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Wow, soldier is broken in ME2. I hope they get class balance right in ME3


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#1
egervari

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I am playing Soldier in ME2 on Insanity, a class I never played before, and it's totally broken. Every encounter is about twice as easy as it was with an Engineer last time I went through... and my Engineer was just Hardcore.

Compared to the Adept, the Solider is vastly better. Maybe the Adept eventually matures into a powerful class, but in the first 1/3 of the game, I think the Adept is very weak and the Soldier is easily overpowered.

I did Wrex's, Jack's and most of the Horizon without dying. It was only until you faced 10 Husks and 2 Scions where I died 2 times. I've always had a problem with that part of the game, but I actually finally figured out how to *really* beat it confidently this time around. LOL. Of course, it could have just been easier because I was a Soldier.

I hope that Bioware spends some time on class Balance. Your class selection shouldn't be a difficulty nerf/buff - they should all be of equal power. The solider is totally out of line.

#2
CitizenSnips

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Sentinel, soldier and infiltrator are all considered generally superior to the other classes on insanity. I've played both soldier and sentinel on insanity and I have to say that in my opinion sentinel is superior, especially if you have access to the Locust SMG. Both class are solid tho. Other swear by the infiltrator.

#3
Paul Sedgmore

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The problem with balancing is that it changes with play style. You might find the soldier overpowered where another might find playing as a soldier to be extremely hard and adept overpowered.

#4
egervari

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What makes the Sentinel so great? I've not tried it.

I get that it would be hard to die, but it doesn't seem like they have many abilities that kill fast. Do you just spam abilities at high levels? What is the combat/playstyle like?

#5
egervari

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Paul Sedgmore wrote...

The problem with balancing is that it changes with play style. You might find the soldier overpowered where another might find playing as a soldier to be extremely hard and adept overpowered.


I disgaree. I sometimes don't even have to use powers of my squadmates. Sometimes I go for 10-20 minutes and never use anything other than Adrenaline Burst. This is a balance problem.

I've also made mistakes and still came out way ahead in battles.

With Adept, you have to play PERFECT. If you make like 1 little mistake, you're screwed. There are some missions that are easily 3-4x harder with a low-level Adept. I would try every squadmate and every power combination... but I never could make it as fast, easy and efficient as I am with my Soldier right now.

Seriously, with a Soldier, you can kill everything so easily. Barriers, Armor and Shields... who cares? Just shoot.

The hardest thing with Soldier is switching weapons... whoopie doo.

I guess it's a little more 'annoying' to pick up ammo, but once you have some decent guns (which with DLC, you will have them almost immediately), you are not looking for ammo during a fight any longer. You just have to look around to replenish - that's it.

I am hard pressed to find any faults with a Soldier. It is just overpowered. Missions that were hard on Hardcore for my Engineer are a cakewalk using the Soldier on Insanity.

Modifié par egervari, 04 avril 2011 - 12:09 .


#6
batman22

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It's not broken, its just a better class.

#7
egervari

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batman22 wrote...

It's not broken, its just a better class.


Hence 'broken'.

#8
Ty2011

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It would be fine if all classes got an assault rifle. That's what makes it easy for me. The variety of guns makes using soldier a no brainer, unless you want to have a different experience now and again. It replaces biotics so it's bound to be a bit better. You have to give up superpowers just to use it.

This isn't Call of Duty. Bioware doesn't have to nerf everything powerful. Mass Effect is a single player game and whether or not you or someone else uses it means nothing. If you don't like it don't use it. If you think it's too easy use something else. Who cares?

Modifié par Ty2011, 04 avril 2011 - 12:12 .


#9
egervari

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Ty2011 wrote...

It would be fine if all classes got an assault rifle. That's what makes it easy for me. The variety of guns makes using soldier a no brainer, unless you want to have a different experience now and again. It replaces biotics so it's bound to be a bit better. You have to give up superpowers just to use it.


I'm not sure what you mean by the variety of guns making it a no-brainer. You mean having access to so many weapons make it easy? I will admit that I use almost all of my weapons except the stupid pistol (I hate pistols). But, you can get by with the Matlock assault rifle only if you really wanted to... maybe with a 10% splash of a Sniper.

I've been switching back and forth between the Collector Assault Rifle and Matlock, and I think I like the Matlock better. It's practically a sniper rifle already...

#10
Guest_mrsph_*

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Soldier is the most new player friendly class. Hence why it is so powerful compared to everything else.

#11
Kabanya101

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class balance was perfect in Mass Effect 1, but in 2 all the classes are vastly unbalanced, and terribly built. The soldier has no powers in Mass Effect 2, so to make up for it, the developers made adrenaline rush overpowered greatly, making the soldier a one hit wonder with that and the sniper. That's why it seems powerful, because your instincts is to use one strong power over and over again, instead of adapting to multiple powers, which was also screwed because of the all power cooldown.

