DamnThoseDisplayNames wrote...
Of course.. MOM.
By the way, "not so anon" does the overwhelming support mean we'll see a registered post next?
I'm joking of course, no pressure.
DamnThoseDisplayNames wrote...
Of course.. MOM.
There is ways to include a realistic amount of disversity in a game (and even a reasonably inflated), without going all the lazy and shallow way of making everyone omnisexual, or providing JUST the calculated amount of everything for everyone.not so anon wrote...
So I guess what I'm trying to say is... please, BioWare, keep on doing what you have been doing. Keep making choices like you made in Dragon Age 2, and hopefully will make in Dragon Age 3. Make queer friendly games. Include romance options for all of your fans, and not just those in the majority.
Considering the OP, I'd guess that YES, sexual orientation is a pretty big deal in personnality (not that it wasn't already obvious, but I find it ironical you wonder about this when we see how big of a point it is right in theDarkest Dreamer wrote...
Wow... You put a lot of emphasis on sexual orientation. You make it sound as if a character's entire personality (nay, very being) revolves around their orientation.
Modifié par Akka le Vil, 04 avril 2011 - 06:27 .
Akka le Vil wrote...
Considering the OP, I'd guess that YES, sexual orientation is a pretty big deal in personnality (not that it wasn't already obvious, but I find it ironical you wonder about this when we see how big of a point it is right in the
first post).
And yes, making things generic always waters them down - on top of making them not really believable/immersive.
Hey, be more empathic man! Stop making those valid and well thought points about game design!There is ways to include a realistic amount of disversity in a game (and even a reasonably inflated), without going all the lazy and shallow way of making everyone omnisexual, or providing JUST the calculated amount of everything for everyone.
DamnThoseDisplayNames wrote...
Hey, be more empathic man! Stop making those valid and well thought points about game design!There is ways to include a realistic amount of disversity in a game (and even a reasonably inflated), without going all the lazy and shallow way of making everyone omnisexual, or providing JUST the calculated amount of everything for everyone.
I'm saying that sexuality is something very important in a person, and that it influences and shapes a lot of one's life.Darkest Dreamer wrote...
Are you implying that "not so anon's" personality is as deep as a single post in a gaming forum and that by this post you can tell her entire life revolves around her sexual orientation? Yeah... what's "obvious" to you is simply baffling me.
It certainly makes them "blander" and it detracts immersion by straining the suspension of disbelief, all of which makes for a less interesting character.Making one, tiny, detail which shapes a person "generic" does not make that entire person bland. Unless your life revolves around sexual orientations, of course, to the exclusion of all else such as personalities, histories, goals, etcs.
Modifié par skunkdoctor, 04 avril 2011 - 06:58 .
Actually...skunkdoctor wrote...
See, a game like this is meant to be immersive/consistent across a single playthrough, not multiple ones.
You should already be a moderator with that great sense of justice of yours. Or perhaps a lawyer?There's nothing wrong with his post so your attempt at mockery once again ends in...
That's the problem with this argument. They aren't bi (with the exception of Isabella seemingly) unless you are talking about multiple playthroughs and not treating a playthrough as a single entity. And even then, mages blasting raiders in front of templars is a serious immersion problem, 4 people being bi or just being attracted to you because you are friggin awesome is not.Akka le Vil wrote...
And second, you're saying that seeing half of the people you know being bi doesn't stretch your suspension of disbelief ?
Modifié par skunkdoctor, 04 avril 2011 - 07:13 .
Akka le Vil wrote...
I'm saying that sexuality is something very important in a person, and that it influences and shapes a lot of one's life.
Maybe you're just unable to see this obvious fact, or maybe you're unable to get simple concepts, or maybe you're just actively looking at a pretext to be offended and play the white knight.
It certainly makes them "blander" and it detracts immersion by straining the suspension of disbelief, all of which makes for a less interesting character.
They have a choice, lessen the romance options
The degree of "in your face" a game has is precisely made by such kind of little details, which adds up and let someone immerse him/herself in the game, either "forgetting" he's playing because he's just dragged in the game world (that's "good"), or constantly being reminded "hey it's just a game" and unable to fully enjoy the experience (that's "bad").
The lazy and shallow take on omniromance is strongly of the second sort.
DamnThoseDisplayNames wrote...
You should already be a moderator with that great sense of justice of yours. Or perhaps a lawyer?
Modifié par Darkest Dreamer, 04 avril 2011 - 07:15 .
Templars and mages come and go (or rather die and die), while those four people stay with protagonist whole game. They are, after all, companions.4 people being bi
Again, not bi unless they are taken across multiple playthroughs. A playthrough is a single entity story, so they are not bi (with the exception of Isabella). They are just gay or straight depending on what sex you are. I like being able to romance any character I want, not say be stuck with isabella/Anders/whoever because of my orientation and sex. They aren't bi, you, the PC, just shape the story.DamnThoseDisplayNames wrote...
Templars and mages come and go (or rather die and die), while those four people stay with protagonist whole game. They are, after all, companions.4 people being bi