How do I skip the maze fade scenario?
#26
Posté 18 novembre 2009 - 11:53
I'd definitely say that even people who like RPGs can dislike the Fade. It's a puzzle, with pretty much no connection to the rest of the story. I can see why people like it, but I don't. That doesn't make any of us bigger or smaller RPG fans...
As for advice on how to get past the Fade: Search Google for a walkthrough. I'm sure you can find something there.
#27
Posté 18 novembre 2009 - 11:56
there's things barring your path..you get forms to get by them..just keep goin on till you finish it..it's really simple..and I'd hardly call it a maze...and it's anything BUT confusing..
now if you don't like it..whatever..I'm not that crazy about it myself..but confusing? lol..and you're a programmer??? I'd hate to see your work if you're so easily stumped
#28
Posté 18 novembre 2009 - 12:01
#29
Posté 18 novembre 2009 - 12:10
Thibbledorf26 wrote...
Covvenant wrote...
Maybe if you actually tried working through it yourself would be more fun and rewarding than coming back to the forums every 2 minutes asking for people to hold you hand and walk you through it.
The Maze is probably one of the most original bits if you don't feel this way and just want to breeze through stuff I suggest CoD: Modern Warfare.
I don't want to start an argument, but this post is unreasonable. Not liking the Fade section doesn't make someone stupid. I hated the Fade level because it consisted of boring physical puzzles and wandering around a blocky maze, I prefer role-playing puzzles that have something to do with the plot. Does the fact that I prefer role-playing puzzles make me not suited to a role-playing game?
I don't feel like the maze was particularly original and fun, that does not mean I want to 'breeze through stuff'. I happened to enjoy DA overall despite the maze, and enjoyed the role-playing decisions I had to make during other quests. Turning into a mouse and clicking on a shrine to get a +1 to willpower or strength is not my idea of an awesome RPG experience. Dealing with a complex situation, talking to interesting characters and choosing one course of action out of many options, is what I call RPGing.
Telling people to go and play shooters because they have one critique of the game, is unfair. Even though my preferred genre is RPGs, I do dabble in other genres once in a while, and played the first CoD. You know what? It was a very good game. Doesn't mean all the enjoyment I've gained playing RPGs over the years suddenly disintegrates (whether it fails the saving throw vs. death or not). CoD was actually a very challenging game, especially on harder diffculties.
Oh and CoD: MW2 is out now, so if one wishes to tease 'dumb shooter fans', telling them to play CoD: Modern Warfare 2 would be more appropriate.
To the OP: Just slog through the level to access the rest of the awesome DA experience, the last stages of the Fade section are briefer and more role-playing focused (after you get through the six or so huge mazes).
This man is a genius.
... On a side note, you mentioned six or so huge mazes?... oh man I don't know.. I think the adventure ends here for me unless I can get a mod or hack that bypasses this stuff.
you are 100% right. I don't want a free +1 strenght.. or a free +1 dex... I don't want to go through a frickin maze... I'm more interested in character story decisions and good combat involving complex flanking manuevers.
I must of opened like 200 doors and kill 2 mobs at a time. That was extremely dumb and boring. uggghh....
#30
Posté 18 novembre 2009 - 12:12
Suron wrote...
seriously..you gotta be pretty dim-witted to be confused by the fade "maze" (and I use that term VERY loosely.)
there's things barring your path..you get forms to get by them..just keep goin on till you finish it..it's really simple..and I'd hardly call it a maze...and it's anything BUT confusing..
now if you don't like it..whatever..I'm not that crazy about it myself..but confusing? lol..and you're a programmer??? I'd hate to see your work if you're so easily stumped
I can't get past big doors and fire.
I have mouse form and spirit form. I can't find anything else now. I'm soo bored I can't bring myself to keep doing this. Not sure what i'm gonna do ... i hate mazes, absolutely hate them.. it's not skill to get through a maze, it's enduring boredom.
It would be fun if there was another mouse that would lead me through everything and tell jokes on the way .. That would be cool
Modifié par Jensonagain, 18 novembre 2009 - 12:14 .
#31
Posté 18 novembre 2009 - 12:14
#32
Posté 18 novembre 2009 - 12:15
Cydz wrote...
by the sound of your post this is not a game for you. go play pong or something.
I've played on normal mode without using one potion or using any type of heal.
Have you done that yet? .. I think not.. Maybe you should go play pong nub.
I can't get over how boring this ****ing maze is... The game went from epic to "****ty rpg".
#33
Posté 18 novembre 2009 - 12:16
Jensonagain wrote...