The builds were ruined, especially with the soldier, because all the dominant passives were taken away from it that it had in Mass Effect 1. Gameplay, graphics, and mechanics all good, but character builds are a train wreck in Mass Effect 2. I've played every class in both games, and there is a big drop off in the ME2.

#12
CitizenSnips

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egervari wrote...

What makes the Sentinel so great? I've not tried it.

I get that it would be hard to die, but it doesn't seem like they have many abilities that kill fast. Do you just spam abilities at high levels? What is the combat/playstyle like?


Tech shield doubles shield strength and stuns nearby enemies upon breaking, warp/reave for enemy armor, barriers, and health, overload for shields and mech health. It's only drawback is long range combat which is easily worked around if you have acess to advanced weapons training for assault rifles or sniper rifles. The Locust SMG can be used as a mid range weapon, taking the place of an assault rifle allowing for sniper rifles with no drawback. It's a class that can handle any situation if built appropriately.

#13
batman22

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So because it better, it has to be broken to you.

#14
Guest_mrsph_*

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class balance was not "perfect" in the original Mass Effect.

Or do I need to remind everyone how biotics just made everything hilariously easy?

#15
Ty2011

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egervari wrote...

Ty2011 wrote...

It would be fine if all classes got an assault rifle. That's what makes it easy for me. The variety of guns makes using soldier a no brainer, unless you want to have a different experience now and again. It replaces biotics so it's bound to be a bit better. You have to give up superpowers just to use it.


I'm not sure what you mean by the variety of guns making it a no-brainer. You mean having access to so many weapons make it easy? I will admit that I use almost all of my weapons except the stupid pistol (I hate pistols). But, you can get by with the Matlock assault rifle only if you really wanted to... maybe with a 10% splash of a Sniper.

I've been switching back and forth between the Collector Assault Rifle and Matlock, and I think I like the Matlock better. It's practically a sniper rifle already...

Exactly. The Mattock is what makes it easy. I don't think it's anything to do with the class. Adrenaline Rush can be just as effective as going invisible. If every class got assault rifles then it would be balanced. But I don't think that's going to happen.

#16
flesheatingbull

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i love the mattock on insanity. i'm happy with the way the classes are, btw.

#17
JukeFrog

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egervari wrote...

What makes the Sentinel so great? I've not tried it.

I get that it would be hard to die, but it doesn't seem like they have many abilities that kill fast. Do you just spam abilities at high levels? What is the combat/playstyle like?


As you mentioned, Sentinel is an absolute tank - there were times where I had to make sure that I was still playing on insanity. Sentinels have an answer for every defense (overload for shields, warp for armor, etc.), and are also quite versatile when it comes to playstyles. If you want you can play a supporting role, debuffing enemies and using squad powers to finish them off. You can play as an aggressive shotgun Sentinel, which is basically a vanguard w/o the *whoosh*, but has more survivability thanks to the shield shockwave. My personal favorite playstyle is the cryo-throw combination: 

And yes, Sentinel is my favorite class.

Modifié par JukeFrog, 04 avril 2011 - 12:18 .


#18
CitizenSnips

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Kabanya101 wrote...

class balance was perfect in Mass Effect 1, but in 2 all the classes are vastly unbalanced, and terribly built. The soldier has no powers in Mass Effect 2, so to make up for it, the developers made adrenaline rush overpowered greatly, making the soldier a one hit wonder with that and the sniper. That's why it seems powerful, because your instincts is to use one strong power over and over again, instead of adapting to multiple powers, which was also screwed because of the all power cooldown.

The builds were ruined, especially with the soldier, because all the dominant passives were taken away from it that it had in Mass Effect 1. Gameplay, graphics, and mechanics all good, but character builds are a train wreck in Mass Effect 2. I've played every class in both games, and there is a big drop off in the ME2.


Soldier in ME1 was way more overpowered on insanity than any class in ME2. Adrenaline rush is overpowered? Did you forget about Immunity? That ability you could bascially spam for 80% damage reduction on top of aready high damage mitigation? You're either an idiot or trolling. The classes in ME2 are much more balanced on insanity than ME1 with the only exception being vanguard.

#19
Paul Sedgmore

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egervari wrote...

Paul Sedgmore wrote...

The problem with balancing is that it changes with play style. You might find the soldier overpowered where another might find playing as a soldier to be extremely hard and adept overpowered.


I disgaree. I sometimes don't even have to use powers of my squadmates. Sometimes I go for 10-20 minutes and never use anything other than Adrenaline Burst. This is a balance problem.

I've also made mistakes and still came out way ahead in battles.

With Adept, you have to play PERFECT. If you make like 1 little mistake, you're screwed. There are some missions that are easily 3-4x harder with a low-level Adept. I would try every squadmate and every power combination... but I never could make it as fast, easy and efficient as I am with my Soldier right now.

