Actually contributing instead of simply just ****ing about the definition of an RPG.
1) A new squad
2) Shoe-horned Multi-player
3) ME1's inventory, I'm fine with an inventory but be innovative.
4) The Reapers defeated by any sort of hidden object or relic or anything other than our choices that we've made through out the trilogy.
5) Saren Clone
6) The VS, Liara, and Wrex not being important and not having tons of screen time.
7) Actual Non-Linear missions (No, Mass Effect did not have these! The only time you we're on a single track that was the only way to go to complete the mission was three very short branching paths that didn't last nearly long enough and two of them were on Noveria.)
8) Scale without large empty rooms/planets.
9) The SR-2 getting destroyed
10) Only 2 endings, 100% perfect and BAD END, there needs to be variation. From the Perfect Ending all the way to Critical Failure.
11) Shepard having to die.
12) Shoehorning Bi/Gay romances. If it was hinted at like Tali then I wouldn't mind but if it's completely out of left field I'll get pissed.
13) Forced Deaths, it works once, after words the drama is gone.
14) The inability to kill of squadmates.
Modifié par Bamboozalist, 04 avril 2011 - 08:03 .