Sword and Shield or 2-handed Warrior next?
#1
Posté 03 avril 2011 - 12:04
#2
Posté 03 avril 2011 - 12:12
#3
Posté 03 avril 2011 - 02:24
2h warrior does have a wider damage radius, but my S&S warrior can hit multiple enemies when infront of him. Cleave + Assault = awsome! The weapon and shield swords are limited early on, but the 2h swords are in constant supply.
Its upto you, you can be the 2h & let Aveline S&S , or you S&S and let Fenris 2h.
#4
Posté 03 avril 2011 - 02:53
That said, the damage output on a single target, depending on a build can be pretty freaking close. Both builds are very capable of producing staggers as well.
At the end of the day I think it just comes down to what style interests you more.
#5
Posté 03 avril 2011 - 04:37
this:DApathy1989 wrote...
2H vanguard warrior, its overpowered.
#6
Posté 05 avril 2011 - 01:33
Build is mostly similar to the Berserker vanguard guide, but I'm using Anderfel Cleaver from the emporium with as many +X% elemental damage items as possible. For some reason they seem to be much more powerful than their +X% physical dmg counterparts. Most of the +phys items are 2 or 3%, the elemental items are usually 5% or more (e.g. Dura's Blue Flame is a whopping +10% fire damage).
Has the added bonus of not 1-shotting dog anytime I do something (He's immune to fire).
Make sure to keep a backup physical weapon though, as there is a lack of elemental weapons for Act 2 and a lot of Qunari who are immune to fire in that act.
Modifié par DapperDan77, 05 avril 2011 - 01:40 .
#7
Posté 05 avril 2011 - 01:42
atheelogos wrote...
this:DApathy1989 wrote...
2H vanguard warrior, its overpowered.
Add in full Reaver with Berserker..... and its over. Before it began.
#8
Posté 05 avril 2011 - 02:26
#9
Posté 05 avril 2011 - 05:29
Apathy1989 wrote...
2H vanguard warrior, its overpowered.
#10
Posté 05 avril 2011 - 05:42
You don't have to worry as much about health as a 1H, just wade into the enemies with Cleave/Beserk/Barrage/Sacrificial Frenzy/Assail/Ferver with a friendly Haste from Anders/Bethany and you lay waste to entire hoards in seconds. With a Lyrium Rune in your weapon you reach ridiculous attack speeds (especially once you kill one and get the 30% speed boost from Ferver). Slap a group with an upgraded shield bash and watch 'em fry to Merril's Chain Lightning (I think the upgraded Assail allows Shield Bash to stagger a wider area of effect).
Just be sure to grab Second Wind or you'll be popping Stamina Pots like they're candy.
Modifié par Bones40, 05 avril 2011 - 05:45 .
#11
Posté 05 avril 2011 - 07:33
I have to admit I am really liking my current s&s warrior a lot in DA2, and its quite different than I am used to. I still do pretty good damage and I seem to have a lot of aoe stuns and knock backs, which lets me then quickly taken down tougher opponents 1v1 without getting too overran. My party members are actually all ranged right now, I have Varric, Merrill as all dmg mage, and Anders as all support/healing, and keeping stuff off them and crowded around me while Varric and Merrill throw out AoE dmg spells and take groups down fast is a lot of fun.
Modifié par AmyBA, 05 avril 2011 - 07:34 .
#12
Posté 05 avril 2011 - 08:17
#13
Posté 05 avril 2011 - 04:59
So I would suggest doing 2-hander first. Then if you feel like playing another warrior build an offensive SnS.
#14
Posté 05 avril 2011 - 06:51
It may sound trivial but it really gets to you. By mid-act II I gulped Maker's kiss and respecc'd the character.
#15
Posté 05 avril 2011 - 06:56
GenericPlayer2 wrote...
