mirror 3) The Templar/Mage War
4) Asherok saying "We shall return." 5) Hawke disappearing at the end. As for the exception of Morrigan in DAO, really what is there?


Those examples are not about being non-linear, those are open-ended situations. Since everyone who plays DA2 will get the same results from 1-5, that is a high amount of linearity.

 Linear in the game play yes, but not on the avenues of potential develpment of game play. In the End it all is linear, but this is just diversity, so to speak to break it up. As with all games, regardless, it comes to one outcome, does it not, in one way, form or fashion?  :)


The is NO varying from 1-5 for anyone. That is linear in gameplay and whatever develops from those examples will be the same for everyone still. That is linear.

 You're missing my point, it is a game, therefor it will be linear, but for the avenues of development, it is not..A game cannot evolve within itself to become unlinear.

#41
DAO MAdhatter

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Baelyn wrote...

neubourn wrote...

I applaud them for taking a chance and trying to make something different. I loved DA:O, but it was always kinda boring to me...it was all typical "traditional" stuff, and i didnt really feel excited because none of it was "new." It was simply the same rehashed stuff from other, older RPGs and fantasy stories. And yes, this may be comforting to some, "if it aint broke dont fix it" crowd, but not everyone feels that way.


Very much agree with this post.

I very much agree with the agreeing of this post. Nice retort neubourn. STAND UP FOR WHATS RIGHt, STAND UP FOR DRAGON AGE 2!
Hey I just found my new sig. nice! Image IPB

#42
randName

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To me its more like they moved it backwards.

#43
DAO MAdhatter

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randName wrote...

To me its more like they moved it backwards.


They did... In some respects. But they also took a big leap forward in others, like say.... having graphics from this video system era for example. Or maybe having combat that isnt a boring chore half the time. Oh & having a character that doesnt just star blankly at allister when he gives them a sentimental gift. Ya know what Im getting at?

Modifié par DAO MAdhatter, 03 avril 2011 - 08:38 .


#44
LightningSamus

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I took 2 steps forward and 3 steps back.

#45
DAO MAdhatter

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LightningSamus wrote...

I took 2 steps forward and 3 steps back.


Hmmm. Yes. I guess they have. Now if they could take the best of both games they could satisfy everyone... If this were paradise. Its not. Ev n a game that caters to every one will still have haters cause the hater gota  hate. Its just that simple.

Modifié par DAO MAdhatter, 03 avril 2011 - 08:49 .


#46
Annora

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Damned if you do, damned if you don't. DA:O was not a resounding success like so many seem to think it was. To release a carbon copy for a sequel would have been disastrous. They tried some new things, some of those things weren't the best idea, and now they learn from their mistakes.

#47
A Crusty Knight Of Colour

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Anastassia wrote...

Damned if you do, damned if you don't. DA:O was not a resounding success like so many seem to think it was. To release a carbon copy for a sequel would have been disastrous. They tried some new things, some of those things weren't the best idea, and now they learn from their mistakes.

Curious.

I agree that DA:O was uninspired, but how is at worst second best selling Bioware game of all time not a resounding success?

#48
Baelyn

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mrcrusty wrote...

Anastassia wrote...

Damned if you do, damned if you don't. DA:O was not a resounding success like so many seem to think it was. To release a carbon copy for a sequel would have been disastrous. They tried some new things, some of those things weren't the best idea, and now they learn from their mistakes.

Curious.

I agree that DA:O was uninspired, but how is at worst second best selling Bioware game of all time not a resounding success?


I think he/she was more referring to the fact that Origins was deeply flawed as well, not that it wasn't a financial success. But I don't want to be putting words into his/her mouth.

#49
Annora

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mrcrusty wrote...

I agree that DA:O was uninspired, but how is at worst second best selling Bioware game of all time not a resounding success?


it was slammed by all sorts of reviewers and gamers alike. Personally, I enjoyed DA:O and found it to be a great RPG experience, but just as with DA2 now, those of us who enjoyed the game have their voices drowned out by the vehement naysayers. And that's fine, everyone's entitled to their own opinion, but it drives me absolutely insane to see these people, and sometimes the exact same people, who harped on DA:O for being a ****ty game now holding it up like it's Baldur's Gate 2. Hypocrites annoy the hell out of me.

#50
Alex Kershaw

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