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If DA series is to regain it's Triple A status. (Please read the thread before posting in it)


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#76
Johnsen1972

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Byth wrote...

Dragon Age: Origins uses the "Eclipse Engine"
Dragon Age 2 uses the "Lycium Engine"

I think it's just an update version of Eclipse but it's still different.


Yes, it's just an slight update with some DirectX Features.
Well its not as good as the Updated (NWN2) Aurora Engine Witcher Enhanced used.

#77
Mr.House

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Zenimax buys Bioware

#78
Maleficent

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In response to Dragoon,I agree completely.The point I was trying to get across there was that with Origins being the most successful new IP in EA's history( at that time) the pressure to turn around II imho stifled the creativity.Pumping money at something isn't going to make it great you need the talent and dedication to craft as well(take a look at Rockstar and Red Dead Redemption there as a good example).Who knows maybe Mike has a lot more in there but some of the things he says make little sense at all.I think to make it better Bioware/ea need to let the writers breath more and give more development time to explore the ideas fully.Maybe a different role for Mike since he seems to be heading Peter Moly's way(an enigma of of his own hype).

#79
Dragoonlordz

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Switching projects or more precisely not being specifically on the DA3 project (don't know if is or isn't yet), I really do think myself I would prefer someone else who has the mindset and direction more inline with DAO would make me happier as a customer (this isn't just because of difference of direction opinion wise but also the fact DAO was a huge success RPG wise genre and going by what Mike himself thinks about DAO and changes wanted to make). I mentioned John and Chris because they see day in day out what it is that the fans on here ask for. But in general I do think and this is just my opinion wouldn't it be better long term to have someone lead the next project who will follow up on the success and listen to the fans both negative and positive and make a game inline with DAO one that potentially hits triple A status again. I don't think DA2 will but this is just a guess and I have no way of knowing one way or the other is will or won't yet but it's just my opinion that it won't.

Mike all the time leading the development in interviews tended to blank or divert away from what the people on here have asked and stated his vision over and over again quoting mainly only the positive feedback (though were a couple exceptions) and as lead he decides the overall direction a game takes, I can only talk about that role he has which is lead developer not the inner workings of every aspect of the game. From his interviews he didn't really want to build on DAO he wanted to alter it to broaden the series and change to what it is he had visioned for it. This is what lead developers do but I think DA3 needs to build on more of DAO mindset because that is what made the DA series a success and I personally don't believe DA2 will be such a big success because his vision for an RPG should of been tested on a non pre-existing series which had it's own following based on a previous title that had different concepts and designs to begin with.

It's fine to improve a product but you do so by taking the original and only doing what is asked by the fans else it's not improvement, it's just change. His interviews came across as change not improvement to me. The result is DA2, of which he is already said it's not the successor to DAO it's an attempt at something different aka his vision of RPG using the DA series as his test ground. For DA3 what I'm asking for is a real successor one that gets has the same concept and such as the first game that brought in so many fans and sales in the first place and made it so highly acclaimed and rated as the title suggests.

Modifié par Dragoonlordz, 04 avril 2011 - 12:45 .


#80
Johnsen1972

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Maleficent wrote...

In response to Dragoon,I agree completely.The point I was trying to get across there was that with Origins being the most successful new IP in EA's history( at that time) the pressure to turn around II imho stifled the creativity.Pumping money at something isn't going to make it great you need the talent and dedication to craft as well(take a look at Rockstar and Red Dead Redemption there as a good example).Who knows maybe Mike has a lot more in there but some of the things he says make little sense at all.I think to make it better Bioware/ea need to let the writers breath more and give more development time to explore the ideas fully.Maybe a different role for Mike since he seems to be heading Peter Moly's way(an enigma of of his own hype).



I do understand that it is not easy to make such an excellent game as DOA was. But cutting the atmosphere, recycle the maps, not balancing the encounters for the difficulty level, cutting most RPG features, cutting the dialogues of social RPG options, cutting the managebilitly of compainion armor, cutting the decisions a player can make and cutting the story to take place in a small village, does not make this game awesome.

