Not really. Just the ones that visit the forums frequently.StarGateGod wrote...
Mass effect fans are the biggest group of whiners in the freaking world. grow up so they reused a few animations OMG the wolrd is going to end
Did you catch the re-used scenes?
#51
Posté 04 avril 2011 - 02:16
#52
Guest_mrsph_*
Posté 04 avril 2011 - 02:17
Guest_mrsph_*
Saves money.
#53
Posté 04 avril 2011 - 02:19
Animations are fairly expensive in terms of developer time and development time. You have only a few animators per game, and they have to work on everything.
#54
Posté 04 avril 2011 - 02:20
Biggest whiners in the world? The DA2 naysayers. I avoid that section of the forum now.AdmiralCheez wrote...
Not really. Just the ones that visit the forums frequently.StarGateGod wrote...
Mass effect fans are the biggest group of whiners in the freaking world. grow up so they reused a few animations OMG the wolrd is going to end
But honestly if the reuse small stuff, what does it matter?
#55
Guest_mrsph_*
Posté 04 avril 2011 - 02:23
Guest_mrsph_*
#56
Posté 04 avril 2011 - 02:33
#57
Posté 04 avril 2011 - 02:45
#58
Posté 04 avril 2011 - 02:47
#59
Posté 04 avril 2011 - 02:49
#60
Posté 04 avril 2011 - 02:51
I hardly think it matters though. On the whole I liked the DLC they made for this game, the biggest issue I had with it was lack of companion interaction (companions get one line in LoTSB and that was it :< ). And I can understand why there wasn't any.
#61
Posté 04 avril 2011 - 02:57
Noatz wrote...
(companions get one line in LoTSB and that was it :< )
Hate to break it to you, but even those are recycled from other moments in the game.
#62
Posté 04 avril 2011 - 04:39
At least it wasn't as in my face and soul-crushing as the DA2 content reuse. It could have been much worse.
#63
Posté 04 avril 2011 - 04:48
thatguy212 wrote...
its not re-used scenes it re-used character actions, its the reason why hawke in dragon age 2 drinks just like shepard, why make new ones when you already have ones that fit the situation?
Well, Hawke doesn't drink exactly like Shepard. While wearing Blood Dragon armor, Hawke removes the helm first
#64
Posté 04 avril 2011 - 06:06
#65
Posté 04 avril 2011 - 06:13
#66
Posté 04 avril 2011 - 06:26
No pressure BIOWARE but we are expecting the impossible with you guys, so dont dissapoint us! Make sure you get mass effect done right, something you can be very proud of.
#67
Posté 04 avril 2011 - 08:03
You've got to do what you've got to do when you have a budget and a deadline to stick to. Re-using animations is an effective and popular way to keep cost and time spent on a project down.
Modifié par Inutaisho7996, 04 avril 2011 - 08:08 .
#68
Posté 04 avril 2011 - 08:15
#69
Posté 04 avril 2011 - 08:26
But seriously, who expects them to come up with tons of animations? They already have a TON, come on...
Besides, I didn't really notice the constant re-use of the same motions until after I did my first playthrough of the games. It still doesn't bother me. "Oh hey, Harkin did that same hand-wavy thing my Shep does. Cool, whatevs."
#70
Guest_Arcian_*
Posté 04 avril 2011 - 08:32
Guest_Arcian_*
I was going to give you some cheese with that whine, but I had a change of heart and decided to give you this ambiguous image of Shepard instead. Enjoy.Mezoti wrote...
I posted this on another forum, but it bothers me enough that I'm creating a topic for it:
You know what worries me? The fact that they are re-using footage from parts of ME2 in Arrival DLC.
1- Scene when Shepard wakes up from 2 days of sedation - same scene exactly from when she wakes up in the Cerberus lab at the beginning of ME2. Watch - she even grabs her side the same way.
2 - Scene when Shepard is escaping at the end, running into the cockpit of the Normandy yelling at Joker to get them out - that's taken exactly from the initial scene of ME2 when the original Normandy is blown up and Shepard runs in and tells Joker they have to get out of there now.
3- When you release Dr. Kenson from the shackles and she breaks the arm and neck piece and then leans over and shakes her head, directly lifted from when Jack comes out of cryo. They just replaced the character.
I don't mean it's similar - I mean it is the same code, just from a different angle. Is this what we have to look forward to in ME3? More recycling?
The fans deserve more than that.
Really, Bioware- 2 questions - did you think we wouldn't notice, and are you that lazy?
#71
Posté 04 avril 2011 - 08:47
Mezoti wrote...
1- Scene when Shepard wakes up from 2 days of sedation - same scene exactly from when she wakes up in the Cerberus lab at the beginning of ME2. Watch - she even grabs her side the same way.
I think this was intentional deja'vu.
2 - Scene when Shepard is escaping at the end, running into the cockpit of the Normandy yelling at Joker to get them out - that's taken exactly from the initial scene of ME2 when the original Normandy is blown up and Shepard runs in and tells Joker they have to get out of there now.
I would call this a recurring theme (or recurring scene). This scene happens on the collector ship too. (I like how in that scene Shep gets to Joker and glances back, in case a collector followed him or something)
3- When you release Dr. Kenson from the shackles and she breaks the arm and neck piece and then leans over and shakes her head, directly lifted from when Jack comes out of cryo. They just replaced the character.
Optimizing usage of existing assets. Lots of model animations are reused over and over again in the series. Most sidequest conversations have their animations stitched together from bits and pieces of anims made for the main plot missions.
Modifié par Homey C-Dawg, 04 avril 2011 - 08:49 .
#72
Posté 04 avril 2011 - 08:49
#73
Posté 05 avril 2011 - 01:02
You mean they finished this game in about a year? That's even shorter than DA2's development time.Pwener2313 wrote...
Gentleman Moogle wrote...
..........
I'll be damned. You're right.
Okay, I have two thoughts. First thought is "Really, Bioware? Really?". Second thought, from my optimistic side, is "maybe they're working so hard on ME3 that they didn't have the resources to spare for the DLC."
Just one thing Moogle..... ME3 started production in Dec. 2009, it's been finished for months now.
#74
Posté 05 avril 2011 - 01:28
Shirosaki17 wrote...
You mean they finished this game in about a year? That's even shorter than DA2's development time.Pwener2313 wrote...
Gentleman Moogle wrote...
..........
I'll be damned. You're right.
Okay, I have two thoughts. First thought is "Really, Bioware? Really?". Second thought, from my optimistic side, is "maybe they're working so hard on ME3 that they didn't have the resources to spare for the DLC."
Just one thing Moogle..... ME3 started production in Dec. 2009, it's been finished for months now.
They haven't finished with ME3 by any means, if they had it would be a summer release. As is they have been working since late 2009 and plan to release late 2011, so around 18-22 months of production with an established engine isn't too bad, that is 1 /12 to 2 years in production. ME2 was supposed to be around 2 years in production so I really don't see an issue, but we will have to wait and see the end result.
As far as redoing some cut scene animations on a DLC, so what, I would rather they reuse some animations and put effort in on the maps and plot than spend a bunch of time redoing what they already have and skimp on maps and have to reuse maps from other missions or shorten the DLC. Trust me after seeing the same cave over and over and over in DA2, please don't ask them to redo stuff that could cause them to reuse maps. I also got extremely tired of the same 4 or so bases in ME1, and thus really appreciated the unique map the Arrival came with and the cool base you got to run around like a hamster in.
At least the good Dr. didn't start yelling with glowing hands and attacking guards........
#75
Posté 05 avril 2011 - 01:36
it's a 7 dollar DLC.
next complaint please.





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