3 Mage Party
#1
Posté 03 avril 2011 - 04:31
How effective was/is it On what difficulty?
Who was/is your 4th member?
How did you build each Mage (in general terms, i.e. Primal with X, etc. no need for full builds if you don't want to)?
#2
Posté 03 avril 2011 - 04:36
Maybe a 4th would be a sword and shield warrior that specialized in creating stagger effects (pummel strike, shield bash, sunder). Have your mages use chain lightning + chain reaction for massive damage against everything except qunari where you turn the difficulty down to casual.
Modifié par nicodeemus327, 03 avril 2011 - 04:37 .
#3
Posté 03 avril 2011 - 04:37
Modifié par mousestalker, 03 avril 2011 - 04:39 .
#4
Posté 03 avril 2011 - 04:54
#5
Posté 03 avril 2011 - 06:49
#6
Posté 04 avril 2011 - 12:17
Although I had
Hawk - Spirit healer/Blood Mage. Occasional healing, but usually just running elemental and primal.
Anders - Vengence setup. Some arcane support and healing, but mostly running elemental.
Merrill - Primal and Hexing.
#7
Posté 04 avril 2011 - 01:11
I know it's possible on Hard, but Nightmare is very different. Too much risk of friendly fire from basic attacks... I have no idea if this party could work on nightmare.
Also, I find it useful to have every mage learn Heal and Greater Heal, but it will depend on how many skill points you have. If you don't have extras you're willing to spend, just invest in basic healing or potions.
Finally, Horror is a godsend. Since both Hawke and Merrill can learn it, that should make things easy if a boss targets somebody it shouldn't. Oh, and Fenris + Rally is awesome for mages, since they regain mana regardless of taking any specific action. Your mana bar will fill up pretty damn quickly, especially if you upgrade to Unite.
#8
Posté 04 avril 2011 - 01:13
I'm redoing an Elemental/Primal/SH mage.
Merril and Anders share a similar build, although Merril went Entropy while Anders went Creation.
Varric plays off my CCC with his Bursting Arrow, although I might try it with Archer's Lance.
Ship Captains
Deep Roads Dragon
Rock Wraith
#9
Posté 04 avril 2011 - 01:30
rumination888 wrote...
I've been attempting to do everything with 3 mages and Varric. I cleared Act 1 a couple hours ago. The only fight that took me multiple tries was against the Ship Captains. Though, that was partly my fault for not clearing Redwater Raiders up top beforehand.
I'm redoing an Elemental/Primal/SH mage.
Merril and Anders share a similar build, although Merril went Entropy while Anders went Creation.
Varric plays off my CCC with his Bursting Arrow, although I might try it with Archer's Lance.
Ship Captains
Deep Roads Dragon
Rock Wraith
Im pretty sure its possible for most encounters, but not in nightmare.
#10
Posté 04 avril 2011 - 01:54
Johnsen1972 wrote...
Im pretty sure its possible for most encounters, but not in nightmare.
Those vids were, infact, all on nightmare.
#11
Posté 04 avril 2011 - 02:08
rumination888 wrote...
I've been attempting to do everything with 3 mages and Varric. I cleared Act 1 a couple hours ago. The only fight that took me multiple tries was against the Ship Captains. Though, that was partly my fault for not clearing Redwater Raiders up top beforehand.
I'm redoing an Elemental/Primal/SH mage.
Merril and Anders share a similar build, although Merril went Entropy while Anders went Creation.
Varric plays off my CCC with his Bursting Arrow, although I might try it with Archer's Lance.
Ship Captains
Deep Roads Dragon
Rock Wraith
Doing this exact thing. Grabbed Winter's Blast and CoC, then started down Primal and the SH trees. Saving Entropy on Merrill for a bit later, had her go almost straight Primal.
Ship Captains wasn't too bad with both captains petrified while I handled the rest. Waiting to try the Bone Pit dragon for tomorrow.
#12
Posté 04 avril 2011 - 04:53
Interesting vids. Would have thought a Warrior would be useful as the fourth member, but nice videos. What is Varric using in addition to Bursting Arrow?rumination888 wrote...
I've been attempting to do everything with 3 mages and Varric. I cleared Act 1 a couple hours ago. The only fight that took me multiple tries was against the Ship Captains. Though, that was partly my fault for not clearing Redwater Raiders up top beforehand.
I'm redoing an Elemental/Primal/SH mage.
Merril and Anders share a similar build, although Merril went Entropy while Anders went Creation.
Varric plays off my CCC with his Bursting Arrow, although I might try it with Archer's Lance.
Ship Captains
Deep Roads Dragon
Rock Wraith
#13
Posté 04 avril 2011 - 06:04
#14
Posté 05 avril 2011 - 12:22
The only drawback is no lockpicking. So Varric/Isabella is probably a better overall choice if money/equipment is desired.
Modifié par p95h, 05 avril 2011 - 12:23 .
