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If DA series is to regain it's Triple A status. (Please read the thread before posting in it)


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#51
Dragoonlordz

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MrTijger wrote...

Dragoonlordz wrote...

If your not going to contribute and just attack could you please spend your time in another thread. This doesn't mean I have the power to make but I'm asking you because all you have done is attack in here.

Your borderline trolling me at this stage.



I have contributed, in my opinion, quite a bit here, that you dont like my contributions, well....thats a personal issue.

You feel you have the liberty to attack an employee who cannot defend himself yet if someone attacks you then you suddenly get moralistic? How....disingenious.

I feel you are trolling me now, so please, stop? Posted Image


From this stage on everything you say will be ignored by me. You have done yourself no credit by taking such an aggressive stance and snarky comments.

#52
Byth

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PoliteAssasin wrote...

He never said fire the guy. Where are you people reading these statements from?


From what the OP wrote: "I personally think Mike Laidlaw should not be in charge of it, I mean maybe moving him to manage a different project and put in charge someone who actually loves RPG's not Button=Awesome"

And what do you mean you people?

#53
Johnsen1972

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MrTijger wrote...

Eh, actually, you dont know what the deliverables were. Again, this is the problem here, people making judgements without having even a smattering of the facts. I dont pretend to have them either, I'm saying that making the judgements is unfair and impossible without detailed knowledge.

Yeah, point 1, obviously but we cannot make that judgement, we dont have accurate sales figures nor do we know what the targets were. As for 2 and 3, highly doubtful those were stated goals.


Selling something, making customers happy and raising company reputation is the goal for all successful companies. But I guess you dont want to really discuss it. Just want to annoy people with useless comments? I get it. Not feeding trolls.

#54
MrTijger

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Dragoonlordz wrote...

From this stage on everything you say will be ignored by me. You have done yourself no credit by taking such an aggressive stance and snarky comments.


Oh...well...I'm heartbroken. Honest. Deeply wounded.

Again I say, you're a disingenious little man who hides behind anonimity to attack a man who cannot defend himself. Bravo!

#55
MrTijger

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Johnsen1972 wrote...

MrTijger wrote...

Eh, actually, you dont know what the deliverables were. Again, this is the problem here, people making judgements without having even a smattering of the facts. I dont pretend to have them either, I'm saying that making the judgements is unfair and impossible without detailed knowledge.

Yeah, point 1, obviously but we cannot make that judgement, we dont have accurate sales figures nor do we know what the targets were. As for 2 and 3, highly doubtful those were stated goals.


Selling something, making customers happy and raising company reputation is the goal for all successful companies. But I guess you dont want to really discuss it. Just want to annoy people with useless comments? I get it. Not feeding trolls.


Oh please, come ON.

You cannot honestly state that you know what goals Mike Laidlaw was given, who made what decision and how much was decided by schedule and budget. Not to mention the fact that Marc Darrah is the damn project lead but everyone seems to think he did a great job. Uh...huh? If Laidlaw screwed up then the whole senior leadership team did, this is not a solo performance.

What was the stated goal in sales for DA 2 by Bioware? If you dont know the answer how can you say he failed? Also, how smart is it to fire someone (from his position) when perhaps with some effort the next game can be a succes? Its not, trust me. You give him better support and perhaps you peek into whats going on a bit better next time.

#56
Dragoonlordz

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Byth wrote...

PoliteAssasin wrote...

He never said fire the guy. Where are you people reading these statements from?


From what the OP wrote: "I personally think Mike Laidlaw should not be in charge of it, I mean maybe moving him to manage a different project and put in charge someone who actually loves RPG's not Button=Awesome"

And what do you mean you people?


Point to a single case in the history of my participation on these forums where I said fire anyone.

May I suggest reading these again before disagreeing with me and talk only about what I said not what you 'think' is implied.

http://social.biowar...19590/2#6920046
http://social.biowar...19590/2#6920231
http://social.biowar...19590/2#6920321

Modifié par Dragoonlordz, 04 avril 2011 - 02:08 .


#57
Horus Blackheart

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PoliteAssasin wrote...

Faust1979 wrote...

it seems like there are some gamers that want the same standard stuff in all their RPGs and don't want them to try and innovate. Why must RPGs be stuck with old conventions? most games seem to be stuck with the same old conventions that are from the 80s and 90s they just put new names on the games without trying for anything new


There's a difference between innovation and transition. DA2 could have had strong combat mechanics, along with strong RPG mechanics. However, they're transitioning from an RPG to an Action game, exactly how ME has transitioned from a Shooter RPG to a complete Shooter with a few RPG elements. DA2 has strong Action game elements, but weak RPG elements. If it was innovation, they'd have improved upon both, not improve on one and water down the other. Plus, I don't see how increasing the linearity of the story is innovation.

