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how can u possibly do more than one run???


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#101
The_FenixV

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Deylar wrote...

Tekman9 wrote...
this is a pretty stupid post. youre complaining that you only got 31 hours of gameplay out of a game?


When you have games like Oblivion or Fallout, which have numerous amounts of DLC as well, they can easily break the 200hrs market road of gameplay.
A game like that, is worth 60 dollars. Especially in a RPG genre.

A game with 30hrs of gameplay, maybe 40. And also regarding the fact that we got half a game and not a full game. At least make us pay 35 for DA2.


Well depends 200 hours of boring side quest doesn't justify the price of Oblivion for me. DA:O Is around 40 hours so does that mean you consider that gamers should pay less for it? 

#102
Dridengx

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omrix wrote...

i have just finished dragon age 2 took me 31 hours and it was one of the best games i have ever played i really enjoyed it but the problem is that it was just to fast and my only options are to make another char and to play it all over agian which i dont want to because i just cant play the same game more than once but i honestly feel like i have just wasted 60$ for less than a week Image IPB


you got 31 hours out of something you find isn't worth your $60? lol I take it you never been to a movie theater and that's only for about 2 hrs.

#103
Cody211282

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Dridengx wrote...

omrix wrote...

i have just finished dragon age 2 took me 31 hours and it was one of the best games i have ever played i really enjoyed it but the problem is that it was just to fast and my only options are to make another char and to play it all over agian which i dont want to because i just cant play the same game more than once but i honestly feel like i have just wasted 60$ for less than a week Image IPB


you got 31 hours out of something you find isn't worth your $60? lol I take it you never been to a movie theater and that's only for about 2 hrs.


Movies are only $7.50 a ticket were I am, or $5.50 if you catch one before 4.

#104
elearon1

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Rockworm503 wrote...

omrix wrote...i have just finished dragon age 2 took me 31 hours and it was one of the best games i have ever played i really enjoyed it but the problem is that it was just to fast and my only options are to make another char and to play it all over agian which i dont want to because i just cant play the same game more than once but i honestly feel like i have just wasted 60$ for less than a week Image IPB


wth???? what??? it was one of the best games ever but you feel like you wasted your money?


I'm going to have to agree here.  If this was one of the best games I had ever played, (and actually it comes pretty close, though ACT 3 dropped the ball a bit) I wouldn't care if it were 10 hours long.  Hell, some of the best books I've ever read I finished in a day ... doesn't mean they weren't awesome books. (or, for that matter, worth reading more than once)

Personally I think you're putting too little weight on just how much a different personality type can change the feel of a playthrough - my second playthrough (with a fluid morality style) felt significantly different from my first.  Not to mention Companion opinions toward you, and who you take on missions, can open up material you may not have previously encountered. (I actually opened up enough new material through new companion quests and quests only available do to my stance on the faction battle, that my second playthrough felt a lot more involved and lasted just as long as my first)

#105
jmadsen

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because its good

#106
sonsonthebia07

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Spent 85 hours on my first completed run on nightmare doing all sidequests etc., and am gearing up for several more once *hopefully* a patch fixes certain bugs (Issy/Seb friendship, Maker's Sigh, Merril companion quests).

#107
LoneStalker

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Problem is not the total hours it took me to finish. Instead, it's about how short the quests are, especially sidequests. Take the fade part and deep roads for example. These were overwhelming in DA:O but when completed, I was satisfied, with a feeling of accomplishment. Even after the first time, since I knew what to do and what to look for (thanks to DA Wiki Image IPB).

In DA2, it was way too short then I expected. Both the fade and deep roads were lacking, in content and level design. (By the way, those were the most interesting environments for me in DA:O) I can understand the fade, since the nature of the quest [spoilers] but what about the deep roads? A journey that takes 2 weeks yet all I got was 2 different levels and some waves of enemies. No exploration or anything, sadly. I would be happy even if I found a junk item called "Topsider's Honor v2.0" in a secret passage or in a hidden chamber.

This lack of content is discouraging but I like to go for more than one run in games I play. Sometimes it's more fun to discover sometihng I missed in first place. After the "100+ fix" patch, I'll surely go for another run. Not because I'm addicted and can't stop playing but to get as much as I can for the $60 I paid. If only the game offered more for it's price... 

