Oh, hey! I appear to have TLDR'd my entire point.
Dang it all. I had more fun being all rambly.
Modifié par Stick668, 04 avril 2011 - 12:11 .
Modifié par Stick668, 04 avril 2011 - 12:11 .
Kronner wrote...
egervari wrote...
The reason I bring this up is that balance is logic. It is not about preferring crowd control or not - because depending on the game, it can be balanced, underpowered or overpowered. Emotional subjectivity of whether you enjoy this style of play is entirely irrelevant.
Well, Soldier is one of my most favourite classes, only Vanguard is clearly ahead for me.
You know, not all Soldiers are the same. E.g. Revenant + Viper Soldier is different from Mattock + Widow etc.
And like I said, what YOU might consider better/broken, is not better/broken for everyone. How is that so hard to understand?
Lots of us would never dream of using CS because it's on the same cooldown? That's an assumption, an assumption that would be correct if people were only interested in finding the quickest way to beat the game... but then why would you? What do you gain from using only the most powerful abilities/weapons?termokanden wrote...
Are you claiming there's no such thing as singleplayer balance at all?
Singleplayer balance does matter. For example, Concussive Shot is horrible, and Adrenaline Rush is on the same cooldown. This means lots of us would never dream of even using CS. Our loss you could say, but I still think more balance would encourage build variations.
Alrighty, back to the rambly.termokanden wrote...
Are you claiming there's no such thing as singleplayer balance at all?
Singleplayer balance does matter. For example, Concussive Shot is horrible, and Adrenaline Rush is on the same cooldown. This means lots of us would never dream of even using CS. Our loss you could say, but I still think more balance would encourage build variations.
Modifié par Stick668, 04 avril 2011 - 12:51 .
Guest_Nyoka_*
Modifié par Nyoka, 04 avril 2011 - 01:49 .
Stick668 wrote...
I got a bit contentious when the term "useless" was employed, since... well, it's blatantly untrue.
Yes. That's taking it way too far. But balance still matters to me.Same reaction to use of "broken" and "what's the point of any other class?"
Do you (as in, folks-what-care-about-Soldier-being-"OP"*) find it the most enjoyable class? Why?
Modifié par termokanden, 04 avril 2011 - 01:31 .
Bamboozalist wrote...
Right but Infiltrators can't 1 shot heavy targets like Soldiers can which is my point, you think the Inflitrator would be the pricision class capable of taking down the heavy threatening targets with almost surgical pricision which is why I think AB and Cloak need their damage boosts switched around.
Modifié par ashwind, 04 avril 2011 - 01:45 .
Stick668 wrote...
"Useless"? As in "without use"? As in, "not possible to complete the game with"?
The Soldier is "nerfed" by its inherent Less Fun Gameplay. (Suuubjective, but there is only one person in the room. So to speak.)
... funny thing is, your argument is entirely valid for a multiplayer shooter - even a specific one - where Must Be Optimized is frequently the only way to avoid camping the respawn queue.
Here? "I have to be the killingest killer possible" is a playstyle choice.
There may be people who've "had fun" and "won" the game while playing one of the "useless" classes.
Are you sure you didn't take a wrong turn near the TF2 forums?
Modifié par JamieCOTC, 04 avril 2011 - 02:22 .
Well, power-usage (aim in general direction of baddie, fling biotics, drones, whatnot) is technically easier than the traditional "shooter" skill set. (Involving rapid aim and pixel-precision and stuff.) 'Course, bullet-time lowers the demands of that.JamieCOTC wrote...
It's not broken. It's just easier. I would not be surprised if Soldier was made this way intentionally as the class does offer a more "shooter friendly" play style.
Heh. Nah, just my delicate sense of sense and propriety. (I think you used the phrase "makes all other classes useless", which seemed a bit excessive. And there was coffee involved.)Dallas118 wrote...
Have I offended your favorite class or something?
Only talked about the fact that the soldier is "stronger", or more user friendly if you prefer.
Hmm... And I don't play FPS. Spare me your disingenuous assertions, please.
Modifié par Stick668, 04 avril 2011 - 03:16 .
cedgedc wrote...
Bioware needs to include that more straightforward class so that the game is still accessible to the casual player who doesn't want to deal with having funky magical powers.
javierabegazo wrote...
cedgedc wrote...
Bioware needs to include that more straightforward class so that the game is still accessible to the casual player who doesn't want to deal with having funky magical powers.
And Ultimately, I think this is what happened. BioWare knows that not every person who picks up a copy of ME2 is going to invest the time to really understand the battle mechanics and that there WILL be casual gamers who will still want to play ME2.
I think we're talking about this issue as if it were an oversight of BioWare's, and not just intentional.
Lets bring Christina Norman in here
javierabegazo wrote...
And Ultimately, I think this is what happened. BioWare knows that not every person who picks up a copy of ME2 is going to invest the time to really understand the battle mechanics and that there WILL be casual gamers who will still want to play ME2.
I think we're talking about this issue as if it were an oversight of BioWare's, and not just intentional.
Lets bring Christina Norman in here