bzombo wrote...
hmmm.....i see where you're going, but i think the main idea is that the majority of npcs should have an identity. some straight, some gay, and if there's a character or two that is bisexual, then that is fine too. why does every npc need to be written for both gay and straight pcs? does a gay npc need a special story to explain how they "became gay"? no. we agree on that. it does, however, weaken the character interaction when every npc can be anything. there's no consistency. i guess it comes down to taste, but i think if most npcs have specific sexual identities it would allow for deeper interaction and a more realistic interaction. both gay and straight people in real life meet other people that they can't "romance", so to speak. i think it adds more to the game if the npcs reflect that as well.
I'm just going to quote myself from up the page, honestly sorry, but I've typed this same thing out so many times now I'm sending myself crazy

I wrote...
What elements should BW write into a straight character in order to make them 'convincingly' straight?
How
would Merrill explaining to me in a conversation, even though I'm not
romancing her, that she is attracted to both men and women make me feel
any more emotion toward her already very emotional companion arc? Would
it make what can happen to her clan any more poignant? Would it have
made me cry for even longer than it did anyway? I highly doubt it.
How
would Fenris discussing how many men and women he's slept with
previously make that moment when he leaves Hawke in act 2 any more
astonishing? The way his voice cracks when he says, "I can't ... I
can't" is amazingly written and amazingly delivered -- it gives us a
glimpse into how difficult a relationship is for him, how painful his
past still is. Why do I need him to wear a sign around his neck that
says, "These are the ways in which I'm convincingly bisexual: ..." in
order to feel for him as a character, in order for Hawke to fall in love
with him, in order for Hawke to feel confused, hurt, sad when he
leaves? I don't.
It would, indeed, be fantastic if BW could
afford to give us a panoply of gay, straight and bisexual characters as
romance options, but sadly that isn't possible. What is possible is to
continue to write characters who have emotional backstories, conflicting
motivations, and interesting companion/romance arcs, and to make that
content accessible to as many players as possible in as equal a way as
possible. That is what they have done in DA2, and until such a time as
they have the vast resources to make multiple characters of all
orientations for us, I will continue to support them in this choice, and
wholeheartedly hope it's something they continue with in the future, in
some way or another.
No one should underestimate how powerful it is to actually be given choice
in this regard. Those same people upset at a lack of choice in regards
to the main plot of DA2 would actually take the one choice that exists
in the game away because they don't like it? What a crying shame.
My point being, I have no idea how any of the characters having a conversation with me about which genitalia they prefer would a) make their characters more realistic;

deepen my interactions with them -- for the reasons I outline above. What is more, you DO meet characters you can't romance -- Varric, Aveline, etc. So that argument is out of the window.
I have no problem with people wishing Anders mentioned Karl to fHawke, I have no problem with people wishing a character did mention their sexuality -- really, no problem. What I *do* have a problem with is the way a lack of talking about it is taken to mean they aren't 'real' characters, that you can't interact with them on a meaningful level *unless* they tell you which way they swing first.
For me it is enough that Fenris chuckles when I say saucy things to him -- he clearly likes me, and that's awesome. For me it's enough that Anders thinks I'm a 'rare man indeed' (in fact, that line made me chuckle, considering the other meaning of 'rare') -- he clearly likes me, and that's awesome. Yes, sure, it's nice that Anders tells me about Karl, and it's nice that he says he loves a whole person -- but if he hadn't have said that, I would have still felt the same way about him when he rages against his inner demons, when he says he doesn't know whether to kiss me or kill me, when he passionately reads out his manifesto to me, and so on. There is SO MUCH in all of these characters that draws you close to them, that creates an emotional bond with them (although I'm the first to say I dearly hope BW decides to add additional companion interaction in their next game), that a declaration of sexual preference wouldn't have made them feel any more real, or made me feel any closer to them during their companion arcs.