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What should Dragon Age 2 DLC contain?


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#26
Foolsfolly

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DanteCousland wrote...

I think DLC needs to have you know.... a semi decent story....


That goes without saying.

#27
Foolsfolly

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Slackr730 wrote...

Rifneno wrote...

Personally, I want more on the Primeval Thaig.  Most interesting yet least dwelled upon part of the game if you ask me.  I wouldn't be at all surprised if that thing is the key to how the darkspawn began, and how they can be ended.  Yet we get barely any focus on the fact that the whole thing is just alien to all known Dwarven culture.  If the wiki is to be believed (I don't know the source of that specific line) then the thing is 10,000 years old.  Let me put that in perspective for you.  6,000 years ago is when history begins, before that is considered pre-historic.  Because that's when we invented writing.  Before that no one had the crazy notion to decide on a meaning for symbols so we could preserve our words for future generations.  And that was barely over half the age of this Thaig.  If its denizens were still around, they'd be colonizing other planets!  But aside from a few lines from Bartrand and Varric when you're actually in it, the surreal thing is never mentioned again.


The Primeval Thaig should have been more significant than just this place you go to get rich.  It is possibly the oldest known travelled location in all of Dragon Age thus far.  The time interval from when that place was made to the time of the expedition is probably the same amount of time it would take for a species to evolve from a Dragon Age type civilization to a Mass Effect type civilization lol.


Well the game and all the characters within it completely forget about this amazing discovery, except for three dwarves trying to get rich or the Wardens doing their mysterious thing.

We really should have more information about that thing. And I'd like a DLC that explored it and its discovery's ramifactions a bit more. Right now it's a stopping place where we grab the thing that makes Meredith crazy. There's more to that place than we've seen.

Interesting question, since that's so deep into the Deep Roads...do Darkspawn travel down there? We fought them on the way there but it looks like Rock Wraiths and Profane are the only things that dwell within the Primeval Thaig, which is kind of interesting that the raving bunch of crazy plague monsters don't dare to enter....

#28
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The Primeval Thaig is cool and all, especially lore-wise, but I can't help but feel that it would feel a bit boring returning to that area... the level design there wasn't very inspiring. All I can think of when I think of that area is, "Red."

#29
mesmerizedish

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Filament wrote...

ishmaeltheforsaken wrote...

Indeed. They actually did a decent job of dressing up the ruin in Sebastian's DLC. A better job than the did with any of the vanilla dungeons, anyway.


I guess so. I probably wouldn't have noticed it was re-used if it weren't for that glowing ceiling treasure room.


I thought it was new until I started thinking hard about the layout. But my point is that I didn't think hard about the layout, because it was superficially so different. I don't want them to re-use maps. But, if they're going to anyway, they should look different. Sebastian's ruin looked different. The lighting was different, the statics were different... the floorplan was the same, but I didn't notice until I thought it about it.

#30
Slackr730

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The thaig could lead to a much larger, vaster expanse for the purposes of a DLC. This is again why the Warden-Commander's story is so imperative for the series. When we follow his journey, we follow the purpose of the Wardens. When we do that, we follow the ending of the sixth Blight, and stories of a much grander scale than Hawke could probably ever provide. Hawke may have an important role for the future of Thedas, but I stand firm in my belief that in the end, it will all come down to the Wardens.

#31
Foolsfolly

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Filament wrote...

The Primeval Thaig is cool and all, especially lore-wise, but I can't help but feel that it would feel a bit boring returning to that area... the level design there wasn't very inspiring. All I can think of when I think of that area is, "Red."


Let's just assume until proven otherwise that we'll get new maps. Since, you know, everyone including professional reviews have slammed the game for the map reusing. It'd be crazy to keep reusing maps in the DLC.

....

....right?

Right?

:happy:


#32
Slackr730

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I would hope so...lest BioWare is burned at the stake. It goes without saying that DLC's should provide new, exciting, and different structures than the ones in vanilla. The thing about Sebastian's DLC map is that I noticed that I could distinguish it from any of the vanilla maps before I even reminded myself that it was a DLC map!!

