So I'm looking at this mod here:
http://www.dragonage...ile.php?id=2363
I was wondering if I could put just some of the files in my override in such a way as to keep all magic/staff gibbing, but disable it for melee/archery.
Anyone know if that's possible/which files to use?
No Gibbing mod
Débuté par
Guest_Puddi III_*
, avril 03 2011 10:49
#1
Guest_Puddi III_*
Posté 03 avril 2011 - 10:49
Guest_Puddi III_*
#2
Guest_Puddi III_*
Posté 04 avril 2011 - 09:50
Guest_Puddi III_*
So... anyone?
I wanted to message the mod creator on the nexus, but it redirected me to some other forum where apparently my nexus account doesn't apply...
I wanted to message the mod creator on the nexus, but it redirected me to some other forum where apparently my nexus account doesn't apply...
#3
Posté 04 avril 2011 - 09:53
Yes, you can do it, and it won't cause any problems.
I don't know which files you'd want to remove, though. I'll take a look and see if I can figure it out.
[EDIT] The .gdas are full of numbers and no words, so I don't know what any of them mean. But I PMd the author of the mod, so if I hear back, I'll let you know
I don't know which files you'd want to remove, though. I'll take a look and see if I can figure it out.
[EDIT] The .gdas are full of numbers and no words, so I don't know what any of them mean. But I PMd the author of the mod, so if I hear back, I'll let you know
Modifié par ishmaeltheforsaken, 04 avril 2011 - 09:58 .
#4
Guest_Puddi III_*
Posté 04 avril 2011 - 10:12
Guest_Puddi III_*
Ooh, thanks. 
Yeah I tried opening one of them in the toolset, all I see is columns and rows and a bunch of numbers...
Yeah I tried opening one of them in the toolset, all I see is columns and rows and a bunch of numbers...
#5
Posté 05 avril 2011 - 03:34
Put a version that gibs on magic/staff usage and melee doesnt.
#6
Guest_Puddi III_*
Posté 05 avril 2011 - 03:40
Guest_Puddi III_*
Psychoeva02 wrote...
Put a version that gibs on magic/staff usage and melee doesnt.
Perfect! Thanks.
#7
Posté 05 avril 2011 - 03:47
One thing, physical damage type staffs wont gib they follow the same rules as the melee weapons.
#8
Posté 05 avril 2011 - 02:34
The full no-gibbing mod would also cause the victims of Walking Bomb to not animate with the full detonation, wouldn't it?
#9
Posté 21 avril 2011 - 02:33
Does anyone have a breakdown of which file from this mod affects which gibbing? I'd like to have a few of the spells still cause catastrophic blowups.
#10
Posté 21 octobre 2012 - 05:51
I tried this mod and I didn't quite like it, so I tried removing it by deleting the NoMeleeExplosion folder from the override folder. Apparently it didn't work. I haven't seen a single gib ever since I did that.
So, I was wondering, when the game acceses the files in the override folder, do the main game files get influenced AT ALL by that? I mean, is it possible that the files in the game directory had been altered?
So, I was wondering, when the game acceses the files in the override folder, do the main game files get influenced AT ALL by that? I mean, is it possible that the files in the game directory had been altered?
Modifié par TriXteR, 21 octobre 2012 - 05:52 .
#11
Posté 21 octobre 2012 - 08:38
Which version did you install?
Kind of curious as to why you didn't like it...as it does exactly what it's supposed to and apparently works very well.
Kind of curious as to why you didn't like it...as it does exactly what it's supposed to and apparently works very well.
Modifié par Alexandrine Delassixe, 21 octobre 2012 - 08:39 .





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