I wont talk about damage output or quote mathematical formulas, but I can say that S&S is very very boring. First up, 2H is much better at crowd control, and its animation does not suck. With a sword and shield there is only one animation, and in it you are thrusting the sword to poke your enemy over and over. But what if you equip a mace? Sorry, the animation still shows you poking with the mace, not bashing. What about an Axe? Still only poking - in other words your warrior appears to be poking the enemy with the blunt end of the axe!
It may sound trivial but it really gets to you. By mid-act II I gulped Maker's kiss and respecc'd the character.
Are you running Shield Defense? That's why SnS warriors start poking things, as far as I know. Don't run Shield Defense, and SnS becomes a lot better, at least animation wise.
That being said, I love the sound of the rush attack with a shield, that clang that just sounds like a dude is getting decked. I prefer SnS because it allows me to become really reckless and get away with it (thanks to the extra armor and mods from a shield). Also, on-demand, good-on-bosses stagger-procs from up'd Shield Bash are pro.
It really doesn't matter between 2H and SnS, though. Like, really. Whatever looks/is cooler to you.
#16
Posté 05 avril 2011 - 07:06
ezrafetch wrote...
Are you running Shield Defense? That's why SnS warriors start poking things, as far as I know. Don't run Shield Defense, and SnS becomes a lot better, at least animation wise.
This, I started off running shield defense all the time like in Origins, but you don't really need it unless you are taking a heavy beating ,and with it off the attacks are more interesting to watch and you still get that cool "warrior dash" effect when you attack something far enough away.
#17
Posté 06 avril 2011 - 02:10
GenericPlayer2 wrote...
I wont talk about damage output or quote mathematical formulas, but I can say that S&S is very very boring. First up, 2H is much better at crowd control, and its animation does not suck. With a sword and shield there is only one animation, and in it you are thrusting the sword to poke your enemy over and over. But what if you equip a mace? Sorry, the animation still shows you poking with the mace, not bashing. What about an Axe? Still only poking - in other words your warrior appears to be poking the enemy with the blunt end of the axe!
It may sound trivial but it really gets to you. By mid-act II I gulped Maker's kiss and respecc'd the character.
lol. Turn off shield defense. You don't need it except in dire situations (i.e. all heals/pots are on cool down and you're boxed in unable to kite). I didn't even take that skill on my S&S warrior.
#18
Posté 06 avril 2011 - 04:55
#19
Posté 06 avril 2011 - 03:53
Avissel wrote...
ezrafetch wrote...
Are you running Shield Defense? That's why SnS warriors start poking things, as far as I know. Don't run Shield Defense, and SnS becomes a lot better, at least animation wise.
This, I started off running shield defense all the time like in Origins, but you don't really need it unless you are taking a heavy beating ,and with it off the attacks are more interesting to watch and you still get that cool "warrior dash" effect when you attack something far enough away.
I cannot express in polite company how much I loath and dispise the "warrior rush" and "rogue leap" animations. I specifically haven't played a DW rogue or 2H warrior in order to avoid that pathetic, stupid, rediculous nonsense, and my S&S warriors always have shield defense on specifically to shut the rush off. When Carver or Fenris are in the party, I pause, issue them an order, then change to another character before unpausing, to avoid having to watch those animations.
If I want that ninjas and kung-fu, I'll play Dynasty Warriors. If I want superheroes, I'll go get DC online or something.
Modifié par Killjoy Cutter, 06 avril 2011 - 03:56 .
#20
Posté 07 avril 2011 - 12:23
soccerchick wrote...
atheelogos wrote...
this:DApathy1989 wrote...
2H vanguard warrior, its overpowered.
Add in full Reaver with Berserker..... and its over. Before it began.
Damn right!
#21
Posté 07 avril 2011 - 12:51
JnEricsonx wrote...
Already did a Elemental/Force Mage playthrough, then a dual wield Rogue, so now, which type of warrior to play as next?
im playing a 2-handed warrior beserker/Reaver. heavily invested in 2handed,vanguard,and beserker. very powerful!!





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