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Wow, soldier is broken in ME2. I hope they get class balance right in ME3


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#26
Irrepressible

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I'm just going to reiterate what someone else has said in this thread already, it's a single player game, what does it matter if one class is easier than the other? It's not like that advantage makes any difference to anything.

#27
Lukertin

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The only power you use is adrenaline rush bc it's the only power you have

#28
egervari

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Irrepressible wrote...

I'm just going to reiterate what someone else has said in this thread already, it's a single player game, what does it matter if one class is easier than the other? It's not like that advantage makes any difference to anything.


I already answered this. To make it short: your class selection shouldn't be a difficulty slider - it should define how you want to play.

#29
egervari

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Lukertin wrote...

The only power you use is adrenaline rush bc it's the only power you have


No. If I bring Miranda and Garrus, I have warp, concussion shot and 2x overloads.

But a soldier is so damn powerful, you actually don't *need* them. You can just forget they exist.

Of course if you use those powers efficiently, the game is redicously easy. But you really don't have to use these skills.

Contrast this with an Adept... and you will be spamming every skill at the earliest moment... and even then, it's sometimes not enough. The killing power is absolutely not the same.

#30
javierabegazo

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While the Soldier class may be a 'safer' class to play, it's not near as entertaining or rewarding as being an Adept Bastion with Stasis and Slam, or an Infiltrator with Shield Drain, or a Vanguard with Flashbang Grenades

#31
javierabegazo

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Playing as a Soldier for me is boring, I would only do it if my Shep that I was RP'ing was an old fashioned space marine, Man+gun vs. Universe

#32
shnizzler93

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I'm not going to disagree with you, but do you remember biotics from ME1?

Playing as an adept, having Kaiden and Liara as squadmates, and spamming all of the high-level singularities was just absolutely hilarious and overpowered.

#33
Malanek

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I do know what you mean, Soldier with Adrenaline rush and Mattock is apparently bugged with the Mattock not having it's intended maximum fire rate set. Adrenaline rush was good enough without that. I do think you are underrating the adept though. Singularity is amazingly powerful...even on enemies with protections. As an Adept I have played through dieing just once and then again dieing on the sucide mission. I'm dead keen on completing it without dieing at all, it's definately possible.

#34
JayhartRIC

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Vanguard is the best class. That is all.

#35
Freeride600

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Soldier might be the easiest, but it's just boring. Even at that, i find myself cornered or bogged down without Charge. There's a rush that comes with playing as a Vanguard, running on the brink of death and coming back for more.

#36
Doctor_Jackstraw

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Alot of the class balanced depends on having all the loyalty powers (including liara's and morinth's), having a strong armory (basically all the dlc and buyable items) and the weapons training you choose in the middle of the game. A Sentinel can be kind of interesting with the right equipment and it's really interesting the difference the gear for an Eviscerator vanguard (more shots, less power, more room for handling multiple guys at once, can afford to have biotic powers, ammo powers, or barrier) has versus a Claymore vanguard (practically needs stasis and ammo powers, maximizing damage)

The missions leading up to getting the advanced ammo training is REALLY rough though for adept, engineer, and sentinel.  wish it was something you could pick earlier on (Horizon maybe?)

Modifié par Doctor_Jackstraw, 04 avril 2011 - 03:55 .


#37
OrlesianWardenCommander

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So the beginners class is over powered? Of course it is because most people roll with that class when they first start playing... I like the class balance they are all fun too use.... Just another pointless rant about a game mechanic they added in there on purpose... ******.

#38
Darkhour

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Paul Sedgmore wrote...

The problem with balancing is that it changes with play style. You might find the soldier overpowered where another might find playing as a soldier to be extremely hard and adept overpowered.


This games is very slanted in favor of guns so of course soldiers or any gun centric class will fair better. No one in their right mind thinks adepts are overpowered. In fact, they would seem uneconomical to train people to use biotics in the new Mass Effect universe introduced in ME2. Or rather, they'd only be trained to use one attack: Warp.

#39
Polis4rule

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 I miss using Lift on absolutely everything I saw, even Colossi. And Bastion Stasis was the most overpowered move in the game. Yes, even more overpowered than Immunity.

#40
Pwener2313

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Yes, I hope they rebalance the Adept extensively.

#41
BounceDK

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egervari wrote...

Every encounter is about twice as easy as it was with an Engineer last time I went through... and my Engineer was just Hardcore.