-Polite


It's more like improve one at the expence of the other, that is why many are 'upset' with the awesome button. Because its flashy and really quite shallow. I know that's not what I expected from DA2.

#58
Dragoonlordz

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Johnsen1972 wrote...

MrTijger wrote...

Eh, actually, you dont know what the deliverables were. Again, this is the problem here, people making judgements without having even a smattering of the facts. I dont pretend to have them either, I'm saying that making the judgements is unfair and impossible without detailed knowledge.

Yeah, point 1, obviously but we cannot make that judgement, we dont have accurate sales figures nor do we know what the targets were. As for 2 and 3, highly doubtful those were stated goals.


Selling something, making customers happy and raising company reputation is the goal for all successful companies. But I guess you dont want to really discuss it. Just want to annoy people with useless comments? I get it. Not feeding trolls.


Just ignore Tijger, sooner or later he/she will get bored of attacking other peoples opinions and go away.

#59
Maleficent

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Personally I would like Da to lose any AAA maketing hypeness/status .Origins was never AAA since it was a new IP.I would prefer it to be in that middle ground where creativity is more abundant.How many AAA titles are truly innovative? not many let me tell you because the risk is to big so publishers and devs go for the safer option.

#60
fchopin

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MrTijger wrote...

I remember David Gaider saying that they needed to 'kick the sandcastle' which is exactly what was done, not saying he was right or that was what the fans wanted but clearly, Bioware had that state of mind and acted on it.
So, before you condemn someone, perhaps you should consider that he delivered exactly what he was asked to deliver.



I do believe that he delivered what he was asked to do because that is the direction that Bioware are going with in each of their last few games.
 
But whatever you say he will have to take the blame or praise for DA2 as he was the person responsible.

#61
MrTijger

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fchopin wrote...

I do believe that he delivered what he was asked to do because that is the direction that Bioware are going with in each of their last few games.
 
But whatever you say he will have to take the blame or praise for DA2 as he was the person responsible.


Heh, yeah, but I suspect that if he delivered what Bioware asked him to then they will not replace him, that simply does not make good business sense. I highly doubt they are that sensitive to what some fans say on their forums, even less if those fans want a return to DAO which is apparerently not the plan.

#62
Guest_simfamUP_*

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PoliteAssasin wrote...

MrTijger wrote...

Well, thank god Bioware has such talent as you that can evaluate the people working there without ever having set foot there or spoken to any of these people in person.

I'm sure they'll follow your directions to the letter.

The arrogance is un-f******-believable.


You must be living under a rock buddy. If anyone's arrogant, it's that stubborn Mike Laidlaw. You don't have to work at Bioware, just look up the interviews with this guy, and you'll see why pretty much no one likes him after what he did to the game.

-Polite


Yeah because it's very easy when you boss says "Hey, make DAII, and yeah, you have 1.5 years to make an epic" if theres any insult Mike deserves it is "grow a pair of balls and tell them **** U!" other than that, the guy deserves praise for what he did in such a time. He tried to keep the game fresh and didn't do an Obsidian and used the exact same engine.

#63
Johnsen1972

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fchopin wrote...

I do believe that he delivered what he was asked to do because that is the direction that Bioware are going with in each of their last few games.
 
But whatever you say he will have to take the blame or praise for DA2 as he was the person responsible.


Dont feed trolls, he is just here to attack peoples opinions without any common sense or logic.

#64
fchopin

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MrTijger wrote...

fchopin wrote...

I do believe that he delivered what he was asked to do because that is the direction that Bioware are going with in each of their last few games.
 
But whatever you say he will have to take the blame or praise for DA2 as he was the person responsible.


Heh, yeah, but I suspect that if he delivered what Bioware asked him to then they will not replace him, that simply does not make good business sense. I highly doubt they are that sensitive to what some fans say on their forums, even less if those fans want a return to DAO which is apparerently not the plan.



That will depend on how well the game sells.

#65
Dragoonlordz

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Maleficent wrote...

Personally I would like Da to lose any AAA maketing hypeness/status .Origins was never AAA since it was a new IP.I would prefer it to be in that middle ground where creativity is more abundant.How many AAA titles are truly innovative? not many let me tell you because the risk is to big so publishers and devs go for the safer option.


I agree really that the bar ended up being set very high. But really the height it achieved imho was due to the reaction from the players, reviews and scores. I can't really blame the game (DAO) for that even though the bar was set really high for any follow up, this topic is more about the direction Mike is quoted in interviews of which he wanted to take it which was too far away from what made the triple A predecessor in the first place (imho). I just wondered if would be better to have him on a different project (at Bioware which switching to new projects is done all the time in all software industries) which more coincides with his vision for games of the RPG genre on a new series or title rather than leading the change on an already existing successfull series which was built on the success of a different mindset and vision from the offset. It's not about how competence or abiltiy or even at personal levels, it's merely a difference of opinion on the direction he see's for the DA series which may or may not have a negative or positive end result as we don't know just yet. 