Suron wrote...
seriously..you gotta be pretty dim-witted to be confused by the fade "maze" (and I use that term VERY loosely.)
there's things barring your path..you get forms to get by them..just keep goin on till you finish it..it's really simple..and I'd hardly call it a maze...and it's anything BUT confusing..
now if you don't like it..whatever..I'm not that crazy about it myself..but confusing? lol..and you're a programmer??? I'd hate to see your work if you're so easily stumped
I can't get past big doors and fire.
I have mouse form and spirit form. I can't find anything else now. I'm soo bored I can't bring myself to keep doing this. Not sure what i'm gonna do ... i hate mazes, absolutely hate them.. it's not skill to get through a maze, it's enduring boredom.
It would be fun if there was another mouse that would lead me through everything and tell jokes on the way .. That would be cool
...
Well, of course you need more forms... Now, where would you get a form to get through fire... By video game logic, a burning place..
#34
Posté 18 novembre 2009 - 12:20
#35
Posté 18 novembre 2009 - 12:24
I'm so sorry too shatter your ego mr.10yearold boy. But your impressive level went to zero when you called a circle a maze.Jensonagain wrote...
Cydz wrote...
by the sound of your post this is not a game for you. go play pong or something.
I've played on normal mode without using one potion or using any type of heal.
Have you done that yet? .. I think not.. Maybe you should go play pong nub.
I can't get over how boring this ****ing maze is... The game went from epic to "****ty rpg".
Not to mention using the spelling nub further implies your youth and immatureness.
and FYI I'm playing on nightmare as we speak without a healer, so sorry to break your illusions.
#36
Posté 18 novembre 2009 - 12:38
That said, I didn't think the fade 'maze' was interesting or fun. It bored the hell out of me first time round and was the only section of the game that had me saying "you know what? Screw this I'll come back to it tomorrow." However, it is neither difficult or confusing. If this quest confuses you you're probably the kind of person who needs his shoes labelled with 'left' and 'right'.
Oh and while we're all making silly boasts about our gaming skill, I'm so awesome at this game I had Bioware create a new difficulty just for me in which all enemies are orange, there are no potions and you can't pick talents.
#37
Posté 18 novembre 2009 - 12:40
Cydz wrote...
I'm so sorry too shatter your ego mr.10yearold boy. But your impressive level went to zero when you called a circle a maze.Jensonagain wrote...
Cydz wrote...
by the sound of your post this is not a game for you. go play pong or something.
I've played on normal mode without using one potion or using any type of heal.
Have you done that yet? .. I think not.. Maybe you should go play pong nub.
I can't get over how boring this ****ing maze is... The game went from epic to "****ty rpg".
Not to mention using the spelling nub further implies your youth and immatureness.
and FYI I'm playing on nightmare as we speak without a healer, so sorry to break your illusions.
Lol,
Now the thread goes into 'who has the biggest...ego' competition.
On topic, I have to admit I didn't find it particularly [sp?] entertaining, but its not difficult. Its just a case of being prepared to jump around the different zones abit.
Not like the puzzle involving a glowing bridge....but that's another story.
Modifié par gibb0n85, 18 novembre 2009 - 12:41 .
#38
Posté 18 novembre 2009 - 12:46
#39
Posté 18 novembre 2009 - 12:53
Covvenant wrote...
The Maze is probably one of the most original bits if you don't feel this way and just want to breeze through stuff I suggest CoD: Modern Warfare.
There's nothing wrong with Modern Warfare + the CoD franchise probably reshaped the FPS genre by itself which is more than DA:O will be able to claim unless you want to say milking profits with subpar DLCs as a genre reshaping.
The game is good, but there's no need to flame another game due to your delusional elitism. I'm sorry you don't have the reflexes to play a shooter so you need to insult it for no reason.
Besides, the Fade was boring. It lost it's appeal after about 12 seconds. Cool i'm a mouse. So... I just go through 2375368236216 mouse holes? This is supposed to be fun and original?
Modifié par Kelston, 18 novembre 2009 - 12:56 .
#40
Posté 18 novembre 2009 - 12:58
#41
Posté 18 novembre 2009 - 12:59
Like, it started out neat and original, but by the time I got the fourth form and did the exact same thing I've been doing the last three forms I was definitely ready to end it.
#42
Posté 18 novembre 2009 - 01:08
#43
Posté 18 novembre 2009 - 01:50
I can see though how it can be annoying and confusing if you aren't interested in the thing right from the start. It really is not as big and confusing as it may seem at the beginning. I think the problem is not that some people are "too dumb" for it, but that they only see it as another boring obstacle before the good part, and don't really want to bother with it. If you invest just a little attention to how the maze works and what the people there hae to say, it may get a lot easier and more interesting.
That said, I would also have preferred if more areas were like Redcliffe with more story and less dungeon crawl. But you can't have everthing, non?
