Aller au contenu

Photo

Way too calm NPCs


  • Veuillez vous connecter pour répondre
17 réponses à ce sujet

#1
Danjaru

Danjaru
  • Members
  • 378 messages
Anyone else notice how in Lowtown and Darktown some NPC's don't break their walk patterns when a fight occurs?

Having random people calmly walking past your battlefield as if nothing's happening is rather hilarious.. Maybe they got used to it?

Modifié par Danjaru, 04 avril 2011 - 01:11 .


#2
stobie

stobie
  • Members
  • 328 messages
Yes. There's one rather bitter lady in Darktown, I think, who says if I don't like it here, I can die. Kind of works during a fight!

#3
Gavinthelocust

Gavinthelocust
  • Members
  • 2 894 messages
One would think it's hard not to notice my templar farting rainbows or whatever Holy Smite is. Must be extremely common what with all the rooftop gangs.

#4
tmp7704

tmp7704
  • Members
  • 11 156 messages

Danjaru wrote...

Having random people calmly walking past your battlefield as if nothing's happening is rather hilarious.. Maybe they got used to it?

Even funnier when they choose to stroll right through that huge AoE of lightings and fire falling from the sky...

#5
Vormaerin

Vormaerin
  • Members
  • 1 582 messages
I bet you'd just love the game if it was like BG2 and every time you used any supernatural power in the city, a squad of templars came to kick your behind.

#6
Danjaru

Danjaru
  • Members
  • 378 messages

Vormaerin wrote...

I bet you'd just love the game if it was like BG2 and every time you used any supernatural power in the city, a squad of templars came to kick your behind.


That would be rather awesome really, if you use Magic near templars, you should get killed.

#7
Darth Krytie

Darth Krytie
  • Members
  • 2 129 messages

stobie wrote...

Yes. There's one rather bitter lady in Darktown, I think, who says if I don't like it here, I can die. Kind of works during a fight!


I love that lady: Don't like Darktown? Die and make room.


That's one of my favourite bits of random npc chatter.

#8
Vormaerin

Vormaerin
  • Members
  • 1 582 messages

Danjaru wrote...

Vormaerin wrote...

I bet you'd just love the game if it was like BG2 and every time you used any supernatural power in the city, a squad of templars came to kick your behind.


That would be rather awesome really, if you use Magic near templars, you should get killed.


It would be fun.  The forum whining would be epic amusement, too.   "I can't use my character or Merrill or Anders.  I have no healing....waaaah"  :P

#9
Persephone

Persephone
  • Members
  • 7 989 messages

Vormaerin wrote...

Danjaru wrote...

Vormaerin wrote...

I bet you'd just love the game if it was like BG2 and every time you used any supernatural power in the city, a squad of templars came to kick your behind.


That would be rather awesome really, if you use Magic near templars, you should get killed.


It would be fun.  The forum whining would be epic amusement, too.   "I can't use my character or Merrill or Anders.  I have no healing....waaaah"  :P


QFTW!!! :whistle:

#10
Danjaru

Danjaru
  • Members
  • 378 messages

Vormaerin wrote...

It would be fun.  The forum whining would be epic amusement, too.   "I can't use my character or Merrill or Anders.  I have no healing....waaaah"  :P


Except the fact that you barely fight in the Gallows where the Templars are. And it could be explained why lowtown and darktown people don't report you by the same way Anders and Merrill aren't bothered, Varric did it..

And if some Templars find you in Hightown at night, you just have a few extra enemies. Would do alot for immersion.

Modifié par Danjaru, 04 avril 2011 - 12:03 .


#11
Andronic0s

Andronic0s
  • Members
  • 616 messages
You can also add the Guards into that bag, in hightown and lowtown they can't be bothered to help out when fighting gangs even with the Guard-Captain in my team!

#12
Vormaerin

Vormaerin
  • Members
  • 1 582 messages
Oh yeah, no one in Lowtown or Darktown or the Docks would possibly take the templars' money to report you. And no city guard or templar or mage fearing citizen would ever notice a fireball, lightning storm or other wierdness in the middle of a crowded city street. Even at night, people would notice because there is no light until you start your fireworks..

