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Did you catch the re-used scenes?


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#51
AdmiralCheez

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StarGateGod wrote...

Mass effect fans are the biggest group of whiners in the freaking world. grow up so they reused a few animations OMG the wolrd is going to end

Not really.  Just the ones that visit the forums frequently.

#52
Guest_mrsph_*

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Reusing the same textures, animations, and scenes is what videogames are all about.

Saves money.

#53
StarcloudSWG

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No re-used scenes. Reused animations, maybe. And that's fine. They're building up an animation library with each game that uses the same engine, so it's growing and new ones are coming along.

Animations are fairly expensive in terms of developer time and development time. You have only a few animators per game, and they have to work on everything. 

#54
The Minority

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AdmiralCheez wrote...

StarGateGod wrote...

Mass effect fans are the biggest group of whiners in the freaking world. grow up so they reused a few animations OMG the wolrd is going to end

Not really.  Just the ones that visit the forums frequently.

Biggest whiners in the world? The DA2 naysayers. I avoid that section of the forum now.

But honestly if the reuse small stuff, what does it matter?

#55
Guest_mrsph_*

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MY IMMERSION!

#56
Zack56

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I'm not at all suprized by the re-use of motion data. I'm doing nothing but animation re-use and item relocation for the project I'm doing in my game scripting class. Anyone heard of Mount&Blade?

#57
xboxlivegamer

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Guy's did you notice that re-used texture on Shepard's right eyebrow?

#58
Fiery Phoenix

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People can't tell the difference between an animation and a cutscene now?

#59
Mr.BlazenGlazen

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They reused the clan tattoo on garrus's face.

#60
Noatz

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I didn't even notice they re-used them. But then again I hadn't played ME2 for a little while when I picked it up again to play the new DLC's.

I hardly think it matters though. On the whole I liked the DLC they made for this game, the biggest issue I had with it was lack of companion interaction (companions get one line in LoTSB and that was it :< ). And I can understand why there wasn't any.

#61
Animositisomina

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Noatz wrote...

 (companions get one line in LoTSB and that was it :< )


Hate to break it to you, but even those are recycled from other moments in the game.

#62
Varus Praetor

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"Work smarter, not harder."

At least it wasn't as in my face and soul-crushing as the DA2 content reuse. It could have been much worse.

#63
Iakus

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thatguy212 wrote...

its not re-used scenes it re-used character actions, its the reason why hawke in dragon age 2 drinks just like shepard, why make new ones when you already have ones that fit the situation?


Well, Hawke doesn't drink exactly like Shepard.  While wearing Blood Dragon armor, Hawke removes the helm first Posted Image

#64
Nathan Redgrave

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On that note, did anyone notice the recycled ME2 animation DA2 used during the Merrill romance, right after the love scene? One of the most obvious stock animations ever, and for some reason, I found that awesome.

#65
kaotician

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I'm guessing that the reason we didnt get a re-used Joker line, when clearly the camera pans across to him and sits there, as if he's going to say something, is simply because under his contract Seth Green would've been entitled to a hefty pay packet if they'd done so - something that the sales totals of dlc at the moment just doesn't justify. For re-used animations, there's also the neck-rub thing after Shepherd has attempted to contact the Batarians, and no, I don't mind them either - although that particular one jarred slightly in the context, as it looks like a tiredness thing ordinarily, which didn't seem appropriate to me for Shep at that particular moment.

#66
HunterX6

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I just really hope its because they are actually working hard and spending as best as they can in mass effect 3 to make it the best game ever. I hate when a team get famous with a game and kind of get lazy and ruins the game story or w/e as more sequels come out *cough* bungie *cough* I want Mass effect 3 to be the best of all, since the mass effect games are my favs of them all.

No pressure BIOWARE but we are expecting the impossible with you guys, so dont dissapoint us! Make sure you get mass effect done right, something you can be very proud of.

#67
Inutaisho7996

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You've got to do what you've got to do when you have a budget and a deadline to stick to. Re-using animations is an effective and popular way to keep cost and time spent on a project down.

Modifié par Inutaisho7996, 04 avril 2011 - 08:08 .


#68
LGTX

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Wait... you actually thought they'd mocap NEW animations for a DLC? Who does that for RPGs? Animations in Mass Effect 2, or in any other RPG for that matter, is a few hundred gestures and mimics mixed and repeated, that's how it always was. Absolutely every cutscene and dialogue sequence consists of pre-recorded movements aligned in logical consequence, creating an ILLUSION of uniqueness. ME2 had an insane amount of such "prefab" animations, I think somewhere up to a thousand, and that's a damn feat if you ask me - you could make a hundred DLCs from a library that huge, you just need the right direction. Which Arrival obviously had a little less than the original game since you noticed the trend just now.

#69
CDRSkyShepard

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Hm, re-using the same kinds of animations always struck me as Shepard's particular body language ticks...the fact that other characters also have them just means that Shepard really is that awesome.

