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DA3 should have Origin stories again


4 réponses à ce sujet

#1
Nighteye2

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I really enjoyed the Origin stories in DA:O and think one game using them is not enough - the concept of Origin stories has a lot more potential to it that Bioware can use. In that line, players should also be able to select their species again - including the option to play Qunari this time, with a Qunari origin story. There is so much potential for interesting Origin stories in Thedas...it'd be a waste not to use it in DA3. :innocent:

#2
David Gaider

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Nighteye2 wrote...
I really enjoyed the Origin stories in DA:O and think one game using them is not enough - the concept of Origin stories has a lot more potential to it that Bioware can use. In that line, players should also be able to select their species again - including the option to play Qunari this time, with a Qunari origin story. There is so much potential for interesting Origin stories in Thedas...it'd be a waste not to use it in DA3. :innocent:


I like the Origins, and could definitely see us returning to something similar in the future-- depending on the story in question. It need not be a way to introduce the world, as it was in DAO, but give a player different entry points into their personal story. So, yes, it's not out of the question at all.

#3
David Gaider

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Ensgnblack wrote...
David, I appreciate your responding to this thread.  If I might offer a suggestion on future "multiple entry points":

The Origins in DAO were largely cosmetic.  Were you to include different starting points it would be nice to have them have more of an impact on the story than someone addressing you as human/elf/mage and possibly being a little  ruder or nicer to you.

I loved DAO and am enjoying DA2 quite a lot, but I would hate to see a feature such  as multiple entry points put in the game the same way DAO had it.  After the initial  intro, the game was 99% the same  regardless  of one's origin. 

Actually, come to think of it,  was this intentional?   Would it be possible to change up more than the occasional piece of dialogue without sucking too much resource requirement into the game?


It's a question of degrees as well as intent.

The Origins in DAO were intended largely to offer an introduction to the world, as well as give one main "hook" in the story later on. Since there were so many, there's a limited amount of actual variance we could do. If there were less Origins, their effect could certainly be more pronounced... with the trade-off being the amount of choice they offer. To a degree, it can be argued that once you start offering tailored Origins people might look to what they see missing ("why isn't there a Human Commoner?") rather than what's there.

But, yes, on the whole if we did it again I'd probably push for them to have greater impact down the line-- particularly since the need for an introduction would no longer be present.

#4
David Gaider

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PsychoBlonde wrote...
David, David, David, can we have Origins based on class instead of RACE maybe?


Part of that would depend on whether we were to have multiple playable races again. If not, splitting Origins among the classes would be a way to provide distinction between the classes (which is a goal). I don't know-- really it's simply speculation at this point. I'm just saying Origins are not off the table.

#5
David Gaider

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silver-crescent wrote...
This thread has me worried. I was really hoping Hawke would be the DA3 main character, but DG's coments make that seem quite unlikely.


As I said earlier, whether we use Origins it would really depend on the story we chose to pursue. If Hawke was the main character, then we probably wouldn't need them-- there'd already be multiple entry points into the story. If he/she wasn't, then we could consider it.

Don't take my comments as being anything more than a suggestion that the future of the game, and its features, are set in stone. There will be plenty of time for people to hyperventilate when and if any changes are announced. ;)