Modifié par LoneStalker, 06 avril 2011 - 09:07 .


#108
yangthecat

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Dragoonlordz wrote...

BobSmith101 wrote...

I've got a pile of games nearly 2 feet high to play before summer.


Ditto, I think I'll go make a nice cup of tea then play Kotor though instead before playing my new titles like NV and Resonance of Fate which I should play soon.


If the recycled areas of DA2 bother you, Resonance of Fate's recycled random encounters will make you scream. I couldn't even get through one playthrough with that game because it became mind numbingly dull before I was halfway through. 

I'm currently on my 2nd playthrough of DA2 and still enjoying it. I've been sticking to mostly one core group of companions in each playthrough so I have a very different experience in each one with a different set of companions.

#109
Ruben Thomas

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I find it odd how people can complain about wasting sixty dollars for "less than a week" of entertainment.

When most people are perfectly fine with paying fifteen to thirty dollars depending on where you live to go see a movie, two to three hours of entertainment.

#110
Wynne

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omrix wrote...

i have just finished dragon age 2 took me 31 hours and it was one of the best games i have ever played i really enjoyed it but the problem is that it was just to fast and my only options are to make another char and to play it all over agian which i dont want to because i just cant play the same game more than once but i honestly feel like i have just wasted 60$ for less than a week Image IPB


Uh, use one of the other dominant tones for most of your options, pick mage or templar, and get different friends/rivals than last times maybe?

You can so play it more than once. Wait a month if you have to.

#111
tariq071

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The_FenixV wrote...

Deylar wrote...

Tekman9 wrote...
this is a pretty stupid post. youre complaining that you only got 31 hours of gameplay out of a game?


When you have games like Oblivion or Fallout, which have numerous amounts of DLC as well, they can easily break the 200hrs market road of gameplay.
A game like that, is worth 60 dollars. Especially in a RPG genre.

A game with 30hrs of gameplay, maybe 40. And also regarding the fact that we got half a game and not a full game. At least make us pay 35 for DA2.


Well depends 200 hours of boring side quest doesn't justify the price of Oblivion for me. DA:O Is around 40 hours so does that mean you consider that gamers should pay less for it? 


Not sure what difference you see there for sidequests.I don't see quests like "there is a cave , go there and check it out" as really exciting type of quest that is step above anything  in FO  or  ES games.

At least most of the quests in those games have little bit more background story behind them and some of them actually can change outcome of end game in some way.

I'll take 200 hours of that over paultry 30-40 hours of half baked quests in DA2 anytime.For $60  i do expect little longer gameplay then that, specially since game has zero replayability due to fact that 90% of outcomes are completely unaffected by PC's actions.This is suposed to be RPG not FPS , so your actions should heavily affect game outcomes.

Modifié par tariq071, 06 avril 2011 - 01:16 .


#112
Dark83

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Cody211282 wrote...

Dridengx wrote...

you got 31 hours out of something you find isn't worth your $60? lol I take it you never been to a movie theater and that's only for about 2 hrs.


Movies are only $7.50 a ticket were I am, or $5.50 if you catch one before 4.

$60/31hour = $1.94/hr

Inception was 142min, 2.36hr
$6.5/2.366 = $2.75/hr

Dark Knight was 152 min, 2.53hr
$6.5/2.53 = $2.57/hr

Average runtime of good movies in general were 129 min according to here.
129min = 2.15hr
$6.5/2.15 = $3.02/hr

You're still getting your money's worth.

Edit: The only way to get less value than a two and a half hour movie, at $6.50, is to be completely done with DA2 in 23 hours.

(In my area, the only time you can get a movie for $7.50 (CAD) is the crap theaters you'd never go to see a good movie (like Inception or Dark Knight). $12.50 (CAD) is more common. DA2 cost me $60 (CAD) and Steam says I've already spent 120 hours on it.)

Modifié par Dark83, 06 avril 2011 - 02:54 .


#113
Dark83

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tariq071 wrote...

This is suposed to be RPG not FPS , so your actions should heavily affect game outcomes.

