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Sword and Shield or 2-handed Warrior next?


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20 réponses à ce sujet

#1
JnEricsonx

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Already did a Elemental/Force Mage playthrough, then a dual wield Rogue, so now, which type of warrior to play as next?

#2
Apathy1989

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2H vanguard warrior, its overpowered.

#3
hottomali

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I am playing my first ever S&S warrior in an RPG, its more fun than i expected it to be. I picked this over 2h, as they are a bit more squashy, Fenris is the perfect example, in my current playthrough, as i am usally the last one standing in tough battles.

2h warrior does have a wider damage radius, but my S&S warrior can hit multiple enemies when infront of him. Cleave + Assault = awsome! The weapon and shield swords are limited early on, but the 2h swords are in constant supply.

Its upto you, you can be the 2h & let Aveline S&S , or you S&S and let Fenris 2h.

#4
A Forgotten Tome

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They are both very strong, I would point out that 2H is perfectly viable of playing as 'the tank' of the group, and you will generally shred groups faster as a two handed warrior then a sword and board warrior, on the virtue of more cleave damage because of the bigger weapon.

That said, the damage output on a single target, depending on a build can be pretty freaking close. Both builds are very capable of producing staggers as well.

At the end of the day I think it just comes down to what style interests you more.

#5
atheelogos

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Apathy1989 wrote...

2H vanguard warrior, its overpowered.

this:D

#6
DapperDan77

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I'm trying an elemental 2-H vanguard at the moment, gotta say it's a lot of fun.
Build is mostly similar to the Berserker vanguard guide, but I'm using Anderfel Cleaver from the emporium with as many +X% elemental damage items as possible. For some reason they seem to be much more powerful than their +X% physical dmg counterparts. Most of the +phys items are 2 or 3%, the elemental items are usually 5% or more (e.g. Dura's Blue Flame is a whopping +10% fire damage).
 Has the added bonus of not 1-shotting dog anytime I do something (He's immune to fire).
Make sure to keep a backup physical weapon though, as there is a lack of elemental weapons for Act 2 and a lot of Qunari who are immune to fire in that act.

Modifié par DapperDan77, 05 avril 2011 - 01:40 .


#7
DrFumb1ezX

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  • atheelogos wrote...

Apathy1989 wrote...

2H vanguard warrior, its overpowered.

this:D


Add in full Reaver with Berserker..... and its over. Before it began.:blink:

#8
wowpwnslol

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2H, easily

#9
Zubie

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Apathy1989 wrote...

2H vanguard warrior, its overpowered.



#10
Bones40

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Both are fun. I played a 2H Vanguard/Templar on my third playthrough and I just finished a 1H Vanguard/Reaver/Beserker (with just 2 points in the Sword and Shield spec for upgraded shield bash). Despite what most people think the damage output is pretty equal aside from the wider arc and longer reach of 2H. Both are pretty devastating.

You don't have to worry as much about health as a 1H, just wade into the enemies with Cleave/Beserk/Barrage/Sacrificial Frenzy/Assail/Ferver with a friendly Haste from Anders/Bethany and you lay waste to entire hoards in seconds. With a Lyrium Rune in your weapon you reach ridiculous attack speeds (especially once you kill one and get the 30% speed boost from Ferver). Slap a group with an upgraded shield bash and watch 'em fry to Merril's Chain Lightning (I think the upgraded Assail allows Shield Bash to stagger a wider area of effect).

Just be sure to grab Second Wind or you'll be popping Stamina Pots like they're candy.

Modifié par Bones40, 05 avril 2011 - 05:45 .


#11
AmyBA

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I've rarely play s&s characters. I tried to several times in DA:O but just didn't enjoy it.

I have to admit I am really liking my current s&s warrior a lot in DA2, and its quite different than I am used to. I still do pretty good damage and I seem to have a lot of aoe stuns and knock backs, which lets me then quickly taken down tougher opponents 1v1 without getting too overran. My party members are actually all ranged right now, I have Varric, Merrill as all dmg mage, and Anders as all support/healing, and keeping stuff off them and crowded around me while Varric and Merrill throw out AoE dmg spells and take groups down fast is a lot of fun.

Modifié par AmyBA, 05 avril 2011 - 07:34 .


#12
Morocius

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2H and S&S can do pretty much to the same things with differnt pro's and con's i suggest finding out for yourself. Just don't walk around with shield defense up all the time.

#13
Jman5

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I would say 2-hander is more intuitive and easy. Just Scythe into the group, then Mighty Blow ftw!. but Sword and Shield is just as strong and viable in the right hands.

So I would suggest doing 2-hander first. Then if you feel like playing another warrior build an offensive SnS.

