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Maximum polycount on characters?


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4 réponses à ce sujet

#1
ngen

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Anyone from BW tell me what the maximum polycount the engine can handle on a character please :)

#2
Stawlin

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Characters can get up to about 10, 000 to 15,000 tris nowadays.

#3
Adinos

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If you want to see the polycount of any particular model, just select "View->Model Information" in the model browser, which will show you the number of meshes, bones, vertices and triangles for the highest LOD version of each model..




#4
ngen

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Adinos wrote...

If you want to see the polycount of any particular model, just select "View->Model Information" in the model browser, which will show you the number of meshes, bones, vertices and triangles for the highest LOD version of each model..



Yes I know, but thanks :)
What I really wanted to know is that if we can push the polycount beyond what BW created in their characters.

Modifié par ngen, 18 novembre 2009 - 01:34 .


#5
Adinos

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The engine can handle models with over 100.000 triangles - however, having many such models on the screen at once will probably hurt the graphics performance significantly - but it depends on the hardware.



How much performance are you willing to sacrifice in exchange for more polys?