#15
Posté 05 avril 2011 - 01:16
It's really handy to have 3 mages with upgraded Chain Lightning to toss around every time Fenris STAGGERS some enemies with Sunder. Lockpicking is not any issue for me. I just return to the area with Varric if I encounter a locked chest.
Currently at level 8 in Act 1 and here is what I'm working toward (for a challenge, I'm trying to do this without any revive spells or myrhal's potion):
- Anders - mostly offensive Primal and Elemental CCC spells, Vengeance, Wrath, Swift Justice, Blood of My Enemy, Glyph of Paralysis, one healing spell no revive
- Merril - Blood of the First, upgraded Hex of Torment, Entropic Cloud Wounds of the Past, Stone's Throw, offensive Primal and Elemental CCC spells
- Hawke - Offensive Force/Blood Mage, no healing or revive spells + Primal and Elemental CCC spells, upgraded Fist of the Maker, Unshakeable, Gravitic Ring, upgraded Hemorrage, One Foot In,
- Fenris - Lyrium Ghost, Sunder, Giant's Reach, Upgraded Scythe, Mighty Blow, Whirlwind, Cleave, Claymore, Massacre, Veneer of Calm, Inner Reserves, Battle Tempo, Elemental Aegis, Rally, Bolster, Second Wind
Modifié par naughty99, 05 avril 2011 - 01:32 .
#16
Posté 05 avril 2011 - 02:15
Also you may want to consider using Aveline (instead of Fenris) with your 3 mages since she has a lot of ways to pull threat and tank mobs/bosses, thus keeping your mages alive longer and able to cast more spells. Plus she can become passively immune to all knockback, knockdown, and stuns and easily get 80% resistance to all forms of damage.
Also you can put a spirit resistance rune on her and spam walking bomb for some fun battles
#17
Posté 05 avril 2011 - 12:09
dkristof wrote...
I don't think you can have a 4 mage party. If you start as a mage, Bethany dies and Carver lives.
With PC mods you can, and I believe it's possible on Xbox, if you edit your save.
#18
Guest_m14567_*
Posté 05 avril 2011 - 12:22
Guest_m14567_*
rumination888 wrote...
I've been attempting to do everything with 3 mages and Varric. I cleared Act 1 a couple hours ago. The only fight that took me multiple tries was against the Ship Captains. Though, that was partly my fault for not clearing Redwater Raiders up top beforehand.
I'm redoing an Elemental/Primal/SH mage.
Merril and Anders share a similar build, although Merril went Entropy while Anders went Creation.
Varric plays off my CCC with his Bursting Arrow, although I might try it with Archer's Lance.
Ship Captains
Deep Roads Dragon
Rock Wraith
Nicely done! I guess the +elemental damage really does pay off.
#19
Posté 05 avril 2011 - 04:39
#20
Posté 05 avril 2011 - 10:54
#21
Posté 07 avril 2011 - 07:32
Hawke was a force mage/spririt healer. The most important spells were gravitic ring, the upgraded glyphs for both Hawke and Anders and walking bomb for everyone. Heal as well, but that's because I play without potions. The rest is optional, there's no need to upgrade most spells because you can't use combos. I used Anders mostly for support, Merril primal and Hawke spirit and a bit of everything.
The most annoying thing about this setup is that you have to carry a full armory of staves with you and change them constantly (I want to know the name of the person who thought the second weapon slot was expendable).
#22
Posté 07 avril 2011 - 08:08
I am setting hawke mage up as a damage dealer.
I grabbed winters grasp and chain lightning first. Then rock armor, cone of cold, and then went through upgrading the entire fire line.
I left merrill with horror, spirit bolt chain lightning and winters grasp. I am sorry I didn't give merrill the fire line also TBH. I will sort that out later in act 2 tho
Anders I made just a healer / buffer. He's very tough to kill due to the passive heal but he doesn't do much damage. I would probably make him identical to hawke mage however mana is going to be the biggest issue with him as he does not have access to blood magic. Including a tank in the party would solve the mana issue as rally gives +400 mana regen, however that would kind of defeat what I am doing here
A tip which I have only just learned myself is to focus your mage on armor and health to prevent being knocked back. I ended up buying the fallen star for 48 gold. It boosts health a lot and has 7% damage resistance. At level 7 I selected the blood mage specialization for the +25 health but so far haven't taken anything from the tree. I am finding that I am rarely being knocked back which is pehaps the biggest issue with any mage build. I will probably end up going the spirit healer line as the second specialization has the +100 health regeneration and + 10 constituion is too good to pass up.
Modifié par Jack-Nader, 07 avril 2011 - 08:12 .
#23
Posté 07 avril 2011 - 08:27
Modifié par skunkdoctor, 07 avril 2011 - 08:27 .
#24
Posté 07 avril 2011 - 09:51
Merrill used mainly entropy, Anders did mostly healing and some single target spells, and Hawke did mainly primal/force magic AoEs, with secondary healing. I had Isabela with a lot of Scoundrel talents, and it all worked out really well. Fun party.





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