#14
GenericPlayer2

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I wont talk about damage output or quote mathematical formulas, but I can say that S&S is very very boring. First up, 2H is much better at crowd control, and its animation does not suck. With a sword and shield there is only one animation, and in it you are thrusting the sword to poke your enemy over and over. But what if you equip a mace? Sorry, the animation still shows you poking with the mace, not bashing. What about an Axe? Still only poking - in other words your warrior appears to be poking the enemy with the blunt end of the axe!

It may sound trivial but it really gets to you. By mid-act II I gulped Maker's kiss and respecc'd the character.

#15
ezrafetch

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GenericPlayer2 wrote...

I wont talk about damage output or quote mathematical formulas, but I can say that S&S is very very boring. First up, 2H is much better at crowd control, and its animation does not suck. With a sword and shield there is only one animation, and in it you are thrusting the sword to poke your enemy over and over. But what if you equip a mace? Sorry, the animation still shows you poking with the mace, not bashing. What about an Axe? Still only poking - in other words your warrior appears to be poking the enemy with the blunt end of the axe!

It may sound trivial but it really gets to you. By mid-act II I gulped Maker's kiss and respecc'd the character.


Are you running Shield Defense? That's why SnS warriors start poking things, as far as I know.  Don't run Shield Defense, and SnS becomes a lot better, at least animation wise.

That being said, I love the sound of the rush attack with a shield, that clang that just sounds like a dude is getting decked.  I prefer SnS because it allows me to become really reckless and get away with it (thanks to the extra armor and mods from a shield).  Also, on-demand, good-on-bosses stagger-procs from up'd Shield Bash are pro.

It really doesn't matter between 2H and SnS, though.  Like, really.  Whatever looks/is cooler to you.

#16
Avissel

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ezrafetch wrote...
Are you running Shield Defense? That's why SnS warriors start poking things, as far as I know.  Don't run Shield Defense, and SnS becomes a lot better, at least animation wise.


This, I started off running shield defense all the time like in Origins, but you don't really need it unless you are taking a heavy beating ,and with it off the attacks are more interesting to watch and you still get that cool "warrior dash" effect when you attack something far enough away.

#17
Bones40

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GenericPlayer2 wrote...

I wont talk about damage output or quote mathematical formulas, but I can say that S&S is very very boring. First up, 2H is much better at crowd control, and its animation does not suck. With a sword and shield there is only one animation, and in it you are thrusting the sword to poke your enemy over and over. But what if you equip a mace? Sorry, the animation still shows you poking with the mace, not bashing. What about an Axe? Still only poking - in other words your warrior appears to be poking the enemy with the blunt end of the axe!

It may sound trivial but it really gets to you. By mid-act II I gulped Maker's kiss and respecc'd the character.


lol.  Turn off shield defense.  You don't need it except in dire situations (i.e. all heals/pots are on cool down and you're boxed in unable to kite).   I didn't even take that skill on my S&S warrior.

#18
GenericPlayer2

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Wow I did not know that about Shield Defense - thanks guys!

#19
Killjoy Cutter

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Avissel wrote...

ezrafetch wrote...
Are you running Shield Defense? That's why SnS warriors start poking things, as far as I know.  Don't run Shield Defense, and SnS becomes a lot better, at least animation wise.


This, I started off running shield defense all the time like in Origins, but you don't really need it unless you are taking a heavy beating ,and with it off the attacks are more interesting to watch and you still get that cool "warrior dash" effect when you attack something far enough away.


I cannot express in polite company how much I loath and dispise the "warrior rush" and "rogue leap" animations.  I specifically haven't played a DW rogue or 2H warrior in order to avoid that pathetic, stupid, rediculous nonsense, and my S&S warriors always have shield defense on specifically to shut the rush off.   When Carver or Fenris are in the party, I pause, issue them an order, then change to another character before unpausing, to avoid having to watch those animations. 

If I want that ninjas and kung-fu, I'll play Dynasty Warriors.  If I want superheroes, I'll go get DC online or something.

Modifié par Killjoy Cutter, 06 avril 2011 - 03:56 .


#20
HolyWarrior21

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soccerchick wrote...

  • atheelogos wrote...

Apathy1989 wrote...

2H vanguard warrior, its overpowered.

this:D


Add in full Reaver with Berserker..... and its over. Before it began.:blink:


Damn right!

#21
corkey sweet

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JnEricsonx wrote...

Already did a Elemental/Force Mage playthrough, then a dual wield Rogue, so now, which type of warrior to play as next?


im playing a 2-handed warrior beserker/Reaver. heavily invested in 2handed,vanguard,and beserker. very powerful!!