#33
Super_Fr33k

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DA2 DLC must begin and end with quality. My one and only commandment. Don't have cheap, rushed stories with a piddly VO budget. Either go big or just roll the DLC budget into making DA3. BW should not disrespect or degrade the rich world it's made (this goes for ME too, Arrival was mediocre, which is still bad).

As I said, my only commandment. I have plenty of requests though.

First, I'd actually request a premise for DLC: Varric did actually lie and withhold information from Cassandra. From this starting point, I think it would not be unreasonable, or awkward, to have DLC that reimagined or expanded key points of the original campaign.

The entire Deep Roads Expedition is rife for expansion, not just the Primeval Thaig. The expedition went into deeper and more mysterious parts of the Deep Roads than even the Grey Wardens thought possible. There's a lot of potential there, both in Act I and Act III; working more with the Wardens (including your sibling potentially) and learning their purpose in exploring the Deep Roads could be really cool.

Quests involving Marethari's connection to Flemeth. This could offer some great insight and foreshadowing for what her plans are.

What the Qunari were really doing during their stay in Kirkwall -- they seemed awfully passive throughout the game, despite suggestions they were planning to take over Kirkwall. It stands to reason Hawke might confront Qunari scouting Kirkwall for weaknesses or even work with/against them as they quietly search for the relic.

Basically, any under-developed plot point would have great potential. This approach would make DLC more organic and more impactful, though it could be difficult to do well.

Alternatively, I'd like DLC that's episodic and continues Hawke's story past the original campaign. There's no reason DLC couldn't replace a conventional expansion; such a model might improve story pacing and quality.

#34
Foolsfolly

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What the Qunari were really doing during their stay in Kirkwall -- they seemed awfully passive throughout the game, despite suggestions they were planning to take over Kirkwall. It stands to reason Hawke might confront Qunari scouting Kirkwall for weaknesses or even work with/against them as they quietly search for the relic.


The Qunari were searching for the book, something they actually found and then we killed them and Isabela ran off with the book.

Also I dislike the idea of replaying DA2 only "this time it's real." That seems counter-productive.

#35
wright1978

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My preference is for episodic stories that take place after the end of DA2, that can then act as a lead in for DA3.
Hope they thought ahead and got lots of extra voice work done for the companions so that they can have some unique dialogue and there's a feeling of continued bonding. Otherwise spend the money to get them back in to record it.

As for content. I'd still love to see Isabela's boat as the sort of Party Camp from which Hawke can then sail off to a variety of adventures.

#36
Super_Fr33k

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It was implied that the Qunari were searching, yeah, but quests that more thoroughly explore it would be cool, is my point.

I also wouldn't characterize it as "this time it's real." Varric was telling a story of many years, no reason to assume key points weren't glossed over or left out. The DLC can add more context and foreshadowing to the game. Besides, the alternative is self-contained DLC like in DAO, which often just felt like a way to get an extra level and sweet loot. Return to Ostagar is a good example. Recovering Cailan's armor and correspondence should have had in-game significance. Loghain should have strongly reacted to any party member wearing it, especially Alistair.

Regardless, episodic, post-campaign DLC could be better than both. I look forward to seeing the route BW takes.

#37
NaclynE

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Whatever happened to the rest of the crew of DA: AWAKENING? I'm still sketchy about Justice but where's Vellana? Also I feel the DLC should contribute some more of your choices from Dragon age origions and Awakening. Like if you sided with the werewolves I think seeing 'Witherfang' again would of been cool. If you didnt maybe have like a sister of trying to do whatever Witherfang was doing. Also if you spared the Archetect he could do somthing too.

#38
Darth Krytie

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If we can't have a DLC where Anders/Hawke/Fenris enter a polygamous marriage, I think it'd be especially interesting to get to play the quests Isabela's note mentions. Like all her false leads for the Tome...that'd be interesting to me.

