Cutlass Jack wrote...
Orion34 wrote...
Out of all the bone head moves some of your companions make,I felt this one was the worst (with Anders in a VERY CLOSE second place). The Qunari ended up losing a ship forcing them to stay docked for years,which also caused a ton of tension in the city. Then when they finally snap (and rightfully so) it causes so many deaths for both sides. All because Isabela just made one foolish,selfish move after another. I found it somewhat honorable that she ended up returning,however,I turned her over. Then she has the nerve to be angry with me for doing so instead of taking responsibility for her actions.
I disagree. Anders was absolutely the worst because he did it purposely and willingly with full knowledge of the consequences. Isabela on the other hand got into this spot because she did the right thing freeing a ship full of slaves and got stuck having to steal the relic to get the price off her head. She returns because of another unfortunate bit of concscience.
By turning her in, you prove her right: That nothing good ever comes out of doing the right thing. Because every time she does so, it bites her in the arse. She's more angry at herself at that point for believing in you.
Of course she keeps getting bit in the arse! If she had not stolen the relic to begin with all this chaos and death could have been avoided. Yet when she finally has some sense and returns with it,the whole city is out of control with bodies piling up in the street.
That would be like if someone stole a bear cub,then the mother goes berserk and starts attacking camps,killing everyone in sight. Then the person returns the cub,and expects a free pass from doing so. No f***ing way,man. There is such a thing as karma/cause and effect/whatever you'd like to call it. Being able to forgive someone is nice and all,but they also need to be strong and take responsibility for their actions/mistakes.





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