how can u possibly do more than one run???
#26
Posté 03 avril 2011 - 02:49
#27
Posté 03 avril 2011 - 02:49
The only thing making me hesitant to play the game again (once I'm done with the first play) is Hawke's family. Poor Leandra...
#28
Posté 03 avril 2011 - 03:01
ms_sunlight wrote...
silver-crescent wrote...
Yes that's a good point. Though honestly I just can't bring myself to rival any of the female companions. Unlike with the guys where it's basically just opposing whatever faction they stand for, for Aveline/Merrill/Isabela you really have to be mean to them
Not true. There are lots of friendship / rivalry point opportunities in the game, enough that you can pick and choose. So, for example, I've successfully taken both Merrill and Aveline to 100% rivalry without being nasty once. You just challenge their worldview - stop Merrill from her blood magic and doomed mirror scheme; stay on the shady side of the law and challenge Aveline's platitutes and assumptions. Similarly it's possible to be pro-mage and take Fenris to 100% friendship.
Aveline's rivalry path is definitely more satisfying than her friendship path; I would say you're being a better friend to Aveline as a rival than as a friend, in fact.
I didn't mean I had problems achieving enough rivalry points, more about what the rivalries are about. I mean it's more than just being anti mages/templars/chantry, etc. I think it's hard to justify my Hawke rivaling them from a story point of view, especially Aveline who's a good person who just wants things to be in peace/control and Isabella who's pretty much harmless.
Now I'm curious about what their rival paths are like though. Maybe I'll try them on a 4th playthrough - rivalling everyone
#29
Posté 03 avril 2011 - 03:17
Take Carver, for instance. I've gone through the game with him joining the Templars, becoming a Warden, and dying in the deep roads. The arc of his character changes dramatically in each event. And the reactions your companions have to it also differ. And that's just one decision.
I also like seeing how dialogue and relationships change from friendship versus rivalry. My first time through. I rivaled Fenris (though it breaks my heart to be mean to those puppy dog eyes, I swear). I was really surprised by how much the relationship, even platonic, changed on the friendship path.
Another reason to replay is to try a new dialogue stance. My first couple of times through I stuck mostly to the snarky path because it's so amusing. I then tried the diplomatic approach and was surprised by how many new persuade options opened up and the general switch in tone during "filler" commentary. It was a big difference. Now I need to see the aggressive path.
Also, at 31 hours it sounds like you skipped quite a bit. I finished at around 45 hours my first time through, and that was with missing a couple of the optional boss fights. On my canon run where I did everything I could, I was up to 47 hours and change, I believe. There's a lot of meat to this game, and I'm not even close to being done with it.
#30
Posté 03 avril 2011 - 03:23
#31
Posté 03 avril 2011 - 03:38
#32
Posté 03 avril 2011 - 03:45
Most becuase I want to check out other classes and I do so Enjoy customisation
#33
Posté 03 avril 2011 - 03:52
Perles75 wrote...
You know, sometimes a few commas and a couple of full stops can be of help.
If your going to go all grammar police at least fix your own.
First play through I did fine, thought was ok and picked all the nice guy sort of comments. Second one felt forced and picked different class and sarcasm comments. Third is almost unbareable and picking so far all negative comments only so before selling the game (because I don't like it), I will at least have some imports for DA3.
In all three play throughs, the drastic change's in how respond to people has had hardly any change at all in the story or plot other than companions (this game is really all about the companions really imho it would seem). The story and plot is just window dressing one that is done badly with the aspect of too large time skips and reused areas (city, beach and mountain with resused maps for every single house, mansion and cave) and ninjas.
The UI feels more like Naruto than a fantasy game with giant health bars in bright colours and sci fi dialogue wheel in the style of a silver bubble. Over the top body explosions and Jutsu style combat moves.
Modifié par Dragoonlordz, 03 avril 2011 - 04:02 .
#34
Posté 03 avril 2011 - 04:00
Mercannis wrote...
(Snip)
I mean this is the real reason i marked this game at 7/10 the replay value is nil. I played DAO through 6 times inc all DLC and awakening didnt drag at all. The reuse of maps was such a damn eyesore and its been raised so many times here on this forum that even EAware must know by now it was the wrong way to go. My advice is go play something else then come back and try again just so you can see how the story pans out with the other sibling.
Honestly, I feel the exact opposite, I was skipping through dialogue left and right, bored out of my mind through combat encounters. I gave a horrible sigh when I realized I was moving onto the DLC next.
