Did you catch the re-used scenes?
#1
Posté 03 avril 2011 - 09:33
You know what worries me? The fact that they are re-using footage from parts of ME2 in Arrival DLC.
1- Scene when Shepard wakes up from 2 days of sedation - same scene exactly from when she wakes up in the Cerberus lab at the beginning of ME2. Watch - she even grabs her side the same way.
2 - Scene when Shepard is escaping at the end, running into the cockpit of the Normandy yelling at Joker to get them out - that's taken exactly from the initial scene of ME2 when the original Normandy is blown up and Shepard runs in and tells Joker they have to get out of there now.
3- When you release Dr. Kenson from the shackles and she breaks the arm and neck piece and then leans over and shakes her head, directly lifted from when Jack comes out of cryo. They just replaced the character.
I don't mean it's similar - I mean it is the same code, just from a different angle. Is this what we have to look forward to in ME3? More recycling?
The fans deserve more than that.
Really, Bioware- 2 questions - did you think we wouldn't notice, and are you that lazy?
#2
Posté 03 avril 2011 - 09:39
Modifié par thatguy212, 03 avril 2011 - 09:39 .
#3
Posté 03 avril 2011 - 09:39
I'll be damned. You're right.
Okay, I have two thoughts. First thought is "Really, Bioware? Really?". Second thought, from my optimistic side, is "maybe they're working so hard on ME3 that they didn't have the resources to spare for the DLC."
#4
Guest_Saphra Deden_*
Posté 03 avril 2011 - 09:46
Guest_Saphra Deden_*
#5
Posté 03 avril 2011 - 09:48
thatguy212 wrote...
its not re-used scenes it re-used character actions, its the reason why hawke in dragon age 2 drinks just like shepard, why make new ones when you already have ones that fit the situation?
Because that looks lazy and like Shepard is in the wrong place. Not that there is much point in drinking in DAII, unlike Shepard Hawke seems to have the consitution of am ox.
#6
Posté 03 avril 2011 - 09:48
#7
Posté 03 avril 2011 - 09:51
#8
Posté 03 avril 2011 - 09:51
#9
Posté 03 avril 2011 - 09:51
#10
Posté 03 avril 2011 - 09:55
#11
Posté 03 avril 2011 - 09:55
#12
Posté 03 avril 2011 - 09:56
On topic, if the animation fits, then by all means re-use them, got no problem with that.
#13
Posté 03 avril 2011 - 09:56
#14
Guest_Saphra Deden_*
Posté 03 avril 2011 - 09:57
Guest_Saphra Deden_*
Mezoti wrote...
Again, I think they took the recycling to a level it shouldn't be at.
That's the trade of for a small, cheap, DLC. They have to cut costs to get the file size and price that low.
#15
Posté 03 avril 2011 - 09:57
there's only so much time and budget developers have, they cannot exactly pull Duke Nukem forever and take over a decade to create a sequel.
personally, I found squaddies starting straight into nothing when you talk to npc's sometimes a lot more jarring, in ME1 at least they would look at you as you talked, in ME2, they just kinda stare straight ahead sometimes, on Jack especially its kinda freaky
#16
Posté 03 avril 2011 - 09:58
It' not feasible to create a whole new animation just for a DLC, I am sure they are creating some for ME3 though. especially if that animation will only be used once for something that rarely happens, i.e. Shepard waking up from being knocked out on a table.Mezoti wrote...
Again, I think they took the recycling to a level it shouldn't be at.
#17
Posté 03 avril 2011 - 09:58
I guess I have a higher level of expectation than you.Marah_Fayne wrote...
Yeah, not going to fault them for reusing some body motions. This was a small DLC to tie ME2 to ME3, I'm not going to get all pissy because Bioware/EA didn't fire up the mocap studio just for this DLC.
#18
Posté 03 avril 2011 - 10:00
Mezoti wrote...
Again, I think they took the recycling to a level it shouldn't be at.
What, because they reused the same animation once or twice? You should be glad the animations are as good as they are to begin with. As I said before, they are not going to make brand new animations for some small 8 seconed scene just because you want them to.
#19
Posté 03 avril 2011 - 10:00
#20
Posté 03 avril 2011 - 10:01
#21
Posté 03 avril 2011 - 10:02
#22
Posté 03 avril 2011 - 10:03
You sound like a devxzxzxz701 wrote...
Mezoti wrote...
Again, I think they took the recycling to a level it shouldn't be at.
What, because they reused the same animation once or twice? You should be glad the animations are as good as they are to begin with. As I said before, they are not going to make brand new animations for some small 8 seconed scene just because you want them to.
#23
Posté 03 avril 2011 - 10:04
True - and the finger point with agressive stance and then point back at yourself.Naltair wrote...
I really enjoy the lean back standing idle, they use that animation quite a bit.
#24
Posté 03 avril 2011 - 10:06
#25
Posté 03 avril 2011 - 10:07
Mezoti wrote...
I know a lot of repeat body language and "I should go" is par for the course, however there was so much new and fresh in the rest of ME2, that this level of repeated action disappointed and concerned me. The reason I hate it is it takes you out of the story - it's jarring. You watching saying, "Oh, the devs got lazy here." I hope you are right, that instead of a bad sign of what's to come this is a sign they are making an ME3 that will blow us away.
Are you kidding? It's animations. EVERY game re-uses animations. If you honestly think it's poor development, then you obviously don't know very much about how video games are made and how resources must be used carefully and efficiently. Especially in a DLC that not every owner of ME2 is going to experience, there's no reason to create a new "breakout" animation or a new "wake up from the bed" animation. Besides- I didn't see any jaw grabbing in the wake up scene, so it wasn't completely re-used.





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