Wow, soldier is broken in ME2. I hope they get class balance right in ME3
#26
Posté 04 avril 2011 - 01:39
#27
Posté 04 avril 2011 - 01:43
#28
Posté 04 avril 2011 - 02:49
Irrepressible wrote...
I'm just going to reiterate what someone else has said in this thread already, it's a single player game, what does it matter if one class is easier than the other? It's not like that advantage makes any difference to anything.
I already answered this. To make it short: your class selection shouldn't be a difficulty slider - it should define how you want to play.
#29
Posté 04 avril 2011 - 02:51
Lukertin wrote...
The only power you use is adrenaline rush bc it's the only power you have
No. If I bring Miranda and Garrus, I have warp, concussion shot and 2x overloads.
But a soldier is so damn powerful, you actually don't *need* them. You can just forget they exist.
Of course if you use those powers efficiently, the game is redicously easy. But you really don't have to use these skills.
Contrast this with an Adept... and you will be spamming every skill at the earliest moment... and even then, it's sometimes not enough. The killing power is absolutely not the same.
#30
Posté 04 avril 2011 - 02:55
#31
Posté 04 avril 2011 - 02:57
#32
Posté 04 avril 2011 - 03:11
Playing as an adept, having Kaiden and Liara as squadmates, and spamming all of the high-level singularities was just absolutely hilarious and overpowered.
#33
Posté 04 avril 2011 - 03:25
#34
Posté 04 avril 2011 - 03:40
#35
Posté 04 avril 2011 - 03:50
#36
Posté 04 avril 2011 - 03:55
The missions leading up to getting the advanced ammo training is REALLY rough though for adept, engineer, and sentinel. wish it was something you could pick earlier on (Horizon maybe?)
Modifié par Doctor_Jackstraw, 04 avril 2011 - 03:55 .
#37
Posté 04 avril 2011 - 03:56
#38
Posté 04 avril 2011 - 03:56
Paul Sedgmore wrote...
The problem with balancing is that it changes with play style. You might find the soldier overpowered where another might find playing as a soldier to be extremely hard and adept overpowered.
This games is very slanted in favor of guns so of course soldiers or any gun centric class will fair better. No one in their right mind thinks adepts are overpowered. In fact, they would seem uneconomical to train people to use biotics in the new Mass Effect universe introduced in ME2. Or rather, they'd only be trained to use one attack: Warp.
#39
Posté 04 avril 2011 - 03:56
#40
Posté 04 avril 2011 - 03:57
#41
Posté 04 avril 2011 - 04:02
That's because engineers are utterly worthless.egervari wrote...
Every encounter is about twice as easy as it was with an Engineer last time I went through... and my Engineer was just Hardcore.
#42
Posté 04 avril 2011 - 04:08
BounceDK wrote...
That's because engineers are utterly worthless.egervari wrote...
Every encounter is about twice as easy as it was with an Engineer last time I went through... and my Engineer was just Hardcore.
That's true. That class isn't very "unique" when it's special power is used by 2 other characters.
#43
Guest_mrsph_*
Posté 04 avril 2011 - 04:45
Guest_mrsph_*
Shepard does not share that cooldown.
#44
Posté 04 avril 2011 - 04:58
shnizzler93 wrote...
I'm not going to disagree with you, but do you remember biotics from ME1?
Playing as an adept, having Kaiden and Liara as squadmates, and spamming all of the high-level singularities was just absolutely hilarious and overpowered.
I agree. That was also a problem in that game too. Vanguard was the worst... in that you could have adrenaline burst with all of the crazy amazing biotic powers in the same character....
Soldier was also extremely overpowered in ME1 as well.
ME1 suffered from the same problems essentially. These are design flaws. I really want ME3 to have proper class balance.
#45
Posté 04 avril 2011 - 05:00
javierabegazo wrote...
While the Soldier class may be a 'safer' class to play, it's not near as entertaining or rewarding as being an Adept Bastion with Stasis and Slam, or an Infiltrator with Shield Drain, or a Vanguard with Flashbang Grenades
I don't think how boring and exciting a particular class is really matters with respect to game balance. That is subjective. What matters is that each class *should* be equally powerful when played to perfection. If that isn't the case, then there is an imbalance.
#46
Posté 04 avril 2011 - 05:01
Darkhour wrote...
Paul Sedgmore wrote...
The problem with balancing is that it changes with play style. You might find the soldier overpowered where another might find playing as a soldier to be extremely hard and adept overpowered.
This games is very slanted in favor of guns so of course soldiers or any gun centric class will fair better. No one in their right mind thinks adepts are overpowered. In fact, they would seem uneconomical to train people to use biotics in the new Mass Effect universe introduced in ME2. Or rather, they'd only be trained to use one attack: Warp.
Even warp in this game is awful. I just got heavy wrap on Thane, and it hardly does big damage to enemies with a lot of health. My adrenaline burst is still far, far superior. It's not even close. This is the problem.
#47
Posté 04 avril 2011 - 05:03
OrlesianWardenCommander wrote...
So the beginners class is over powered? Of course it is because most people roll with that class when they first start playing... I like the class balance they are all fun too use.... Just another pointless rant about a game mechanic they added in there on purpose... ******.
Like I said, a class shouldn't be a difficulty slider - isn't that what the difficult setting is for?
And don't call me a ******. My arguments are logical and sound.
#48
Posté 04 avril 2011 - 05:03
#49
Posté 04 avril 2011 - 05:04
I think you're making a big deal out of something that isn't really that big of a problem- but you are right. Most powers in this game are mainly used for 'stripping' protection off enemies so that your guns can do the talking.egervari wrote...
Darkhour wrote...
Paul Sedgmore wrote...
The problem with balancing is that it changes with play style. You might find the soldier overpowered where another might find playing as a soldier to be extremely hard and adept overpowered.
This games is very slanted in favor of guns so of course soldiers or any gun centric class will fair better. No one in their right mind thinks adepts are overpowered. In fact, they would seem uneconomical to train people to use biotics in the new Mass Effect universe introduced in ME2. Or rather, they'd only be trained to use one attack: Warp.
Even warp in this game is awful. I just got heavy wrap on Thane, and it hardly does big damage to enemies with a lot of health. My adrenaline burst is still far, far superior. It's not even close. This is the problem.
#50
Posté 04 avril 2011 - 05:05
Try swapping to the Vindicator (or the Revenant once you can get it), and see if you still find it that much easier. Oh, and you could always give your Engineer the Mattock as well, post Collector Ship.





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