Maleficent wrote...
In response to Dragoon,I agree completely.The point I was trying to get across there was that with Origins being the most successful new IP in EA's history( at that time) the pressure to turn around II imho stifled the creativity.Pumping money at something isn't going to make it great you need the talent and dedication to craft as well(take a look at Rockstar and Red Dead Redemption there as a good example).Who knows maybe Mike has a lot more in there but some of the things he says make little sense at all.I think to make it better Bioware/ea need to let the writers breath more and give more development time to explore the ideas fully.Maybe a different role for Mike since he seems to be heading Peter Moly's way(an enigma of of his own hype).
I do understand that it is not easy to make such an excellent game as DOA was. But cutting the atmosphere, recycle the maps, not balancing the encounters for the difficulty level, cutting most RPG features, cutting the dialogues of social RPG options, cutting the managebilitly of compainion armor, cutting the decisions a player can make and cutting the story to take place in a small village, does not make this game awesome.
And its actually not hard to guess that cutting all this features out of the game will make DA2 a considerably worse game. The game feels rushed and thinking, that customers of DAO wont recognise it or miss the features, is a bit naive. The combat animation improvement just isnt enough to make up for all those cuttings.
Mike surely understands how to defend himself and his opinions about the games. He is a good salesman, but he is definitly a bad gamedesigner since alot customers arnt happy. Those are the facts.
EA will lose lots of customers if nothing changes in the DA-Team. Someone has to take the blame for this failure, and its naturally the one who was responsible. It would be a good sign for all customers if Mike L. would step back realising that he failed. But I doubt that this will happend after reading the interviews. He still seems to be convinced that he made the best game Bioware ever produced and that the fans just dont understand him.
Modifié par Johnsen1972, 04 avril 2011 - 01:11 .