But seriously, who expects them to come up with tons of animations? They already have a TON, come on...

Besides, I didn't really notice the constant re-use of the same motions until after I did my first playthrough of the games. It still doesn't bother me. "Oh hey, Harkin did that same hand-wavy thing my Shep does. Cool, whatevs."

#70
Guest_Arcian_*

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Mezoti wrote...

I posted this on another forum, but it bothers me enough that I'm creating a topic for it: 

You know what worries me?  The fact that they are re-using footage from parts of ME2 in Arrival DLC. 
1- Scene when Shepard wakes up from 2 days of sedation - same scene exactly from when she wakes up in the Cerberus lab at the beginning of ME2.  Watch - she even grabs her side the same way.
2 - Scene when Shepard is escaping at the end, running into the cockpit of the Normandy yelling at Joker to get them out - that's taken exactly from the initial scene of ME2 when the original Normandy is blown up and Shepard runs in and tells Joker they have to get out of there now.
3- When you release Dr. Kenson from the shackles and she breaks the arm and neck piece and then leans over and shakes her head, directly lifted from when Jack comes out of cryo.  They just replaced the character.
I don't mean it's similar - I mean it is the same code, just from a different angle.  Is this what we have to look forward to in ME3?  More recycling? 
The fans deserve more than that. 
Really, Bioware- 2 questions - did you think we wouldn't notice, and are you that lazy?

I was going to give you some cheese with that whine, but I had a change of heart and decided to give you this ambiguous image of Shepard instead. Enjoy.
Posted Image

#71
Homey C-Dawg

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Mezoti wrote...

1- Scene when Shepard wakes up from 2 days of sedation - same scene exactly from when she wakes up in the Cerberus lab at the beginning of ME2.  Watch - she even grabs her side the same way. 


I think this was intentional deja'vu.

2 - Scene when Shepard is escaping at the end, running into the cockpit of the Normandy yelling at Joker to get them out - that's taken exactly from the initial scene of ME2 when the original Normandy is blown up and Shepard runs in and tells Joker they have to get out of there now.


I would call this a recurring theme (or recurring scene). This scene happens on the collector ship too. (I like how in that scene Shep gets to Joker and glances back, in case a collector followed him or something)

3- When you release Dr. Kenson from the shackles and she breaks the arm and neck piece and then leans over and shakes her head, directly lifted from when Jack comes out of cryo.  They just replaced the character. 


Optimizing usage of existing assets. Lots of model animations are reused over and over again in the series. Most sidequest conversations have their animations stitched together from bits and pieces of anims made for the main plot missions.

Modifié par Homey C-Dawg, 04 avril 2011 - 08:49 .


#72
Jedi07

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Well, haven't you noticed that in many many many scenarios in Mass Effect 2, they re-use the body language a hell of a lot. Now, if you don't play the game 10 times in a row you'll probably not notice it, but in my case (who finished this game I think 12 times now) i notice it quite clearly and you know what? it's totally fine by me!

#73
Shirosaki17

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Pwener2313 wrote...

Gentleman Moogle wrote...

..........

I'll be damned. You're right.

Okay, I have two thoughts. First thought is "Really, Bioware? Really?". Second thought, from my optimistic side, is "maybe they're working so hard on ME3 that they didn't have the resources to spare for the DLC."


Just one thing Moogle..... ME3 started production in Dec. 2009, it's been finished for months now.

You mean they finished this game in about a year? That's even shorter than DA2's development time.

#74
mcsupersport

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Shirosaki17 wrote...

Pwener2313 wrote...

Gentleman Moogle wrote...

..........

I'll be damned. You're right.

Okay, I have two thoughts. First thought is "Really, Bioware? Really?". Second thought, from my optimistic side, is "maybe they're working so hard on ME3 that they didn't have the resources to spare for the DLC."


Just one thing Moogle..... ME3 started production in Dec. 2009, it's been finished for months now.

You mean they finished this game in about a year? That's even shorter than DA2's development time.


They haven't finished with ME3 by any means, if they had it would be a summer release.  As is they have been working since late 2009 and plan to release late 2011, so around 18-22 months of production with an established engine isn't too bad, that is 1 /12 to 2 years in production.  ME2 was supposed to be around 2 years in production so I really don't see an issue, but we will have to wait and see the end result.

As far as redoing some cut scene animations on a DLC, so what, I would rather they reuse some animations and put effort in on the maps and plot than spend a bunch of time redoing what they already have and skimp on maps and have to reuse maps from other missions or shorten the DLC.  Trust me after seeing the same cave over and over and over in DA2, please don't ask them to redo stuff that could cause them to reuse maps.  I also got extremely tired of the same 4 or so bases in ME1, and thus really appreciated the unique map the Arrival came with and the cool base you got to run around like a hamster in.

At least the good Dr. didn't start yelling with glowing hands and attacking guards........:lol:.

#75
graciegrace

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7 dollar DLC.

it's a 7 dollar DLC.

next complaint please.