Warrior is the class I am the least versed in and my first warrior character (2H Vanguard) is approaching level 7 and none of the specializations really impress me. Is there anything redeeming about the Reaver other than the 30% attack speed passive at the end of the tree?
What is good about the Reaver?
Débuté par
Brood
, avril 03 2011 04:05
#1
Posté 03 avril 2011 - 04:05
#2
Posté 03 avril 2011 - 04:19
Reaver's motto is 'Hurt me, hurt you'. Here's my input on each:
Spec - just spending the Specialization Point to unlock Reaver gives +5% to any damage you cause. Not game-breaking, but very nice.
Blood Frenzy - Basically, the harder the enemy hits you, the harder you hurt them. If we assume it works on an even scale, then at 50% health, you're getting +100% damage; in other words, you've doubled your damage output. The exact number is pure speculation on my part, but it makes a lot of sense.
Sacrificial Frenzy - Drops your health by 20, and doubles your damage multiplier from Blood Frenzy. If we assume that using this ability drops you to exactly 50% health, and that the assumption in Blood Frenzy's description is solid, then at 50% health, you've gotten +200% damage, which means your damage is multiplied by 3.
Fervor - Increases attack speed when an enemy dies. The Two-Handed Vanguard loves this; after all, it's motto is 'I press a button and enemies explode'. This lets you do it even faster.
Aura of Pain - Basically, this is designed to keep your health going down so that your damage keeps going up. Pair it's use with a Healer with a few dedicated Healing Gambits to keep from dying, and you can keep your damage higher.
Devour - Hurt you to heal me? Yes, please! Frankly, my only complaint is it's horrendously long cooldown; however, it makes a nice Oshi button if Anders has his head up his ****.
Basically, everything in the Reaver tree is about dishing out obscene amounts of damage. Sure, you take some damage yourself in the process, but there's no such thing as a free lunch, now is there? Frankly, Reaver makes the perfect companion to the Vanguard tree for making people explode.
Spec - just spending the Specialization Point to unlock Reaver gives +5% to any damage you cause. Not game-breaking, but very nice.
Blood Frenzy - Basically, the harder the enemy hits you, the harder you hurt them. If we assume it works on an even scale, then at 50% health, you're getting +100% damage; in other words, you've doubled your damage output. The exact number is pure speculation on my part, but it makes a lot of sense.
Sacrificial Frenzy - Drops your health by 20, and doubles your damage multiplier from Blood Frenzy. If we assume that using this ability drops you to exactly 50% health, and that the assumption in Blood Frenzy's description is solid, then at 50% health, you've gotten +200% damage, which means your damage is multiplied by 3.
Fervor - Increases attack speed when an enemy dies. The Two-Handed Vanguard loves this; after all, it's motto is 'I press a button and enemies explode'. This lets you do it even faster.
Aura of Pain - Basically, this is designed to keep your health going down so that your damage keeps going up. Pair it's use with a Healer with a few dedicated Healing Gambits to keep from dying, and you can keep your damage higher.
Devour - Hurt you to heal me? Yes, please! Frankly, my only complaint is it's horrendously long cooldown; however, it makes a nice Oshi button if Anders has his head up his ****.
Basically, everything in the Reaver tree is about dishing out obscene amounts of damage. Sure, you take some damage yourself in the process, but there's no such thing as a free lunch, now is there? Frankly, Reaver makes the perfect companion to the Vanguard tree for making people explode.
#3
Posté 03 avril 2011 - 04:53
Fervor, Blood Frenzy, and Devour are pretty much the only talents you want from the Reaver tree. Even at base talents they are worth it.
#4
Posté 03 avril 2011 - 05:51
Oh it all makes sense now I had thought the passive skill meant your damage would increase the more injuries you had sustained..
Ok now I see how the Reaver tree falls together. That is much better I am definitely going to be a Reaver.
#5
Posté 04 avril 2011 - 12:58
Blood Frenzy is pretty much the reason to, no matter what spec you are of warrior, spec reaver for at least that point, it's just that darn good, and cheap.
#6
Posté 04 avril 2011 - 01:25
More damage and self heal
#7
Posté 04 avril 2011 - 01:26
I was actually really disappointed in the warrior specs. Templar was good, but I didn't like either of the others, from a gameplay or a roleplaying perspective.
#8
Posté 04 avril 2011 - 02:34
None of the warrior specialisations are terribly interesting yes. I tend to only put a few points in any of them.
Reavers Devour skill when upgraded and used with vanguards damage bonuses will chew huge amounts of health. Get varric to confuse him and you will suck far more than your full health bar will ever be.
Reavers Devour skill when upgraded and used with vanguards damage bonuses will chew huge amounts of health. Get varric to confuse him and you will suck far more than your full health bar will ever be.
#9
Posté 04 avril 2011 - 03:16
Aura of Pain is probably the only throwaway talent in the entire tree which makes it exceptional.
From what I've seen, Templar just doesn't seem all that strong or vital. Berserker is alright if played right, but you can't really afford it for your first skill and you can't really use the skills until you unlock the final talent in the tree.
When Bioware fixes magic resistance, I can see some arguments for Templar over Berserker. In certain fade creature heavy fights, Templar tech probably shines. However, I think that selectiveness is why many people do not like it.
From what I've seen, Templar just doesn't seem all that strong or vital. Berserker is alright if played right, but you can't really afford it for your first skill and you can't really use the skills until you unlock the final talent in the tree.
When Bioware fixes magic resistance, I can see some arguments for Templar over Berserker. In certain fade creature heavy fights, Templar tech probably shines. However, I think that selectiveness is why many people do not like it.
#10
Posté 17 avril 2011 - 05:14
Does the resistance provided by Elemental Aegis reduce the damage from Aura of Pain as well?
Just thinking about that, will 100% spirit resistance and having Aura of Pain on...
Just thinking about that, will 100% spirit resistance and having Aura of Pain on...
#11
Posté 17 avril 2011 - 06:27
Reaver works well as a first specialization, and I think it's the frst that should be taken. If you've taken the vanguard tree, you can pump out some amazing damage if you activate the double damage talent too with sacrificial frenzy.
One thing I like to do is wait till my health gets to around 25%, then have a party member give me upgraded barrier, and hit cleave and sacrificial frenzy. Devour is usually good for a massive heal, too.
Berserker's attack speed increase works quite well with Reaver, and you'll be killing enemies so fast that you can keep up that 50% attack speed indefinitely.
Really, only Templar doesn't seem worth the points.
One thing I like to do is wait till my health gets to around 25%, then have a party member give me upgraded barrier, and hit cleave and sacrificial frenzy. Devour is usually good for a massive heal, too.
Berserker's attack speed increase works quite well with Reaver, and you'll be killing enemies so fast that you can keep up that 50% attack speed indefinitely.
Really, only Templar doesn't seem worth the points.
#12
Posté 18 avril 2011 - 03:04
Agreed, but even Templar was good I wouldn't take for role playing reasons, but yeah Reaver allows you to become a god on the field.Adokat wrote...
Reaver works well as a first specialization, and I think it's the frst that should be taken. If you've taken the vanguard tree, you can pump out some amazing damage if you activate the double damage talent too with sacrificial frenzy.
One thing I like to do is wait till my health gets to around 25%, then have a party member give me upgraded barrier, and hit cleave and sacrificial frenzy. Devour is usually good for a massive heal, too.
Berserker's attack speed increase works quite well with Reaver, and you'll be killing enemies so fast that you can keep up that 50% attack speed indefinitely.
Really, only Templar doesn't seem worth the points.





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