Miashi wrote...
Fable 3, really? It was a very very poor game. I actually ditched it when I realized that you're forced to promise things to people to turn against them. I dunno but I would've rather not promised anything.
Very bad example to use to clarify how choices affect a game.
Fable 2 was way more compelling, less buggy too.
The only thing I appreciated from Fable (and Fable 2 moreso), is the feeling that the passing of years is more adequate than DA:2.
You mean, like how a village suddenly has more houses and a settlement pops up after 10 years(with the right choice of course)? That stuff is nice but my acorn did not turn into a tree, and I spent
hours of real world time watching it.

And if you have a family in Fable 2, they don't seem to notice you disappeared for 10 years after returning from the Spire. No, the progression of time in both games is flawed, but at least Fable 2 updates the scenery to make things seem like 10 years has passed.
edit : The whole promise bit was Molyneux's idea of putting you in the shoes of a politician. You want the support of X, well by golly you gotta promise to give them something they want. Doesn't really sound too unreasonable though, does it? I think it's a little better than going "I like your look, so I'm gonna trust you with my life".
And Fable 3 seems to have a little more consequence for your actions (admittedly it's as shallow as money) but you can choose to be a right bastard if you want to be. The world reacts more to your choices, in my opinion.
Modifié par Kilshrek, 04 avril 2011 - 04:28 .