You must have hated FO3 and Oblivion, then. :whistle:

#114
Anthony772006

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I couldn't even get through my first playthrough. I tried a second time with a different character, and made completely different decisions and found out that your "choices" in the game make no difference on anything at least up till the point I played on my first character. Only possible difference you can make on the story is who you are humping by the end of it. I don't know how anyone can find any of these characters interesting. I have never skipped through this much dialogue.  Btw still couldnt find a way to like this game with my second character.  The more I played it the more I hated it.

Modifié par Anthony772006, 06 avril 2011 - 03:18 .


#115
naughty99

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I got into the beginning of Act 3 at around 110 hours in on my first playthrough as a rogue. Primarily due to the steep learning curve of Nightmare, frequently dying and I never use tactics, instead I pause and micromanage every single action, controlling all four party members at the same time.

Before finishing my first run, I just started a second playthrough solely for testing purposes (also Nightmare), and I'm finding that I'm able to get through a number of battles much more quickly than the first time around.

The first playthrough will probably last around 130 - 150 hours and I estimate that my second will probably last about half that time. So far, if it were not for the poorly executed side quests where a random person gives you money (instead of receiving the quest from dialogue or some sort of Chanter's/Mage's Board), I would say I'm enjoying DA2 much more than DAO. Certainly the total amount of time spent will be significantly higher with DA2.

There are lots of players with more skills than me who are able to play the entire Nightmare run without pausing and using tactics to control the other party members, but I'm not able to do that. Even if I were able, I wouldn't be interested because I personally enjoy the pausing/micromanaging style of play.

#116
tariq071

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Dark83 wrote...

tariq071 wrote...

This is suposed to be RPG not FPS , so your actions should heavily affect game outcomes.

You must have hated FO3 and Oblivion, then. :whistle:


How can you even possibly compare that to DA  2???  Your heavy choices here? None..all artificial

I am talking about ES and FO series in general not just FO3( preferd FO:LV from new ones anyways) and Oblivion.

Fully open world with optional outcomes and consenquences for your actions?NPC's die, live , became friends or leave due to your actions? Here, not at all...other then few dialogue changes, not one thing can be called memorable.Empty world of Kirkwall can't even come close to it.

Unless you count PC's idiotic statements like "I want to be a dragon!!" for something other then borderline mental retardation(which exactly what it is, i can say that professionally), and even my 6 y/o wouldn't say that.

They obviously catered game for kids and Virtual villager players,as they already stated in their own reports, and which is pretty evident from negative and positive reactions here on forums.

Modifié par tariq071, 06 avril 2011 - 04:28 .


#117
Rockpopple

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@ tariq071 - Needs moar hyperbole. There just wasn't enough. You really gotta go for it. Talk about how DA II makes your balls shrink or something. You know, just go for it!

Modifié par Rockpopple, 06 avril 2011 - 04:39 .


#118
tariq071

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Rockpopple wrote...

@ tariq071 - Needs moar hyperbole. There just wasn't enough. You really gotta go for it. Talk about how DA II makes your balls shrink or something. You know, just go for it!


Thank you for proving my point.

#119
Rockpopple

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You're welcome?

#120
Elastica

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I thought the game had good replayability, but after the first playthrough I can't bring myself to do the exact same things all over again. The consequences of our choices are purely cosmetic. I don't think they will ultimately matter for the outcome of DA3 either.

I will probably wait a few weeks before replaying the whole thing, hopefully with a patch that squishes the quackload of ridiculous bugs we have right now.

#121
Shadesofsiknas

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I played once. It got to be a bit of a drag toward end and I uninstalled right away. I have never put a Bioware game back on the shelf after one play. This one will be going into storage in the attic with all my other never to be played again games.

#122
Otaku Hanzo

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On my fourth playthrough. Yeah, same basic story everytime, but the various personality stances and mix-n-match companions vary things enough to be entertaining to me. Each playthrough I have done I ended up seeing different side quests from time to time. Also certain choices you make will open up different routes, thus allowing for varying experiences. I believe I got my money's worth and then some. Is it the perfect game? Far from it. But, it's fun as heck to be certain. :)

#123
Dark83

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tariq071 wrote...

Dark83 wrote...

tariq071 wrote...

This is suposed to be RPG not FPS , so your actions should heavily affect game outcomes.

