Though I may share your concern from a business point of view, artistic quality is pretty clear-cut on this one.Stanley Woo wrote...
You, Schurge, have just illustrated one of the difficulties we encounter when creating such characters and stories. You presumably would prefer a character whose sexuality is static regardless of what gender the PC is. but you've just detailed the fact that some of our players preferred romanceable characters whose sexual orientation is either dependant on the PC's gender or is more hetero- or ******-flexible. Who do we listen to? Do we go one way or the other? Is there a third way? A fourth or sixth or tenth? And what do we think? Do we set off on our own thing or integrate some other idea? Which idea, and how integrated? will our target audience like that? Lots of questions have to be asked when dealing with romances since BioWare is one of the few developers who include such things as major game features.
What would you think of a Leliana that suddendly didn't care about you destroying Andraste's ashes (because her personnality is rewritten on the fly to provide more flexibility !!!) ?
Do you think would have been the same without his firm belief in the Qun, that was never shaken despite whatever the PC could have told him ?
Is it more interesting to have developped characters that can use a lot of subtleties in their speech, or just trounce their dialogue and keep it generic so that they can be changed without problem ?
I'm pretty sure DA2 would have been a better game - and had a better reception - if it actually knew what it actually was, rather than the patchwork of everything it ended up to be, and though omnisex romances are certainly not the main cause of this problem, they are a direct consequence and perfect representation of this disjointed design philosophy.
Modifié par Akka le Vil, 04 avril 2011 - 10:18 .





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