That and an awesome button.
Modifié par Onemorewave, 03 avril 2011 - 07:17 .
Modifié par Onemorewave, 03 avril 2011 - 07:17 .
kcman5 wrote...
Don't get me wrong, for I'm a big sticular when it comes to technical applications in game play. Yes the game should of been held back longer. Somehow, I really don't think Bioware is completely the blame. In regards to the so called Match made in Heaven.orbit991 wrote...
kcman5 wrote...
I'll just reply instead of quote Orbit991.. The biggest ingame technical gripes that are even worth mentioning on a game level is the reused mapping and lack of Weapon swapping.. The rest are just tidbits from people, which no matter how they did it , people are gonna gripe. Personally I don't think a True RPG legend as once was Bioware and EA( a Sporting Game Empire), is a match made in Heaven.
Yes, I'm sure they had a plotted out path for the future, but short of the Afore mentioned gripes, There would of been less complaining and more applauding.
Yea , but I liked playing a dual weilding warrior for instance. I liked hooking up my crew with gear before a battle, hell I would have been happy if they at least changed their clothes a bit in ten years, for that matter the whole city in 10 years time. Also didnt care for the waves of the first airborne divisions dropping from nowhere. And there were many details they didnt have time to implement due to that rush job. I liked some things dont get me wrong, but oh well, we will have different oppinions as we look for differet things in games, so cheers, maybe they will make 3 something tighter.
Lol, I wonder how Sports Games fans would feel about a plague ridden, green dwarf; toting an axe and ale, came rushing out onto the soccer field and flattend the ball?orbit991 wrote...
kcman5 wrote...
Bioware has always been known to take its time on releasing quality RPG's. Is it just coincidence, when EA stepped into the picture that it had changed?
Yes theres lots of talk about that and its likely true, EA's record with messing with the studios they buy is horrible.
kcman5 wrote...
Lol, I wonder how Sports Games fans would feel about a plague ridden, green dwarf; toting an axe and ale, came rushing out onto the soccer field and flattend the ball?orbit991 wrote...
kcman5 wrote...
Bioware has always been known to take its time on releasing quality RPG's. Is it just coincidence, when EA stepped into the picture that it had changed?
Yes theres lots of talk about that and its likely true, EA's record with messing with the studios they buy is horrible.
Modifié par orbit991, 03 avril 2011 - 07:22 .
kcman5 wrote...
Or the refs pick up the ball, get infected with the blight and rage out on the cheerleaders. Several beers later, offspring is implimented and we have the basis for alien race soccer leagues.
The Madden fans who would be upset are just trolls and haters. They should be happy that their genre is evolving in new and exciting ways, amirite?orbit991 wrote...
kcman5 wrote...
Or the refs pick up the ball, get infected with the blight and rage out on the cheerleaders. Several beers later, offspring is implimented and we have the basis for alien race soccer leagues.
That might upset a few fans of a Madden game. But maybe just maybe some rpg peeps would get into football. Hehe no way in hell.
Modifié par mrcrusty, 03 avril 2011 - 07:36 .
mrcrusty wrote...
The Madden fans who would be upset are just trolls and haters. They should be happy that their genre is evolving in new and exciting ways, amirite?orbit991 wrote...
kcman5 wrote...
Or the refs pick up the ball, get infected with the blight and rage out on the cheerleaders. Several beers later, offspring is implimented and we have the basis for alien race soccer leagues.
That might upset a few fans of a Madden game. But maybe just maybe some rpg peeps would get into football. Hehe no way in hell.
Romance-able team mates would be a good draw too.
I laugh (cynically) when I see such argument.neubourn wrote...
I applaud them for taking a chance and trying to make something different.
kcman5 wrote...
Dunno how you can even say that with the many unresolved issues mapped out ingame. I 'll Just name a few. 1) Flemeth on Sundermount 2) Merryl remaking the mirror 3) The Templar/Mage War
4) Asherok saying "We shall return." 5) Hawke disappearing at the end. As for the exception of Morrigan in DAO, really what is there?
Linear in the game play yes, but not on the avenues of potential develpment of game play. In the End, all of it is linear, but this is just diversity, so to speak to break it up. As with all games, regardless does it not come to one outcome in one way, form or fashion?TJSolo wrote...
kcman5 wrote...
Dunno how you can even say that with the many unresolved issues mapped out ingame. I 'll Just name a few. 1) Flemeth on Sundermount 2) Merryl remaking the mirror 3) The Templar/Mage War
4) Asherok saying "We shall return." 5) Hawke disappearing at the end. As for the exception of Morrigan in DAO, really what is there?
Those examples are not about being non-linear, those are open-ended situations. Since everyone who plays DA2 will get the same results from 1-5, that is a high amount of linearity.
Modifié par kcman5, 03 avril 2011 - 08:05 .
Thirded!Baelyn wrote...
neubourn wrote...
I applaud them for taking a chance and trying to make something different. I loved DA:O, but it was always kinda boring to me...it was all typical "traditional" stuff, and i didnt really feel excited because none of it was "new." It was simply the same rehashed stuff from other, older RPGs and fantasy stories. And yes, this may be comforting to some, "if it aint broke dont fix it" crowd, but not everyone feels that way.