Just as the original Mass Effect recognized that reused maps were unpopular (and subsequently removed in Mass Effect 2) the same thing is happening the the Dragon Age series. Tweaking the maps just slightly and blocking off passages, especially caves and tunnels in my opinion ("Well, I'm here again. Wait, didn't I last visit this cave at the Wounded Coast? Where am I? Sundermount? What the hell?)
The Dragon Age and Bioware teams are separate, so it seems like they want to borrow from each other a few times in hopes something sticks.
-------------------------------
In terms of replay value though, I found it stunning the things that could happen based on what happened to your siblings, and I discovered purely by chance the interesting interactions that companions could have with NPCs (Hint: Bring Fenris to the Qunari compound) Even noting the different options you unlock with dominant personalities is neat.
Modifié par Riknas, 03 avril 2011 - 04:01 .
#35
Posté 03 avril 2011 - 04:18
#36
Posté 03 avril 2011 - 04:25
The area reuse is actually less annoying on the 4th run and now I'm noticing how beautiful the areas actually are. (Yes, there is definitely too much reuse and some of the redecorating attempts are pretty half-assed - sometimes it actually is quite good.) While I wish there were more unique areas to explore, this time around, I find myself admiring the vistas.
As an aside, I did to expect to like this game much - too many changes from DA:O and I hated the dialog wheel in ME. After playing the demo (while waiting for my copy to arrive), I really thought I would have trouble getting through once. Turned out to be much more engrossing than I expected and is certainly looking to be right up with DA:O for replayability.
#37
Posté 03 avril 2011 - 04:35
Statisfaction wrote...
I stopped about 10 hours into my second playthrough, it just wasn't fun any more. Initially I thought recycled dungeons were a good idea, and I even support the concept, but it got super dry the second time around. That paired with the fact that quests are just a jumbled mess of go and fetch, it started to seem like spending 30 hours to get like 2 hours of new dialogue is not the best way to waste my time....
I feel the same way the only reason I'm even forcing one last play through is to stockpile some imports into DA3 (if I buy DA3 which won't happen if it's like DA2 with relation to all the things I dislike as mentioned on other posts and my actual review thread).
#38
Posté 03 avril 2011 - 04:46
Modifié par shaneho78, 03 avril 2011 - 04:47 .
#39
Posté 03 avril 2011 - 04:51
I replayed it about 4-5 times doing things differently each round, and now I'm bored...
Modifié par HyperLimited, 03 avril 2011 - 04:52 .
#40
Posté 03 avril 2011 - 04:51
#41
Posté 03 avril 2011 - 05:05
BobSmith101 wrote...
I've got a pile of games nearly 2 feet high to play before summer.
Ditto, I think I'll go make a nice cup of tea then play Kotor though instead before playing my new titles like NV and Resonance of Fate which I should play soon.
#42
Posté 03 avril 2011 - 07:39
Even then i barely managed not to get sick of disjointed conversations,lack of coherent story, lack of customization, mobs popping up in front of me out of thin air, every mob exploding on impact, combat in general that is insulting my intelligencein so many ways, recycled areas, dead world..do i need list more..
Thank god that i was able at least to customize facial feature of my PC, instead of having to play with original idiotically emo looking wanna be grown up that's fresh from the dorm.He was only missing Iphone and Xbox for that.
Yet, he still wanted to be a dragon/rolles eyes....
Modifié par tariq071, 03 avril 2011 - 07:42 .
#43
Posté 03 avril 2011 - 08:27
I played through Origins four times as well and looking forward to subsequent play-throughs in both DAO and DA2 (already have play-through 5 in DA2 planned >.>). I really enjoy how different the games are from each other and love them both dearly.
It's a nice way to unwind after the kiddo is in bed for a few hours.
Modifié par Rheia1234, 03 avril 2011 - 08:27 .
#44
Posté 03 avril 2011 - 08:37
I never understand this whole fuss about expecting more hours for your money. All new games come out about the same price over here and some are a lot shorter than others. One of my all time favourites can be completed in about 14 hours, doesn't stop me from thinking it's worth it's place on my shelf and a repurchase when it comes to PSN.
It's not about how long it takes, it's all about enjoying the ride ~ /cheesylines
#45
Posté 03 avril 2011 - 08:39
#46
Posté 03 avril 2011 - 08:55
#47
Posté 04 avril 2011 - 04:45
#48
Posté 04 avril 2011 - 04:48
The personality of your Hawke, the choice of your LI, the choice of your class, the gender of your Hawke, these 4 choices alone can bring multiple playthroughs.
#49
Posté 04 avril 2011 - 04:53
#50
Posté 04 avril 2011 - 04:54





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