Modifié par Dragoonlordz, 04 avril 2011 - 12:13 .


#66
L33TDAWG

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[Angry fan steps on stage] If the next rpg aside from ME3 comes out of the studio looking like DA2, then I will go ape s**t. [Angry fan stomps foot, turns and walks off stage with a quick and tempered stride]

In all seriousness, I agree with what has been said. Mike Laidlaw is taking a stuck up approach in his interviews, "We bring what we want back,' 'You can't handle the change!" I didn't like what I heard when the game was first announced, but I tried to get excited. Although, it was all for nothing because the end result was what I feared. I think the general fanbase that was already installed, was unsure about what was coming and actually feared it a little, but it also interested us. Though now that we have played this game, we see that we had a right to be skeptical. 


I'd like to see DA go back to a DA:O feel, but doing that after DA2 would be hard to pull off without causing too much confusion, so the most we can hope for is BW adding "new" features over time.

Modifié par L33TDAWG, 04 avril 2011 - 12:19 .


#67
MrTijger

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simfamSP wrote...

Yeah because it's very easy when you boss says "Hey, make DAII, and yeah, you have 1.5 years to make an epic" if theres any insult Mike deserves it is "grow a pair of balls and tell them **** U!" other than that, the guy deserves praise for what he did in such a time. He tried to keep the game fresh and didn't do an Obsidian and used the exact same engine.


Agreed, they took on too much with that dev period. As always with projects, it all sounds fine on paper but reality is a b*tch. I expect Bioware will have some serious soul searching done and then start work on DA 3 with a better understanding of whats doable within a given time frame.

#68
Byth

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Dragoonlordz wrote...
 
Point to a single case in the history of my participation on these forums where I said fire anyone.

May I suggest reading these again before attacking me and talk only about what I said not what you 'think' is implied.


All right, I'm not going to argue with you, you know what you meant better than me(but you did interpret me as attacking you so I guess people interpret things differently). But one of the points of my original post is moving Laidlaw to another project wouldn't really do anything(That is, if he wasn't to blame on the change of direction).

#69
adneate

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simfamSP wrote...
He tried to keep the game fresh and didn't do an Obsidian and used the exact same engine.


Except he did and DA2 uses the exact same Eclipse engine that Origins did. Though prehaps you don't know the difference between a game engine and an art style.

#70
MrTijger

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fchopin wrote...

That will depend on how well the game sells.


Absolutely. Next EA quarterly will give a good insight into that, assuming Bioware wont release sales figures before then.

#71
MrTijger

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Johnsen1972 wrote...

Dont feed trolls, he is just here to attack peoples opinions without any common sense or logic.


WTF? I answered you courteously and with valid arguments. Grow up, please.

#72
Dragoonlordz

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Byth wrote...

Dragoonlordz wrote...
 
Point to a single case in the history of my participation on these forums where I said fire anyone.

May I suggest reading these again before disagreeing with me and talk only about what I said not what you 'think' is implied.


All right, I'm not going to argue with you, you know what you meant better than me(but you did interpret me as attacking you so I guess people interpret things differently). But one of the points of my original post is moving Laidlaw to another project wouldn't really do anything(That is, if he wasn't to blame on the change of direction).


Nah it's ok I didn't think you were attacking me unlike that Tijger guy/girl, I just wanted to be sure there was no confusion about what it is I said and meant and trying to not leave any misunderstanding. Posted Image

Modifié par Dragoonlordz, 04 avril 2011 - 02:10 .


#73
Byth

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adneate wrote...

simfamSP wrote...
He tried to keep the game fresh and didn't do an Obsidian and used the exact same engine.


Except he did and DA2 uses the exact same Eclipse engine that Origins did. Though prehaps you don't know the difference between a game engine and an art style.


Dragon Age: Origins uses the "Eclipse Engine"
Dragon Age 2 uses the "Lycium Engine"

I think it's just an update version of Eclipse but it's still different.

#74
adneate

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Byth wrote...
I think it's just an update version of Eclipse but it's still different.


Much like Unreal Engine 3 is different from Unreal 3.5. The architecture and the fundamanal limitations of the engine are for all intents and purposes identical. In anything the changes made to the engine in DA2 have made it an uglier, blander looking game. To the point where spawn wave enemies and generic NPCs are horribly blurry low ploy vomit streaks on my monitor.

But hey who cares about minor issues like that!? It's different!

#75
Horus Blackheart

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you forgot diffrently AWESOME.

fixed it for you