Seriously, with a Soldier, you can kill everything so easily. Barriers, Armor and Shields... who cares? Just shoot.

The hardest thing with Soldier is switching weapons... whoopie doo.

I guess it's a little more 'annoying' to pick up ammo, but once you have some decent guns (which with DLC, you will have them almost immediately), you are not looking for ammo during a fight any longer. You just have to look around to replenish - that's it.

I am hard pressed to find any faults with a Soldier. It is just overpowered. Missions that were hard on Hardcore for my Engineer are a cakewalk using the Soldier on Insanity.


To be honest that is the point of a soldier, they are the class that are used as a blunt force instriment and are equiped to go head to head with anything in game, whereas the other classes are designed to set-up and control the flow of the battle, they require a little more thought and a very different play style to get the job done. 

If every class was just as effective in a firefight as a soldier there would be very little point in playing as them, and if a soldier wasn't as effective in a firefight as they are currently they wouldn't be very effective as frontline infantry.

#20
Guest_mrsph_*

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Engineer has an ability that immediately causes every enemy to stop attacking you.

And it can be used every few seconds.

#21
Parah_Salin

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I am finding playing soldier a little bit easier, but that's OK. Plus I'm good enough with the phalanx that I can combat drone a guy give him 2-3 headshots depending on what kind of baddy he is, and have the drone finish him off, so the engineer wasn't really hard. One time I had this Infiltraitor with dominate field who basically made the badguys fight themselves while he took them out with invisible sniper fire.

#22
88mphSlayer

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inferno ammo + locust smg + headshot visor + fortification = the recipe for overkill, you can get all of that without the soldier class

#23
egervari

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mrsph wrote...

Soldier is the most new player friendly class. Hence why it is so powerful compared to everything else.


I don't think that's it. I got really good with my engineer... to the point where I never died really. I always used to think I did things very well. Then I played soldier... and everything is just easier.

I honestly think it's imbalance problem. Whether new players find it easy or not is kind of irrelevant. This is my 3rd playthrough... but even though I forget the specifics of the encounters, everything just feels like I am playing on normal difficulty, or even some casual-level difficulty. All of the barriers and shields just don't seem to matter.

You should be able to have a class that is easy to play, but not actually be able to kill things faster than a more difficult class to play that is played perfectly.

When the "easy" class and "hard" class are played to perfection, their optimal killing power/survival should be the same - that's what I am saying. This is proper balance.

Modifié par egervari, 04 avril 2011 - 01:20 .


#24
egervari

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Paul Sedgmore wrote...
To be honest that is the point of a soldier, they are the class that are used as a blunt force instriment and are equiped to go head to head with anything in game, whereas the other classes are designed to set-up and control the flow of the battle, they require a little more thought and a very different play style to get the job done. 

If every class was just as effective in a firefight as a soldier there would be very little point in playing as them, and if a soldier wasn't as effective in a firefight as they are currently they wouldn't be very effective as frontline infantry.


I get that this is the point of the soldier, but choosing another class shouldn't make you weaker.

Assuming you put the "thought" into playing another class, you should still be able to deal with the encounters as efficiently. That's just not the case though.

I am not expecting every class to handle and do as much damage with their weapons - that is clearly NOT what I said. But I do think singularity and warp were not getting the job done nearly as well when I was playing as an Adept... and frankly, if it were balanced, it should be more powerful.

This is the common problem with a lot of Bioware games. The classes are never balanced. People seem to think that because it's not an MMO and you don't have PvP that you don't need to balance the class... but that's kind of bull. I think it's the result of a lack of playtesting more than anything.

Choosing one class over another should not grant the player a buff or debuff, at least ideally. It is highly desirable to balance classes so that no matter what you pick, the difficulty and reward is the same. The choice should be "how you want to play", not "how easy do I want my game to be."

If you want to make the game easier or harder, that is what the difficulty slider is for... not what class you pick.

Modifié par egervari, 04 avril 2011 - 01:20 .


#25
egervari

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Oh, and I want to be clear: I don't think every class should have the same survivability... or the same killing power. Obviously some classes are going to have more killing power while others are going to have more survivability. There needs to be a nice balance here between these 2 things.

But see, this is the problem: The soldier clearly has extremes on both ends. It kills everything super efficiently. It also extremely hard to kill. The only thing I even remotely worry about is mobs that come at me, like husks. Or to a lesser extent, a bunch of mechs. All the melee damage, shields and health in the world doesn't seem to prevent being 1 or 2-shotted in these circumstances. But every class dies to this though, so it's not like this is the soldier's "special weakness".

A biotic, considering how weak they are, should be absolutely decimating things. But there's no ability they have that even comes close to the power of Adrenaline Rush. Not even close.

Modifié par egervari, 04 avril 2011 - 01:32 .