I'd also wouldn't mind a Leliana's song type thing for the LIs. I think it'd be cool to actually play each of the characters: Isabela, Fenris, Anders, and Merrill on their time leading up to them getting to Kirkwall. Like game versions of the short stories the writers posted. I know we know what happens, but making them actually playable and fleshing it out a bit would be pretty cool.

#39
NaclynE

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Darth Krytie wrote...

If we can't have a DLC where Anders/Hawke/Fenris enter a polygamous marriage, I think it'd be especially interesting to get to play the quests Isabela's note mentions. Like all her false leads for the Tome...that'd be interesting to me.

I'd also wouldn't mind a Leliana's song type thing for the LIs. I think it'd be cool to actually play each of the characters: Isabela, Fenris, Anders, and Merrill on their time leading up to them getting to Kirkwall. Like game versions of the short stories the writers posted. I know we know what happens, but making them actually playable and fleshing it out a bit would be pretty cool.


I feel like there wouldn't be much to Merril if they were to do a "Leliana's Song" sort of thing for her. If you play a Dalish elf you preatty much know she went with you to the ruins and survived then of course she grabbed the remains for some random reason after im guessing after Duncan destroyed the mirror in front of her then left sometime after you left. Im still confused on Anders. In Dragon Age Awakening he quit being a grey warden but how the heck , when and why did Justice leave Kristoff's body to possess him after Kristoffs body permanantly died? I think Verriac, Isabella and Fenris are all understandable like Isabella after Dragon Age Origions, Fenris freeing himself from slavery and Verriacs pre thing before 2. Merril and Anders seems explained.

#40
Anarcala

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For DLC I'd like to see what happens to Varric after his encounter with Prenteghast. Does he go off in search of he Champion? Does he really know where the Champion is and got dragged in 'accidentally on purpose' to Cassandra as an information gathering mission?

I feel Varric is the one companion with the most scope to add to the story. Fenris, Aveline, and Merril all seem connected to the plot only via the Champion. Varric is connected via Bartrand and the idol. Anders is by his Mage rebel status. Isabela is connected via the Relic, but that will only be important if the Qunari plot is expanded upon.

Therefore guess work suggests Varric, Anders or Isabela for DLC. It fits the same pattern as the DA:O DLC's. Morrigan is integral to the DA:O plot & Leliana has a bigger part to play in the overall scheme of things.

However this theory also suggests that we'll get some seemingly random DLC's that will only make sense once DA:3 is released. Though while we're at it, can Bioware NOT call it DA:3? DA: [insert something cool to do with the Thedas calendar/plot] would be ace.

#41
Rawgrim

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at least 10 different outfits for companions.

#42
Kaiser Shepard

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Filament wrote...

I'm hoping they will eventually implement a canon so we can at least have meaningful consequences for the choices they choose.

You do realize that implementing a canon of sorts would actually prevent your choices from having any meaning, right?

#43
Plaintiff

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I've actually been thinking quite a lot about what I want to see.

...

Don't judge me!

If I have my math right. there's a whole three years between the end of the events of DA2 and the time where Cassandra actually apprehends and interviews Varric.

For the expansion, I'd like to see something new. A different story. DA2 was more about Hawke's life than anything else, and I'd like to see him just go on a brand new adventure, preferably to a whole new area. Maybe he can take Isabela up on her offer and go sailing with her, along with the chosen romance option (if any) of your imported save. That would open up opportunities to explore at least a few new areas, which is what I want out of new content more than anything else.

I also want a campaign where you actually go to Starkhaven. After all the hype of the Exiled Prince DLC, I was very disappointed that it just trailed off like that. I wanted Sebastian to get off his ass and take responsibility for his people. It could play out a couple of different ways: a) you play as Sebastian and actually see how his return to Starkhaven plays out, or B) Hawke goes to Starkhaven to either aid or confront him depending on how they parted ways. I really want to see him again. I liked him a lot, I just wish you could get him to turn away from the Chantry. I hate it so much.