Very much agree with this post.
kcman5 wrote...
Linear in the game play yes, but not on the avenues of potential develpment of game play. In the End it all is linear, but this is just diversity, so to speak to break it up. As with all games, regardless, it comes to one outcome, does it not, in one way, form or fashion?TJSolo wrote...
kcman5 wrote...
Dunno how you can even say that with the many unresolved issues mapped out ingame. I 'll Just name a few. 1) Flemeth on Sundermount 2) Merryl remaking the mirror 3) The Templar/Mage War
4) Asherok saying "We shall return." 5) Hawke disappearing at the end. As for the exception of Morrigan in DAO, really what is there?
Those examples are not about being non-linear, those are open-ended situations. Since everyone who plays DA2 will get the same results from 1-5, that is a high amount of linearity.
erynnar wrote...
mrcrusty wrote...
Theorbit991 wrote...
kcman5 wrote...
Or the refs pick up the ball, get infected with the blight and rage out
on the cheerleaders. Several beers later, offspring is implimented and
we have the basis for alien race soccer leagues.
That might upset a few fans of a Madden game. But maybe just maybe some rpg peeps would get into football. Hehe no way in hell.
Madden fans who would be upset are just trolls and haters. They should
be happy that their genre is evolving in new and exciting ways, amirite?
[smilie]../../../images/forum/emoticons/whistling.png[/smilie]
Romance-able team mates would be a good draw too. [smilie]../../../images/forum/emoticons/lol.png[/smilie]
*spits wine all over keyboard* HAHAHAHAHAHAHA!!!! OMFG, laughing too hard to breathe![smilie]../../../images/forum/emoticons/lol.png[/smilie]
Modifié par mrcrusty, 03 avril 2011 - 08:04 .
kcman5 wrote...
Linear in the game play yes, but not on the avenues of potential develpment of game play. In the End it all is linear, but this is just diversity, so to speak to break it up. As with all games, regardless, it comes to one outcome, does it not, in one way, form or fashion?TJSolo wrote...
kcman5 wrote...
Dunno how you can even say that with the many unresolved issues mapped out ingame. I 'll Just name a few. 1) Flemeth on Sundermount 2) Merryl remaking the mirror 3) The Templar/Mage War
4) Asherok saying "We shall return." 5) Hawke disappearing at the end. As for the exception of Morrigan in DAO, really what is there?
Those examples are not about being non-linear, those are open-ended situations. Since everyone who plays DA2 will get the same results from 1-5, that is a high amount of linearity.
You're missing my point, it is a game, therefor it will be linear, but for the avenues of development, it is not..A game cannot evolve within itself to become unlinear.TJSolo wrote...
kcman5 wrote...
Linear in the game play yes, but not on the avenues of potential develpment of game play. In the End it all is linear, but this is just diversity, so to speak to break it up. As with all games, regardless, it comes to one outcome, does it not, in one way, form or fashion?TJSolo wrote...
kcman5 wrote...
Dunno how you can even say that with the many unresolved issues mapped out ingame. I 'll Just name a few. 1) Flemeth on Sundermount 2) Merryl remaking the mirror 3) The Templar/Mage War
4) Asherok saying "We shall return." 5) Hawke disappearing at the end. As for the exception of Morrigan in DAO, really what is there?
Those examples are not about being non-linear, those are open-ended situations. Since everyone who plays DA2 will get the same results from 1-5, that is a high amount of linearity.
The is NO varying from 1-5 for anyone. That is linear in gameplay and whatever develops from those examples will be the same for everyone still. That is linear.
I very much agree with the agreeing of this post. Nice retort neubourn. STAND UP FOR WHATS RIGHt, STAND UP FOR DRAGON AGE 2!Baelyn wrote...
neubourn wrote...
I applaud them for taking a chance and trying to make something different. I loved DA:O, but it was always kinda boring to me...it was all typical "traditional" stuff, and i didnt really feel excited because none of it was "new." It was simply the same rehashed stuff from other, older RPGs and fantasy stories. And yes, this may be comforting to some, "if it aint broke dont fix it" crowd, but not everyone feels that way.
Very much agree with this post.
randName wrote...
To me its more like they moved it backwards.
Modifié par DAO MAdhatter, 03 avril 2011 - 08:38 .
LightningSamus wrote...
I took 2 steps forward and 3 steps back.
Modifié par DAO MAdhatter, 03 avril 2011 - 08:49 .
Curious.Anastassia wrote...
Damned if you do, damned if you don't. DA:O was not a resounding success like so many seem to think it was. To release a carbon copy for a sequel would have been disastrous. They tried some new things, some of those things weren't the best idea, and now they learn from their mistakes.
mrcrusty wrote...
Curious.Anastassia wrote...
Damned if you do, damned if you don't. DA:O was not a resounding success like so many seem to think it was. To release a carbon copy for a sequel would have been disastrous. They tried some new things, some of those things weren't the best idea, and now they learn from their mistakes.
I agree that DA:O was uninspired, but how is at worst second best selling Bioware game of all time not a resounding success?
mrcrusty wrote...
I agree that DA:O was uninspired, but how is at worst second best selling Bioware game of all time not a resounding success?