Seriously, if you are going to bother doing it you might as well do it right. Not some half baked "only if these particular fixed location NPCs spot me" nonsense. Ugh. Why bother if that's the case?

#13
Danjaru

Danjaru
  • Members
  • 378 messages

Vormaerin wrote...

Oh yeah, no one in Lowtown or Darktown or the Docks would possibly take the templars' money to report you. And no city guard or templar or mage fearing citizen would ever notice a fireball, lightning storm or other wierdness in the middle of a crowded city street. Even at night, people would notice because there is no light until you start your fireworks..

Seriously, if you are going to bother doing it you might as well do it right. Not some half baked "only if these particular fixed location NPCs spot me" nonsense. Ugh. Why bother if that's the case?


Cause it's something instead of "no one sees you"

I mean, the reason Anders Clinic is never hit by Templars and Merrill isn't taken is a half assed explanation saying "Varric paid people to not tell the Templars". I don't see why that wouldn't apply to something like that as well.

Without changing the whole game, making templars aggressive towards if your team is full of Mages would probably work, maybe even ambush you once or twice.. Wouldn't make perfect sense but would make more sense than 

i1046.photobucket.com/albums/b461/nocoolnamejim/DragonMage2.jpg

You're pretty much arguing that "it's so goddamn broken that any fix beneath perfect wouldn't work".

Modifié par Danjaru, 04 avril 2011 - 12:19 .


#14
Torax

Torax
  • Members
  • 1 829 messages
We just have to suspend belief and take it as the PC and their companions will be above the notice of the Guards and Templars. Or maybe Varric and Aveline pulled some strings some where to keep them all safe. Or lets just face it. It wasn't a giant issue in Origins why bother to make it one now?

#15
Vormaerin

Vormaerin
  • Members
  • 1 582 messages
As I said in the other thread on this topic: There are several actual reasons

1) It would annoy the bejeezus out of a lot of players; more than those of us who are annoyed by its lack of existance.

2) You would have to mess around with all kinds of hokey scripting to keep the PCs from ganking Thrask, Cullen, and so on at some point and breaking the story.

3) It would make the Templar option at the end practically irrelevant. There's a ton of fights where the PC is around Templars or those likely to report to them. And players would "learn" that using their abilities around Templars is bad, so they'd just default against the templars at the end.

#16
Arppis

Arppis
  • Members
  • 12 750 messages
They are all drug abusers.

#17
The Angry One

The Angry One
  • Members
  • 22 246 messages

Persephone wrote...

Vormaerin wrote...

Danjaru wrote...

Vormaerin wrote...

I bet you'd just love the game if it was like BG2 and every time you used any supernatural power in the city, a squad of templars came to kick your behind.


That would be rather awesome really, if you use Magic near templars, you should get killed.


It would be fun.  The forum whining would be epic amusement, too.   "I can't use my character or Merrill or Anders.  I have no healing....waaaah"  :P


QFTW!!! :whistle:


Sigh. I could use a challenge like this.
Why are RPGs these days catered to god moders.

#18
Danjaru

Danjaru
  • Members
  • 378 messages

Vormaerin wrote...

As I said in the other thread on this topic: There are several actual reasons

1) It would annoy the bejeezus out of a lot of players; more than those of us who are annoyed by its lack of existance.

2) You would have to mess around with all kinds of hokey scripting to keep the PCs from ganking Thrask, Cullen, and so on at some point and breaking the story.

3) It would make the Templar option at the end practically irrelevant. There's a ton of fights where the PC is around Templars or those likely to report to them. And players would "learn" that using their abilities around Templars is bad, so they'd just default against the templars at the end.


1.- Depends on how it's implemented. It could as well bring a new depth to the game. You're supposed to be in the most Mage Hostile place in Thedas.

2.- Depends on how it's implemented. Could be a small fix as making Thrask and the other templars in the gallows that are shown unable to be attacked while the ones you fight are spawns, in enough waves to have you have to retreat or something. Doesn't have to be perfect.

3.- At Act 3, you being an apostate and your companions being apostates is well known, but not acted upon due to you being the champion.

Modifié par Danjaru, 04 avril 2011 - 04:04 .