I'd like campagins for all the characters actually. What do they get up to after they split up, or how about during the massive interim periods where Hawke isn't doing anything interesting?

#44
Rifneno

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Foolsfolly wrote...

Slackr730 wrote...

The Primeval Thaig should have been more significant than just this place you go to get rich.  It is possibly the oldest known travelled location in all of Dragon Age thus far.  The time interval from when that place was made to the time of the expedition is probably the same amount of time it would take for a species to evolve from a Dragon Age type civilization to a Mass Effect type civilization lol.


Well the game and all the characters within it completely forget about this amazing discovery, except for three dwarves trying to get rich or the Wardens doing their mysterious thing.

We really should have more information about that thing. And I'd like a DLC that explored it and its discovery's ramifactions a bit more. Right now it's a stopping place where we grab the thing that makes Meredith crazy. There's more to that place than we've seen.

Interesting question, since that's so deep into the Deep Roads...do Darkspawn travel down there? We fought them on the way there but it looks like Rock Wraiths and Profane are the only things that dwell within the Primeval Thaig, which is kind of interesting that the raving bunch of crazy plague monsters don't dare to enter....


Aye, I think there's actually a mention at one point that the darkspawn are actually avoiding it.  You could say that the rock wraiths were killing the ones that ventured in, but I don't buy that for two reasons.  First there's no dead darkspawn there.  In areas of the Deep Roads where the darkspawn are fighting other enemies like giant spiders, there's dead darkspawn around that the others have killed.  Second and much more importantly, that thaig has been there for thousands of years.  There is no way that some rock wraiths would have been able to hold off the darkspawn plague for that long.  The entire dwarven empire crumbled before the darkspawn with only two remaining Thaigs.  Competent and feared warriors, cunning strategists.  Rock wraiths are fearsome, but they aren't intelligent in the slightest ("the hunger is all they know") and they don't reproduce.  Once a rock wraith goes down, the entire force of that Thaig is permanently lowered.  There is no way that they held off the darkspawn for thousands of years.  It's simply not possible if you think about it.  There's a reason the darkspawn aren't going in that Thaig.  I don't have the slightest idea what it is.

I also wonder if this is another case where more happened than what we know from Varric's conversations with Cassandra.  When asked about Leliana's line "especially after what happened in Ferelden" if the Warden chose to free the Circle, David Gaider tells us flat out that more happened there than we know about.  It wasn't just "Alistair:  You guys can go free."  "Chantry:  Naw."  "Alistair:  Crap.  'kay, nevermind."  I base this on Cassandra's remarks.  Here are Cassandra's comments upon entry to the Deep Roads at the end of Act 1.  These obviously vary a bit depending on class, if you recruited Isabela ("a known raider"), ect. but the gist is always the same.

Cassandra: No, this can't be right. The Champion was an apostate who came to Kirkwall to spread subversion against the Chantry. But you claim this wasn't the case. The Champion just happened to have dealings with the Qunari, joined forces with a known raider, a blood mage, a rebel Warden... and for what? Coin?
Varric: Maybe it's not as simple as you imagine, Seeker.
Cassandra: Simple? Do I need to remind you what your friends did? Do I need to tell you how many lives have been lost, how many more will be lost? You cannot sit there and tell me she is innocent!
Varric: I know if "innocent" is the right word, exactly...
Cassandra: She must have known! Somehow the Champion knew what was down there. That's why she wanted to join your expedition.
Varric: No. None of us knew. If we had... This would have all turned out very differently.
Cassandra: Is that so? Then tell me your version of what happened on this expedition.
Varric: Well, we entered the Deep Roads as planned, but we didn't get very far...

We can tell that Cassandra knew something terrible happened because of the Deep Roads expedition.  Many assume that she's talking about the lyrium idol.  I don't believe this is the case.  Here is her comments when Varric tells her the Rambo story about Bartrand.