And its actually not hard to guess that cutting all this features out of the game will make DA2 a considerably worse game. The game feels rushed and thinking, that customers of DAO wont recognise it or miss the features, is a bit naive. The combat animation improvement just isnt enough to make up for all those cuttings.

Mike surely understands how to defend himself and his opinions about the games. He is a good salesman, but he is definitly a bad gamedesigner since alot customers arnt happy. Those are the facts.

EA will lose lots of customers if nothing changes in the DA-Team. Someone has to take the blame for this failure, and its naturally the one who was responsible. It would be a good sign for all customers if Mike L. would step back realising that he failed. But I doubt that this will happend after reading the interviews. He still seems to be convinced that he made the best game Bioware ever produced and that the fans just dont understand him.

Modifié par Johnsen1972, 04 avril 2011 - 01:11 .


#81
Dragoonlordz

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You can certainly feel that they truly loved the product and put tall their effort into DAO, from the little things mentioned here http://social.biowar...5/index/6776840 as a simple example.

There are certain parts of DA2 where the pride of some team members managed to shine through though overall I felt a lack of pride and love went into DA2 for various reason whether time restraints or bad choices or even financial. But my topic specifically is regarding the direction Mike took DA series. Thing is he didn't improve on DA, he changed it and that change while might have been an interesting idea to play out it should of been done on a new series or title not one that had built up a fanbase.
 
DA2 may be huge success or may not I don't not yet (personally I don't think will be) but I was of the opinion that wouldn't it be less of a betrayal (strong word I know maybe dissapointment better) of such concept wise to improve on what they loved and which love made successfull rather than change it and use it as a test peice. Taking a step back and building on DAO with like minded approach (improving not changing there is a difference) for DA3, whether Mike would be best suited to lead that project as opposed to a different project one which more coincides with his idea of what a RPG should be rather than one that Brents vision created fanwise in the first place.

It's not up to me and I'm not saying he should be fired at all or even having a go at his competence or ability but maybe he lead on a different project not DA3. John and Chris know what the fans want because they read it everyday so they might be better suited but whoever it is who leads DA3 I do think it needs to have same concept and vision as what brought in all the fans and success in the first place, not use DA series as a test ground for random new concepts and different idiology.

Modifié par Dragoonlordz, 04 avril 2011 - 01:29 .


#82
Dridengx

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Dragoonlordz wrote...

I personally think Mike Laidlaw should not be in charge of it.


I personally think Dragoonlordz should not be in charge of DA franchise nor is she qualified to tell others who is.

#83
oldmansavage

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Dridengx wrote...

Dragoonlordz wrote...

I personally think Mike Laidlaw should not be in charge of it.


I personally think Dragoonlordz should not be in charge of DA franchise nor is she qualified to tell others who is.


"shrug" Couldn't do much worse.

#84
Dridengx

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Dragoonlordz wrote...

Thing is he didn't improve on DA, he changed it


Actually he did improve things a quite a bit. from better combat, better and neater user interface for consoles, day and night cycles, improved skill trees, eliminating out of combat buffs, music, storytelling direction, to even npcs feeling more real. the list is endless, you only see what you want to see and that is what you lost rather than all the things you gained.

#85
Johnsen1972

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another troll enters the thread.

#86
Dragoonlordz

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Dridengx wrote...

Dragoonlordz wrote...

I personally think Mike Laidlaw should not be in charge of it.


I personally think Dragoonlordz should not be in charge of DA franchise nor is she qualified to tell others who is.


Actually I am qualified but just not in a position that is the difference. I've been a lead program developer but on applications not games. Was wondering when you was going to show up though, nice to have you here but curious as what took you so long to join in. Your normally the first to do so (disagree with me) not second. No cookie for you this time.

There's still two more specific people to come who disagree with everything I always say but take solace in the fact you came 2/4.

Modifié par Dragoonlordz, 04 avril 2011 - 01:31 .


