DanteCousland wrote...
I think DLC needs to have you know.... a semi decent story....
That goes without saying.
DanteCousland wrote...
I think DLC needs to have you know.... a semi decent story....
Slackr730 wrote...
Rifneno wrote...
Personally, I want more on the Primeval Thaig. Most interesting yet least dwelled upon part of the game if you ask me. I wouldn't be at all surprised if that thing is the key to how the darkspawn began, and how they can be ended. Yet we get barely any focus on the fact that the whole thing is just alien to all known Dwarven culture. If the wiki is to be believed (I don't know the source of that specific line) then the thing is 10,000 years old. Let me put that in perspective for you. 6,000 years ago is when history begins, before that is considered pre-historic. Because that's when we invented writing. Before that no one had the crazy notion to decide on a meaning for symbols so we could preserve our words for future generations. And that was barely over half the age of this Thaig. If its denizens were still around, they'd be colonizing other planets! But aside from a few lines from Bartrand and Varric when you're actually in it, the surreal thing is never mentioned again.
The Primeval Thaig should have been more significant than just this place you go to get rich. It is possibly the oldest known travelled location in all of Dragon Age thus far. The time interval from when that place was made to the time of the expedition is probably the same amount of time it would take for a species to evolve from a Dragon Age type civilization to a Mass Effect type civilization lol.
Guest_Puddi III_*
Filament wrote...
ishmaeltheforsaken wrote...
Indeed. They actually did a decent job of dressing up the ruin in Sebastian's DLC. A better job than the did with any of the vanilla dungeons, anyway.
I guess so. I probably wouldn't have noticed it was re-used if it weren't for that glowing ceiling treasure room.
Filament wrote...
The Primeval Thaig is cool and all, especially lore-wise, but I can't help but feel that it would feel a bit boring returning to that area... the level design there wasn't very inspiring. All I can think of when I think of that area is, "Red."
What the Qunari were really doing during their stay in Kirkwall -- they seemed awfully passive throughout the game, despite suggestions they were planning to take over Kirkwall. It stands to reason Hawke might confront Qunari scouting Kirkwall for weaknesses or even work with/against them as they quietly search for the relic.
Darth Krytie wrote...
If we can't have a DLC where Anders/Hawke/Fenris enter a polygamous marriage, I think it'd be especially interesting to get to play the quests Isabela's note mentions. Like all her false leads for the Tome...that'd be interesting to me.
I'd also wouldn't mind a Leliana's song type thing for the LIs. I think it'd be cool to actually play each of the characters: Isabela, Fenris, Anders, and Merrill on their time leading up to them getting to Kirkwall. Like game versions of the short stories the writers posted. I know we know what happens, but making them actually playable and fleshing it out a bit would be pretty cool.
You do realize that implementing a canon of sorts would actually prevent your choices from having any meaning, right?Filament wrote...
I'm hoping they will eventually implement a canon so we can at least have meaningful consequences for the choices they choose.
Foolsfolly wrote...
Slackr730 wrote...
The Primeval Thaig should have been more significant than just this place you go to get rich. It is possibly the oldest known travelled location in all of Dragon Age thus far. The time interval from when that place was made to the time of the expedition is probably the same amount of time it would take for a species to evolve from a Dragon Age type civilization to a Mass Effect type civilization lol.
Well the game and all the characters within it completely forget about this amazing discovery, except for three dwarves trying to get rich or the Wardens doing their mysterious thing.
We really should have more information about that thing. And I'd like a DLC that explored it and its discovery's ramifactions a bit more. Right now it's a stopping place where we grab the thing that makes Meredith crazy. There's more to that place than we've seen.
Interesting question, since that's so deep into the Deep Roads...do Darkspawn travel down there? We fought them on the way there but it looks like Rock Wraiths and Profane are the only things that dwell within the Primeval Thaig, which is kind of interesting that the raving bunch of crazy plague monsters don't dare to enter....
Guest_Puddi III_*
My choices already have no meaning, at least this way some choices do. It's no loss if my choices are different from the canon choices but it's a significant gain if they're the same.Kaiser Shepard wrote...
You do realize that implementing a canon of sorts would actually prevent your choices from having any meaning, right?Filament wrote...
I'm hoping they will eventually implement a canon so we can at least have meaningful consequences for the choices they choose.
Modifié par Filament, 04 avril 2011 - 03:40 .