Varric: (As Bartrand) "You're so strong and handsome and so very smart!"
Cassandra looks disbelieving, annoyed.
Varric: What?
Cassandra: Why lie now about this? What have you to gain?
Varric: What do you want from me? I broke in, I found my brother, and it was awkward. Family business.
Cassandra: No. I think there's more to it.
Varric: (Sighs) Fine. You want the gory details, I'll give you the gory details.

She didn't know what happened with Bartrand, she only knew that Varric was full of crap about the Rambo scene.  "I think there's more to it."  If she knew about Bartrand and the idol, she would've said something more definitive than that.  Cassandra isn't someone who beats around the bush (well, she's with Leliana, so...  no, no, nevermind, we'll do that joke another time).  I think it's very clear she didn't have any idea the idol was involved with the Bartrand mansion raid.  Now consider her comments at the end of the game.  Depends upon a lot of things, but it's generally either "So it was Meredith.  She provoked the Circle.  She's to blame." or "So Meredith turned on the Champion.  She's to blame."  Undoubtedly there were many rumors about what occured that day in the Gallows.  But Cassandra acts surprised that Meredith was involved in wrongdoing.  Which means she also didn't know about the idol's effects on Meredith.

So if Cassandra doesn't know about the idol and Bartrand or the idol and Meredith...  what was she talking about in regards to "The Champion must have known what was down there"?  Either this was worded poorly on the writer's part or there's more to this than we know.  My money is firmly on the latter.

#45
Guest_Puddi III_*

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Kaiser Shepard wrote...

Filament wrote...

I'm hoping they will eventually implement a canon so we can at least have meaningful consequences for the choices they choose.

You do realize that implementing a canon of sorts would actually prevent your choices from having any meaning, right?

My choices already have no meaning, at least this way some choices do. It's no loss if my choices are different from the canon choices but it's a significant gain if they're the same.

In any case it seems like they've implementing a pseudo-canon for some of our choices already, except instead of just directly making those choices canon, they've come up with these contrived reasons why regardless of our choices, people such as Leliana and Anders are still alive. I would say that makes our choices more hollow than if there was a canon, because rather than simply not acknowledge one choice and let us imagine how things might have been different if that one were canon instead, they acknowledge all choices and yet make it so they all funnel into the same outcome regardless.

Modifié par Filament, 04 avril 2011 - 03:40 .


#46
JJDrakken

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10-20 dollar refund is what it should contain


JJ

#47
Andronic0s

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Whatever it is they do I only hope its set after the events of DA2, I would hate any gap filler for the intermission years, I really would like the story to move forward rather than backwards

#48
Teecat

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When Varric ends his story, he says that the group -eventually- part ways, so how about one final adventure with them all? I love the idea of sailing around on Isabela's ship. If they want to create foundations for DA3, you could sail from land to land (Antivan port, anyone?) and see how things are changing.... >:)

#49
Teramore

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I wanna see an army of witches of the wild led by flemeth

#50
Arimathras

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Call me a fangirl but I'd quite like to see a continuation of the Starkhaven plot - I found Sebastian's introduction to be a little hollow in certain respects. He's FAR more interesting to rivalmance than he is to friendmance but the fact you receive no definite conclusion irritated me. Excluding the entire romance thing (as I know some of you dislike him), if you managed to persuade him to take back his land then I personally would like to see that land and how the conflict was resolved or even made worse.

Now, fangirlism over because I won't lie about my love of Seb. *Cough*

I REALLY want to see something done with that Primeval Thaig, though I have a sneaking suspicion that the Thaig requires a much larger game than just a DLC. After all, the Grey Wardens appear to be having a huge panic attack over it. They're trying to scare people away from it, the First Warden ordered it to be explored yada yada... Ignoring the fact Nate was in it for the coin (in a manner of speaking) there's far more going on in there than we realised. Add that to Cassandra's reference to something MUCH bigger occuring (which was touched on in a previous post) and you could have a very juicy story there.

Unfortunately, a tiny part of me suspects that the writers won't have the skill to make it as good as it could be but that's based on personal opinion. I found certain plots in DA2 to be very choppy and disjointed but I am aware some people greatly enjoyed how it was laid out.