#87
Johnsen1972

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Design mistakes made by Mike L.
Posted Image

Modifié par Johnsen1972, 04 avril 2011 - 01:42 .


#88
Dragoonlordz

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Johnsen1972 wrote...

Design mistakes made by Mike L.
Posted Image


lol I agree with the guy. There is a certain element of he has same view as me.

Thank you for the link.

I didn't notice the accent thing when I played through but the rest I agree with all his comments tbh.

Modifié par Dragoonlordz, 04 avril 2011 - 01:50 .


#89
Johnsen1972

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Just found him browsing youtube videos :-)

#90
Everwarden

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He was in charge of the project. The project turned out badly and he is pissing off his customers by defending bad design calls. The bottom line is that he was in charge of the direction the project went, the new direction was largely panned, and he needs to shoulder some blame (though I do know that EA gave them an insane deadlines, so it isn't -entirely- his fault). 

#91
Cutlass Jack

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The only thing Bioware needs to get a AAA title is an AAA development schedule. As for any other changes in personnel, you're completely unqualified to make that decision.

#92
Dragoonlordz

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Cutlass Jack wrote...

The only thing Bioware needs to get a AAA title is an AAA development schedule. As for any other changes in personnel, you're completely unqualified to make that decision.


http://social.biowar...19590/4#6921742

It's the leads responsibility to release a product he or she is happy with. The only difference being if they are contractually forced to release on (x) date. I myself having been lead on software before never released a faulty or bad product with my name on it because it will have a knock on effect long term on possible future employment opportunities. Luckily for me that has never been put to the test because all applications I have led on have been released on time. But then it comes down to was he contractually obliged/forced or merely pushed towards a mastering slot/dated release.

Either way he is still responsible for the direction of the development which is what this topic is about.

It's nice to see no.3/4 show up though just waiting on one more now that I cannot name because picking on someone who hasn't even turned up but it begins with "H". If don't know what the number is for I suggest you read my posts.

Modifié par Dragoonlordz, 04 avril 2011 - 02:31 .


#93
Cutlass Jack

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When you put out a AAA game title of your own, you might have a better idea of what goes on with making one. But you'd still be completely unqualified to make the decision, because you were not working for Bioware during the development of this title, and therefore are speaking from assumptions and ignorance. As would I, so don't take that personally.

But if you think you can do better, I look forward to seeing your game.

#94
Dragoonlordz

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Cutlass Jack wrote...

When you put out a AAA game title of your own, you might have a better idea of what goes on with making one. But you'd still be completely unqualified to make the decision, because you were not working for Bioware during the development of this title, and therefore are speaking from assumptions and ignorance. As would I, so don't take that personally.

But if you think you can do better, I look forward to seeing your game.


I already pointed out I'm only speaking from a lead software developer standpoint (on applications). I have never claimed to know how specifically Bioware does things with regard to their games and relationship with EA.

Did you even read what this post was about or all the things discussed in it prior to jumping on the bandwagon.

Modifié par Dragoonlordz, 04 avril 2011 - 03:13 .


#95
fantasypisces

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Although I have been very upset about his recent interviews (especially the way he talks down to those that preferred Origins), I think with the amount of feedback he is receiving he could probably turn everything around.

I mean, do I really miss Mr. Knowles? Heck Yeah! But right now Mr. Laidlaw is doing what he is supposed to do, hype the game. Give it like 6 or so more months and we will probably be hearing more of: "well this was a bad idea and we will change it".

Of course if he doesn't..... err, wow yeah, I don't want to imagine the outrage that might cause in some people I know.

#96
pzychogoat

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Was DAO suppose to have a sequel? It just feels that everything was rushed from writing to development... I read both of David Geiders dragon age books and I was impressed with the storyline but it feels like DA2 lacked this. That leads me to believe that he never wrote a sequel to DAO so we can't really be mad at mike for trying to fallow this how could anyone... it would be like asking Michael Bay to remake the godfather it wouldn't happen.

#97
MikeP999

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MrTijger wrote...

PoliteAssasin wrote...
He never said fire the guy. Where are you people reading these statements from? You see things that are clearly not there.