That's because engineers are utterly worthless.

#42
Pwener2313

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BounceDK wrote...

egervari wrote...

Every encounter is about twice as easy as it was with an Engineer last time I went through... and my Engineer was just Hardcore.

That's because engineers are utterly worthless.


That's true. That class isn't very "unique" when it's special power is used by 2 other characters.

#43
Guest_mrsph_*

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Tali and Legion have an absurdly long cooldown for their drones.

Shepard does not share that cooldown.

#44
egervari

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shnizzler93 wrote...

I'm not going to disagree with you, but do you remember biotics from ME1?

Playing as an adept, having Kaiden and Liara as squadmates, and spamming all of the high-level singularities was just absolutely hilarious and overpowered.


I agree. That was also a problem in that game too. Vanguard was the worst... in that you could have adrenaline burst with all of the crazy amazing biotic powers in the same character....

Soldier was also extremely overpowered in ME1 as well.

ME1 suffered from the same problems essentially. These are design flaws. I really want ME3 to have proper class balance.

#45
egervari

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javierabegazo wrote...

While the Soldier class may be a 'safer' class to play, it's not near as entertaining or rewarding as being an Adept Bastion with Stasis and Slam, or an Infiltrator with Shield Drain, or a Vanguard with Flashbang Grenades


I don't think how boring and exciting a particular class is really matters with respect to game balance. That is subjective. What matters is that each class *should* be equally powerful when played to perfection. If that isn't the case, then there is an imbalance.

#46
egervari

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Darkhour wrote...

Paul Sedgmore wrote...

The problem with balancing is that it changes with play style. You might find the soldier overpowered where another might find playing as a soldier to be extremely hard and adept overpowered.


This games is very slanted in favor of guns so of course soldiers or any gun centric class will fair better. No one in their right mind thinks adepts are overpowered. In fact, they would seem uneconomical to train people to use biotics in the new Mass Effect universe introduced in ME2. Or rather, they'd only be trained to use one attack: Warp.


Even warp in this game is awful. I just got heavy wrap on Thane, and it hardly does big damage to enemies with a lot of health. My adrenaline burst is still far, far superior. It's not even close. This is the problem.

#47
egervari

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OrlesianWardenCommander wrote...

So the beginners class is over powered? Of course it is because most people roll with that class when they first start playing... I like the class balance they are all fun too use.... Just another pointless rant about a game mechanic they added in there on purpose... ******.


Like I said, a class shouldn't be a difficulty slider - isn't that what the difficult setting is for?

And don't call me a ******. My arguments are logical and sound.

#48
Jononarf

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I'm currently playing a soldier in ME1 to have one for ME2. I wanted to be able to use all weapons effectively for the first time. I love the infiltrator though.

#49
javierabegazo

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egervari wrote...

Darkhour wrote...

Paul Sedgmore wrote...

The problem with balancing is that it changes with play style. You might find the soldier overpowered where another might find playing as a soldier to be extremely hard and adept overpowered.


This games is very slanted in favor of guns so of course soldiers or any gun centric class will fair better. No one in their right mind thinks adepts are overpowered. In fact, they would seem uneconomical to train people to use biotics in the new Mass Effect universe introduced in ME2. Or rather, they'd only be trained to use one attack: Warp.


Even warp in this game is awful. I just got heavy wrap on Thane, and it hardly does big damage to enemies with a lot of health. My adrenaline burst is still far, far superior. It's not even close. This is the problem.

I think you're making a big deal out of something that isn't really that big of a problem- but you are right. Most powers in this game are mainly used for 'stripping' protection off enemies so that your guns can do the talking.

#50
wizardryforever

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Well, I don't think the problem is the class, really.  It's the overpowered DLC weapons, like the Mattock and the Geth Plasma Shotgun.  Give these weapons to any class, and the game is easier.  Adrenaline Rush just exacerbates the issue.  The ability is borderline broken already with the absurd levels of power it provides, but then add the DLC weapons and the game becomes a complete cakewalk.  It's gotten to the point that I don't use the Mattock or Geth Plasma Shotgun on Shepard anymore, just to give myself that little extra challenge.  The Phalanx and Incisor are fairly balanced, and the Locust is on the fence.

Try swapping to the Vindicator (or the Revenant once you can get it), and see if you still find it that much easier.  Oh, and you could always give your Engineer the Mattock as well, post Collector Ship. ;)