Dubya75 wrote...
Last time I checked people didn't need to provide evidence of their personal experiences.
This again is a case of "I am right, you are wrong" which really doesn't work in this instance.
However, if DA2 is NOT an RPG, please be so kind to provide your evidence of this.
But I did. Leveling up, having an inventory and followers does not constitute an RPG - lots of adventure and FPS games have done that before. They also have dialogue, albeit one that doesn't give you options to choose, or least not beyond "yes" and "no". But here's the thing - the same is true for Dragon Age 2. There is not a single important plot decision you can make that actually alters anything, anywhere and at any time. Your choices are limited to saying "Yes" in three flavors: helpful, humorous and ******. When you refuse a quest (and you can try this yourself), the NPC says "oh bummer. But in case you reconsider, here are all the details I would have given you if you agreed" at which point I want to just shut him up by hitting him with my sword and watching him explode like he was made out of bowling kegs glued together. But at that point it's too late because the quest already helped itself into your journal and will glare at you every time you want to open it and remind yourself how many deja vu-inducing chores you have to finish before you can get on with the "interesting stuff". But I use the word "interesting' loosely.
I'm not even going to go into the overarching plot which is absent. The point of the game is to get experience points and money, which is to say, it's about bigger and bigger numbers. If you flip the difficulty slider to "casual" and skip all the pointless, seemingly computer-generated secondary and side quests you can beat the game in under 8 hours and still feel no engagement to the story, no sense of involvement with a plot that flushes it's momentum down the drain at regular intervals until it seems like the writers are just ****ing with you to see what they can get away with.
Modifié par mykeme, 04 avril 2011 - 01:03 .