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Something to be learned from Fable 3


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#76
Kilshrek

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Wereparrot wrote...

It isn't sarcasm; I heard that the Dalish accents were supposed to be Welsh. I think Merethari is supposed to be Welsh aswell. Even so, the accents weren't convincing.

'Supposed' is the word.


Then you didn't hear that they couldn't find enough Welsh VA's and had to settle for Irish VA's? I heard that was the case. Merrill's VA does a sterling job, at least to my untutored ears(Ben Kingsley says he mangled his Welsh in Fable 3, of course I wouldn't know any better) . Marethari's... I don't know really, she mumbled her stuff like the old lady she was mostly.

But there weren't enough Dwarfs about in DA 2. I liked their earthy voiced American accents. Of course there is Varric. I heart Varric. I wish I had as much chest hair as he does.

#77
Kilshrek

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highcastle wrote...

@kilshrek (can't quote you as I'm writing this from my phone):

I have played fable 2 and 3, though I didn't beat the latter. Maybe I'm not as familiar with the back story or history because I missed the first one. I think I definitely missed out on some of the characterization because few people seemed that different from each other. But I'm glad it's there and if that's your cup of tea, great. I'll stick with da2.


Maybe your problem with Fable is that you expected everyone you interact with to have some character? They do have some random character traits but by and large the population of Fable games are there to be in the world. The only characters with character(I'm sorry, I really am) are those involved in the plot. In Fable 2 that would be Hammer, Garth, Reaver and Theresa. In a game of about 40 hours I expect some people will find that horribly short on a supporting cast, but I suppose part of the charm of Fable is that it's mostly you.

Your Hero in Fable is something like in the old RPG's where you control everything, from how you interact with a person, to being able to steal from their houses and kill them. Of course most of the time someone new will spawn in their place. I'm not here trying to convince people to play Fable or anything, but if you've played a Fable it'd be a bonus if you knew what I was talking about.

#78
Miashi

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Fable 3, really? It was a very very poor game. I actually ditched it when I realized that you're forced to promise things to people to turn against them. I dunno but I would've rather not promised anything.

Very bad example to use to clarify how choices affect a game.

Fable 2 was way more compelling, less buggy too.

The only thing I appreciated from Fable (and Fable 2 moreso), is the feeling that the passing of years is more adequate than DA:2.

Modifié par Miashi, 04 avril 2011 - 04:11 .


#79
Kilshrek

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Miashi wrote...

Fable 3, really? It was a very very poor game. I actually ditched it when I realized that you're forced to promise things to people to turn against them. I dunno but I would've rather not promised anything.

Very bad example to use to clarify how choices affect a game.

Fable 2 was way more compelling, less buggy too.

The only thing I appreciated from Fable (and Fable 2 moreso), is the feeling that the passing of years is more adequate than DA:2.


You mean, like how a village suddenly has more houses and a settlement pops up after 10 years(with the right choice of course)? That stuff is nice but my acorn did not turn into a tree, and I spent hours of real world time watching it. :P And if you have a family in Fable 2, they don't seem to notice you disappeared for 10 years after returning from the Spire. No, the progression of time in both games is flawed, but at least Fable 2 updates the scenery to make things seem like 10 years has passed.

edit : The whole promise bit was Molyneux's idea of putting you in the shoes of a politician. You want the support of X, well by golly you gotta promise to give them something they want. Doesn't really sound too unreasonable though, does it? I think it's a little better than going "I like your look, so I'm gonna trust you with my life".

And Fable 3 seems to have a little more consequence for your actions (admittedly it's as shallow as money) but you can choose to be a right bastard if you want to be. The world reacts more to your choices, in my opinion.

Modifié par Kilshrek, 04 avril 2011 - 04:28 .


#80
Wereparrot

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Kilshrek wrote...

Wereparrot wrote...

It isn't sarcasm; I heard that the Dalish accents were supposed to be Welsh. I think Merethari is supposed to be Welsh aswell. Even so, the accents weren't convincing.

'Supposed' is the word.


Then you didn't hear that they couldn't find enough Welsh VA's and had to settle for Irish VA's? I heard that was the case. Merrill's VA does a sterling job, at least to my untutored ears(Ben Kingsley says he mangled his Welsh in Fable 3, of course I wouldn't know any better) . Marethari's... I don't know really, she mumbled her stuff like the old lady she was mostly.

But there weren't enough Dwarfs about in DA 2. I liked their earthy voiced American accents. Of course there is Varric. I heart Varric. I wish I had as much chest hair as he does.


Here is a Welsh accent:



#81
The Angry One

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Wereparrot wrote...

Here is a boring accent:




Fixed.

#82
Wereparrot

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The Angry One wrote...

Wereparrot wrote...

Here is a boring accent:




Fixed.


He can't help it!!

#83
highcastle

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@kilshrek:

I definitely agree the supporting cast of the fable games is very small, which is definitely off-putting to me. But I think we disagree on what makes the player character truly integral in the game. You seem to feel (and correct me if I'm wrong) that it's more dependent on your actions. Being able to steal whatever you want, kill whoever you want, etc. And that's fine. Pen and paper RPGs definitely have those attributes.

But to me what always mattered more was a character's intent, emotions, and response to the world. I approach role playing by stepping into the shoes of my character as if they were a real person. Usually when I play PnP games, I am more interested in the internal transformation of the character than the deeds they do. I want something emotional versus action packed. Thus I can see why an action game would appeal to some, but I personally felt disconnected to the pc in fable. There weren't enough opportunities to really establish a personality, IMO of course. Whatever else da2 does, it establishes Hawke's character enough to form an emotional attachment while still leaving him customizable enough to mold his personality and personal journey.

#84
Elessie

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The only cutscene death that really annoyed me was Nyssa's. Hawke knows that Huon is coming back, and can even tell Nyssa that she will protect her. But then all Hawke does is watch as Nyssa slowly walks into his dagger. The having advanced warning thing really made that one hard to swallow.