sympathy4saren wrote...
Origins was built and founded upon traditional rpg roots. Why did BioWare feel the need to progress the Dragon Age series? It ruined many things about the franchise.
many reasons are possible, none of which we would know for sure unless a bioware developer came here and told us. but i can give my thoughts.
DAO was a long time in the making, by the time it was released, they had there wildly successful ME and were making ME2.
DAO probably didnt gross as much as they liked, and thought trying to make it more like ME's direction would spruce things up.
I think they failed for several reasons.
one, there are archetype gamers, ones that lean more towards a certain type of game. Fantasy games might have a different fanbase then scifi (obviously) as such there may be different tastes.
DA2 was rushed, even for the people who enjoy DA2 (me) its easy to see that in certain ways, like some of the shockingly low res textures right next to high res, the gibbing i want to believe is a copout, and the re-use of dungeom maps.
Im currently playing (not right now, i have teh game) baldurs gate 2 cuz i never had the pleasure, and ill tell you what makes it so good, it was apparent in the first few hours. 3 main reasons
1-atmosphere, it has its own art direction, its distinctive and immersive, it isnt some tolken fantasy rip (DAO feels that way to me, very generic as far as art goes)
2-characters, seiously, minsc and boo? possibly the best entertainment ever? how is it that a still portrait, partial voiced dialogue and lots of text convey more emotion and enjoyment then all of morrigan and allistars banter? They need to not be so afraid of stepping outside the box of characters they have. morrigan was 1 note monotone char, allistar was a whiner coverin git with wisecracks, a drunk dwarf? wow, stretching there! not saying they are bad (though i hate morrigan) but they are uninteresting.
3-quests, you mean, this old game baldurs gate 2, doesnt have mountains of random fetch quests? but they still have a crapton of quests? hmm, good quest quality, wish that even existed in the game anymore.
and my personal 4th reason-formula, its based off 2nd edition dnd, you know whats happening with your char you dont get a random number that you have no real knowledge of sept (higher is better durp) and the numbers are far too high, making it hard to figure otu for yourself. in bd2 you know what +1 hit gives you, in DAO you dont know what increased attack rating gives you.
this may be just because i like dnd in real life, so i seperated it.
id be for a remake of BD2 if they spend at least 4-6 years working on it.