You must have hated FO3 and Oblivion, then. :whistle:


How can you even possibly compare that to DA  2???  Your heavy choices here? None..all artificial

I didn't compare them, I just commented on the "actions should heavily affect game outcomes".

FO3 your outcome is basically supporting "scientists" on a project that lacks any scientific credibility whatsoever. Random exploration is fun, but we don't really have much of an affect on the game outcome. (I played the **** out of Vanilla, so I don't know about the expansions. I literally did 100% of everything possible in the original FO3, and was an active contributor to the wikia.) No, not even blowing up Megaton really does anything. They don't really care, which was kind of dissappointing.

tariq071 wrote...

I am talking about ES and FO series in general not just FO3( preferd FO:LV from new ones anyways) and Oblivion.

FNV was better primarily because it was no longer Bethesda doing the writing. Bethesda's writing has steadily declined even as the quality of their sandbox (and the random lore scattered throughout) improved.

I'm not saying DA2 is better. I'm saying FO3 and Oblivion aren't exactly where you'd go for consequences to your actions. Beyond dead NPCs, I guess. Oblivion doesn't really give any consequences that affect the game outcome if you look at the story. It we're actually responsible good guys and do what the main story keeps pushing us to do, you'll see it's rather linear. The game consists of many isolated quest lines written by different people (the Dark Brotherhood guy being outstanding), resulting in - a lack of consistant consequences. They seem to have done the same thing in FO3, which is why the Megaton quest writer makes things go BOOM but nobody else (written by other people) care or notice.

Morrowind had a lot better writing and intricacy in terms of what you can do. I recall Fighter's Guild questlines impacting the Thieves' Guild line, such that you had multiple outcomes depending on what you did at what point. Hm, Alpha Protocol was pretty good in having your actions add up and have an effect, too.

The thing is, "sandbox" and actions having consequences that are major enough to affect game outcome are rathe rmutually exclusive. Sandbox games (Bethesda's games) tend to have one main quest line and a horde of other things to do. You can't really account for all 200 other things you can do in how the game ends up, that's difficult. Look at Morrowind - as free as that was, and with far more leeway and freedom in the main quest, it was possible to "break the thread of prophacy" and just render the game unwinable. They dumbed down the interface for consoles, but they apparently thought console gamers coudln't handle intricate writing either. ...or directions without a GPS. :pinched:

Edit: What the heck is %100? <_<

Modifié par Dark83, 06 avril 2011 - 06:48 .


#124
Wishpig

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I have the same problem I find it VERY hard to do multiple runs of the same game (with the exception of BG2... there's just so much to do every runthrough I make feels diffrent!)

Typically what works for me (especially with bioware games these days) is plathrough the game once.

Then wait for some heavy DLC to come through or until the MOD community has made some needed and gamechanging fixes/additions, and then playthrough agian as a radically diffrent character.

When I do this, the game feels fresh enough to playthrough agian.

#125
LocutusX

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It can be replayed, but only to see the superficial/aesthetic differences.

All the major decisions/major events will play out as they did during your first playthrough - after all, it is indeed a very linear game.

First time I was a male SnS warrior, re-specced to 2H @ level 10 or so. Romanced a particular female mage and hit lots of bugs down that route.
Acted either snarky (sarcastic) or goody-good (50% of each)...

Now (2nd time) I'm a female mage and I always try to hit the red-colored "hammer on anvil" option in conversations unless that results in a lost quest. So she is coming across as a bitter, easily annoyed (but not really "evil") b!tch.

However, all the major plot events are occurring just like they did the first time around. In fact, you can't even turn down certain quests
(even if the red-colored X shows up) - you still get them anyways! What a horrible design choice BW.
To get through this grindfest faster I've decided to just play using developer console, and turning a certain command on, wink-wink-nudge-nudge.

IMO the people playing it 3-5 times over and over again must be sadomasochists. Either that or they haven't heard of "youtube" which features
clips of all the various cutscenes (from your various "important decisions") neatly organized so you can just spend 30 minutes watching those
instead of 30 hours x 5 = 150 hours actually playing the game over and over again.

I mean, it's the spring time folks! Go outside, play some sports, get some Vitamin D. Stop playing DA2! :)