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Rendering Thread Exception (NOT GENERAL PROTECTION FAULT)


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#1
Balrogen4

Balrogen4
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Hey everyone yesterday I decided to replay Mass Effect 1.
I did some basic tweaking in the Bioengine.ini file, stuff I used when I first played it (Following the instructions on tweakguides.com)
I played like 3-4 hours and everything worked perfectly, but when I I tried to play today (April 3rd) I got this error message
i52.tinypic.com/23w02fd.jpg

My Computer specs:
Intel i7 950 overclocked to 4.0 ghz
6 GB ram 1600 mhz
GTX 560 Ti
All drivers are up to date.
Temperatures are stables.

I googled "Mass Effect Rendering Thread Exception" and found people with the same error with the exception that my error does NOT mention "General Protection Fault"

Update:
I've detected the problem, On tweakguides I followed the instruction segment of Bioengine.ini [TextureLODSettings]

"
[TextureLODSettings]


TEXTUREGROUP_LightAndShadowMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0)


There are a range of TEXTUREGROUP settings in this section relating
to the Level of Detail (LOD) of different aspects of the game world,
objects, characters, and lighting among other things. These are
essentially supposed to control the level of detail and quality of
objects and textures as they recede into the distance. Each has a
MinLODSize, a MaxLODSize and LODBias which you can experiment with to
alter image quality. By raising MinLODSize as well as MaxLODSize, and
lowering LODBias, you should be able to get better image quality.
However in practice not only will the game crash if you use certain
values, there also appears to be absolutely no improvement in image
quality even when correct values are used.


In any case I encourage users to experiment with these, and if you
want to know the best possible values for these settings, then refer to
the ones provided in this file: ME_TextureLODSettings.zip (1KB), originally tested and provided by Martigen."

Strangely enough it all worked fine yesterday (April 2nd).

Modifié par Balrogen4, 03 avril 2011 - 09:30 .