-Polite


Look who's talking....

Anyway, he said remove him and guess what? Thats still a judgement neither he nor you is able to make based on the data you have available to you. But, unfortunately, you seem to be arrogant enough to think you can.


Mr.Tjiger or shall I call you AnnoyingPrick, you need to understand the difference between an opinion and a threat.  The OP has an opinion, which apparently differs from your own.  Do yourself a favour and look up freedom of speech.  In the meantime, hush...you're an annoying ******.

Modifié par MikeP999, 04 avril 2011 - 02:55 .


#98
Kusy

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Dragon Age 2 is superior in close to every way to Dragon Age: Orgins. Bam.

#99
Jaron Oberyn

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Byth wrote...

PoliteAssasin wrote...

He never said fire the guy. Where are you people reading these statements from?


From what the OP wrote: "I personally think Mike Laidlaw should not be in charge of it, I mean maybe moving him to manage a different project and put in charge someone who actually loves RPG's not Button=Awesome"

And what do you mean you people?


What do YOU mean you people?


simfamSP wrote...

PoliteAssasin wrote...

MrTijger wrote...

Well, thank god Bioware has such talent as you that can evaluate the people working there without ever having set foot there or spoken to any of these people in person.

I'm sure they'll follow your directions to the letter.

The arrogance is un-f******-believable.


You must be living under a rock buddy. If anyone's arrogant, it's that stubborn Mike Laidlaw. You don't have to work at Bioware, just look up the interviews with this guy, and you'll see why pretty much no one likes him after what he did to the game.

-Polite


Yeah because it's very easy when you boss says "Hey, make DAII, and yeah, you have 1.5 years to make an epic" if theres any insult Mike deserves it is "grow a pair of balls and tell them **** U!" other than that, the guy deserves praise for what he did in such a time. He tried to keep the game fresh and didn't do an Obsidian and used the exact same engine.


I will have to agree with you on that point. While the game suffered from some plot/gameplay bugs, and the RPG elements were watered down, they did a good job in only 16 months. So I do give them credit for that. Although, it could have been so much better if they had been given a 2-2.5 year development. 

-Polite


Edit: @MikeP999 - Well said!

Modifié par PoliteAssasin, 04 avril 2011 - 02:59 .


#100
Dragoonlordz

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Lets try to keep it civil because I don't want my thread locked, I find that ignoring the aggressive one's who attack me works best because they get bored of talking to themselves and go away after a while.

As mentioned before the issue is he had a completley different idea to what RPG was and direction he wished to take this series, what i want and would like to see is someone lead the next title DA3 on the same course with same idiology as DAO because that title was critically acclaimed because of the fans it created and scores, ratings it got from Knowles concept and direction of how he wished the series to go. The end result in DA2 from Mike is we became (the fanbase created by DAO) guinea pigs to try out his own concepts on what an RPG is. You just don't do that to a pre-existing fanbase, you can do that with new titles one's that don't have a fanbase to offend, especially one that had a large fanbase based/created on the concepts and designs/direction of another title and lead.

Mike simply had a completley different agenda going by his interviews and such. DA2 became a test ground for his own concepts and ideas in what an RPG should be and while I can only hold him responsible for his role as lead developer what I'm saying is he took DA series in a different direction making changes not improvements (not to a new title or series which coincides with his idiology) but a pre-existing one with a fanbase created based off a different idiology. Even John and Chris have more of an idea as what the fans want because they read it every day and night from us.

I'm just saying I think DA3 should have a lead which realigns with what made the DA series aka DAO a success in the first place and made so many fans. I'm 100% not asking for anyone to get fired and don't want anyone to suggest it in this thread but a shuffling of positions/projects happens all the time in software industry he could easily head up a new title or alternative one while someone more inline with the original concept and direction of DA series takes the lead on DA3.

This is just my opinion and the reason I made a thread to discuss between like minded people, we aren't demanding anything we are just discussing.

Modifié par Dragoonlordz, 04 avril 2011 - 03:17 .