#44
Posté 18 novembre 2009 - 01:57
Thibbledorf26 wrote...
Covvenant wrote...
Maybe if you actually tried working through it yourself would be more fun and rewarding than coming back to the forums every 2 minutes asking for people to hold you hand and walk you through it.
The Maze is probably one of the most original bits if you don't feel this way and just want to breeze through stuff I suggest CoD: Modern Warfare.
I don't want to start an argument, but this post is unreasonable. Not liking the Fade section doesn't make someone stupid. I hated the Fade level because it consisted of boring physical puzzles and wandering around a blocky maze, I prefer role-playing puzzles that have something to do with the plot. Does the fact that I prefer role-playing puzzles make me not suited to a role-playing game?
I don't feel like the maze was particularly original and fun, that does not mean I want to 'breeze through stuff'. I happened to enjoy DA overall despite the maze, and enjoyed the role-playing decisions I had to make during other quests. Turning into a mouse and clicking on a shrine to get a +1 to willpower or strength is not my idea of an awesome RPG experience. Dealing with a complex situation, talking to interesting characters and choosing one course of action out of many options, is what I call RPGing.
Telling people to go and play shooters because they have one critique of the game, is unfair. Even though my preferred genre is RPGs, I do dabble in other genres once in a while, and played the first CoD. You know what? It was a very good game. Doesn't mean all the enjoyment I've gained playing RPGs over the years suddenly disintegrates (whether it fails the saving throw vs. death or not). CoD was actually a very challenging game, especially on harder diffculties.
Oh and CoD: MW2 is out now, so if one wishes to tease 'dumb shooter fans', telling them to play CoD: Modern Warfare 2 would be more appropriate.
To the OP: Just slog through the level to access the rest of the awesome DA experience, the last stages of the Fade section are briefer and more role-playing focused (after you get through the six or so huge mazes).
I just wanted to echo this. I've done the Fade with 3 characters and found it rather boring the 1st time, and totally annoying the 2nd and 3rd time. Easily the weakest part of the game I've experienced so far (haven't finished it, have one character saved at Denerim City Gates near end-game as my furthest progression).
The Fade would easily be my choice as first area to skip outright. A mod that gives me the bonuses and moves me to the boss with my companions would go a long way to me ever replaying this game again beyond the 3 toons I have going, as The Fade is a part I dread doing.
#45
Posté 18 novembre 2009 - 02:05
#46
Posté 18 novembre 2009 - 02:06
#47
Posté 18 novembre 2009 - 02:06
I loved it as soon as got the 'powerful' form. That guy kicked ass!
The fade part was far more entertaining that the repetative fights you got going up the tower. The worst part of DAO is the looong dungeons with samey fights that seem to go on forever. The fade was an unexpected and welcome change of pace..
#48
Posté 18 novembre 2009 - 02:36
Ditto here. I'm thoroughly enjoying it (my first time through) and love the "one-man party" aspect of it - changing forms to access an area or defeat the enemies._Loc_N_lol_ wrote...
Funny how people either love or hate the fade part... Personnally I found it awesome. Original, refreshing, surprizing. And the ability to temporarily become a one-man party with so many special abilities was very fun too.
A "maze" it is not, IMHO. There are a lot of rooms and hallways and much of it mirrors the floors of the tower itself, but I'm finding it to be pretty linear - maybe I'm just missing alternate paths or something...
#49
Posté 18 novembre 2009 - 02:41
#50
Posté 18 novembre 2009 - 02:46
(1) initially it is very daunting. There is a conversation initially to give you some orientation but the guy might as well be saying "this isn't the spoilers forum" as he doesn't tell you anything consequential. You're just cut loose on your own with no animal (if you're a ranger) and no prospect of getting any supplies.
(2) related to #1, the non-linearity of the design adds to the confusion. You can go anywhere (different types of door permitting) but there's no particular reason to go anywhere specific.... and eventually you will have to go everywhere, which means revisiting most areas.
(3) difficulty is almost binary. If you have the correct form, you can pass a door; if not, not. Similarly, all combat after the first couple of levels breaks down into very easy, because you have the right form, or too hard, because you do not.
(4) various design decisions just look rushed and badly done, e.g. tere's a library with a line of fire drawn carefully straight across it. I died in my first attempt to run through, because I didn't have the correct form. Later on I came back to find that on the far side of the line was... nothing whatsoever.
(5) Lyrium veins. Do you know what they do? See earlier comment about difficulty being too hard or too easy.
(6) That boss battle. Oh dear me. If you have a clever trick, spring it on the player once or at most twice. Three times is just irritating, and four is stupid.
Modifié par SheffSteel, 18 novembre 2009 - 02:48 .





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